PvT - Nearly unbeatable unit combo? - Page 10
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Simplification
United States33 Posts
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srrybunny
United States10 Posts
On May 01 2010 17:45 Ryuu314 wrote: Why not templar? HT can deny ravens energy and sometimes kill them outright. Storm isn't even necessary as a research as it seems to me like all you're having trouble with are the raven's PDD. Additionally, once you do research storm it's very effective against marines and tanks as marines have very little hp, especially once stimmed and tanks can't dodge storm. All that's left to deal with are vikings and they're really only powerful in the air. Good point. storm those vikings and ravens. I would go a mix of stalkers, collosi, and templars. Stalkers would be able to finish the job that the storm left. | ||
wonksaggin
United States73 Posts
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Seltsam
United States343 Posts
All you had to do was focus fire the tanks with your stalkers, send your zealots at the marines, and then mop up the remaining banshees and raven with whatever stalkers are left. Since you had Blink, you could have sent in the zealots, which would occupy the marines, blink into the middle of the siege tank group and focus them down, and simply ignore the banshees until everything else is dead. The PDD is obviously a problem, but with the amount of stalkers you had, it shouldn't be a huge problem. In the time it takes his tanks to unsiege (which he would be forced to do to get any shots in with them at all) he would get 1-2 attack rounds maximum with them before your stalkers took out the first one or two. The second game was similar. Your immortals were auto-firing on the marines the whole time. You had some zealots stuck in the back, and you force fielded off the tanks while staying in firing range of them. If you had used the choke more to your advantage by force fielding some of his forces and retreating some to snipe the marines with the stalkers, you could have taken out at least 1/3 of them before the force fields went down. In the fourth game, your timing push was a great choice, I think. Unfortunately, the bulk of your zealots got stuck behind your stalkers when you went in. As close as that battle was, the zealots going in first could have made all the difference. You may have even been able to push in and harassed his economy a little (that's a bit of a stretch, but not an entirely unreasonable assumption). I completely agree that it's a great build, but it's far from unbeatable. One of its biggest disadvantages is that it's very difficult to micro everything. All he can really do is pre-position, toss down PDD, and siege up. If you just out-micro it, which shouldn't be too difficult considering all the different types of units he has, you should be fine. While a slightly more adaptive/specialized build would obviously help, it seems like your initial build should suffice with better placement/micro. | ||
TenSafeFrogs
United States54 Posts
On May 11 2010 14:29 wonksaggin wrote: lol is there a build like this just as effective for zerg? you can use this opening vs. zerg and it works pretty well (at gold/silver level at least). The PDD pwns hydralisks, but seems much less effective vs. mass roaches. many people in this thread say to mix in some helions when you play vs. zerg, but I haven't needed to. the most important thing that I've notice is to get siege early - after the 2nd tank (if you forget siege and they rush you are screwed) and to force fights where the terrain is in your advantage. camp your tanks outside their base at the top of a ramp or ledge, then try attacking with your banshees/marines and draw the fight back to your tanks that are waiting. Also I've noticed that many zergs (in 2v2 at least) will switch to mass mutalisk as soon as they see your banshees as they think you are going mass air, so then you have to add a 2nd starport w/ reactor and pump vikings to counter that (usually really easy). | ||
Bibdy
United States3481 Posts
On May 11 2010 14:12 srrybunny wrote: Good point. storm those vikings and ravens. I would go a mix of stalkers, collosi, and templars. Stalkers would be able to finish the job that the storm left. You're not going to have enough gas for all of that, unless you stand there taunting one another on 2-bases for a long time. Zealots, Sentries, Stalkers and HTs is all you need. Shitloads of Feedback, Psi Storm and 'man'power should work fine. Also make sure to build backup Observers and keep them at the back, in case he COMSATs your existing one dead, then Cloaks. | ||
Markwerf
Netherlands3728 Posts
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TheGrimLavaLamp
United States1 Post
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Bibdy
United States3481 Posts
And the more firepower they have shooting at Hallucinations, the better. The amount of damage that combo can throw out is insane. | ||
Blacklizard
United States1194 Posts
On May 12 2010 01:59 Markwerf wrote: Raven's get countered pretty hard by templar's by either feedbacking the raven or the PDD they release. Without that, this is basically just marines + banshee (+tank) which can be killed with stalker/zealot. As usual against tanks, don't try to force through them attack him when he is on the move or just outexpo him. Banshee's also get countered easily by phoenixes against which the PDD isn't really effective. I just watched a game (patch 11) where LZgamer went 1 base all Marines (reactor) and 2 port banshees. He rolled his friend who went mostly all zealots/stalkers and then a late stargate after he scouted dual starports. Banshees are awesome in general and not bad against stalkers at all. | ||
lolreaper
301 Posts
T could build cloaked banshe and he would win too because u've never build robotic facilty(nor templar archives i dont get how u wanted to fight any 3rax build), u made many bad decisions as well like trying to push with senetry/zealot/stalker army vs sieged tanks behind wall lol | ||
ExileStrife
United States170 Posts
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Chill
Calgary25955 Posts
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stroggos
New Zealand1543 Posts
This build is a pretty strong counter and quite easily beating 1600 terrans with it(i'm 1600 toss) | ||
xDaunt
United States17988 Posts
On May 15 2010 06:05 stroggos wrote: i havn't read all 10 pages, but i've been perfecting a build order of me going 2gate/1robo/1 stargate then pumping zealots, pheonix and a couple immortal. The pheonix destroy banshees/ravens, and graviton beam is very useful on the tanks, meanwhile zealots clean up against the marine forces. This build is a pretty strong counter and quite easily beating 1600 terrans with it(i'm 1600 toss) Interesting. Do you go robo first or stargate first? My one concern would be having enough gas to pump phoenixes and immortals simultaneously. | ||
stroggos
New Zealand1543 Posts
On May 15 2010 06:13 xDaunt wrote: Interesting. Do you go robo first or stargate first? My one concern would be having enough gas to pump phoenixes and immortals simultaneously. it's not that gas intensive really, you also don't really need more than 1 immortal early game. No more gas intensive than tanks/ravens and banshees at the same time i'd say i go robo 1st, then when it gets to mid game, i start adding on gateways, keep the pheonix producing, research charge...ect | ||
Khalleb
Canada1909 Posts
Mb the hallucination isnt needed i didnt want to make it but wargate instead lol xD | ||
kheldorin
Singapore539 Posts
On May 15 2010 06:36 KhAlleB wrote: http://www.sc2rc.com/index.php/replay/show/5424 there a replay how to deal with Mb the hallucination isnt needed i didnt want to make it but wargate instead lol xD Think your opponent forgot about the banshee part of the strat. Banshees do pretty well against stalkers and would punish any zealot heavy army. | ||
Khalleb
Canada1909 Posts
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Tiamat
United States498 Posts
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