##vote double lynch
BM, wut is this. I expect answers tomorrow mornin'.
G'night.
Forum Index > TL Mafia |
L
Canada4732 Posts
##vote double lynch BM, wut is this. I expect answers tomorrow mornin'. G'night. | ||
Chezinu
United States7432 Posts
+ Show Spoiler + Just to mess with the mafia, because going to bed taunting mafia and messing with them is fun. What if they are lovers roleclaim masons? What if masons roleclaim lovers? hehe What if we have both masons and lovers and they both roleclaim "couples"? What if tomorrow two recruits roleclaim "couples" only to later be checked by a DT that causes them both to die? | ||
AcrossFiveJulys
United States3612 Posts
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Korynne
Canada990 Posts
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lakrismamma
Sweden543 Posts
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youngminii
Australia7514 Posts
On July 01 2010 15:04 Korynne wrote: They get recruited... roleblocking blocks their action, not the person who is doing the recruiting... He's saying if GF recruits the person that was voted to be roleblocked, then that defeats the whole purpose since he isn't a townie anymore. | ||
BrownBear
United States6894 Posts
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Korynne
Canada990 Posts
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Bill Murray
United States9292 Posts
On July 01 2010 12:49 Qatol wrote: Show nested quote + On July 01 2010 12:43 BrownBear wrote: Sadly, Qatol, I'm still relatively noob. This is only like my 5th game or so. I've read some of the older games, and hoooly shit those must have been fun. Kind of considering hosting another smurf game, but not for a while/I'd have to ask Plexa first since that would be placing a ton of stress on him. Please god no. Smurf game was an absolute failure because it turned into us searching for akas instead of roles. It might be a little better if people can't communicate privately (an ability I miss a lot these days), but I think it would still devolve into searching for akas. it would be so easy to find me, lol | ||
lakrismamma
Sweden543 Posts
If now it just outs a role that blocks the recruiting. Actually if one of the masons are a better mafia player the other one should out himself and act as a spokesperson for them both. If he somehow gets killed we still have the other one. The claimed mason should act as a coordinator for blue actions. And should of course be protected by the jailkeeper. | ||
lakrismamma
Sweden543 Posts
This is in the towns best interest. Well going to bed now be back in 8 hours. | ||
Bill Murray
United States9292 Posts
On July 01 2010 12:43 BrownBear wrote: Sadly, Qatol, I'm still relatively noob. This is only like my 5th game or so. I've read some of the older games, and hoooly shit those must have been fun. Kind of considering hosting another smurf game, but not for a while/I'd have to ask Plexa first since that would be placing a ton of stress on him. Also, Korynne, everyone seems to place us together cause we're like the 3 main "new players" or something like that, I guess. Anyway, I'm gonna do what BM did and say who I think likely recruits are... Since Ace isn't in the game, that leaves 4 people I'd consider in the upper echelon of mafia players as far as logic/seeing them play goes: Korynne, Bill Murray, YellowInk, L. Of these 4, I'd say Korynne or L are the most likely of the "top tier" to have been recruited: BM is a bit too high profile to be noticed, and YellowInk is too obvious, given his status as the current golden-boy rookie. Korynne is probably the best mafia player currently in the game, for an example, I'm going to point to BM's example: his game, where she completely schooled 7 players, and kicked my ass even though I was in the position of knowing exactly who she was for the last 2 days (dammit XeliN). L, meanwhile, is simply too good of a townie to allow to stay townie for long, although sometimes people don't listen to him because he can be abrasive/trigger-happy with the FoS (look to TMMM for a great example where he nailed a mafia in the thread, posted some great reasons why, but nobody listened to him because he'd made too many enemies). However, I don't think any of these guys/girl were recruited night one, because that is far too obvious. After the top tier, there are the other "good" players: the guys who tend to stay active, post some good analysis, but they aren't top tier cause they're prone to dumb mistakes or bouts of inactivity, or just aren't quite good enough at the game (yet). That would be A5J, Hesmyrr, bumatlarge, DCLXVI, zeks, citi.zen, and Chezinu. These players prove they know how the game works, and I actually think this pool is from where most of the recruits will be drawn, precisely for the reason BM says A5J is likely NOT recruited - they possess a certain under-the-radar quality. We have to assume the Godfather is smart until proven otherwise, and I think a smart Godfather would try to recruit the less obvious players, while gently encouraging suspicion against the obvious players - thus, the obvious targets are lynched, while the mafia grows in number and eventually overwhelms the town. Thus, he's going to go for guys like A5J or Chezinu - A5J can avoid detection precisely because people don't expect the same level of activity from him as they do from, say, L, and Chezinu is such a wildcard anyway people will dismiss everything he does as normal Chez behavior, meaning he's actually a very sneaky recruit. Then, after those guys, we have the rest of the players: either players who are "less optimal" players, or newbies/unknowns. Not a great recruit pool, because there's a higher danger of inactivity. I would say I'm the best mafia player, as mafia, but it's only because my town play is so horrible. I disguise really well as mafia because my town play = scummy as fuck. On July 01 2010 12:38 rastaban wrote: One thing to keep in mind, the roles were random so it is possible the godfather is a newer player and doesn't quite realize which posters are most valuable. Even then he can probably read previous games and realize who to target. Anyway I have a semblance of a plan. In this game the worst thing that can happen is to out a blue as not only can they be killed but they could also be recruited. Not all the blues are equal so here seems the be the priority Roleblocker Detective Jailkeeper Coroner Dream Catcher Veteran Mad Hatter I have the Roleblocker listed first because if he blocks even one mafia then they get no night kill. This gives a couple different options. First if we have a confirmed mafia then we can have him blocked which will shut down the mafia. Now the same person can't be blocked twice in a row but if we could find 2 mafia they could be locked down permanently while the rest are sought out. The best plan for the roleblocker is to start randomly blocking people and if we get a night where there is no kill then you can try again the in 2 nights and cut down mafia kills in half or reveal the culprit. Now this isn't 100% because a veteran and the godfather could be hit and cause this due to 2 lives. The jailkeeper can keep someone from being recruited, the powerful part of this is that it can be used on the same person multiple times. Assuming that person wasn't recruited this turn (18/20 chance) then if they are continually jailed you actually have someone that you know isn't recruited. One of the good players above would probably be best, though risky since they have a higher chance of a night 0 recruit. Last thought Bill Murray put up an excellent list, while I don't think he is scum, since they can't directly communicate with the godfather it would be an excellent way to try and suggest some targets for him. Just something to keep in mind Not sure what you mean by this. I am not confirmed in the least as a town player, but i AM a town player, thank you for noticing my townieness. Also, thanks for calling my list "excellent". It is by no means a testament to the skill of the player, but is a mix of that and the public perception. I made a special case for Chezinu, because I realize how insanely brilliant the man is. On July 01 2010 12:34 Chezinu wrote: I cannot believe that this town believes that my behavior is disruptive. You people hardly even know who I am. I have not even spoken a word. If silence causes chaos, then let my voice create order. To began the task of creating a like-minded community that can overthrow the evil schemes that Kira (Godfather) has ordained as "justice" we must organize ourselves and create a model for the whole town to follow. I think L is a good candidate to lead our investigation for no one knows who this man is or where he comes from. Just like our adversary, Kira.. If you were the Godfather, you would not chose the obvious nor the least likely recruits, but you would choose names that blend in as your average joe. With that said, let us not dwell on the past but on the present and future. 1. No time to act crazy, it is against the rules and hurts town because your death tells nothing. 2. We have new roles and that brings up the standard questions: Are all roles used? How many blues? - I didn't see anything stating that this was a semi-open game. 3. Plans? Should Lovers and Mason roleclaim to rush the mafia while there numbers are low? Should we use this tactic to narrow down the possibility of who the GF could be before mafia numbers grow and the chances of lovers becoming corrupted by the power to kill? Or is this move way too risky? But if we kill the Mothership containing the queen, there will be no reproduction. So we need not focus on the pawns, if we kill one today another will appear tomorrow. If we do dare to go after the pawns, we must hope and pray that the pawn themselves kill the godfather without knowing it themselves. With that in mind, many townies will pretend to be godfather in hopes that the mafia pawns whether it is for selfish reasons to get the mafia to leave them alone or as an act of conserving their special role or perhaps to be a town hero in some crazy strategy. This behavior will hinder the town in finding the real godfather who may or may not contain scummy behavior. Secret codes to indicate that you are the godfather may need to be banned in order to prevent chaos. DTs should focus on finding the GF, that is your primary objective. Coroner please stick around, for we need you to dig up some graves and examine the bodies. Or perhaps just stick around to examine the unburied bodies.. Not sure what we are going to do with the dead as of right now. Hopefully, we'll end this game before it gets too messy. For 30% fun: Show nested quote + On June 30 2010 12:33 DarthThienAn wrote: Side note cuz I know it will come up: Roles were given out randomly. Specifically, I took a deck of cards and designated X cards to be X roles, put in enough cards to equal 20, shuffled, etc. Then I took the signup list and put it into a randomizer (tournament style). Took that list top from bottom as my new 1-20. Started flipping cards and assigning roles chronologically with that new list. Shuffled 19 cards (no Godfather) with 2 sets of 2 designated cards for the Free Masons / Lovers. Repeated the flipping + assigning process. TL;DR - it were r4Nd0|\/|. Did you or did you not use the queen of hearts to decide who would be Juliet? + Show Spoiler + Was it the King of hearts or the jack of hearts for Romeo? 1. I disagree with this. Deaths actually reveal information in this game. Re-read the rules. Check out the "coroner", too, while you're at it. 2. No idea how many roles/blues were used. L might have a good guess on that. 3. I do not advise roleclaiming mason yet. Breadcrumb it for later like ~OpZ~ did in WaW if your masonic partner is Abenson and runs the risk of getting policy policed. On July 01 2010 14:53 L wrote: Well, 2 am = sleep time. BM, wut is this. I expect answers tomorrow mornin'. G'night. "Double Lynch Usable twice per game, the town lynches two people instead of one. This means on the next day everyone gets two votes to distribute between two different people. The double lynch is activated by voting for it in addition to a player (or players if a double lynch is currently activated). The vote must exceed half the number of players voting that day. IE: If there are 20 players voting then the town needs 11 votes to use a double lynch. Double lynches may be voted on starting Day 2. Double lynches may be used on consecutive days. Players cannot place both of their votes on one player when a double lynch is in effect. LOL, all jokes aside, I figured we should use it as opposed to having it sitting in the tank at the end of the game with us having already lost. The fact that a random lynch day 1 > a no lynch in terms of being pro-town should lend weight to the fact that a double lynch would be beneficial. I don't know the math on it, I didn't expect it to be voted on, and I was in part doing it because "if i was mafia, my team would be up on my balls for doing this, so i went ahead and did it to prove i'm not mafia" i know that i didn't PROVE shit, but I am at least trying to show you that I am going to try to help the town. On July 01 2010 12:53 youngminii wrote: Yeah, I see myself as the last choice for the Godfather to pick. Kind of like when you get picked last for sports. Oh God, the humiliation ![]() As for the double lynch, I don't think it's a good idea to do it so early in the game. I mean, the chances of lynching scum/GF is 1/10 even with the double lynch. I'd have thought the double lynch was designed later in the game, when let's say GF has 4 recruits and 2 of them become glaringly obvious. If the number of townies were dwindling, a double lynch would be useful, nay, crucial to the townie's victory. Otherwise (barring non-scum NKs) the number of GF recruits wouldn't drop, whereas the townies would probably reach lylo quickly. In fact, if it's lylo, even if scum is lynched, the GF will simply recruit another and the mafia would win. So double lynching is 100% necessary for late game. You seem like a good player. I would NOT pick you last from this group. I also want to emphasize my reason for voting double lynch at this juncture was in part because I actually thought it might help the town, but mainly to confirm myself as a townie. On July 01 2010 13:12 YellowInk wrote: A few quick points I want to stick into this flurry. Mass roleclaim is bad. Bad Chez Bad. Hang the Chez for even suggesting. Cahoots! Stalemates are not good for town. They're not terrible, either, IF the godfather is dead, but since as a non-roleblocking townie it's hard for one to be sure if we're actually in a stalemate or perhaps had a lucky medic/vet in between two role blocks. Double lynches should be used in the mid to late game, not in the early game. It's a town empowering ability. Right now we'd be shooting blanks. Later we'll need them to clean up the scum. If I were the godfather, I would have recruited a top player. Remember that we're going to have a very difficult time lynching any of the skilled players to begin with. While the numbers are thin, they're going to play no differently from any other townie. It doesn't matter that we know who the skilled players are, I am not about to bet the game on lynching L or Korynne or BM tonight. If we were to start lynching these players, the godfather would then switch to going after middling players, so there's not much advantaged to be gained by making a plan to lynch top players. Ok, so that last point wasn't so quick. Recruiting games are tough. You can't trust anyone - unfortunately especially those who get named as 'strong'. But what if we DON'T shoot blanks? I also agree with you on recruited a top tier player. You could just play it off like Korynne is doing "well if *I* was the mafia I would recruit a middle of the road player"... BULLSHIT. not saying she's mafia, just sayin' ya could do that ya know. On July 01 2010 13:18 BrownBear wrote: In this game, it looks like the middle is in more danger than the strong players, as most people (myself included) think they'll be recruited. And now everyone's placing me in the middle pool. Curses. Gotta work harder at being a better player. I'm not striving to be the best player, but I do want to work my skill level to a point where I can at least be considered very good. But now for some funtimes. Korynne: Show nested quote + On July 01 2010 12:02 Korynne wrote: I personally put BrownBear down with A5J and Hesmyrr, he's not quite as active as I'd like him to be, whereas me and YInk post a lot more I think. Referring to BM's list, placing me as a player minimally likely to be recruited. Then, next page: Show nested quote + On July 01 2010 12:33 Korynne wrote: So probably if I was GF I would go for middle of the road people, like BrownBear/Hesmyrr/AcrossFiveJulys. Enough skill to not like, out the entire mafia somehow, and under the radar enough to not be under heavy scrutiny like citi.zen or L. OBJECTION! That is a contradiction, missy. Explain yourself? Hey, being "minimally likely" is better than "no fucking chance". The way you've been posting this game, I would recruit you. On July 01 2010 13:25 Korynne wrote: + Show Spoiler + On July 01 2010 13:16 DCLXVI wrote: Show nested quote + On July 01 2010 12:49 Korynne wrote: So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\ So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen. I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit. I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day. This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found. Man, do I have to explain everything 5 times before people get it? xD It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible. If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me. We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies. We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF. This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd. Is it just me, or is Korynne suggesting we don't use our only KP as a town? The plan sounds fun, and I'm all for breaking games if the mod doesn't care, but not using the lynch sounds straight up not-town-aligned to me, and if it keeps being done, i'm probably gonna have to push a policy lynch..... and i'm NOT a policy lyncher. On July 01 2010 13:27 Korynne wrote: Dude you people don't get it! Mafia choosing not to kill anyone is good! Normal situation: We lynch X during the day, mafia kills Y during the night. This situation: We don't lynch X during the day, mafia kills Y during the night. (we don't lynch X and X can't be mafia) We don't lynch X during the day, mafia doesn't kill at night and we lynch X the next day. (Mafia doesn't get to kill Y) We don't lynch X during the day, mafia can't kill at night. (we lynch X, X is mafia) Use your brain peoples. -.- Simple logic here. DROWNING IN WIFOM The mafia can just, like, not send in a kill............. wifom wifom wifom wifom jeez korynne, your play is super scummy so far. On July 01 2010 13:30 Korynne wrote: Show nested quote + On July 01 2010 13:25 youngminii wrote: Okay, I dislike the roleblocking idea because it gives the GF ample time to build up his army. That's a lot of potentially crucial blues lost. Also, you're forgetting a huge flaw in your plan. The mafia can choose not to kill anyone. And that's that. Um, it gives us more townies around. We could always actually lynch someone if we think they are GF. But if we think someone is mafia this is the way to go. The awesome part about this idea is that if we have a town-aligned roleblocker, it means that mafia cannot escape lynch but we just have more townies around. Also: I'm okay with lynching vet or GF. Since there's probably only one vet, and losing a vet is not a big deal. And like, killing GF by using the fact that he can't die to one night kill actually makes this plan even better! Losing a vet is not a big deal????? ........... On July 01 2010 13:30 YellowInk wrote: Moving on to 'how do we win?' As should be clear, the godfather needs to be the primary target. Also keep in mind that the mafia don't know who the godfather is. This means the mafia may take out the godfather for us. How do we accomplish this? Activity levels in the early game are absolutely crucial. I don't care what you're saying, I just want you talking. If you were a noob-level godfather, you might choose to say almost nothing. The mafia aren't going to hit you because you're not helping the town - they are glad to have inactives hanging out. With an anti-inactivity policy in effect, you're forcing the godfather to talk. So the level 1 godfather would be talking at some moderate amount, but the godfather doesn't want to help the town either, so there are traditional tells to watch for. Being aware of this, just like watching for usual scum, we want to keep a close eye on the middle-of-the-road players that are contributing minimally but being active in the thread. The level 2 godfather might be very active to escape any such scrutiny, though probably not spouting out a plan like I am here. But we don't even force the godfather to play at this level unless we force everyone to talk. Now since we KNOW almost everyone is town aligned right now, we can rightfully expect almost every single player to be active in thread and putting forth their ideas. Therefore, any player that is playing sub-optimally right now needs to be lynched. If we don't get rid of the inactives now, we'll be plagued with them the rest of the game - and even a DT check won't save their face since they can get recruited. If we force the godfather to be active, they may get hit by the mafia. If the godfather remains inactive or suspiciously unproductive, we'll lynch for it. Speaking of DTs, yes, it is worth outing yourself immediately to finger the godfather. Then, once the godfather is dead, we'll be at a somewhat informed state of the game and be able to immediately go after scum. Hopefully we'll take out a couple scum along the way anyhow - but this should not be a priority. After all, lynching a scum and having one recruited from our ranks is a net loss to us. Lets get to it, shall we? REALLY like this post. YellowInk stepping into the spotlight typically = town. The only problem with this setup, though, is that town now doesn't = town later necessarily. We will not be able to settle into "confirmed and obv town" until we lynch the Godfather. Before that happens, we will be living in the limbo of questiotown. On July 01 2010 13:34 youngminii wrote: Show nested quote + On July 01 2010 13:27 Korynne wrote: Dude you people don't get it! Mafia choosing not to kill anyone is good! Normal situation: We lynch X during the day, mafia kills Y during the night. This situation: We don't lynch X during the day, mafia kills Y during the night. (we don't lynch X and X can't be mafia) We don't lynch X during the day, mafia doesn't kill at night and we lynch X the next day. (Mafia doesn't get to kill Y) We don't lynch X during the day, mafia can't kill at night. (we lynch X, X is mafia) Use your brain peoples. -.- Simple logic here. You're ignoring the fact that the GF will be recruiting twice as fast, relative to the amount of deaths going on. Also, consider this scenario: N1: We vote to roleblock L. Mafia kills BM. People trust L and vote to roleblock someone else. N2: GF recruits L. It simply won't work. Jeez. This guy is experienced. youngminii, I really like your play. On July 01 2010 13:35 DCLXVI wrote: Show nested quote + On July 01 2010 13:25 Korynne wrote: + Show Spoiler + On July 01 2010 13:16 DCLXVI wrote: Show nested quote + On July 01 2010 12:49 Korynne wrote: So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\ So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen. I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit. I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day. This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found. Man, do I have to explain everything 5 times before people get it? xD It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible. If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me. We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies. We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF. This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd. Umm... all of this is fine except the GF recruits another mafia each night so the KP is essentially 2. I don't understand how you think that the mafia not killing someone is a good thing in this scenario - we roleblock someone GF recruits (please not a blue role) no deaths show we lynch a townie overall we lose two townies with no chance of hitting a mafia. The only possible benefit is a lucky blue role like DT finding mafia Yes prolonging the game is a good thing, but not at the expense of having more mafia recruited while killing 0 of them. How are we not wasting lynches on townies in this situation? We are only killing townies. I was questioning your ability, but you really let it shine in this post. With the setup such as this, we need to lynch the godfather NOW. That is a 3rd reason for double lynch along with me attempting to confirm myself as town, and me basing it mainly off of a random lynch > no lynch per helping town. On July 01 2010 13:48 YellowInk wrote: Alright, just one last word before I head out for a few hours. The best thing every single town aligned person can do is talk. The preference is to talk productively - we're not going to find the godfather or scum today unless we get super lucky. This is the day you can trust almost every single person around you. Make plans. Talk about how the setup works. If you don't talk in a productive manner, you will be lynched. I will be grading you. Furthermore, if your 'productivity' slacks off later in the game it could be because you've been recruited. If we don't have a strong baseline for good activity right now, we won't be able to read it later in the game. Either way we lynch you. So everyone needs to voice their thoughts and provide new ideas. Every single one of you. HOHOHO LOL i hope i get an A! jeez. YellowInk for Mayor! oh wait... lol On July 01 2010 14:30 L wrote: Show nested quote + On July 01 2010 14:20 Korynne wrote: Um, I don't see why both masons should claim. Even if we had two jailkeepers that's one less jailkeeper to protect other people. So I think what's on the table for debate right now is whether we should have a mason roleclaim or not, and only one. Also L, you're still ignoring my roleblocker plan. -.- I'm lookin' at it :3. I see some pretty large problems with it, specifically that mafia KP is 1, which means that a no-hit night is a fantastic way to frame someone. Additionally, there's a problem in that the roleblocker needs to somehow get information into the thread about who he's chosen to roleblock unless we use a set rotation and the moment he does he's gonna get stolen. I also don't see how we can run a rotation if the roleblocker himself might be put into the lineup, because that would be a bit off. The only workable alternative is that we have the roleblocker come out into the open and we chain-jail him. We can only really do that on day 1 because if we don't, that would be a very, very good place for mafia to gambit and contest the block. There's also the coroner issue; unless the mafia kp meter is hovering at a breakpoint, killing a mafia won't even be known. Even if we shoot the real roleblocker, the mafia stand in might simply pretend he's blocked someone random and have his team put a no-hit list in. Put simply, we will not know how many mafia members there are, and whether or not a particular kill of ours is effective until blues step up. The moment another group of blues step in, our jailor won't be able to protect them all from recruit/hits. That's kinda the catch this game; unlike a game wherein mafia would be outted by a gambit, here we might have an early coroner kill, then zero certainty regarding roles thereafter. Thank you for realizing that the mafia could just no hit in this scenario. On July 01 2010 14:41 citi.zen wrote: Lots of confusion here, but I guess that's par for the course. A few thoughts: 1. I like the enthusiastic idea of "going for the GF first" - but without confirmation from a blue role it ain't happening, unless we get exceptionally lucky. 2. Thank god no more "naive" or "paranoid" DTs in this game. Given #1, extending the game gives the blue roles more time to gather information. Korynne's RB idea does this by a very little bit, I don't dislike it so far. 3. Chez and L suggest using the mason / lover pairs... A single mason probably works better since you don't stand to lose two people at once. As Chez says though, they probably know best & can decide together. 4. The mafia "team" is most vulnerable at the beginning, when it numbers 1 or 2 players. This likely impacts their recruitment patterns - ie go for "safer" recruits earlier. 5. youngminii - are you paying attention even a little bit to this game? I like his posting style. Him contesting Korynne earlier felt very town to me. Other than YellowInk, I would be more sure of him than anyone else for bein a townie. FoS on Korynne so far for some of the scummier early posts. You did well in the last few pages to make me think that you're not the godfather, though. Traitor, maybe, Godfather? I don't think so. Pretty sure you'd be lurking. Believe it or not, the reason I first picked up on you possibly being scum was you posting like this "Three lines like this all of them with spaces in between" I noticed you posted like that sometimes when you were mafia, but i'm just gonna be suspicious of you. I am not going to randomly vote someone else as it would be a common scum tell, believe it or not, and would clear korynne - SOMETHING IM NOT TRYING TO DO. I would now, after responding to some of the posts I found interesting in the thread, like to explain to you why I wasn't recruited. I got lynched day 1 last game, so the mafia are hyper-aware of the fact that I am highly lynchable as I act out and like to piss people off to get information out of them. There is no way in hell that I would ever recruit myself day 1 in this setup. Day 3? 4? sure. If i'm not lynched by that point via policy i'm probably one of the most obvious town players there are. This combined with me doin' that funky double lynch vote should confirm me nearly people i think might be town youngminii yellowink bumatlarge people i think might be scum korynne acrossfivejulys (for his 3rd vote on a wagon) On July 01 2010 14:56 AcrossFiveJulys wrote: ##Vote: ElyAs As a result, I am going to keep my vote where it is. I just noticed this. I didn't want to vote someone new as to not give a red flag myself (good players might think they're noticing something that isn't there) At least from what i've noticed, AcrossFiveJulys is a good lynch, as he has the only scum tell so far. | ||
BrownBear
United States6894 Posts
On July 01 2010 16:36 Bill Murray wrote: Show nested quote + On July 01 2010 13:18 BrownBear wrote: In this game, it looks like the middle is in more danger than the strong players, as most people (myself included) think they'll be recruited. And now everyone's placing me in the middle pool. Curses. Gotta work harder at being a better player. I'm not striving to be the best player, but I do want to work my skill level to a point where I can at least be considered very good. But now for some funtimes. Korynne: On July 01 2010 12:02 Korynne wrote: I personally put BrownBear down with A5J and Hesmyrr, he's not quite as active as I'd like him to be, whereas me and YInk post a lot more I think. Referring to BM's list, placing me as a player minimally likely to be recruited. Then, next page: On July 01 2010 12:33 Korynne wrote: So probably if I was GF I would go for middle of the road people, like BrownBear/Hesmyrr/AcrossFiveJulys. Enough skill to not like, out the entire mafia somehow, and under the radar enough to not be under heavy scrutiny like citi.zen or L. OBJECTION! That is a contradiction, missy. Explain yourself? Hey, being "minimally likely" is better than "no fucking chance". The way you've been posting this game, I would recruit you. Is that a compliment? ![]() But I'm slightly confused. You have this awesome big long post responding to a bunch of people, including MAJORLY pointing FoS at Korynne... then you decide to lynch A5J for a jeep tell, saying he's the only obvious scumtell so far? Wut? | ||
ElyAs
France205 Posts
Gonna read all of this before saying more. | ||
Korynne
Canada990 Posts
Why does nobody understand my logic here? -.- | ||
Korynne
Canada990 Posts
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Bill Murray
United States9292 Posts
a random day 1 lynch might win the game for us your plan would ruin the game for us the fact you are pushing for a plan which draws the game out where the mafia have unlimited recruitment nights.................................... just stop now if you aren't red. | ||
Bill Murray
United States9292 Posts
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YellowInk
United States578 Posts
On July 01 2010 13:52 Korynne wrote: I see, someone will always be lynched. In that case we pseudovote in this thread for mafia, and vote in the other thread for godfather. So whenever no NK happens, we kill the mafia the next day. If NK happens, then we just lynch whoever we think is likely to be GF the next day. Also roleblocking top players is lame YellowInk. FoS on you. That means all the best players can't use their roles... so the potentially good jailkeeper/detective/etc. can't do their thing... good job. Besides mafia can then get our top players killed by not killing at night (since they probably want to kill the top players anyway if they can't recruit them). So like, not good. And we'd have to be continuously roleblocking the top players, not just once and it's done with. Top players are no more likely to have roles than inactives. With respect to hitting roles, this targeting is completely arbitrary. The rest of this argument just collapses from this fact. I would argue that top townie players are easily as powerful as less skilled players with roles. Having people who know who they can trust among those who are skilled at deceiving is a valuable thing. Regarding the pseudovote roleblocking: Roleblockers should be free to choose their own targets at will rather than putting it to a pseudovote. At least for now. First, we don't know if we have multiple roleblockers. I'd hate to waste town power by forcing them to overlap. Second, pseudovotes would allow the mafia to directly manipulate who is getting 'outted' by the roleblocks. Further, if we were comitting to lynch (or even just continuously roleblock) people who came up scum by this test, every time a medic successfully blocked or a vet took a hit, we could be lynching (or roleblocking) an innocent. In short, it is a slow and ineffective method. The one benefit it gives us is that we can have the roleblocker target someone with reasonable certainty without the roleblocker being outted. It may be something to use eventually, but definitely not an every day thing. On July 01 2010 14:06 AcrossFiveJulys wrote: Show nested quote + On July 01 2010 13:56 L wrote: I want to know what people think about the following idea; We have one of the two masons claim. Given that we have verrrrry likely have medic(s), they can prot him and keep him alive during the game. If the player is lying, one (not both!) of the real masons can call him out. Given the fact that there are only 2 total mafia members today, it would cost the mafia essentially half their team to contest the mason claim. This is also a reason why claiming immediately would be more helpful than claiming at a later date. The downsides of this? Godfather now has a person he knows not to recruit, and the mason might die once mafia kp gets over 1. If we do that, we have a confirmed townie who can essentially drive our vote; if he's wrong, cool beans, it happens. If he's right; awesome. Either way, it'll prevent exploitable intra-town conflicts. I don't like this idea. The 2 masons are going to be a thorn in the mafia's side until they die. Giving one of them up only gives us the benefit of having a confirmed townie who can do... what? We should use our collective thoughts to out the mafia, not a single person. Now, if it looks like a mason is going to be lynched, the mason should definitely role claim... if a mafioso is doing this, one of the real masons will come out and say it which would be a good trade. This is a bad plan. If I were scum about to be lynched, I'd totally claim free mason to force them to out. First off, the scum have nothing to lose by making such a claim and 'forcing' a real mason to out themselves. Second, the masons lose a lot of their power when they are 'out'. The #1 power of free masons is that when the godfather recruits them, the recruiting fails. This is why I also have to object to L's plan. If we're about to lynch a mason, if the masons feel it's worth it to out both masons to divert the lynch, they should both claim. This way if scum lies to do so, they're giving something up. Yeah, doing this for the town will reveal our masons, but it's better than lynching them. No sole mason claim is going to convince me of anything - nor should it of you. It gives up 0 information, scum can do this at will. On July 01 2010 14:18 L wrote: Lovers cannot claim, and if a mafia is recruited as a lover, they are a massive benefit to the mafia as even a sacrifice lynch gives the mafia an extra townie kill. Its to the point where even if there's a confirmed townie amongst the two lovers, its irrelevant because killing the other member is completely vote neutral when it comes to keeping mafia away from a vote superiority. Masons can both claim, but we probably only have enough jail action to keep one alive, and we can't co-ordinate protection without jailer claims and frankly that's a non-starter. Given that, it really doesn't make sense not to have a single confirmed townie confirm himself. If we do it at a later date, say around day 4, mafia might simply gambit and have 2 members counterclaim to control, say, a double lynch, which might end the game on us. Having a mason claim isn't a game ender because we can't PM him role information, but it does give us one person as a base for analysis. Like I said, the tradeoff is halfing the chance that the GF tries to mason recruit, but that's a paltry 10% anyways. I'd take 1% if I could get it. 10% certaintly isn't paltry. Having a single confirmed townie does not gain us all that much. Further, I would rather not have to necessarily tie up our jailkeeper to a particular target. Consider also that the jailkeeper can target a person they choose at random tonight, and assuming they chose someone town aligned, they can be sure that that person remains town aligned. Regardless of who gets jailed, so long as it's town, that's another person that can't be recruited. This plan throws two of these 'free blocks' away. Multiple jailkeepers makes this plan even worse similar to the roleblock pseudovote plan. To masons I would say that the only condition under which you should claim is if you are about to be lynched. In this case you should both claim - that's what gives it credibility. On July 01 2010 14:41 Korynne wrote: Why should we try to roleblock a good player rather than someone we think could be mafia and potentially blocking a night kill? -.- You always go after the red first. This goes without saying. It's similar to our lynch inactives policy. We're not about to lynch an inactive if we just had a DT point and say, "Yo! That guy's the godfather!" | ||
YellowInk
United States578 Posts
On July 01 2010 17:12 Bill Murray wrote: We are doing L's plan. There is nothing else to discuss. We should not do L's plan. Please see explanation above. Please post your agreement after thinking it over. L probably will too. | ||
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