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Godfather Mafia - Page 15

Forum Index > TL Mafia
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Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 01 2010 05:19 GMT
#281
I just realized that lovers/masons could possibly have blue roles.. That could make things more interesting..
lol, clueless in The Prism!
Korynne
Profile Blog Joined March 2010
Canada990 Posts
July 01 2010 05:20 GMT
#282
Um, I don't see why both masons should claim. Even if we had two jailkeepers that's one less jailkeeper to protect other people.

So I think what's on the table for debate right now is whether we should have a mason roleclaim or not, and only one.

Also L, you're still ignoring my roleblocker plan. -.-
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 01 2010 05:22 GMT
#283
I would leave roleclaiming up to the masons to decide. They know what roles they have and have far greater knowledge than we do. I just want to make sure the masons know their options.
lol, clueless in The Prism!
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 05:27 GMT
#284
Headed to bed will be back early tomorrow to catch up on what has happened.

Right now I think the best chance for the town is to follow the following 3 plans that were proposed

1. The 1 Mason reveal and jailkeeper protects,
2. Role block the better players in synch (Maybe DT them as well to grab the godfather since if he is a good player we could be in bad shape.) My vote is for starting with L
3. Lynch the inactive/quites ElyAs has yet to post, get talking!

Night all!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Korynne
Profile Blog Joined March 2010
Canada990 Posts
July 01 2010 05:29 GMT
#285
Okay seriously people, what's with the idea of roleblocking the better players?? That just means that if a better player happens to be a blue role, they now can use the role less. -.-
We should role block whoever we think is most likely to be mafia, and follow my plan with regards to lynching.
We can lynch an inactive the first night, and from then on either lynch inactive/most likely to be GF. If we don't lynch most likely to be GF then we have DT check the most likely to be GF.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
L
Profile Blog Joined January 2008
Canada4732 Posts
July 01 2010 05:30 GMT
#286
On July 01 2010 14:20 Korynne wrote:
Um, I don't see why both masons should claim. Even if we had two jailkeepers that's one less jailkeeper to protect other people.

So I think what's on the table for debate right now is whether we should have a mason roleclaim or not, and only one.

Also L, you're still ignoring my roleblocker plan. -.-

I'm lookin' at it :3.

I see some pretty large problems with it, specifically that mafia KP is 1, which means that a no-hit night is a fantastic way to frame someone. Additionally, there's a problem in that the roleblocker needs to somehow get information into the thread about who he's chosen to roleblock unless we use a set rotation and the moment he does he's gonna get stolen. I also don't see how we can run a rotation if the roleblocker himself might be put into the lineup, because that would be a bit off.

The only workable alternative is that we have the roleblocker come out into the open and we chain-jail him. We can only really do that on day 1 because if we don't, that would be a very, very good place for mafia to gambit and contest the block.

There's also the coroner issue; unless the mafia kp meter is hovering at a breakpoint, killing a mafia won't even be known. Even if we shoot the real roleblocker, the mafia stand in might simply pretend he's blocked someone random and have his team put a no-hit list in.

Put simply, we will not know how many mafia members there are, and whether or not a particular kill of ours is effective until blues step up. The moment another group of blues step in, our jailor won't be able to protect them all from recruit/hits.

That's kinda the catch this game; unlike a game wherein mafia would be outted by a gambit, here we might have an early coroner kill, then zero certainty regarding roles thereafter.
The number you have dialed is out of porkchops.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 05:32 GMT
#287
Well it'd be better to at least role block the better players for the first night, seeing as you can't DT on the first night.

I think plan 2+3 would be good, at least for now. Also, if we do end up following these, the mason (one) should claim if they try to get recruited. It'll be a compromise between the three plans.
lalala
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 05:35 GMT
#288
On July 01 2010 14:29 Korynne wrote:
Okay seriously people, what's with the idea of roleblocking the better players?? That just means that if a better player happens to be a blue role, they now can use the role less. -.-
We should role block whoever we think is most likely to be mafia, and follow my plan with regards to lynching.
We can lynch an inactive the first night, and from then on either lynch inactive/most likely to be GF. If we don't lynch most likely to be GF then we have DT check the most likely to be GF.


As an example, if we agree to roleblock L, the worse that could happen is that he is DT or Jailer, all the other roles are nearly unaffected. But this means that tomorrow we have a confirmed townie who is innocent and a good player.
The second thing it does is force the GF to start recruiting less obvious players since the prominent ones will be detected so quickly.
It is worth risking losing 1 DT check (on a 1/20 chance) to gain that knowledge. We don't have to continually do them, but for the first few turns it would be very stong.

Ok, now really off to bed
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
L
Profile Blog Joined January 2008
Canada4732 Posts
July 01 2010 05:35 GMT
#289
On July 01 2010 14:32 youngminii wrote:
Well it'd be better to at least role block the better players for the first night, seeing as you can't DT on the first night.

I think plan 2+3 would be good, at least for now. Also, if we do end up following these, the mason (one) should claim if they try to get recruited. It'll be a compromise between the three plans.

Uh, why would the mason TELL the godfather that he failed? Why wait for a recruitment to claim?
The number you have dialed is out of porkchops.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 05:39 GMT
#290
Doesn't the godfather know that he failed?
lalala
citi.zen
Profile Joined April 2009
2509 Posts
July 01 2010 05:41 GMT
#291
Lots of confusion here, but I guess that's par for the course. A few thoughts:

1. I like the enthusiastic idea of "going for the GF first" - but without confirmation from a blue role it ain't happening, unless we get exceptionally lucky.
2. Thank god no more "naive" or "paranoid" DTs in this game. Given #1, extending the game gives the blue roles more time to gather information. Korynne's RB idea does this by a very little bit, I don't dislike it so far.
3. Chez and L suggest using the mason / lover pairs... A single mason probably works better since you don't stand to lose two people at once. As Chez says though, they probably know best & can decide together.
4. The mafia "team" is most vulnerable at the beginning, when it numbers 1 or 2 players. This likely impacts their recruitment patterns - ie go for "safer" recruits earlier.
5. youngminii - are you paying attention even a little bit to this game?
Aut viam inveniam, aut faciam.
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
July 01 2010 05:41 GMT
#292
On July 01 2010 14:39 youngminii wrote:
Doesn't the godfather know that he failed?

nope! His recruits will probably know since all recruits know each other. So they have to find a way to inform the GF if his plan failed.
lol, clueless in The Prism!
Korynne
Profile Blog Joined March 2010
Canada990 Posts
July 01 2010 05:41 GMT
#293
Why should we try to roleblock a good player rather than someone we think could be mafia and potentially blocking a night kill? -.-

A no-hit night is a fantastic way to frame someone, but that also means that mafia didn't use their night kill. Which means that one town aligned person rather than two town aligned people die because we didn't lynch the town aligned person during the day AND the mafia kill a town aligned person at night.

We vote in the thread on who we think is most likely to be mafia and the roleblocker blocks that person. So I don't see why we have to out the roleblocker etc.

Sure we don't know if we kill a mafia, but we can narrow it down to however many lynches we've had. And if the information is important we can just ask for a coroner to check it.

Mafia has a low chance of recruiting roleblocker, so like, this plan is probably viable for a couple days at least. I would assume that the real roleblocker would claim roleblocker when he dies, like, most important piece of information ever.

Also coroners never claim, they just PM that they wanna do it and Darth reveals roles. We never know who the coroners are if they don't claim and they just turn into normal townies after they use the coronation.
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
BrownBear
Profile Joined March 2010
United States6894 Posts
July 01 2010 05:42 GMT
#294
Godfather gets no confirmation or denial. This is awesome in many ways, bad in others.
SUNSFANNED
Korynne
Profile Blog Joined March 2010
Canada990 Posts
July 01 2010 05:43 GMT
#295
Hmm, so if we implement the roleblock idea. We always have one confirmed townie for a day, so that townie can fill the role of the mason role that L mentioned.

So we don't have to out a mason.

Thoughts on this replacement?
TL Mawfyah~ http://www.teamliquid.net/forum/index.php?show_part=31
BrownBear
Profile Joined March 2010
United States6894 Posts
July 01 2010 05:43 GMT
#296
Jeezus fuck, citi.zen, read my posts. I debunked Chez's roleclaim plan regarding the lovers already.

Lovers. Can. Get. Recruited.
SUNSFANNED
L
Profile Blog Joined January 2008
Canada4732 Posts
July 01 2010 05:43 GMT
#297
On July 01 2010 14:35 rastaban wrote:
Show nested quote +
On July 01 2010 14:29 Korynne wrote:
Okay seriously people, what's with the idea of roleblocking the better players?? That just means that if a better player happens to be a blue role, they now can use the role less. -.-
We should role block whoever we think is most likely to be mafia, and follow my plan with regards to lynching.
We can lynch an inactive the first night, and from then on either lynch inactive/most likely to be GF. If we don't lynch most likely to be GF then we have DT check the most likely to be GF.


As an example, if we agree to roleblock L, the worse that could happen is that he is DT or Jailer, all the other roles are nearly unaffected. But this means that tomorrow we have a confirmed townie who is innocent and a good player.
The second thing it does is force the GF to start recruiting less obvious players since the prominent ones will be detected so quickly.
It is worth risking losing 1 DT check (on a 1/20 chance) to gain that knowledge. We don't have to continually do them, but for the first few turns it would be very stong.

Ok, now really off to bed

Actually, it means that I'll 99% likely be recruited or killed if i'm roleblocked, because regardless of my role, I won't be jailed, and if i'm a mason, i'll be recruitable during the night.

The alternative is that mafia decides to spare a hit tonight because they think i'd be jailed in the future and pull their hit on me to control the day 2 lynch. If that's the case, mafia just need to control the day 3 lynch and they win unless we pull off some wizard shit the next day.

If someone wants to get all DT ups ins on me, by contrast, cool.
The number you have dialed is out of porkchops.
citi.zen
Profile Joined April 2009
2509 Posts
July 01 2010 05:46 GMT
#298
On July 01 2010 14:43 Korynne wrote:
Hmm, so if we implement the roleblock idea. We always have one confirmed townie for a day, so that townie can fill the role of the mason role that L mentioned.

So we don't have to out a mason.

Thoughts on this replacement?

ROFL - it'll be like the rotating archon position in ancient Greece, assigned by lot each year!
Aut viam inveniam, aut faciam.
bumatlarge
Profile Blog Joined October 2007
United States4567 Posts
July 01 2010 05:47 GMT
#299
Alright im going to bed, but ill look into blue roles in the morning. With 3 red-ish people and 17 townies atm, we should have a nice number of blues. Im hoping for at least one of each.

Agreeing that GF is likely to be a mid-high quality poster, or at least attempt to be, but we should leave that to blues atm. Inactives seem like the way to go at this point, but luckily it doesnt seem like it will be too much of a problem. Ill put my vote on zeks because i havent seen him post alot, and it seems like hes paying attention. I will have none of that my friend. Also, traitor is likely to play similar to GF to prove himself useful, so that can prove useful. He eventually has to start something, because he has nothing to lose. And hes death will only help the mafia victory-wise. Nighty night.
Together but separate, like oatmeal
L
Profile Blog Joined January 2008
Canada4732 Posts
July 01 2010 05:50 GMT
#300
On July 01 2010 14:43 Korynne wrote:
Hmm, so if we implement the roleblock idea. We always have one confirmed townie for a day, so that townie can fill the role of the mason role that L mentioned.

So we don't have to out a mason.

Thoughts on this replacement?


We don't get a confirmed townie for a day. We most likely get someone who's recruited at the end of the night.

Actually should probably ask how that works.

Darth, if someone is both recruited and roleblocked during the same night, what order do the actions take place in?
The number you have dialed is out of porkchops.
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