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This was originally going to be a response to a thread, but the thread was closed. I just wanted to give my thoughts on zerg and the happy medium of micro and macro needed to succeed.
As a zerg player, I feel like all my games require equal attention to micro and macro. No matter how good your macro is, if you don't engage in the right position at the right time, you are done. The opposite is also true. Even if you can micro the shit out of your units, if you are not keeping up with larvae inject and balancing your drones right, the game is over. Though all races arguably suffer from this, I don't think many people would deny that zerg suffer the most (or maybe they would...).
Wether it's early game or end game, zerg can't get away with just strong micro or macro alone like the other races can. It is a constant balancing act for zerg. This is why I love playing zerg. It is so easy to just warp in a bunch of stalker/sentry and spamming force field, but engaging an army like that demands patience and a good game sense.
Please share your thoughts. Is there any aspect of your macro/micro play that you feel is significantly lacking? Specifically, how do you go about improving (I don't just mean more games.)? Let me know if you feel other races demand just as much of a balance that I think zerg do and why.
Thanks TL, you guys are great.
Edit: I put screenshots of some of my more terrible zerg engagments tomorrow.
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I feel that zerg is all about defending, macroing and scouting.
You need to know your opponent's army composition at all times and be able to spread creep while larva injecting at the same time. Once you have half of the map creeped it will be much easier to set up flanks and spot possible drops and other enemy movement. Defending your expansions also becomes much easier.
I also find changelings very useful when scouting as you can see enemy tech and army composition for just 50 energy.
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I feel we zerg are too much a reaction race, as some claim for a little while now.
Learning to play Zerg has tremendously improved my macro and my multitasking ability (it's not great still). I also have to consistentely look at the map and know what is going on at least at my opponent's ramp. Playing zerg FORCES me to have constant attention to most aspect of a game.
When I play the other race, first it's always in team game, second I feel I have not so much thing to do. T & P armies feel so strong when you played zerg, it's almost funny how you can steamroll a poor zerg fellow with just 50 pop. I do think they are easier to handle, but I don't think at all they're easier to master. Playing terran is so freakin' hard when you have to look at positioning... Protoss feels the same way, you feel strong but then suddenly you have no more units, 2K minerals and no gas and opponent is couter pushing.
Now my biggest problem is about decision making and when to strop droning. Which I believe is the hardest thing to master as a zerg.
By decision making I also count how and when to engage a fight, when to pull back, and which transition to do. I still find myself droning too much and losing poorly when the first protoss push come, like "hmm okay I can drone a little bit more, I saw him with only 2 stalkers and 1 zeal OH SHI- HE'S AT MY EXP AND I HAVE NO LARVAE m^ù$ùm^ù$ùm^!ù$ù ".
To improve I just try to learn some timings and to adjust better to what I have the time to scout with my first drone. I do this by playing more. And more. And more.
Sometimes though, I want to kill protoss users so badly I have to stop playing for a while ^^
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I think this is honestly how all the races are now. I honestly miss the play style of reaver+goon and Bisu build from BW a lot when I play because I felt that if I could pull off some good micro then I could seriously turn the tide and make up for my poor macro (vice versa of course). The game kind of feels bland at times right now because it doesn't have this kind of play imo.
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I feel that zerg is all about defending, macroing and scouting
Three general terms that apply to all races....
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On October 09 2010 00:29 SubtleArt wrote:Three general terms that apply to all races....
Really.. half of the terrans I play don't scout besides the initial scv, and push blindly on one base while cutting scv at 26. There's nothing about defending/macroing or scouting in there.
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On October 09 2010 00:32 AssuredVacancy wrote:Show nested quote +On October 09 2010 00:29 SubtleArt wrote:I feel that zerg is all about defending, macroing and scouting Three general terms that apply to all races.... Really.. half of the terrans I play don't scout besides the initial scv, and push blindly on one base while cutting scv at 26. There's nothing about defending/macroing or scouting in there.
Then you play horrible Terrans
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On October 09 2010 00:36 SubtleArt wrote:Show nested quote +On October 09 2010 00:32 AssuredVacancy wrote:On October 09 2010 00:29 SubtleArt wrote:I feel that zerg is all about defending, macroing and scouting Three general terms that apply to all races.... Really.. half of the terrans I play don't scout besides the initial scv, and push blindly on one base while cutting scv at 26. There's nothing about defending/macroing or scouting in there. Then you play horrible Terrans
Probably, I don't know the level of 1400-1500 diamond terrans right now because of point inflation. But most of them do some sort of blind one base push involving thor/marine/hellion, or banshee/marine/hellion, or marauder/hellion/scv while cutting scvs.
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