I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?)
(Map) Thunderdome - 15 men enter. 1 man leave. - Page 3
Forum Index > SC2 Maps & Custom Games |
cartoon]x
United States606 Posts
I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?) | ||
ungood
United States75 Posts
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NeoLearner
Belgium1847 Posts
For 2V2V2V2 I would place the partners together on the same arm. Otherwise it's just a 1V1 were you randomly loose after a few minutes... For 4V4V4V4, different (shared/not shared) spawning positions make it into totally different games. Shared would seem like a turtle-fest to me, so I think separate will be best. All arms have all teams. Sounds crazy On April 30 2010 21:56 cartoon]x wrote: I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?) Kind of agree with this, but I find it hard to say exactly how big the center is without actually playing the game. The center should be the epic battle ground | ||
Motiva
United States1774 Posts
Can't wait to play it though. | ||
cYaN
Norway3322 Posts
On April 30 2010 13:18 mmp wrote: It's like Blood Bath, only 3.75 times more awesome! Haha. Nice map, would probably be a lot of fun^^ | ||
Sandrosuperstar
Sweden525 Posts
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TwilightStar
United States649 Posts
I love ffa, but with 15 people its just going to be a blood bath. Looking forward to playing this. | ||
Kare
Norway786 Posts
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onmach
United States1241 Posts
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Kirtar
Germany1 Post
I haven't tested yet if reapers can get by the rocks, so that might be an issue. They can. | ||
zealing
Canada806 Posts
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jcarlsoniv
United States27922 Posts
Also, this looks like a nightmare for Zerg xD | ||
theqat
United States2856 Posts
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theqat
United States2856 Posts
On April 30 2010 21:56 cartoon]x wrote: (Perhaps you can edit the vision range of the towers?) Pretty sure you can but then you can only play the map in Custom mode, not Melee--Melee requires default values | ||
Volshok
United States349 Posts
My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing. Also; have you tested Stalker Blink range on the map? | ||
LuDwig-
Italy1143 Posts
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Zoltan
United States656 Posts
I cant wait to get 14 of my closest friends and rape them one by one with some bamboo boomsticks. | ||
btlyger
United States470 Posts
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Volshok
United States349 Posts
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EGMachine
United States1643 Posts
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