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On February 27 2011 09:52 dark fury wrote:Show nested quote +On February 27 2011 09:51 emc wrote:On February 27 2011 09:48 EternaL_9 wrote: Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? marauders>stalkers and canons. good troll attempt bro
you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.
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Well it's good I had already decided a race switch was in order. I'm sooooo terran if this goes through.
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On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO.
EMP is a missle -.-
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On February 27 2011 09:50 Noocta wrote:Show nested quote +On February 27 2011 09:46 Array wrote:On February 27 2011 09:26 nodule wrote: It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?
Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction you know archons have like 350 shield and like 5 hp...? EMP can only take away 100 shield max.
EMP is taking ALL of the Shields.
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On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO.
EMP is a projectile, it just shoots really quickly. Unlike Fg, you cannot dodge an EMP.
As for the amulet, I think Blizzard should remove Moebius Reactor. I think it is extremely unfair that when a ghost pops out, it can instantly do 100 damage (emp) to protoss units. We clearly see now that Khaydarin Amulet was Op, no reason for storm to be shot off upon warping in. I see no reason Emp should have the same luxury.
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On February 27 2011 09:56 emc wrote:Show nested quote +On February 27 2011 09:52 dark fury wrote:On February 27 2011 09:51 emc wrote:On February 27 2011 09:48 EternaL_9 wrote: Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? marauders>stalkers and canons. good troll attempt bro you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass. if you have detection, a small group of marauders will take out DTs without taking damage, while marauder drops kills buildings and defending units with ease. zealots arent good against stimmed marauders either
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Using zealot to deter drops will be much more practical with them actually hitting the marauders each charge I think. That may or may not be enough to compensate for no insta-storm.
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On February 27 2011 10:00 wessie wrote:Show nested quote +On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO. EMP is a missle -.- I think he is implying that it is as dodgeable as the new infester missile appears to be...
This wouldn't be the first time blizzard has tried to do something on a beta / PTR related area, and not really gone through with it.
It's not the end of the world guys, it's PTR.
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On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO.
It is Thnx for playing the game before commenting on patch notes
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On February 27 2011 10:01 wessie wrote:Show nested quote +On February 27 2011 09:50 Noocta wrote:On February 27 2011 09:46 Array wrote:On February 27 2011 09:26 nodule wrote: It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?
Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction you know archons have like 350 shield and like 5 hp...? EMP can only take away 100 shield max. EMP is taking ALL of the Shields.
Please
EMP
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Edit: Oooops wrong thread, sorry.
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On February 27 2011 09:56 emc wrote:Show nested quote +On February 27 2011 09:52 dark fury wrote:On February 27 2011 09:51 emc wrote:On February 27 2011 09:48 EternaL_9 wrote: Wow.. with the crappy new maps and HTs being significantly nerfed, i don't feel like playing that much anymore.. I based my whole pvt around templar and esp to deal with drops in the late game, defending expos etc.. now I can't do that and terran is free to snipe all my expos all day yay for being lazy and relying on one unit to stop a drop! try cannons, or omg, stalkers!? marauders>stalkers and canons. good troll attempt bro you can still use zealots and HT's can warp-in with feedback, which, what!? defeats medivacs? I understand that suddenly toss' trump card may be no more but seriously, it was an ability that if you could get to it, you could come back ridiculously hard if you know how to point and click properly. And why do people always bitch about terran drops when toss can do the same with warp prisms and dts? It's like toss players just choose not to utilize such an awesome drop ship for harass.
Like it has been said before
1) feedback doesn't autokill the medivac. It's necessary that it has more than a certain amount of energy. Even without being able to heal as well, the terran units have huge dps and will do a lot of damage really fast.
2) while terran has marauders and marines and medivacs regardless whether he choses to drop or not, the protoss specifically has to make a warp prism, which will have no other use than that, dt, or send in zealots which will be most likely killed as they are melee and to engage have to go away from safe distance where they can be put back in the warp prism and escape, won't do that much of damage to key buildings (gogo kill that supply depot or that tech lab! - compare that to destroing robotics bay, templar archives, nexus sniping, or wiping out of entire mineral line, which are common results of terran drops) and you have the answer why terran drops are so much better than the other races counterparts, and why toss players don't drop as much. Since T drops are so good, there must also be a defese as good, otherwise it's a losing battle, for the other race's player, and that's what being imbalanced means.
Zerg deals with drops through mobility. They easily can send back units to deal with that, specially when it's all connected with creep. However with zerg the drops should be more effective than with protoss because zerg in some ways has ways to harass T that P doesn't, though in this respect, probably zerg would need a buff as well. P deals with harass through warp in, but since they can't harass as well, to be even, the harass to them shouldn't do as much damage as it does to Z. The only way for this to happen is the units that warp in can stop the drop and make it at least not cost inneficient, which cannons, or gateway units without HT aren't.
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On February 27 2011 10:03 hugman wrote:Show nested quote +On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO. It is Thnx for playing the game before commenting on patch notes To be fair, it is ultra-fast and basically unavoidable. You could easily think its an instant ability playing against it.
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Did they change how they measure APM? A lot of players have been saying their APM is higher on the PTR.
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On February 27 2011 10:03 hugman wrote:Show nested quote +On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO. It is Thnx for playing the game before commenting on patch notes
He means it's not dodgable. Not that it really matters in this context though, since any projectile will still be too fast for HTs to dodge.
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On February 27 2011 10:01 wessie wrote:Show nested quote +On February 27 2011 09:50 Noocta wrote:On February 27 2011 09:46 Array wrote:On February 27 2011 09:26 nodule wrote: It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?
Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction you know archons have like 350 shield and like 5 hp...? EMP can only take away 100 shield max. EMP is taking ALL of the Shields.
you, sir, are terribly wrong. emp takes only 100 shields. takes all energy tho.
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On February 27 2011 10:01 Nilrem wrote:Show nested quote +On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO. EMP is a projectile, it just shoots really quickly. Unlike Fg, you cannot dodge an EMP. As for the amulet, I think Blizzard should remove Moebius Reactor. I think it is extremely unfair that when a ghost pops out, it can instantly do 100 damage (emp) to protoss units. We clearly see now that Khaydarin Amulet was Op, no reason for storm to be shot off upon warping in. I see no reason Emp should have the same luxury.
Protoss can still build a templar instantly with warp and then have to wait 25 energy. Terran has to wait for the build time of the ghost. If there was no reactor upgrade for the ghost then terran would have to wait double the time than protoss to wait for there aoe ability.
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I can't see this amulet nerf going through without removing the ghost upgrade. Not getting colossus would not longer be viable.
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On February 27 2011 10:12 ReachTheSky wrote:Show nested quote +On February 27 2011 10:01 Nilrem wrote:On February 27 2011 09:46 synapse wrote: If anything, EMP should also be a missile IMO. EMP is a projectile, it just shoots really quickly. Unlike Fg, you cannot dodge an EMP. As for the amulet, I think Blizzard should remove Moebius Reactor. I think it is extremely unfair that when a ghost pops out, it can instantly do 100 damage (emp) to protoss units. We clearly see now that Khaydarin Amulet was Op, no reason for storm to be shot off upon warping in. I see no reason Emp should have the same luxury. Protoss can still build a templar instantly with warp and then have to wait 25 energy. Terran has to wait for the build time of the ghost. If there was no reactor upgrade for the ghost then terran would have to wait double the time than protoss to wait for there aoe ability.
Sigh... warp in is not instant. Let us not start debating production times since would have to take into account time for them to warp in, the cool down, the ability of terran to create multiple units at once, etc.
Blizzard removing an ability simply means they could not come up with a means of altering it, they in a sense gave up. Because there are a variety of different routes they could take in still having the research, but no. Instead, they went with stripping the ability. Chainsaw wielding surgeons they are.
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On February 27 2011 10:01 wessie wrote:Show nested quote +On February 27 2011 09:50 Noocta wrote:On February 27 2011 09:46 Array wrote:On February 27 2011 09:26 nodule wrote: It's pretty frustrating how people just REFUSE to consider both sides of an argument. Why do people still say things like "archons are useless after one EMP"? Why do people completely reject the fact that EMP affects only shields as a valid point (when it is clearly huge that you can only take down 30-40% of a units health which recharges)? Why does any change to a unit which involves a nerf, even if there are corresponding significant buffs, mean the unit is now "useless" (infestor)?
Maybe the changes aren't perfect, but its tiring to only listen to what can only be considered overreaction you know archons have like 350 shield and like 5 hp...? EMP can only take away 100 shield max. EMP is taking ALL of the Shields.
Wrong game mate. :p
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