News
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FINAL FANTASY XIV Version Update (Sep. 23)
Sep. 23, 2010 at 12:00 (PDT)
[Affected Service]
FINAL FANTASY XIV
[Important Update Details]
- An issue wherein objects such as doors could not be displayed properly has been addressed.
- An issue where action bars could not be switched under certain conditions has been addressed.
- An issue whereby the “Sleep” effect caused by sheep monsters’ “lullaby” would not wear off when supposed to has been addressed.
- An issue that caused the remains of Doblyn monsters to persist even after being defeated has been addressed.
- An issue where the text “(Your character’s name) was defeated by (your character’s name)” was displayed when defeated by damage over time effects has been addressed.
- An error caused when selecting clear while trying to mark an NPC has been addressed.
- The time of effect for the crafting ability “Preserve” was incorrect, and has been addressed.
- The craft level and necessary crystals for certain fishing hooks were incorrect, and have been fixed.
- A measure to prevent servers crashing under certain conditions has been implemented.
- Other minor issues have also been addressed.
[Affected Service]
FINAL FANTASY XIV
[Important Update Details]
- An issue wherein objects such as doors could not be displayed properly has been addressed.
- An issue where action bars could not be switched under certain conditions has been addressed.
- An issue whereby the “Sleep” effect caused by sheep monsters’ “lullaby” would not wear off when supposed to has been addressed.
- An issue that caused the remains of Doblyn monsters to persist even after being defeated has been addressed.
- An issue where the text “(Your character’s name) was defeated by (your character’s name)” was displayed when defeated by damage over time effects has been addressed.
- An error caused when selecting clear while trying to mark an NPC has been addressed.
- The time of effect for the crafting ability “Preserve” was incorrect, and has been addressed.
- The craft level and necessary crystals for certain fishing hooks were incorrect, and have been fixed.
- A measure to prevent servers crashing under certain conditions has been implemented.
- Other minor issues have also been addressed.
What is FFXIV?
http://www.youtube.com/watch?v=diBQaoFS_IU
Surplus Experience and Character Growth
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http://www.youtube.com/watch?v=abE09-tqhoM
In Final Fantasy 14, your character has two different "Ranks" or levels.
Physical Level is akin to what most RPGs consider your level. Physical EXP is gained by doing just about anything.
Job Rank is akin to your skill level in the current tool or weapon you have equipped in your main hand.
When you equip a weapon or tool, your character's "job" changes to whatever is associated with that type of item. If you equip a sword, your character becomes a Gladiator.
If you equip a Staff, your character becomes a Conjurer. If you equip a mining pick, your character becomes a Miner. Ad nauseam. Each job your character has started has its own rank associated with it which is completely independant from every other job.
When you perform whatever task your current job is made to do, you gain Job Experience.
Your character might be a level 25 Pugilist, but when you equip a fishing pole you become a level 1 Fisher. When you re-equip your Pugilist weapon you will once again become a rank 25 Pugilist, there is no need to re-level your Pugilist skill.
Leveling up a Job rank grants your character new spells and abilities to use whenever they want, no matter which job you are currently playing as
Physical Level is the culmination of all job experience earned. Whenever you gain Job Experience with any job, you also gain Physical Experience. Your Physical Level remains the same no matter which Job you are currently playing at the moment. To use the previous example, if you start the game as a Pugilist and level that Job to 25, your Physical level may be 15.
You would reference yourself as a rank 25/15 Pugilist.
If you decided to go fishing, you would become a rank 1/15 Fisher.
When your Physical Level increases, you gain attributes points to place in stats to customize your character, and these stats remain the same no matter what job you are playing.
FFXIV Info (Descriptions of Races, Classes, etc)
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Races
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Classes
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Hyur (Human)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
16 | 15 | 14 | 16 | 13 | 16 Midlander
18 | 17 | 15 | 13 | 15 | 12 Highlander
Elezen (Elvaan)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
14 | 13 | 18 | 17 | 12 | 16 Wildwood
15 | 14 | 15 | 18 | 15 | 13 Duskwight
Lalafell (Taru Taru)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
13 | 13 | 17 | 16 | 15 | 16 Plainsfolk
12 | 12 | 15 | 16 | 17 | 18 Dunesfolk
Miqo'te (Mithra)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
16 | 15 | 17 | 13 | 14 | 15 Seeker of the Sun
13 | 12 | 16 | 14 | 18 | 17 Keeper of the Moon
Roegadyn (Galka)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
17 | 18 | 13 | 12 | 16 | 14 Sea Wolf
15 | 16 | 12 | 15 | 17 | 15 Hellsguard
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
16 | 15 | 14 | 16 | 13 | 16 Midlander
18 | 17 | 15 | 13 | 15 | 12 Highlander
Elezen (Elvaan)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
14 | 13 | 18 | 17 | 12 | 16 Wildwood
15 | 14 | 15 | 18 | 15 | 13 Duskwight
Lalafell (Taru Taru)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
13 | 13 | 17 | 16 | 15 | 16 Plainsfolk
12 | 12 | 15 | 16 | 17 | 18 Dunesfolk
Miqo'te (Mithra)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
16 | 15 | 17 | 13 | 14 | 15 Seeker of the Sun
13 | 12 | 16 | 14 | 18 | 17 Keeper of the Moon
Roegadyn (Galka)
Strength | Vitality | Dexterity | Intelligence | Mind | Piety
17 | 18 | 13 | 12 | 16 | 14 Sea Wolf
15 | 16 | 12 | 15 | 17 | 15 Hellsguard
Classes
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Disciples of War
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Disciples of Magic
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Disciples of Land
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Disciples of Hand
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Gladiator
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Gladiators are the "tanks" of the game. They have abilities for generating enmity and protecting party members, as well as reducing damage dealt to themselves.
Example Gladiator Skills:
Rousing Provoke - Use a threatening gesture to increase enmity.
Cover - Protect an ally, positioning yourself between them and the enemy to redirect damage dealt to yourself instead.
Rampart - Protect yourself, increasing defense and magical defense.
Still Precision - Steady yourself, increasing accuracy and reducing evasion.
Aegis Boon - Recover behind the safety of your shield, converting a portion of damage sustained when blocking into HP.
Pugilist
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Pugilists are the hand-to-hand class of FFXIV. They are limited in range but can use throwing weapons to stun enemies allowing them to close distance between what they are fighting.
Example Pugilist Skills:
Mocking Provoke - Whistle tauntingly to increase enmity.
Blindside - Strike from an enemy’s rear, increasing attack power by half of your dexterity.
Chakra - Channel your vital energies, consuming TP to restore HP.
Steal - Rifle through an enemy’s belongings, stealing a random item. Chance of success increases with stealth.
Featherfoot - Tread lightly, increasing evasion. Effect fades after evading an attack.
Marauder
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Marauders are a physical melee damage dealer. Their role is to simply do as much damage as possible. By staying stationary, they can output more damage, so they are great for fights that don't require too much mobility.
Example Marauder Skills:
Bloodbath - Revel in the blood of an enemy, converting a percetage of the damage dealt by your next successful attack into HP.
Murderous Intent - Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.
Defender - Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in steadfast stance.
Disorient - Flick dust, sand, or soil at an enemy, reducing the target’s evasion. Effect may stack up to three times.
Enduring March - Take strong and sure steps, enabling movement at reduced speed while bound. While active, also maintains steadfast stance while moving.
Archer
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Archers are the physical ranged damage dealers. They deal damage from a distance and have enmity reducing abilities to keep enemies from moving to attack them.
Example Archer Skills:
Replenish - Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.
Chameleon - Blend in with your surroundings, consuming TP to reduce enmity.
Quickstride - Quicken your stride, increasing movement speed.
Retrieval - Search your surroundings, consuming HP to find and gather projectiles.
Hawk's Eye - Your eyes gain hawklike precision, increasing the accuracy of your next attack.
Lancer
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Lancers are a damage/support class. Some of their weapon skills hit multiple targets, and they have Job Abilities that can increase party members' performance in battle, as well as displace enmity onto other members of their party.
Example Lancer Skills:
Comrade in Arms - Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.
Ferocity - Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
Invigorate - Channel your physical energies, consuming HP to gain TP.
Collusion - Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
Life Surge - Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target’s evasion.
+ Show Spoiler +
Gladiators are the "tanks" of the game. They have abilities for generating enmity and protecting party members, as well as reducing damage dealt to themselves.
Example Gladiator Skills:
Rousing Provoke - Use a threatening gesture to increase enmity.
Cover - Protect an ally, positioning yourself between them and the enemy to redirect damage dealt to yourself instead.
Rampart - Protect yourself, increasing defense and magical defense.
Still Precision - Steady yourself, increasing accuracy and reducing evasion.
Aegis Boon - Recover behind the safety of your shield, converting a portion of damage sustained when blocking into HP.
Pugilist
+ Show Spoiler +
Pugilists are the hand-to-hand class of FFXIV. They are limited in range but can use throwing weapons to stun enemies allowing them to close distance between what they are fighting.
Example Pugilist Skills:
Mocking Provoke - Whistle tauntingly to increase enmity.
Blindside - Strike from an enemy’s rear, increasing attack power by half of your dexterity.
Chakra - Channel your vital energies, consuming TP to restore HP.
Steal - Rifle through an enemy’s belongings, stealing a random item. Chance of success increases with stealth.
Featherfoot - Tread lightly, increasing evasion. Effect fades after evading an attack.
Marauder
+ Show Spoiler +
Marauders are a physical melee damage dealer. Their role is to simply do as much damage as possible. By staying stationary, they can output more damage, so they are great for fights that don't require too much mobility.
Example Marauder Skills:
Bloodbath - Revel in the blood of an enemy, converting a percetage of the damage dealt by your next successful attack into HP.
Murderous Intent - Throw yourself into your attacks, increasing critical hit rate and reducing TP generation.
Defender - Tighten your guard, increasing defense and reducing attack power. Increases enmity generation while in steadfast stance.
Disorient - Flick dust, sand, or soil at an enemy, reducing the target’s evasion. Effect may stack up to three times.
Enduring March - Take strong and sure steps, enabling movement at reduced speed while bound. While active, also maintains steadfast stance while moving.
Archer
+ Show Spoiler +
Archers are the physical ranged damage dealers. They deal damage from a distance and have enmity reducing abilities to keep enemies from moving to attack them.
Example Archer Skills:
Replenish - Invoke a blessing of renewal, consuming MP to replenish your projectiles to capacity.
Chameleon - Blend in with your surroundings, consuming TP to reduce enmity.
Quickstride - Quicken your stride, increasing movement speed.
Retrieval - Search your surroundings, consuming HP to find and gather projectiles.
Hawk's Eye - Your eyes gain hawklike precision, increasing the accuracy of your next attack.
Lancer
+ Show Spoiler +
Lancers are a damage/support class. Some of their weapon skills hit multiple targets, and they have Job Abilities that can increase party members' performance in battle, as well as displace enmity onto other members of their party.
Example Lancer Skills:
Comrade in Arms - Bolster morale, consuming TP to place an enfeebling effect on the target which grants attacking party members enhanced TP generation.
Ferocity - Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
Invigorate - Channel your physical energies, consuming HP to gain TP.
Collusion - Employ deception, transferring the enmity generated by your next successful attack to an ally positioned between you and the enemy.
Life Surge - Make sport of an enemy, gaining the ability to absorb HP. While active, successful attacks reduce the target’s evasion.
Disciples of Magic
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Conjurer
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An elemental magic class. They have both offensive and support spells which make them well suited for party play.
Example Conjurer Skills:
Fire - Deals fire damage to enemies within area of effect.
Cure - Restores HP of allies within area of effect.
Protect - Enhances defense of allies within area of effect.
Shock Spikes - Armors you with lightning spikes, stunning attacking enemies.
Frost - Deals ice damage over time to enemies within area of effect.
Thaumaturge
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An offensive support magic class. Their spells are focused on weakening enemies and strengthening allies.
Example Thaumaturge Skills:
Drain - Transfers HP from enemies within area of effect to you.
Gravity - Reduces the movement speed of enemies within area of effect.
Sacrifice - Consumes HP to restore a portion of the target’s HP.
Siphon TP - Transfers TP from the target to you.
Absorb ACC - Transfers a portion of the target’s accuracy to you.
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An elemental magic class. They have both offensive and support spells which make them well suited for party play.
Example Conjurer Skills:
Fire - Deals fire damage to enemies within area of effect.
Cure - Restores HP of allies within area of effect.
Protect - Enhances defense of allies within area of effect.
Shock Spikes - Armors you with lightning spikes, stunning attacking enemies.
Frost - Deals ice damage over time to enemies within area of effect.
Thaumaturge
+ Show Spoiler +
An offensive support magic class. Their spells are focused on weakening enemies and strengthening allies.
Example Thaumaturge Skills:
Drain - Transfers HP from enemies within area of effect to you.
Gravity - Reduces the movement speed of enemies within area of effect.
Sacrifice - Consumes HP to restore a portion of the target’s HP.
Siphon TP - Transfers TP from the target to you.
Absorb ACC - Transfers a portion of the target’s accuracy to you.
Disciples of Land
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Miner
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The Miners’ Guild is responsible for the excavation and handling of Eorzea’s mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the realm’s blacksmiths and goldsmiths.
To fully master the advanced techniques developed by the great mining nation of Ul’dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large–scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer. The primary tool of the miner is the pickaxe.
Botanist
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The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting various vegetables and grains, tending to fruit-bearing trees, gathering wild grasses, cultivating fibrous plants for use in textiles, cutting lumber to supply the carpentry trade, and more.
This wide range of raw materials draws the custom of various other guilds, notably the Carpenters', Weavers', Alchemists', and Culinarians'. Botanists also attempt to educate others about the importance of achieving a symbiotic relationship with Eorzea's plants, rather than carelessly stripping them of their useful parts. This is perhaps best exemplified by the revolutionary irrigation methods devised by Gridania, which first made low-impact, high-yield crop propagation possible. The primary tool of the botanist is the hatchet.
Fisher
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Fishers are the harvesters of the realm's marine and freshwater animal resources. The goods they obtain from their catch place them in direct dealings with both culinarians and goldsmiths.
Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait. In addition, the sometimes perilous nature of desirable fishing holes, be they on or offshore, above or below ground, prompts many fishers to employ the protection of more combat-oriented professions. The primary tool of the fisher is the fishing rod.
+ Show Spoiler +
The Miners’ Guild is responsible for the excavation and handling of Eorzea’s mineral wealth, be it ores, fossils, precious stones, or otherwise. It should come as no surprise, then, that their most eager customers are the realm’s blacksmiths and goldsmiths.
To fully master the advanced techniques developed by the great mining nation of Ul’dah, miners must undertake a wide range of tasks, from the meticulous prospecting of the most minute deposits to large–scale civil engineering. The guild staunchly subscribes to the theory of continental drift, and as such many among its ranks for their patron deity Oschon, the Wanderer. The primary tool of the miner is the pickaxe.
Botanist
+ Show Spoiler +
The botanist's profession encompasses the procurement of resources from all forms of plant life. This includes harvesting various vegetables and grains, tending to fruit-bearing trees, gathering wild grasses, cultivating fibrous plants for use in textiles, cutting lumber to supply the carpentry trade, and more.
This wide range of raw materials draws the custom of various other guilds, notably the Carpenters', Weavers', Alchemists', and Culinarians'. Botanists also attempt to educate others about the importance of achieving a symbiotic relationship with Eorzea's plants, rather than carelessly stripping them of their useful parts. This is perhaps best exemplified by the revolutionary irrigation methods devised by Gridania, which first made low-impact, high-yield crop propagation possible. The primary tool of the botanist is the hatchet.
Fisher
+ Show Spoiler +
Fishers are the harvesters of the realm's marine and freshwater animal resources. The goods they obtain from their catch place them in direct dealings with both culinarians and goldsmiths.
Be it from the shore of a sea, the bank of a river, or the deck of a boat, Eorzea's anglers must constantly account for a wide range of factors to optimize their success, including season, time, place, tools, and bait. In addition, the sometimes perilous nature of desirable fishing holes, be they on or offshore, above or below ground, prompts many fishers to employ the protection of more combat-oriented professions. The primary tool of the fisher is the fishing rod.
Disciples of Hand
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Carpenter
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Carpenters make items and equipment parts out of wood. Currently in beta, there is a huge demand for shields, so being a carpenter is very profitable.
Blacksmith
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Blacksmiths refine ore and create metal weapons and various other equipment parts. Refining ore requires Fire Crystals which are in high demand by a lot of the crafters in this phase of the beta. It's best to have another source of revenue before starting out in blacksmithing.
Armorer
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Armorers are similar to Blacksmiths, except they make armor instead of weapons. Not many armorer recipes are known at the moment, so the exact extent of their craft isn't clear right now.
Goldsmith
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Goldsmiths make jewelery and refine gems from elemental rocks. They also start off with B.A. Glasses.
Leatherworker
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Leatherworking is a great profession, as many other crafting recipes call for things such as leather straps, sheathes, and other parts. The only disadvantage to leatherworking is that you can't get the materials solely from the DotH jobs, since it requires animal hides.
Weaver
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Weavers make cloth armor, clothes, hats, and other cloth materials. Most recipes call for Earth, Wind, and Lightning Shards.
Alchemist
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Alchemists create potions, dyes, consumables and other materials.
Culinarian
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Culinarians prepare food dishes. At this point in beta, the effects of food hasn't been well established, so Culinarians aren't a very popular job.
+ Show Spoiler +
Carpenters make items and equipment parts out of wood. Currently in beta, there is a huge demand for shields, so being a carpenter is very profitable.
Blacksmith
+ Show Spoiler +
Blacksmiths refine ore and create metal weapons and various other equipment parts. Refining ore requires Fire Crystals which are in high demand by a lot of the crafters in this phase of the beta. It's best to have another source of revenue before starting out in blacksmithing.
Armorer
+ Show Spoiler +
Armorers are similar to Blacksmiths, except they make armor instead of weapons. Not many armorer recipes are known at the moment, so the exact extent of their craft isn't clear right now.
Goldsmith
+ Show Spoiler +
Goldsmiths make jewelery and refine gems from elemental rocks. They also start off with B.A. Glasses.
Leatherworker
+ Show Spoiler +
Leatherworking is a great profession, as many other crafting recipes call for things such as leather straps, sheathes, and other parts. The only disadvantage to leatherworking is that you can't get the materials solely from the DotH jobs, since it requires animal hides.
Weaver
+ Show Spoiler +
Weavers make cloth armor, clothes, hats, and other cloth materials. Most recipes call for Earth, Wind, and Lightning Shards.
Alchemist
+ Show Spoiler +
Alchemists create potions, dyes, consumables and other materials.
Culinarian
+ Show Spoiler +
Culinarians prepare food dishes. At this point in beta, the effects of food hasn't been well established, so Culinarians aren't a very popular job.
Useful Links:
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The Lodestone - Official news page, character profiles, etc.
Yellow Gremlin - Final Fantasy 14 Database
Yellow Gremlin - Final Fantasy 14 Database
Player List:
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Character Name | TL Account
-
Cornelia server:
Vortok Mercadia | Vortok
-
Figaro server:
Eishiki Loire | Eishi_Ki
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Mysidia server:
Andre Johnson | AJ-
Thee Amarys | Amarxist
Aurra Field | Aurra
Red Nada | billyX333
Nova Strike | Novastrike
Soul Djinn | Soulclenz
Allais Rox | VRidiculous
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Selbina server:
Guy Endymion | judochopaction
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PM me if you want to have your name added.
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Cornelia server:
Vortok Mercadia | Vortok
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Figaro server:
Eishiki Loire | Eishi_Ki
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Mysidia server:
Andre Johnson | AJ-
Thee Amarys | Amarxist
Aurra Field | Aurra
Red Nada | billyX333
Nova Strike | Novastrike
Soul Djinn | Soulclenz
Allais Rox | VRidiculous
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Selbina server:
Guy Endymion | judochopaction
-
PM me if you want to have your name added.
It is strongly recommended that you get a traditional gamepad to play this game.
The PC controls are very sub-optimal compared to the Console controls.