Godfather Mafia - Page 20
Forum Index > TL Mafia |
citi.zen
2509 Posts
| ||
Korynne
Canada990 Posts
Also Hesmyrr, saying "For some reason I really don't like this idea, and I wish I could point out in detail why had I enough time." is like...useless. It just makes new people doubt my idea without giving them any reason to. That's scummy, provide arguments, even if not in detail. You don't have to explain everything in detail, I can do the "details" if you just explain the one thing you think would break it or whatever the deal is. Also like I said, we lynch inactives when we don't hit GF/mafia. So that doesn't discredit my plan. Kthx moving along. | ||
Korynne
Canada990 Posts
Seriously people, my plan is solid. =\ It lets us do up to 3 actions a day instead of 1 and I think that's way more valuable than having potentially more night actions (if we have more than 1 DT/RB which is highly unlikely). Also if dream catcher gets DT/JK they should use it freely, except not overlapping DT with what we vote for in thread. | ||
lakrismamma
Sweden543 Posts
On July 02 2010 00:00 rastaban wrote: You make some valid points lakrimossa but 2 of them are not. Since townies can't PM this game (unless you are the mason / lover pair) there is no way to roleclaim to the a Mason without making it public which means the jailkeeper would die that night. He us adding in the fact that the jailer would have to cover the mason. Who ever the jailer protects can't be recruited (though the percent should probably be lower since if he protects the GF or either mason it doesn't add the third safe option) making 3 people a night unrecruitable. You are right about the first thing. My bad. This makes everything harder and more useless to have a mason claim. The second thing you are wrong about. Its still 2/19 for the masons the overlap is counted when you add the two possibilities together. On July 02 2010 01:06 YellowInk wrote: A quick note to those of you trying to analyze my behavior: If you read through the games I've played here (this is the fourth), you will find I have opened each game differently. This is for a few reasons which I might discuss in a general mafia thread, but it is primarily to make me unreadable. There is no one strategy that 'convinces' people that one is town. If there were, scum would use it and town would be reduced to random voting and this game would be very boring. The best one can do is never be obvious scum. So that's all you're seeing. Well if you are town then you would not play your own meta game but concentrate on getting the mafia.. You have not responded to any of my accusations either. | ||
rastaban
United States2294 Posts
On July 02 2010 01:50 Korynne wrote: Oh so turns out I actually went through all the posts of YInk I needed to. Seriously people, my plan is solid. =\ It lets us do up to 3 actions a day instead of 1 and I think that's way more valuable than having potentially more night actions (if we have more than 1 DT/RB which is highly unlikely). Also if dream catcher gets DT/JK they should use it freely, except not overlapping DT with what we vote for in thread. I agree with this but I don't think that this is separate from blocking the top players. My reasoning is this if I was the GF I would target a top player first since even if I lose that player I can then recruit another, no big loss. Unless we are getting some major scum tells from someone then the top player most likely is the scum, especially since they could conceivably hide it better. I guess what I am saying is that while we shouldn't just target top players, that at least here on day 1 they are probably our must likely scum and it is better than choosing someone at random. one other thing, I don't know that we should go with voting plan on the DTs, they should use their own intuition or go with the list method proposed. Voting could be swayed more by the mafia (though since they don't know the GF this may be irrelevant). Actually I take that back, having people vote on the DT regardless of if he follows it or not would give us more chances to catch cuplrits if we notice patterns in how they choose who he votes for. | ||
rastaban
United States2294 Posts
On July 02 2010 02:04 lakrismamma wrote: You are right about the first thing. My bad. This makes everything harder and more useless to have a mason claim. The second thing you are wrong about. Its still 2/19 for the masons the overlap is counted when you add the two possibilities together. Well if you are town then you would not play your own meta game but concentrate on getting the mafia.. You have not responded to any of my accusations either. hmmm.... maybe he is referring to the fact that since 1 person is already recruited there now only 18 possibilities? The jailer though only can't choose himself and can pick the mafia or GF which is why he is at 1/19. Being a new player my analytical skills are abysmal (I tried guessing on the harry potter game before reading the results to that point and all but 1 of my conclusions had so far been wrong.) so I am trying the straight logical approach for now and that part of YI seems fairly sound. Well I will stop defending him now because if he turns out scum I don't want my head on the line. o.O | ||
Korynne
Canada990 Posts
So a DT's intuition is better that a) getting more information because we can look at vote patterns, b) the "intuition" of all the town players, including the top players. This way we can eliminate people as GF for sure, which means even less overlap as DT because I doubt we have more than one DT to start with, and dream catcher should just check people who have not yet been checked. This plan only works if RB/DT follow it. | ||
rastaban
United States2294 Posts
On July 02 2010 02:22 Korynne wrote: We block the top player if people vote on a top player to block, simple as that. I don't see why that is listed as a separate thing. If we all think top players are likely to be scum, then we roleblock them. This means that we don't kill our top players unnecessarily. We're not choosing someone random to roleblock. -.- We're choosing whoever we think is most likely to be mafia, as indicated by a pseudovote in this thread! So a DT's intuition is better that a) getting more information because we can look at vote patterns, b) the "intuition" of all the town players, including the top players. This way we can eliminate people as GF for sure, which means even less overlap as DT because I doubt we have more than one DT to start with, and dream catcher should just check people who have not yet been checked. This plan only works if RB/DT follow it. It should work even if the DT doesn't follow it, since we will still benefit from the discussion of who could be GF and he will still have a list compiled. If the RB doesn't follow it then yes, there will be problems. | ||
Korynne
Canada990 Posts
##GF: Bill Murray ##Mafia: citi.zen Like I said before, BM is acting really weird. But he seems to be contributing to town. So I say we DT check him. citi.zen is a good player, but he's quiet, so might be a good target for GF since he doesn't draw attention. | ||
Korynne
Canada990 Posts
| ||
Abenson
Canada4122 Posts
I would like to point out that BM pointed out that: On July 01 2010 16:36 Bill Murray wrote: I would say I'm the best mafia player, as mafia, but it's only because my town play is so horrible. I disguise really well as mafia because my town play = scummy as fuck. Perhaps he is trying to tell us that his town play is scummy, and therefore we should overlook him as a GF or mafia? Nobody else has really disclosed or even commented much about their playing style except for him. BM was also really quick to immediately comment on youngminii's posts, even praising him. I have never seen him do that (I may be wrong). I was wondering if this was the method Korynne mentioned about the GF telling the members he recruited. Overall, I think BM is acting really fishy this game, as I personally have never seen him do things he is doing now. ##GF: BM | ||
Abenson
Canada4122 Posts
I will be putting a random placeholder vote just so I don't get modkilled. | ||
DarthThienAn
United States2734 Posts
| ||
Bill Murray
United States9292 Posts
On July 02 2010 01:00 Korynne wrote: Like honestly BM, if you've read any of my games, you know that other than the game where I was scum in your game (though that doesn't really count because that was f11) I've tried to propose some sort of lengthy strategy at the beginning of the day. Also I was going to bed, you're way too sensitive to the vote on you and you don't usually seem like the OMGUS kind of person. Like I said, which you have not addressed in any way, you're playing differently this game than all others. You could at least have said, well gee thanks I try to help out for real now and I get voted on for that? You just completely ignored that part of my post. So yeah, heavy FoS on you. What's wrong with my idea? If we implement it we can do up to 3 actions a day instead of just 1. Actions: #1 Roleblock a mafia, this can block all 3 KP if we hit the mafia. I highly doubt mafia is going to pretend to not kill anyone when a townie gets blocked, they could just kill that townie and 2 others. Even when mafia has 1 KP it's between not killing and letting the one guy (we chose) die, and just killing the person that they feel like is most detrimental to town. #2 DT check a GF, since that's the only way we can find the GF and a GF to DT trade is like, absolutely worth it especially since we have a system for mafia now. #3 Lynch an inactive, since we have to lynch everyday, if the roleblock and DT check don't work out then we just lynch an inactive, like we can do today since we haven't started DT checking and roleblocking. So how do we implement this plan? #1 Pseudovote in this thread for mafia and GF, like ##mafia: A ##GF: B #2 At night, roleblocker blocks the person who got the most votes for mafia (even if they don't agree on the person being mafia, and of course they don't have to roleblock themselves, but they can't roleblock anyone else at night if they are the one designated to be roleblocked) and detective checks the person who town voted on as most likely to be GF (with the same clause as above, except if the town voted for the DT then he can check whoever he likes) #3 In the morning, if the DT found GF, we lynch GF. If no night kills happened, we lynch the person that was roleblocked. If neither of those happen, then we lynch an inactive (they don't contribute to us very much, and they're harder to read, and this forces people to talk) We can also vote for double lynch if there's a lot of people we want to kill (like we got a GF and there was no night kills, vote for double lynch the next day). This way we get through 3 things a day. Now for everyone who doesn't understand how this is beneficial to us, let me spell it out for you. Above method: Up to 3 actions a day Normal method: We have to choose to either lynch someone we think is mafia (to lower their KP), choose to lynch someone we think is GF (to stop the recruiting), and probably have no power to threaten the inactives because we're too busy hunting scum. Okay peoples? This sounds like a wonderful idea. heavy fos on me after i made a half page post putting heavy fos on you first? your play is trash. | ||
Bill Murray
United States9292 Posts
On July 02 2010 01:17 Korynne wrote: Bill you're laughable at your accusation of me. I'm acting funny and that's in line with my scum meta? The only game I was scum was your game, where it was f11 so there was no reason to make any let's break the game plans. And I'm pretty sure everyone in that game thought I was acting just fine and normal. The game I acted "funny" in might be the PYP where Foolishness (mafia) kept accusing me of being scum because of one thing I repeatedly say (well you can lynch me to find out since I'm vanilla and then you'll know for sure if Foolishness stole Comp Vig) that he's like omg that's so typical scum. And I was townie that game. So like, worst argument ever. -.- jeez, you're still on me? your play is so bad. how about you learn how to scumhunt? take notes. | ||
Korynne
Canada990 Posts
All you're doing is bolding words. Good job. | ||
Bill Murray
United States9292 Posts
"Now Double Lynch (proposed by BM). This is bad idea, and many people already spoke up why, but let me summarize the main points: 1) There are only two double lynch available in this game and should be saved until seriously needed, 2) Using double lynch at d1, when there are lack of information, only increases chance of bandwagoning scum slightly but greatly increase the chance of bandwagoning PR (since there are more of them) which is exactly what we do not want. I am curious to know the Bill Murray's reasoning behind his support- it is in responsibility of the plan proposer to explain why that plan is good idea, you know. maybe if you'd actually READ you would know why I did it. I provided 3 reasons. I'm going to vote for you until you can provide me with the 3 reasons I already provided for you in the thread. | ||
Ace
United States16096 Posts
| ||
Bill Murray
United States9292 Posts
On July 02 2010 03:48 Korynne wrote: I'm going to go ahead and get this started. ##GF: Bill Murray ##Mafia: citi.zen Like I said before, BM is acting really weird. But he seems to be contributing to town. So I say we DT check him. citi.zen is a good player, but he's quiet, so might be a good target for GF since he doesn't draw attention. you are OMGUS tunneling you know how bad that is? this is a sign of really bad play, korynne, i'm not joking with you it shows a lack of creativity in scumhunting, which indicates to me you only use half your brain. | ||
Bill Murray
United States9292 Posts
On July 02 2010 04:12 Ace wrote: Policy Police! whee oo whee oo | ||
| ||