Patch 1.3 on PTR - Page 109
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Ratel
Canada184 Posts
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kevinmon
United States540 Posts
On February 27 2011 09:13 ihavetofartosis wrote: Exactly. But its obvious that Blizzard wants the Terran bio-ball to be viable against every build of every race. Infestors counter bioballs, and HT's counter bioballs. Now that these are getting nerfed, Terran can literally stay on tier-1 all game every game and not get punished for it. I am just so sad for the future of this game. Someone please give Blizzard the memo that terran is doing fine, they seem to not understand the state of the game. AMEN! User was warned for this post | ||
pedalpusher
United Kingdom56 Posts
I think maybe I will be giving up starcraft for a while, Men of war AS just came out maybe I'll give that a try. | ||
Nightfall.589
Canada766 Posts
On February 27 2011 09:40 ixi.genocide wrote: 36/4= 12 Medivac HPS= 12.5 against armored targets it does more dps but against rines it doesn't. For one thing, 36/4 = 9. For another, Medivacs can only heal one target at a time. The new fungal may actually be able to kill bioballs, and open up an alternative tech path to banelings. It's not nerfed. It's repurposed. Considering that Zerg players have been very vocal about the lack of army composition variety for them, this looks to be a good change. | ||
Wanny
United States23 Posts
^^^^^You're an extreme dumbass | ||
ixi.genocide
United States981 Posts
On February 27 2011 09:11 NadaSound wrote: I think it adds a nice dynamic. This video is a bad example for the effectiveness of the new fungal. The guy went pure infestor of course he's going to get rolled. If there were any lings it would have been a different story Umm.... it was a test video >.> to see if they could dodge FG and obviously they can. Watching how slow the fg is is pretty sad. | ||
reptile
United States210 Posts
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synapse
China13814 Posts
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Nilrem
United States3684 Posts
In the patch, in trying to make Fg better, they are changing what the skill is. For example, when I look at the skill, I see it as a mix of a Primary and secondary effect. The primary effect is the stunning, enabling the movements of the units to allow an escape, to prevent escape, or to sit them in place so banelings can do their damage. The secondary effect is the damage. Fg was never considered an AoE ability in comparison to the others. It is easily healed through and quite lacking in any strength. It was not a plague like skill, but more an ensnare like ability with a hue of plague. But now, Blizzard has gone toward reducing the duration by 50%. Making its primary effect closer to being secondary, while barely making the second effect (the damage) better. Units can still be healed through and it wont make for a huge difference. So now, for myself, it looks as if Fg is now a dual secondary effect skill, it is having an identity crisis. | ||
Array
Canada46 Posts
On February 27 2011 09:26 nodule wrote: It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)? Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction you know archons have like 350 shield and like 5 hp...? | ||
-Exalt-
United States972 Posts
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Noocta
France12578 Posts
On February 27 2011 09:46 Array wrote: you know archons have like 350 shield and like 5 hp...? EMP can only take away 100 shield max. | ||
reptile
United States210 Posts
On February 27 2011 09:43 pedalpusher wrote: Infestor nerf (IMO)..... HT nerf.... no corrupter buff.... huge mothership nerf.... this is just so depressing. I don't know if I really want to play this game anymore, we have had so much discussion on what needs to be done to give balance but nothing we have said has been listened to. I think maybe I will be giving up starcraft for a while, Men of war AS just came out maybe I'll give that a try. I'm with you. We've even heard the voices of the professional players. Not to list one of the loudest, but IdrA makes some great points when it comes to balance issues, and other professional players, though they disagree with his exact attitude, they sympathize and recognize the imbalance of the races. It seems like the balance of this game is a lost hope. I'm going back to first person shooters. At least I can rely on my reactions/intelligence instead of imbalanced mechanics of a failing RTS game. | ||
Umpteen
United Kingdom1570 Posts
On February 27 2011 08:55 Immutant wrote: What a joke video; as if any competent zerg would field only infestors against MMM. I should think every competent zerg ends up fielding only infestors against MMM at some point: when everything else in their army is dead and they need to stop a handful of marines ending the game. The video seems to demonstrate that this is no longer possible. Or is your point that zerg should immobilise the marine ball with lings first so that his infestors can catch them? That makes sense if the purpose of FG is purely to deal some damage, I suppose. | ||
emc
United States3088 Posts
On February 27 2011 09:48 EternaL_9 wrote: Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? | ||
Tiax;mous
669 Posts
Before this , infestors had to run away after fungal as it took 8 seconds and there was no way to keep them alive for full 8 seconds for 2nd fungal. Now it takes just 4.5 seconds to throw 2nd fungal which means marines are dead no matter how many medivacs terran has. Even does even more damage to marauder now. In my humble opinion , bioball will have a haaard time against infestors from now on. ( except they got a few tanks behind ofc) | ||
dark fury
Sweden426 Posts
On February 27 2011 09:51 emc wrote: yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? marauders>stalkers and canons. good troll attempt bro | ||
ixi.genocide
United States981 Posts
On February 27 2011 09:44 Nightfall.589 wrote: For one thing, 36/4 = 9. For another, Medivacs can only heal one target at a time. The new fungal may actually be able to kill bioballs, and open up an alternative tech path to banelings. It's not nerfed. It's repurposed. Considering that Zerg players have been very vocal about the lack of army composition variety for them, this looks to be a good change. ....... ... I feel retarded as far is this being a nerf/buff, I think that it will be intruiging. Wayyy to early to call this a nerf and on first sight I would call it a buff and an awesome play. Zerg players have been very vocal because it's frustrating to play against multiple viable techs and be limited because of the marine. This is going to change things quite a bit. | ||
Incursus
United States415 Posts
And on the note of people saying that insta storm was absurd against incoming drops. How else are we supposed to defend against Terran drops? They can literally win the game in 3 seconds if they're not immediately stopped and Protoss is the LEAST mobile race. We actually have to rely on warpgates just for defense. Without em Toss just has to sit in their main and pray. If T has issues with HTs just use Ghosts which you will find are a nice counter. A balanced counter. And we need a drastic hard counter to bio like Templars because bio is so powerful. Marines are the least forgiving unit in the game. I will say the vortex nerf was needed though. | ||
Wanny
United States23 Posts
On February 27 2011 09:51 emc wrote: yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? Because stalkers are so good against stimmed rines and muraders | ||
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