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Patch 1.3 on PTR - Page 109

Forum Index > SC2 General
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Ratel
Profile Joined July 2010
Canada184 Posts
February 27 2011 00:41 GMT
#2161
is it only me or the infester not only look exactly like the reaver but now also has an ability similar to the reaver?
kevinmon
Profile Joined January 2011
United States540 Posts
February 27 2011 00:41 GMT
#2162
On February 27 2011 09:13 ihavetofartosis wrote:
Show nested quote +
On February 27 2011 09:03 Nilrem wrote:
On February 27 2011 08:57 mango_destroyer wrote:
How can anyone complain about the new infestor? HP buff, shorter duration, more damage to armored units. The projectile is fine, if it was instant like before it would be too strong and easy to use. I think it is a fair trade.

Zerg probably needs some other buff for another unit though *cough hydra cough*


You are missing the point than. Fg mains purpose was not to inflict damage. It was not to act like plague or a zerg version of storm. It was a mechanism that was able to stop forces from moving. It was a great mixture to use with banelings and such, as well as prevent certain drops etc. etc. But with this patch, Blizzard decided to move the ability away from its primary use of stunning and move toward a damage aoe. Which in all honesty, is still quite weak and easily healed through.

Exactly. But its obvious that Blizzard wants the Terran bio-ball to be viable against every build of every race.

Infestors counter bioballs, and HT's counter bioballs. Now that these are getting nerfed, Terran can literally stay on tier-1 all game every game and not get punished for it. I am just so sad for the future of this game. Someone please give Blizzard the memo that terran is doing fine, they seem to not understand the state of the game.

AMEN!

User was warned for this post
pedalpusher
Profile Joined December 2010
United Kingdom56 Posts
February 27 2011 00:43 GMT
#2163
Infestor nerf (IMO)..... HT nerf.... no corrupter buff.... huge mothership nerf.... this is just so depressing. I don't know if I really want to play this game anymore, we have had so much discussion on what needs to be done to give balance but nothing we have said has been listened to.

I think maybe I will be giving up starcraft for a while, Men of war AS just came out maybe I'll give that a try.
We make a living with the things we are given, we make a life by what we give ~ Winston Churchill
Nightfall.589
Profile Joined August 2010
Canada766 Posts
February 27 2011 00:44 GMT
#2164
On February 27 2011 09:40 ixi.genocide wrote:
Show nested quote +
On February 27 2011 01:53 Lurk wrote:
On February 27 2011 01:49 doomed wrote:
On February 27 2011 01:47 HaZ87 wrote:
The new FG will kill marines so fast, that is the role of banelings. So zerg now have 2 power weapons against marines... i think bio play against z is dead


What?? you do realise the new fungal does exactly the same dmg to marines as it used to? and it even stuns for less time! it will be weaker against marines if anything..

How ever! it does do really nice dmg to things like marauders, stalkers and sentries now!
And in ZvZ it owns up roaches...


It will kill marines faster, as it will deal the same amount of damage in half the time. Meaning you can use it twice as often on the same units in a given amount of time, resulting in double the damage.

Not to mention it now does more dps than a medivac heals per second.


36/4= 12
Medivac HPS= 12.5

against armored targets it does more dps but against rines it doesn't.


For one thing, 36/4 = 9.

For another, Medivacs can only heal one target at a time. The new fungal may actually be able to kill bioballs, and open up an alternative tech path to banelings. It's not nerfed. It's repurposed.

Considering that Zerg players have been very vocal about the lack of army composition variety for them, this looks to be a good change.
Proof by Legislation: An entire body of (sort-of) elected officials is more correct than all of the known laws of physics, math and science as a whole. -Scott McIntyre
Wanny
Profile Joined January 2011
United States23 Posts
Last Edited: 2011-02-27 00:45:51
February 27 2011 00:44 GMT
#2165
Hahah they are actually nerfing fungal growth and doing what for terran? make BCs faster and upping stim time. Should balance this game easily, no idea how protoss is possibly going to beat terrans now

^^^^^You're an extreme dumbass
YEssssa
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
February 27 2011 00:45 GMT
#2166
On February 27 2011 09:11 NadaSound wrote:

I think it adds a nice dynamic. This video is a bad example for the effectiveness of the new fungal. The guy went pure infestor of course he's going to get rolled. If there were any lings it would have been a different story


Umm.... it was a test video >.> to see if they could dodge FG and obviously they can. Watching how slow the fg is is pretty sad.
reptile
Profile Joined July 2010
United States210 Posts
February 27 2011 00:45 GMT
#2167
I'm in disbelief that these are the nerfs/buffs they've worked in to fix the game balance. I don't even see the point of playing zerg anymore. It's ridiculously difficult compared to the other races as it is. Now simple marine micro is going to be even more efficient. How are any of Zergs T3 units going to serve a purpose? Broodlords, stim, attack move. Ultralisks... stim + attack move. I understand why you Toss players are upset about the amulet change, but you at least have colossi. What unit can zerg rely on? Banelings? 3 Seige tanks and a controlled push with bio units will execute any zerg player, regardless of how well you micro. This game seems to be getting more and more broken as it goes on. I still wonder why the Hydra and Roach were ever switched. IMO they need to be reworked, rebalanced, and changed back so Zerg actually have a unit that can target air before T2.5. My other point in regards to protoss, you still have the FF. Zerg units rely on the ability to surround an opponent; without fungal, they stand no chance what so ever, and that's against a small to medium sized army. A large army? Can't be dealt with as Zerg. Simple throw away, resupply mechanics. When is Blizzard going to realize that these type of adjustments only make for a worse game. Zerg can't beat a Terran or Protoss army that's similitude in supply, and Zergs T3 units are potentially worthless. Just take a look at Nestea's game against sanZenith. It is the pinnacle of unveiling the weakness and worthlessness of Zergs unit selection.
"When the game is over, the King and the Pawn go back in the same box."
synapse
Profile Blog Joined January 2009
China13814 Posts
February 27 2011 00:46 GMT
#2168
If anything, EMP should also be a missile IMO.
:)
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 27 2011 00:46 GMT
#2169
I posted this somewhere else and I worded it better than my earlier post so I will just post it here:

In the patch, in trying to make Fg better, they are changing what the skill is. For example, when I look at the skill, I see it as a mix of a Primary and secondary effect. The primary effect is the stunning, enabling the movements of the units to allow an escape, to prevent escape, or to sit them in place so banelings can do their damage.

The secondary effect is the damage. Fg was never considered an AoE ability in comparison to the others. It is easily healed through and quite lacking in any strength. It was not a plague like skill, but more an ensnare like ability with a hue of plague. But now, Blizzard has gone toward reducing the duration by 50%. Making its primary effect closer to being secondary, while barely making the second effect (the damage) better. Units can still be healed through and it wont make for a huge difference. So now, for myself, it looks as if Fg is now a dual secondary effect skill, it is having an identity crisis.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Array
Profile Joined October 2010
Canada46 Posts
February 27 2011 00:46 GMT
#2170
On February 27 2011 09:26 nodule wrote:
It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?

Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction


you know archons have like 350 shield and like 5 hp...?
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
February 27 2011 00:48 GMT
#2171
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day
Noocta
Profile Joined June 2010
France12578 Posts
February 27 2011 00:50 GMT
#2172
On February 27 2011 09:46 Array wrote:
Show nested quote +
On February 27 2011 09:26 nodule wrote:
It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?

Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction


you know archons have like 350 shield and like 5 hp...?


EMP can only take away 100 shield max.
" I'm not gonna fight you. I'm gonna kick your ass ! "
reptile
Profile Joined July 2010
United States210 Posts
February 27 2011 00:51 GMT
#2173
On February 27 2011 09:43 pedalpusher wrote:
Infestor nerf (IMO)..... HT nerf.... no corrupter buff.... huge mothership nerf.... this is just so depressing. I don't know if I really want to play this game anymore, we have had so much discussion on what needs to be done to give balance but nothing we have said has been listened to.

I think maybe I will be giving up starcraft for a while, Men of war AS just came out maybe I'll give that a try.

I'm with you. We've even heard the voices of the professional players. Not to list one of the loudest, but IdrA makes some great points when it comes to balance issues, and other professional players, though they disagree with his exact attitude, they sympathize and recognize the imbalance of the races. It seems like the balance of this game is a lost hope. I'm going back to first person shooters. At least I can rely on my reactions/intelligence instead of imbalanced mechanics of a failing RTS game.
"When the game is over, the King and the Pawn go back in the same box."
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 27 2011 00:51 GMT
#2174
On February 27 2011 08:55 Immutant wrote:
Show nested quote +
On February 27 2011 08:34 darksidemoon wrote:
Hey guys take a look at this


FG is not the same anymore?

What a joke video; as if any competent zerg would field only infestors against MMM.


I should think every competent zerg ends up fielding only infestors against MMM at some point: when everything else in their army is dead and they need to stop a handful of marines ending the game. The video seems to demonstrate that this is no longer possible.

Or is your point that zerg should immobilise the marine ball with lings first so that his infestors can catch them? That makes sense if the purpose of FG is purely to deal some damage, I suppose.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
emc
Profile Joined September 2010
United States3088 Posts
February 27 2011 00:51 GMT
#2175
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?
Tiax;mous
Profile Blog Joined July 2010
669 Posts
February 27 2011 00:52 GMT
#2176
I dont understand why some people keep saying infestor is nerfed.
Before this , infestors had to run away after fungal as it took 8 seconds and there was no way to keep them alive for full 8 seconds for 2nd fungal.
Now it takes just 4.5 seconds to throw 2nd fungal which means marines are dead no matter how many medivacs terran has. Even does even more damage to marauder now.

In my humble opinion , bioball will have a haaard time against infestors from now on. ( except they got a few tanks behind ofc)
dark fury
Profile Joined September 2010
Sweden426 Posts
February 27 2011 00:52 GMT
#2177
On February 27 2011 09:51 emc wrote:
Show nested quote +
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?

marauders>stalkers and canons. good troll attempt bro
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
February 27 2011 00:53 GMT
#2178
On February 27 2011 09:44 Nightfall.589 wrote:
Show nested quote +
On February 27 2011 09:40 ixi.genocide wrote:
On February 27 2011 01:53 Lurk wrote:
On February 27 2011 01:49 doomed wrote:
On February 27 2011 01:47 HaZ87 wrote:
The new FG will kill marines so fast, that is the role of banelings. So zerg now have 2 power weapons against marines... i think bio play against z is dead


What?? you do realise the new fungal does exactly the same dmg to marines as it used to? and it even stuns for less time! it will be weaker against marines if anything..

How ever! it does do really nice dmg to things like marauders, stalkers and sentries now!
And in ZvZ it owns up roaches...


It will kill marines faster, as it will deal the same amount of damage in half the time. Meaning you can use it twice as often on the same units in a given amount of time, resulting in double the damage.

Not to mention it now does more dps than a medivac heals per second.


36/4= 12
Medivac HPS= 12.5

against armored targets it does more dps but against rines it doesn't.


For one thing, 36/4 = 9.

For another, Medivacs can only heal one target at a time. The new fungal may actually be able to kill bioballs, and open up an alternative tech path to banelings. It's not nerfed. It's repurposed.

Considering that Zerg players have been very vocal about the lack of army composition variety for them, this looks to be a good change.


.......
...

I feel retarded

as far is this being a nerf/buff, I think that it will be intruiging. Wayyy to early to call this a nerf and on first sight I would call it a buff and an awesome play. Zerg players have been very vocal because it's frustrating to play against multiple viable techs and be limited because of the marine. This is going to change things quite a bit.
Incursus
Profile Blog Joined May 2010
United States415 Posts
February 27 2011 00:53 GMT
#2179
I find that the HT nerf will just turn PvX into a Colossus fest. Seriously, the Templar was just now getting used vs Zerg as opposed to only Terran bio and now it's going to be impossible to deploy. It was already hard to get HTs out vs an aggressive Terran. It will be just as hard as it was before, except we have way less Templar.

And on the note of people saying that insta storm was absurd against incoming drops. How else are we supposed to defend against Terran drops? They can literally win the game in 3 seconds if they're not immediately stopped and Protoss is the LEAST mobile race. We actually have to rely on warpgates just for defense. Without em Toss just has to sit in their main and pray.

If T has issues with HTs just use Ghosts which you will find are a nice counter. A balanced counter. And we need a drastic hard counter to bio like Templars because bio is so powerful. Marines are the least forgiving unit in the game.

I will say the vortex nerf was needed though.
Don't be surprised when a crack in the ice...appears under your feet.
Wanny
Profile Joined January 2011
United States23 Posts
February 27 2011 00:54 GMT
#2180
On February 27 2011 09:51 emc wrote:
Show nested quote +
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?


Because stalkers are so good against stimmed rines and muraders
YEssssa
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