• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:52
CET 04:52
KST 12:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RSL Season 3 - RO16 Groups C & D Preview
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
Current Meta How to stay on top of macro? PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2179 users

Patch 1.3 on PTR - Page 110

Forum Index > SC2 General
Post a Reply
Prev 1 108 109 110 111 112 186 Next
emc
Profile Joined September 2010
United States3088 Posts
February 27 2011 00:56 GMT
#2181
On February 27 2011 09:52 dark fury wrote:
Show nested quote +
On February 27 2011 09:51 emc wrote:
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?

marauders>stalkers and canons. good troll attempt bro


you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.
Offhand
Profile Joined June 2010
United States1869 Posts
February 27 2011 00:58 GMT
#2182
Well it's good I had already decided a race switch was in order. I'm sooooo terran if this goes through.
DirtYLOu
Profile Joined May 2010
575 Posts
February 27 2011 01:00 GMT
#2183
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


EMP is a missle -.-
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
DirtYLOu
Profile Joined May 2010
575 Posts
February 27 2011 01:01 GMT
#2184
On February 27 2011 09:50 Noocta wrote:
Show nested quote +
On February 27 2011 09:46 Array wrote:
On February 27 2011 09:26 nodule wrote:
It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?

Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction


you know archons have like 350 shield and like 5 hp...?


EMP can only take away 100 shield max.


EMP is taking ALL of the Shields.
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 27 2011 01:01 GMT
#2185
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


EMP is a projectile, it just shoots really quickly. Unlike Fg, you cannot dodge an EMP.



As for the amulet, I think Blizzard should remove Moebius Reactor. I think it is extremely unfair that when a ghost pops out, it can instantly do 100 damage (emp) to protoss units. We clearly see now that Khaydarin Amulet was Op, no reason for storm to be shot off upon warping in. I see no reason Emp should have the same luxury.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
dark fury
Profile Joined September 2010
Sweden426 Posts
Last Edited: 2011-02-27 01:02:05
February 27 2011 01:01 GMT
#2186
On February 27 2011 09:56 emc wrote:
Show nested quote +
On February 27 2011 09:52 dark fury wrote:
On February 27 2011 09:51 emc wrote:
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?

marauders>stalkers and canons. good troll attempt bro


you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.

if you have detection, a small group of marauders will take out DTs without taking damage, while marauder drops kills buildings and defending units with ease. zealots arent good against stimmed marauders either
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 27 2011 01:02 GMT
#2187
Using zealot to deter drops will be much more practical with them actually hitting the marauders each charge I think. That may or may not be enough to compensate for no insta-storm.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 27 2011 01:03 GMT
#2188
On February 27 2011 10:00 wessie wrote:
Show nested quote +
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


EMP is a missle -.-

I think he is implying that it is as dodgeable as the new infester missile appears to be...


This wouldn't be the first time blizzard has tried to do something on a beta / PTR related area, and not really gone through with it.

It's not the end of the world guys, it's PTR.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
hugman
Profile Joined June 2009
Sweden4644 Posts
February 27 2011 01:03 GMT
#2189
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


It is
Thnx for playing the game before commenting on patch notes
Tiax;mous
Profile Blog Joined July 2010
669 Posts
February 27 2011 01:04 GMT
#2190
On February 27 2011 10:01 wessie wrote:
Show nested quote +
On February 27 2011 09:50 Noocta wrote:
On February 27 2011 09:46 Array wrote:
On February 27 2011 09:26 nodule wrote:
It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?

Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction


you know archons have like 350 shield and like 5 hp...?


EMP can only take away 100 shield max.


EMP is taking ALL of the Shields.


Please

EMP
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
Last Edited: 2011-02-27 01:07:19
February 27 2011 01:06 GMT
#2191
Edit: Oooops wrong thread, sorry.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2011-02-27 01:22:13
February 27 2011 01:08 GMT
#2192
On February 27 2011 09:56 emc wrote:
Show nested quote +
On February 27 2011 09:52 dark fury wrote:
On February 27 2011 09:51 emc wrote:
On February 27 2011 09:48 EternaL_9 wrote:
Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day


yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!?

marauders>stalkers and canons. good troll attempt bro


you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.


Like it has been said before

1) feedback doesn't autokill the medivac. It's necessary that it has more than a certain amount of energy. Even without being able to heal as well, the terran units have huge dps and will do a lot of damage really fast.

2) while terran has marauders and marines and medivacs regardless whether he choses to drop or not, the protoss specifically has to make a warp prism, which will have no other use than that, dt, or send in zealots which will be most likely killed as they are melee and to engage have to go away from safe distance where they can be put back in the warp prism and escape, won't do that much of damage to key buildings (gogo kill that supply depot or that tech lab! - compare that to destroing robotics bay, templar archives, nexus sniping, or wiping out of entire mineral line, which are common results of terran drops) and you have the answer why terran drops are so much better than the other races counterparts, and why toss players don't drop as much. Since T drops are so good, there must also be a defese as good, otherwise it's a losing battle, for the other race's player, and that's what being imbalanced means.

Zerg deals with drops through mobility. They easily can send back units to deal with that, specially when it's all connected with creep. However with zerg the drops should be more effective than with protoss because zerg in some ways has ways to harass T that P doesn't, though in this respect, probably zerg would need a buff as well. P deals with harass through warp in, but since they can't harass as well, to be even, the harass to them shouldn't do as much damage as it does to Z. The only way for this to happen is the units that warp in can stop the drop and make it at least not cost inneficient, which cannons, or gateway units without HT aren't.
Elwar
Profile Joined August 2010
953 Posts
February 27 2011 01:09 GMT
#2193
On February 27 2011 10:03 hugman wrote:
Show nested quote +
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


It is
Thnx for playing the game before commenting on patch notes

To be fair, it is ultra-fast and basically unavoidable. You could easily think its an instant ability playing against it.
Midj
Profile Joined March 2010
Canada253 Posts
February 27 2011 01:10 GMT
#2194
Did they change how they measure APM? A lot of players have been saying their APM is higher on the PTR.
I enjoy watching more than playing.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
February 27 2011 01:10 GMT
#2195
On February 27 2011 10:03 hugman wrote:
Show nested quote +
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


It is
Thnx for playing the game before commenting on patch notes


He means it's not dodgable. Not that it really matters in this context though, since any projectile will still be too fast for HTs to dodge.
+ Show Spoiler +
Lipski
Profile Joined October 2010
Poland373 Posts
February 27 2011 01:10 GMT
#2196
On February 27 2011 10:01 wessie wrote:
Show nested quote +
On February 27 2011 09:50 Noocta wrote:
On February 27 2011 09:46 Array wrote:
On February 27 2011 09:26 nodule wrote:
It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?

Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction


you know archons have like 350 shield and like 5 hp...?


EMP can only take away 100 shield max.


EMP is taking ALL of the Shields.


you, sir, are terribly wrong. emp takes only 100 shields.
takes all energy tho.
"i'll just train hard and win the next one"
ReachTheSky
Profile Joined April 2010
United States3294 Posts
February 27 2011 01:12 GMT
#2197
On February 27 2011 10:01 Nilrem wrote:
Show nested quote +
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


EMP is a projectile, it just shoots really quickly. Unlike Fg, you cannot dodge an EMP.



As for the amulet, I think Blizzard should remove Moebius Reactor. I think it is extremely unfair that when a ghost pops out, it can instantly do 100 damage (emp) to protoss units. We clearly see now that Khaydarin Amulet was Op, no reason for storm to be shot off upon warping in. I see no reason Emp should have the same luxury.



Protoss can still build a templar instantly with warp and then have to wait 25 energy. Terran has to wait for the build time of the ghost. If there was no reactor upgrade for the ghost then terran would have to wait double the time than protoss to wait for there aoe ability.
TL+ Member
ALang
Profile Joined April 2010
Canada288 Posts
February 27 2011 01:14 GMT
#2198
I can't see this amulet nerf going through without removing the ghost upgrade. Not getting colossus would not longer be viable.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
February 27 2011 01:17 GMT
#2199
On February 27 2011 10:12 ReachTheSky wrote:
Show nested quote +
On February 27 2011 10:01 Nilrem wrote:
On February 27 2011 09:46 synapse wrote:
If anything, EMP should also be a missile IMO.


EMP is a projectile, it just shoots really quickly. Unlike Fg, you cannot dodge an EMP.



As for the amulet, I think Blizzard should remove Moebius Reactor. I think it is extremely unfair that when a ghost pops out, it can instantly do 100 damage (emp) to protoss units. We clearly see now that Khaydarin Amulet was Op, no reason for storm to be shot off upon warping in. I see no reason Emp should have the same luxury.



Protoss can still build a templar instantly with warp and then have to wait 25 energy. Terran has to wait for the build time of the ghost. If there was no reactor upgrade for the ghost then terran would have to wait double the time than protoss to wait for there aoe ability.


Sigh... warp in is not instant. Let us not start debating production times since would have to take into account time for them to warp in, the cool down, the ability of terran to create multiple units at once, etc.

Blizzard removing an ability simply means they could not come up with a means of altering it, they in a sense gave up. Because there are a variety of different routes they could take in still having the research, but no. Instead, they went with stripping the ability. Chainsaw wielding surgeons they are.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
Noocta
Profile Joined June 2010
France12578 Posts
February 27 2011 01:27 GMT
#2200
On February 27 2011 10:01 wessie wrote:
Show nested quote +
On February 27 2011 09:50 Noocta wrote:
On February 27 2011 09:46 Array wrote:
On February 27 2011 09:26 nodule wrote:
It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?

Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction


you know archons have like 350 shield and like 5 hp...?


EMP can only take away 100 shield max.


EMP is taking ALL of the Shields.


Wrong game mate. :p
" I'm not gonna fight you. I'm gonna kick your ass ! "
Prev 1 108 109 110 111 112 186 Next
Please log in or register to reply.
Live Events Refresh
ChoboTeamLeague
01:00
S33 Finals FxB vs Chumpions
PiGStarcraft419
Discussion
Replay Cast
23:00
WardiTV Mondays #60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft419
RuFF_SC2 151
Nathanias 78
StarCraft: Brood War
NaDa 61
Sexy 46
yabsab 36
Noble 31
Icarus 6
Dota 2
monkeys_forever541
NeuroSwarm95
LuMiX0
League of Legends
JimRising 710
Counter-Strike
m0e_tv166
Super Smash Bros
hungrybox489
Other Games
summit1g11564
Day[9].tv329
C9.Mang0319
Maynarde148
Trikslyr46
Organizations
Other Games
gamesdonequick1040
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Hupsaiya 76
• davetesta12
• Adnapsc2 3
• Kozan
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• AfreecaTV YouTube
• intothetv
StarCraft: Brood War
• Azhi_Dahaki26
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• masondota21218
League of Legends
• Doublelift2463
• Scarra1496
• Rush757
• Stunt115
Other Games
• Day9tv329
• Shiphtur97
Upcoming Events
WardiTV Korean Royale
8h 8m
BSL: GosuLeague
17h 8m
PiGosaur Cup
21h 8m
The PondCast
1d 6h
Replay Cast
1d 19h
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
2 days
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
5 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.