|
On September 08 2010 20:07 ZapRoffo wrote: Chipmunk sends 12 or so lings to cancel zandarke's nexus. They are cleaned up, nexus restarted. Lots of sentries from toss.
Was that 1 gate core or 2 gate? I'm thinking 1 gate core, seeing as Zerg got a third already...
I'm expecting 2 gate aggression on Xel'Naga Caverns
|
Spire going up for Chipmunk, Immortal coming out for ZanDarke.
|
On September 08 2010 20:09 NeoLearner wrote:Show nested quote +On September 08 2010 20:07 ZapRoffo wrote: Chipmunk sends 12 or so lings to cancel zandarke's nexus. They are cleaned up, nexus restarted. Lots of sentries from toss. Was that 1 gate core or 2 gate? I'm thinking 1 gate core, seeing as Zerg got a third already... I'm expecting 2 gate aggression on Xel'Naga Caverns 1 gate core.
|
On September 08 2010 20:04 dcemuser wrote:Show nested quote +On September 08 2010 20:03 Dionyseus wrote:On September 08 2010 19:58 TheRabidDeer wrote:On September 08 2010 19:52 Dionyseus wrote: Oh man Jangminchul got raped... But on game 2 I don't understand why he just didn't put a probe near his natural, he knew polt had marauders close-by. Also after he got his nexus sniped, why didn't he invest in some cannons? 450-600 on cannons and the nexus wouldve still died. He had no intention of having the marauders live in the first place. 4 Marauders does not kill 3 cannons that easily. The -8- Marauders that killed the main Nexus would not have died to cannons before killing the Nexus. He's not suggesting you should attack the cannons, instead just ignore them.
I was talking about the natural, he only used like 4 marauders to kill the natural twice.
|
On September 08 2010 20:09 Vokasak wrote: Pheonix play! I love it. Easily my favorite Protoss unit.
They're hallucinations =p
|
Oh wait that was a hallucinate. Oh, the disapointment.
Edit: I take that back. Hallucinate play is pretty cool too. Definately something I want to see more of. Just not as awesome as Pheonix. :/
|
small engagement in middle, picks off a few sentries, loses a lot of lings. Roach burrowed movement almost done.
|
On September 08 2010 20:10 Vokasak wrote:Oh wait that was a hallucinate. Oh, the disapointment.
Great use of hallucinations, if even the audience was fooled
|
51265 Posts
zerg super greedy trying to get 4 bases already.....
|
On September 08 2010 20:00 Nokeboy wrote:Show nested quote +On September 08 2010 19:59 Art_of_Kill wrote:On September 08 2010 19:54 Dommk wrote:On September 08 2010 19:52 Liquid`Nazgul wrote: It seems like none of you have a clue about good play and bad play and thus have to refer to imbalance after every result. Polt outplayed MinChul simple as that. Whatever you want to call it, 6 marauders shouldn't be able to take down a nexus in seconds considering their cost and what you would actually need to stop them raping that base in seconds. do u know how fast cracklinge in scbw took out a nexus? its all fine, the toss played horrible ... no clue how someone like that should be number 1 on ladder ... Do you know cracklings is t3 upgrade and Marauders are t1? u never played scbw? u have cracklings way earlier, then the t had his drop ship for possible snipe of nexus the other snipes where jsut dumbnis of toss a toss who sees that a few maurader run up a chock and just move out off his base, whitout careing about the maurader who still are there at the chock, he deserve to lose
just because a toss played bad, doesnt mean game is broken or anything
|
Stalker immo sentry army move in to kill a just finished hatch at gold, roaches come to try to save it, are trapped by FFs and eliminated. Large army lead for toss.
|
I admit that Cellawerra was outplayed by terran.
But these guys were even. Protoss can't split army and don't have much options like medivac drops.
|
On September 08 2010 20:11 GTR wrote: zerg super greedy trying to get 4 bases already.....
Yea thats what i was thinking. sorta crazy how much he was expanding and then insisting on trying to keep them.
|
Man Zerg was way too gredy taking a 3rd expansion at the gold (going up to 4bases), obviously a simple 2base timing push can run over the excessive expanding.
|
On September 08 2010 20:11 GTR wrote: zerg super greedy trying to get 4 bases already.....
Probably too much right there.
|
ZanDarke pushes into Chipmunks nat, should be game ending.
|
this game almost looks like it was supposed to be NR 20 and Protoss just attacked anyway, or something. Where are all of Chipmunk's units?!
|
ALLEYCAT BLUES49469 Posts
the chipmunk...going in the way of the dinosaurs!
LOL!
|
|
Funny thing is, that army took down those hatcheries slower than those 6 marauders did
|
|
|
|