Godfather Mafia - Page 18
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Bill Murray
United States9292 Posts
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AcrossFiveJulys
United States3612 Posts
I can reference an ongoing game that you are the MOD of (in other words, you are not PLAYING) and that I spoke in publicly if I want if I believe it's influencing your behavior, thanks. 2) quit making up lies, i only pushed for you after i noticed your scummy vote in the RVS. you are likely scum, so i am voting for you. hi! I suppose you forgot you wrote this, it's not like you voted immediately when the day started for me: On July 01 2010 11:41 Bill Murray wrote: random vote on a5j until he decides to post in the thread town interested in a random wagon? thoughts on voting for double lynch? Wow BM, you must be an amazing scum hunter. Deciding who the god father is before they've even posted! Let's all get behind BM! 3) though I agree with you on citi.zen, he is probably a blue role. Coroner imo. You, on the other hand, are the Godfather. I have a very serious question for you: really? REALLY? are you kidding me? You've deduced that citizen is the coroner? lmfao. | ||
Korynne
Canada990 Posts
Voting for BM because I get a funny feeling from him like I mentioned before. He's actually contributing like a normal person, which freaks me out. Which would be a shame if it turns out he's just a regular townie/blue role trying to step up his game. BM if you link me to a game in the past where you've played "normally" I'd definitely retract my vote. It's not like a real serious vote, like I said, I'm going to bed, so like, figured I'd vote just in case. | ||
Korynne
Canada990 Posts
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Bill Murray
United States9292 Posts
On July 01 2010 19:18 AcrossFiveJulys wrote: I can reference an ongoing game that you are the MOD of (in other words, you are not PLAYING) and that I spoke in publicly if I want if I believe it's influencing your behavior, thanks. hi! I suppose you forgot you wrote this, it's not like you voted immediately when the day started for me: Wow BM, you must be an amazing scum hunter. Deciding who the god father is before they've even posted! Let's all get behind BM! I have a very serious question for you: really? REALLY? are you kidding me? You've deduced that citizen is the coroner? lmfao. I know how he plays as blue. I don't know how you play as red, but you are beginning to give me townie vibes. I do not want you to think that I have in any way voted for you because of my game. Why would I care that you were a lover and died in my game? I find it funny you are still upset about it. I am trying to scumhunt. I am sorry that I had to pressure you and see how you reacted. If you've actually read my play as town, this is what I do. Korynne is acting VERY funny this game, and in line with her scum meta. I am going to omgus her for that shifty vote with no explanation. | ||
Bill Murray
United States9292 Posts
hope that clears up my previous voting. i am now voting for korynne because i've had FoS on her already, and she is spazzing over it. possible blue/red. still getting the traitor vibe from her which could be explaining why she is so creeped out that i hit the nail on the head if she flips traitor i'm going to be sooooooooooooooooo stoked and find it funny that i'm a mind-reader | ||
Bill Murray
United States9292 Posts
On July 01 2010 19:18 Korynne wrote: I'm going to bed, should be awake before the end of the day, but voting just in case. xP Voting for BM because I get a funny feeling from him like I mentioned before. He's actually contributing like a normal person, which freaks me out. Which would be a shame if it turns out he's just a regular townie/blue role trying to step up his game. BM if you link me to a game in the past where you've played "normally" I'd definitely retract my vote. It's not like a real serious vote, like I said, I'm going to bed, so like, figured I'd vote just in case. squirm | ||
youngminii
Australia7514 Posts
Unless she's a really bad scum, which I doubt. | ||
AcrossFiveJulys
United States3612 Posts
By the way, if you keep acting like this you'll just be spreading confusion, so calm down just a tad please. | ||
rastaban
United States2294 Posts
I don't think this is a legitimate reasoning against K as it is exactly what I did last night as well. Still only 2 posts from ElyAs, he really needs to speak up. At work but will continue to follow and post as possible. Looks like we have ~33 hours left until lynching time! | ||
lakrismamma
Sweden543 Posts
On July 01 2010 11:23 YellowInk wrote: Also, I can vouch for Korynne not being the godfather. I have it on multiple sources that Korynne is female. It was clearly stated that roles was random. On July 01 2010 13:12 YellowInk wrote: A few quick points I want to stick into this flurry. Mass roleclaim is bad. Bad Chez Bad. Hang the Chez for even suggesting. Cahoots! Stalemates are not good for town. They're not terrible, either, IF the godfather is dead, but since as a non-roleblocking townie it's hard for one to be sure if we're actually in a stalemate or perhaps had a lucky medic/vet in between two role blocks. Double lynches should be used in the mid to late game, not in the early game. It's a town empowering ability. Right now we'd be shooting blanks. Later we'll need them to clean up the scum. If I were the godfather, I would have recruited a top player. Remember that we're going to have a very difficult time lynching any of the skilled players to begin with. While the numbers are thin, they're going to play no differently from any other townie. It doesn't matter that we know who the skilled players are, I am not about to bet the game on lynching L or Korynne or BM tonight. If we were to start lynching these players, the godfather would then switch to going after middling players, so there's not much advantaged to be gained by making a plan to lynch top players. Ok, so that last point wasn't so quick. Recruiting games are tough. You can't trust anyone - unfortunately especially those who get named as 'strong'. This in an okey post. On July 01 2010 13:30 YellowInk wrote: Moving on to 'how do we win?' As should be clear, the godfather needs to be the primary target. Also keep in mind that the mafia don't know who the godfather is. This means the mafia may take out the godfather for us. How do we accomplish this? Activity levels in the early game are absolutely crucial. I don't care what you're saying, I just want you talking. If you were a noob-level godfather, you might choose to say almost nothing. The mafia aren't going to hit you because you're not helping the town - they are glad to have inactives hanging out. With an anti-inactivity policy in effect, you're forcing the godfather to talk. So the level 1 godfather would be talking at some moderate amount, but the godfather doesn't want to help the town either, so there are traditional tells to watch for. Being aware of this, just like watching for usual scum, we want to keep a close eye on the middle-of-the-road players that are contributing minimally but being active in the thread. The level 2 godfather might be very active to escape any such scrutiny, though probably not spouting out a plan like I am here. But we don't even force the godfather to play at this level unless we force everyone to talk. Now since we KNOW almost everyone is town aligned right now, we can rightfully expect almost every single player to be active in thread and putting forth their ideas. Therefore, any player that is playing sub-optimally right now needs to be lynched. If we don't get rid of the inactives now, we'll be plagued with them the rest of the game - and even a DT check won't save their face since they can get recruited. If we force the godfather to be active, they may get hit by the mafia. If the godfather remains inactive or suspiciously unproductive, we'll lynch for it. Speaking of DTs, yes, it is worth outing yourself immediately to finger the godfather. Then, once the godfather is dead, we'll be at a somewhat informed state of the game and be able to immediately go after scum. Hopefully we'll take out a couple scum along the way anyhow - but this should not be a priority. After all, lynching a scum and having one recruited from our ranks is a net loss to us. Lets get to it, shall we? Not sure why this post got so much cred. Especially from Bill Murry who also later keeps complimenting YI. All he says is that the town should be active and that we should be going after the GF. No shit.. On July 01 2010 13:41 YellowInk wrote: @ proper use of roleblockers discussion Right now, if I were a roleblocker, I would be targeting Korynne, L, BM, or someone I deemed a strong player. As I stated earlier, if I were godfather, I would have gone ahead and recruited a strong player on night 0. If you block one of us and find that the night hit was blocked, you may have just found yourself some scum. Until the godfather is dead, you can use that person as a block target every other night to reduce the hits. Once the godfather is dead you may want to claim and finger depending on the circumstances - though of course blocking someone and no night kill could mean a medic or another roleblocker or a vet, so this isn't 100% of course. My declaring this strategy will probably also make it less likely he wants to recruit the top players almost as effectively as town declaring to lynch top players. Once the role blocker passes through the top players they will have cleared some number of us (at least for the time being). It's just a WIFOM game as to whether the godfather will try to target any more of us. But if he does, at least you'll be on to us and be able to point us out when the godfather goes down. Not sure what to make of this post. It has the same flaws as Korynnes plan but I don't think they where discovered at this point? On July 01 2010 13:48 YellowInk wrote: Alright, just one last word before I head out for a few hours. The best thing every single town aligned person can do is talk. The preference is to talk productively - we're not going to find the godfather or scum today unless we get super lucky. This is the day you can trust almost every single person around you. Make plans. Talk about how the setup works. If you don't talk in a productive manner, you will be lynched. I will be grading you. Furthermore, if your 'productivity' slacks off later in the game it could be because you've been recruited. If we don't have a strong baseline for good activity right now, we won't be able to read it later in the game. Either way we lynch you. So everyone needs to voice their thoughts and provide new ideas. Every single one of you. Exactly same thing as previous post. Be active bla bla bla it doesn't say anything else.. On July 01 2010 17:15 YellowInk wrote: Top players are no more likely to have roles than inactives. With respect to hitting roles, this targeting is completely arbitrary. The rest of this argument just collapses from this fact. I would argue that top townie players are easily as powerful as less skilled players with roles. Having people who know who they can trust among those who are skilled at deceiving is a valuable thing. Regarding the pseudovote roleblocking: Roleblockers should be free to choose their own targets at will rather than putting it to a pseudovote. At least for now. First, we don't know if we have multiple roleblockers. I'd hate to waste town power by forcing them to overlap. Second, pseudovotes would allow the mafia to directly manipulate who is getting 'outted' by the roleblocks. Further, if we were comitting to lynch (or even just continuously roleblock) people who came up scum by this test, every time a medic successfully blocked or a vet took a hit, we could be lynching (or roleblocking) an innocent. In short, it is a slow and ineffective method. The one benefit it gives us is that we can have the roleblocker target someone with reasonable certainty without the roleblocker being outted. It may be something to use eventually, but definitely not an every day thing. This is a bad plan. If I were scum about to be lynched, I'd totally claim free mason to force them to out. First off, the scum have nothing to lose by making such a claim and 'forcing' a real mason to out themselves. Second, the masons lose a lot of their power when they are 'out'. The #1 power of free masons is that when the godfather recruits them, the recruiting fails. This is why I also have to object to L's plan. If we're about to lynch a mason, if the masons feel it's worth it to out both masons to divert the lynch, they should both claim. This way if scum lies to do so, they're giving something up. Yeah, doing this for the town will reveal our masons, but it's better than lynching them. No sole mason claim is going to convince me of anything - nor should it of you. It gives up 0 information, scum can do this at will. I'd take 1% if I could get it. 10% certaintly isn't paltry. Having a single confirmed townie does not gain us all that much. Further, I would rather not have to necessarily tie up our jailkeeper to a particular target. Consider also that the jailkeeper can target a person they choose at random tonight, and assuming they chose someone town aligned, they can be sure that that person remains town aligned. Regardless of who gets jailed, so long as it's town, that's another person that can't be recruited. This plan throws two of these 'free blocks' away. Multiple jailkeepers makes this plan even worse similar to the roleblock pseudovote plan. To masons I would say that the only condition under which you should claim is if you are about to be lynched. In this case you should both claim - that's what gives it credibility. You always go after the red first. This goes without saying. It's similar to our lynch inactives policy. We're not about to lynch an inactive if we just had a DT point and say, "Yo! That guy's the godfather!" I think you are trying to lead us away from a good plan. L:s mulitipel jailkeepers wouldent be a problem since the blue would roleclaim to the mason. 10% is paltry compared to the benefits of having someone that can organize the town, see if people are carrying out their tasks and so on. On July 01 2010 17:36 YellowInk wrote: To put some numbers on it, if we have 1 jailkeep and 1 pair of free masons, the jailkeep targets a random target, the godfather targets a random target except the mafia already recruited: The godfather will fail due to hitting a mason 2/18 11.1% The godfather will fail due to jailkeep protection 1/19 5.3% After accounting for overlap of these effects, the godfather will fail 15.8% Outing a mason and jailing them drops the godfather failure to 5.9% This is the 10% L refers to. Consider that a second jailkeep increases the jailkeep protection effect by almost as much as the first. Now L's plan is losing us 15%. Also keep in mind that this 'paltry' 10% goes into effect every time the godfather recruits. The mason effect gets larger over time as well since the godfather won't target the same person twice (assuming the godfather didn't hit a mason previously - if they did, we've won a significant victory). Having free masons unknown to the populace is an enormous boon to the town. Masons are 2/19 which would mean 10.5 %. You seem good enough at match otherwise to know how to count overlapping. Why make such a big mistake? Also notce how Bill Murry is again flattering YI:s post..' What are the more experienced players thinking? Im going to cast my vote for YI but I might change it after more opinions. | ||
lakrismamma
Sweden543 Posts
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rastaban
United States2294 Posts
I think you are trying to lead us away from a good plan. L:s mulitipel jailkeepers wouldent be a problem since the blue would roleclaim to the mason. Since townies can't PM this game (unless you are the mason / lover pair) there is no way to roleclaim to the a Mason without making it public which means the jailkeeper would die that night. Masons are 2/19 which would mean 10.5 %. You seem good enough at match otherwise to know how to count overlapping. Why make such a big mistake? He us adding in the fact that the jailer would have to cover the mason. Who ever the jailer protects can't be recruited (though the percent should probably be lower since if he protects the GF or either mason it doesn't add the third safe option) making 3 people a night unrecruitable. | ||
rastaban
United States2294 Posts
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bumatlarge
United States4567 Posts
BM is not the Godfather, 95% sure. Im very suspiciouus of him being the 1st recruit and REALLY suspicious of him being a traitor. If not, then AFJ is very likely legitamate scum, and BM is vannilla or freemason although no one has done a subtle backing p as of now. So BM would be a nice person to keep around and test roleblocks on. I think he would agree with that at least, if he is town, unless hes a vital blue and likes to play DT the way I did {n TMM. Traitor is going to make his move: 1) Right off the bat 2) Immediately after a coroner acts This will reap the most havoc, so BM falls under this if he really feels AFJ is a blue. So I say test the RB on him, but dont lynch him either way til we can fish out the GF. Hopefully BM will agree to this. Scum ATM will be flying solo. Korynne made alot of lengthy posts, and im not going to pretend I know how to read them, but I dont think shes scum or GF. But this is just an attempt at speculation. I believe town has to be a bit swayable this game to get a good read on who GF is recruiting and who we make him recruit. Just make sure you trust ideas and plans rather then players. Players will really try their best to keep their posting consistent if roles change. Gf will post 100% good townie things because hes a ridiculously powerful who is worth 5 reds twice over. We have to find him, it was said before, but need to emphasive it more. Check legitmate posters who seem to vomit town help from their mouth. If we have to lose every blue and mason we got to oust the GF, so be it! MURDER HIM. OJESUS JUST GOT A PAPERCUT. And I thought my posting would be bad before... right on the edge of my thumb too. | ||
bumatlarge
United States4567 Posts
The first game I played with YI left a bad taste in my mouth, but last game as scum he acted very collective and posted with a lot more confidence. Not sure if hes just comfortable as mafia rather then town or he upped his game, but hes someone Id keep my eye on. Ofc if he starts massively making roleclaims to towny then hes 100% legit. + Show Spoiler + just messin with you yellow | ||
ElyAs
France205 Posts
On July 01 2010 18:31 Korynne wrote: Doesn't really matter ElyAs, just pretend we didn't kill the GF and after a couple nights if KP doesn't really go up we're kind of okay. I would say one coroner check after 3-5 days? Yeah, I agree on that for now. Things can change between today and day 3 so we'll have a choice to make, whether we ask the coroner to do its job or to wait. Moving on, the fact that we have 100% reliable DT checks is huge, but we might want to think about a plan to avoid DT check overlapping (something like "check the guy above you the 1st night then climb up the list and if you find a DT, start again with the guy below.") Plus, in theory, the DT should only reveal himself if he finds the Godfather. But if mafia has a KP of 3, is it worthwhile to pinpoint a mafia to roleblock him and gain time for the DTs to do their job ? I believe if Mafia KP reaches 3 there will be less chances of town still having a roleblocker, a jailkeeper and a DT at the same time so we might want to think about this kind of scenario... | ||
DarthThienAn
United States2734 Posts
On July 01 2010 13:59 DCLXVI wrote: I meant more of a "can you vote to not lynch?" sort of like how you can vote to double lynch except it applies to that day and you don't need to name a player. I know that you need to vote -.- Ah, okay. My bad =P. Roleblocker may choose the same person 2 nights in a row. The third night is a no go. There's a 'more than' there for a reason Chez, you're so cute xD. I don't mind though. Humm. To make it easier on me, if you ever ask me questions in thread, make sure you bold them and say my name somewhere in your post so that I don't miss it by accident or something. On July 01 2010 14:50 L wrote: We don't get a confirmed townie for a day. We most likely get someone who's recruited at the end of the night. Actually should probably ask how that works. Darth, if someone is both recruited and roleblocked during the same night, what order do the actions take place in? In general, recruitment happens at the end of the night. So a roleblocked player who is to become mafia will NOT affect the mafia KP for that night. Also, I'm still on page 16 ^_^. | ||
Korynne
Canada990 Posts
Also I was going to bed, you're way too sensitive to the vote on you and you don't usually seem like the OMGUS kind of person. Like I said, which you have not addressed in any way, you're playing differently this game than all others. You could at least have said, well gee thanks I try to help out for real now and I get voted on for that? You just completely ignored that part of my post. So yeah, heavy FoS on you. What's wrong with my idea? If we implement it we can do up to 3 actions a day instead of just 1. Actions: #1 Roleblock a mafia, this can block all 3 KP if we hit the mafia. I highly doubt mafia is going to pretend to not kill anyone when a townie gets blocked, they could just kill that townie and 2 others. Even when mafia has 1 KP it's between not killing and letting the one guy (we chose) die, and just killing the person that they feel like is most detrimental to town. #2 DT check a GF, since that's the only way we can find the GF and a GF to DT trade is like, absolutely worth it especially since we have a system for mafia now. #3 Lynch an inactive, since we have to lynch everyday, if the roleblock and DT check don't work out then we just lynch an inactive, like we can do today since we haven't started DT checking and roleblocking. So how do we implement this plan? #1 Pseudovote in this thread for mafia and GF, like ##mafia: A ##GF: B #2 At night, roleblocker blocks the person who got the most votes for mafia (even if they don't agree on the person being mafia, and of course they don't have to roleblock themselves, but they can't roleblock anyone else at night if they are the one designated to be roleblocked) and detective checks the person who town voted on as most likely to be GF (with the same clause as above, except if the town voted for the DT then he can check whoever he likes) #3 In the morning, if the DT found GF, we lynch GF. If no night kills happened, we lynch the person that was roleblocked. If neither of those happen, then we lynch an inactive (they don't contribute to us very much, and they're harder to read, and this forces people to talk) We can also vote for double lynch if there's a lot of people we want to kill (like we got a GF and there was no night kills, vote for double lynch the next day). This way we get through 3 things a day. Now for everyone who doesn't understand how this is beneficial to us, let me spell it out for you. Above method: Up to 3 actions a day Normal method: We have to choose to either lynch someone we think is mafia (to lower their KP), choose to lynch someone we think is GF (to stop the recruiting), and probably have no power to threaten the inactives because we're too busy hunting scum. Okay peoples? This sounds like a wonderful idea. | ||
youngminii
Australia7514 Posts
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