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Active: 706 users

(Map) Thunderdome - 15 men enter. 1 man leave.

Forum Index > SC2 Maps & Custom Games
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ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 04:10 GMT
#1
So I tried to make a 16 player map that would be fun to play, but I found out you can't have 16 players in a melee-style map because resources, Xel Naga towers, and destructible rocks are assigned to one of the 16 player slots. So, I made a 15 player FFA map.

The goal of my design was to encourage aggression to weed out the weak players quickly. The map is designed so that every player must compete with his neighbors for expansions while working towards the rich mineral fields in the middle of the map. Weak (1/4 the normal hitpoints) destructible rocks between mains allow players a little bit of breathing room, but they will need to break them down to soon if they want to expand.

To prevent a player from getting an advantage due to any missing players, mains that are not occupied at the start of the map are destroyed.

Thunderdome

+ Show Spoiler [Overview] +

[image loading]


+ Show Spoiler [View of the mains] +

[image loading]


+ Show Spoiler [The THUNDERDOME!] +

[image loading]


Download: http://static.sc2mapster.com/content/files/426/990/Thunderdome_v1.SC2Map

Comments are appreciated. I've played this vs. the AI and it's pretty fun. Hopefully I'll be able to test it with humans soon.

If anyone knows how to get around the 15 player max, that would be awesome.
War is Peace
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-04-30 04:14:27
April 30 2010 04:12 GMT
#2
I thought it was a mod
I was sooo excited

edit: really cool map, though the choke points may be a bit stifling for zerg.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 30 2010 04:12 GMT
#3
I think I speak for everyone when I say, I've been dreaming of a map like this since BW
I can't wait for bnet to allow ums map hosting, this will be amongst my first to try!
Patch
Profile Joined April 2010
United States41 Posts
April 30 2010 04:14 GMT
#4
The way you described how it works, made it sound SOO epic :D Will definitely test it out in a bit and post my fun results
There is no spoon..
Half
Profile Joined March 2010
United States2554 Posts
April 30 2010 04:15 GMT
#5
You can only make 14 player maps. The 15th player is AI only.
Too Busy to Troll!
ohN
Profile Blog Joined November 2009
United States1075 Posts
April 30 2010 04:16 GMT
#6
..This actually looks pretty fun. 15 People playing in one game. mmmm I'ma dl and try with AI.
Tenda
Profile Joined October 2009
United States146 Posts
April 30 2010 04:17 GMT
#7
I dont post much, but i have to say, im reeeally liking this map. Too bad you can't have 16 players, i wonder if blizz will change that eventually. great job and keep up the good work!
mmp
Profile Blog Joined April 2009
United States2130 Posts
April 30 2010 04:18 GMT
#8
It's like Blood Bath, only 3.75 times more awesome!
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 05:06 GMT
#9
On April 30 2010 13:15 Half wrote:
You can only make 14 player maps. The 15th player is AI only.


Are you sure? By default, the 15th player is AI, but the map editor allowed me to change it to human. I can even make 16 human players, but the 16th player ends up owning all the minerals, rocks, and towers.
War is Peace
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
April 30 2010 05:17 GMT
#10
lol omg its like hunters meets blood bath with 15 players. This sounds SO epic :D I definetely want to test this one out! :D
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 30 2010 05:18 GMT
#11
Lol Nicely done
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
AllFear
Profile Joined March 2010
44 Posts
April 30 2010 05:30 GMT
#12
why cant we host ums maps again?
Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-04-30 05:33:05
April 30 2010 05:32 GMT
#13
This map would have some ridiculous games on it I am sure.
2v2v2v2v2v2v2 anyone?
Lampshade
Profile Joined February 2010
United States27 Posts
April 30 2010 05:37 GMT
#14
Blink / Air is going to be ridiculous on that map.
The true crimefighter always carries everything he needs in his utility belt, Robin
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 30 2010 05:37 GMT
#15
Wow, that's so sick. It's like you kill the person next to you, then progress to fight the person who won on the same branch as you, then you go out and battle the other survivors. I'm excited to try this.
[SECRET FONT] "Dragoon bunker"
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
April 30 2010 05:37 GMT
#16
Looks like tons of fun to screw around in with some friends! Great idea for a map!
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 05:44 GMT
#17
On April 30 2010 14:37 Lampshade wrote:
Blink / Air is going to be ridiculous on that map.


I have tested it completely yet, but the mains should be far enough apart that blink won't make it. Air is usually pretty ridiculous in any FFA.

I am trying to balance it for each race, but obviously it's going to be dicey with 15 players.
War is Peace
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 30 2010 05:46 GMT
#18
Great Idea!!!!
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Meta
Profile Blog Joined June 2003
United States6225 Posts
April 30 2010 05:46 GMT
#19
This map is awesome, I wanna play some 15 player FFA as soon as possible

It just seems like so much fun..
good vibes only
Jayme
Profile Blog Joined February 2009
United States5866 Posts
April 30 2010 05:49 GMT
#20
On April 30 2010 14:37 Fontong wrote:
Wow, that's so sick. It's like you kill the person next to you, then progress to fight the person who won on the same branch as you, then you go out and battle the other survivors. I'm excited to try this.


Like a mini tournament. This map makes me happy in many ways.
Python is garbage, number 1 advocate of getting rid of it.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
April 30 2010 06:03 GMT
#21
Its like Micro tournament from Starcraft, only with the addition that you dont have fixed units and can build :D
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
SaetZero
Profile Blog Joined December 2009
United States855 Posts
April 30 2010 06:11 GMT
#22
First player to PF FE to the 4 player shared natural wins?

j/k... looks...

something....

I don't know if I wanna say 'Fun!' or 'Interesting...' but there is definately an adjective for this

I just ain't sure what it is.
Never Forget. #TheRevolutionist
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-04-30 06:15:25
April 30 2010 06:14 GMT
#23
4v4v4v4 would be fun with fixed starting positions

Ah doesn't work.. its only 15 players
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-04-30 06:20:37
April 30 2010 06:20 GMT
#24
On April 30 2010 15:14 G.s)NarutO wrote:
4v4v4v4 would be fun with fixed starting positions

Ah doesn't work.. its only 15 players

Would be nice to be able to do 16 player games.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 06:24:51
April 30 2010 06:22 GMT
#25
zerg are too weak without a natural. The immobility of Terran mech combined with the warp in mechanic of Protoss probably means Protoss will dominate everything on this map.
For all the skeptics saying SC2 won't have big maps - look at the size.. enormous
It is not enough to conquer; one must learn to seduce.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
April 30 2010 06:24 GMT
#26
On April 30 2010 14:32 Mastermind wrote:
This map would have some ridiculous games on it I am sure.
2v2v2v2v2v2v2 anyone?


Now that would be awsome.

As it is now you have to compete with 4 people for the first expansion. For FFA I would like it better if the mineral patches were less dense, but you had to compete directly with your neighbour for the first expansion, then compete with the survivor of the 4 for the next expansion...

Sort of like preliminaries Playing it 2v2v2v2v2v2v2 accomplishes this, so I think it would rock.
Bankai - Correlation does not imply causation
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 06:28:00
April 30 2010 06:25 GMT
#27
I think the map would be alot better if the rocks were removed and instead a natural expansion was placed outside the bases which players had to compete with one another for. 2 players, 1 natural expansion.. may the best player win. Then... either redesign the map to 14 players or fix the 16 player issue. Also make the segment linking 4 spawn locations together a gold mineral patch.
It is not enough to conquer; one must learn to seduce.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
April 30 2010 06:29 GMT
#28
looks pretty cool but is there enough room to build a decent base?
Once again back is the incredible!
Simple
Profile Blog Joined February 2009
United States801 Posts
April 30 2010 06:34 GMT
#29
Thunderdome - 15 men enter. 1 man leave.

...then the other 14 leave at a later time.
RAUS
Profile Blog Joined February 2010
210 Posts
Last Edited: 2010-04-30 06:55:06
April 30 2010 06:49 GMT
#30
this is awesome. It would encourage aggression more if there was an expo where each of the paths meet, forcing the players to kill someone in order to expand safely. Also, you have narrow chokes already along the paths, you could probably stand to make the center much more wide open.

the 4 cardinal expos should be gold minerals.

awesome map

edit: also, can you make each of the rocks belong to the player that it shields? that way you can add the 16th player.
recognize me?
DrivE
Profile Blog Joined January 2010
United States2554 Posts
April 30 2010 07:19 GMT
#31
i sense 6 pool madness from this map
LUCK IS NO EXCUSE
qxc
Profile Blog Joined May 2009
United States550 Posts
April 30 2010 07:22 GMT
#32
IMO we need epic 15 man game w/ high level players on this. That would be an awesome game to play/spectate
ProgamerDesigner of Aeon's End
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 12:28 GMT
#33
Thank you everybody for your feedback. I will start working on implementing some of your ideas as soon as possible.

On April 30 2010 14:49 Jayme wrote:
Show nested quote +
On April 30 2010 14:37 Fontong wrote:
Wow, that's so sick. It's like you kill the person next to you, then progress to fight the person who won on the same branch as you, then you go out and battle the other survivors. I'm excited to try this.


Like a mini tournament. This map makes me happy in many ways.


This is what inspired me to create the map. I was thinking to myself, how cool would it be to have a tiny tournament inside of one FFA map?

On April 30 2010 15:11 SaetZero wrote:
First player to PF FE to the 4 player shared natural wins?

j/k... looks...

something....

I don't know if I wanna say 'Fun!' or 'Interesting...' but there is definately an adjective for this

I just ain't sure what it is.


There are destructible rocks blocking the gold minerals. Although it may be a viable strategy for Terran to just place their CC out of position, upgrade to a PF, kill the rocks and build a new CC. But by then, someone should already be knocking at the door.

I'm aiming for 'Fun!', but I'd be happy with 'Interesting...'

On April 30 2010 16:19 DrivE wrote:
i sense 6 pool madness from this map


That's why I placed the weak (500 HP) destructible rocks in the way. The ramp is 6-zerglings wide, and 6 zerglings take down the rocks reasonably fast, so a 6-pool is still possible, but not as devestating as it might be. I haven't tested yet if reapers can get by the rocks, so that might be an issue. However, doing any sort of rush would kill your neighbor quick, but leave you weak to the 13 other people on the map...

On April 30 2010 15:22 cartoon]x wrote:
zerg are too weak without a natural. The immobility of Terran mech combined with the warp in mechanic of Protoss probably means Protoss will dominate everything on this map.
For all the skeptics saying SC2 won't have big maps - look at the size.. enormous


On April 30 2010 15:25 cartoon]x wrote:
I think the map would be alot better if the rocks were removed and instead a natural expansion was placed outside the bases which players had to compete with one another for. 2 players, 1 natural expansion.. may the best player win. Then... either redesign the map to 14 players or fix the 16 player issue. Also make the segment linking 4 spawn locations together a gold mineral patch.


On April 30 2010 15:29 PobTheCad wrote:
looks pretty cool but is there enough room to build a decent base?


One of my design goals was to limit resources on this map - both minerals and building space. The mains are purposefully small to discourage turtling. I like the idea of adding naturals for everyone to fight over, so how about something like this (but with main and naturals inverted so that naturals are on a cliff):

+ Show Spoiler [Naturals] +

[image loading]
War is Peace
moopie
Profile Joined July 2009
12605 Posts
April 30 2010 12:29 GMT
#34
Looks really really cool, though it makes me feel for protoss AA.
I'm going to sleep, let me get some of that carpet.
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 12:31 GMT
#35
For teams, I currently have them set up so that you never spawn next to a teammate. In 2v2v2v2v2v2v2, your teammate will spawn on a different "arm" than you. And in 4v4v4v3, all teammates will spawn on separate arms.

What say you? Should I keep it like this, or make it so teammates spawn close together?

+ Show Spoiler [Poll] +

Poll: Shared or Separate Teams?

Shared for 2v2v2v2v2v2v2 / Separate for 4v4v4v3 (13)
 
59%

Separate for Both (7)
 
32%

Shared for Both (2)
 
9%

Separate for 2v2v2v2v2v2v2 / Shared for 4v4v4v3 (0)
 
0%

22 total votes

Your vote: Shared or Separate Teams?

(Vote): Separate for Both
(Vote): Shared for Both
(Vote): Shared for 2v2v2v2v2v2v2 / Separate for 4v4v4v3
(Vote): Separate for 2v2v2v2v2v2v2 / Shared for 4v4v4v3



War is Peace
virusak
Profile Joined December 2009
Czech Republic344 Posts
April 30 2010 12:34 GMT
#36
everyone will go air since ground will suck on this map
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 12:51:40
April 30 2010 12:42 GMT
#37
ground won't suck for securing the expos. those rocks fall pretty fast. P will still be abusive though. Think about the motherships recall on this map. Motherships can recall over empty space and units teleport to the nearest ground. Still the map looks very cool and fun, and more balanced with that new expansion.
Here's to hoping you can figure out a way to make it 16 player
It is not enough to conquer; one must learn to seduce.
AllFear
Profile Joined March 2010
44 Posts
April 30 2010 12:45 GMT
#38
IMO just make 2 versions, one for ffa(random spawn) and one for team games(shared bases).

shared nat's arent horrible for either
Twinweapon: I saw creep and zerglings outside my wall-in and was like O DAM PROBLEM WTH IS THIS.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 12:50:12
April 30 2010 12:49 GMT
#39
I say we organize a game on this map on the US server. That can be done, right? Like.. we can play custom maps?
It is not enough to conquer; one must learn to seduce.
milkandcereal
Profile Joined April 2010
United States4 Posts
April 30 2010 12:54 GMT
#40
I really like this idea. It would be really fun, but what about lag issues? I mean, hopefully you kill enough of them, but people will want to spectate.

Also, a Zerg creep push could really screw with Terran and Protoss with such scarce building room. They also require less space than the other two, due to needing only a tech building and a hatch/overlords being units.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 13:01:07
April 30 2010 12:56 GMT
#41
unlikely you will run out of space on just 1 base though.

I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?)
It is not enough to conquer; one must learn to seduce.
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 13:02 GMT
#42
cartoon]x, I think you can play custom maps with the "tool" from sc2mapster, but I'm not sure if you can play more than 4 players. I'm going to try a test tonight.
War is Peace
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-04-30 13:04:40
April 30 2010 13:02 GMT
#43
I like the proposal for the naturals, makes the mini-tournament have another round

For 2V2V2V2 I would place the partners together on the same arm. Otherwise it's just a 1V1 were you randomly loose after a few minutes... For 4V4V4V4, different (shared/not shared) spawning positions make it into totally different games. Shared would seem like a turtle-fest to me, so I think separate will be best. All arms have all teams. Sounds crazy

On April 30 2010 21:56 cartoon]x wrote:
I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?)


Kind of agree with this, but I find it hard to say exactly how big the center is without actually playing the game. The center should be the epic battle ground
Bankai - Correlation does not imply causation
Motiva
Profile Joined November 2007
United States1774 Posts
April 30 2010 13:07 GMT
#44
This is sweet. As a zerg player all those narrow paths make me nervous

Can't wait to play it though.
cYaN
Profile Joined May 2004
Norway3322 Posts
April 30 2010 13:10 GMT
#45
On April 30 2010 13:18 mmp wrote:
It's like Blood Bath, only 3.75 times more awesome!

Haha. Nice map, would probably be a lot of fun^^
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
April 30 2010 13:18 GMT
#46
at sc2legacy.com they have a program that lets youi play your editormaps with friends, try that out :D awsome map idea btw
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 30 2010 13:26 GMT
#47
Looks SICK!
I love ffa, but with 15 people its just going to be a blood bath.

Looking forward to playing this.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Kare
Profile Joined March 2009
Norway786 Posts
April 30 2010 13:27 GMT
#48
Imagine playing this map with 13 friends! would be so awesome!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-04-30 13:41:44
April 30 2010 13:41 GMT
#49
Man, it really is too bad you can't have 16 players. That would have been wicked. Perhaps you could make a trigger that let the 16th player own everything until someone is eliminated and then transfer ownership of all of the minerals, boulders, and towers to the person who was eliminated/dropped? The only downside to this would be that the 16th player would get a bit of scouting info early and he would get some your boulder is under attack messages until until someone dropped.
Kirtar
Profile Joined April 2010
Germany1 Post
April 30 2010 14:54 GMT
#50

I haven't tested yet if reapers can get by the rocks, so that might be an issue.


They can.
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 30 2010 15:12 GMT
#51
it looks quite epic lol i wanna play a game or two on it
Think you got lag? It took Jesus 3 days to respawn.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
April 30 2010 15:14 GMT
#52
This looks pretty intense. It'd be cool if you played with a bunch of people and agreed to only use ground units. Would make the map even more epic.

Also, this looks like a nightmare for Zerg xD
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 30 2010 15:18 GMT
#53
give the mains and naturals bgh-type mineral/gas supply for one edition of the map. That would be insanely fun
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 30 2010 15:19 GMT
#54
On April 30 2010 21:56 cartoon]x wrote:
(Perhaps you can edit the vision range of the towers?)


Pretty sure you can but then you can only play the map in Custom mode, not Melee--Melee requires default values
Volshok
Profile Joined August 2008
United States349 Posts
Last Edited: 2010-04-30 15:50:07
April 30 2010 15:48 GMT
#55
On April 30 2010 21:28 ungood wrote:
+ Show Spoiler [Naturals] +

[image loading]


My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing.

Also; have you tested Stalker Blink range on the map?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 30 2010 15:54 GMT
#56
haha this map seems real funny XD i hope it will included in bnet map pack for ffa but i suppose you need some work for balance...and I have counted 16 main...Aren't they 15 ? little confused
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 30 2010 16:04 GMT
#57
Dude. This. Is. Awesome.

I cant wait to get 14 of my closest friends and rape them one by one with some bamboo boomsticks.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
btlyger
Profile Blog Joined February 2010
United States470 Posts
April 30 2010 16:06 GMT
#58
Lol, I actually really really like this map. It's well designed and I can just see what kind of fun things people could do on it.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Volshok
Profile Joined August 2008
United States349 Posts
April 30 2010 16:17 GMT
#59
You actually might want to make it less reaper friendly as well, unsure of exactly how to do that without making them totally worthless though.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
April 30 2010 16:20 GMT
#60
THIS IS THE BEST MAP EVER!!!!!!!
I'm like, the coolest
ndai
Profile Joined May 2009
United States45 Posts
April 30 2010 17:21 GMT
#61
I posted this yesterday but no one noticed:
http://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/

You can use that to play UMS online with friends...
Skee
Profile Joined March 2010
Canada702 Posts
April 30 2010 17:36 GMT
#62
I think the expos should be high yield since your fighting over it against 3 other players.
Prem_
Profile Joined April 2010
United States85 Posts
April 30 2010 17:40 GMT
#63
looks beautiful. Cant wait to play it..
The only good job is a blow job.
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 30 2010 17:42 GMT
#64
Awesome map concept man!!!
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
April 30 2010 17:46 GMT
#65
Definitely an interesting map, the functionality you mentioned of removing the main of somebody who isn't there, does that force it to be a UMS map? or can it still be hosted as a melee map?
jalstar
Profile Blog Joined September 2009
United States8198 Posts
April 30 2010 18:40 GMT
#66
I'm pretty sure you just made the Hunters/BGH of SC2

well done
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 19:06 GMT
#67
Thanks Kirtar for testing the reapers. That was next on my list. I'll need to figure something out, but some clever pathing could work.

On May 01 2010 00:48 Volshok wrote:
Show nested quote +
On April 30 2010 21:28 ungood wrote:
+ Show Spoiler [Naturals] +

[image loading]


My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing.

Also; have you tested Stalker Blink range on the map?


I have tested stalker blink range. That's actually why there is so much empty space between mains. Stalkers can blink a _LONG_ way. I'm not sure if I should make the area between mains non-buildable. With the way I'm planning on blocking off the new expansions, it'd be pretty hard for a terran player to hold both their main and their natural, so it may be a moot point.

On May 01 2010 00:54 LuDwig- wrote:
haha this map seems real funny XD i hope it will included in bnet map pack for ffa but i suppose you need some work for balance...and I have counted 16 main...Aren't they 15 ? little confused


On May 01 2010 02:46 Shiladie wrote:
Definitely an interesting map, the functionality you mentioned of removing the main of somebody who isn't there, does that force it to be a UMS map? or can it still be hosted as a melee map?


There are 16 mains, so 1 of them will always be empty. The way I have it currently it's a UMS map, and there is a trigger that removes any main that is not filled with a player. I'm trying to figure out a good way to make it a normal Melee map and still account for the missing player w/o giving any player too big an advantage.

Thanks again everybody for the feedback.
War is Peace
junemermaid
Profile Joined September 2006
United States981 Posts
Last Edited: 2010-04-30 20:00:18
April 30 2010 19:58 GMT
#68
mmp wrote:

It's like Blood Bath, only 3.75 times more awesome!


lmao this thread is really good...

this is quite possibly the greatest idea ever conceived
the UMP says YER OUT
Ryuu314
Profile Joined October 2009
United States12679 Posts
April 30 2010 20:00 GMT
#69
Make the minerals and geysers have ridiculously too many minerals and you just made yourself the next-gen BGH
Husky
Profile Blog Joined May 2009
United States3362 Posts
April 30 2010 20:00 GMT
#70
This is so awesome
Commentaries: youtube.com/HuskyStarcraft
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
April 30 2010 20:03 GMT
#71
wow i didnt know that you can have 16 players!
ASIFNQETBNQEIGMEFGIDGNUMSDM MIND OVERLOAD.. MUST.. UPGRADE.. COMPUTER.. MUST.. MAKE.. MAPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nada's body is South Korea's greatest weapon.
mucker
Profile Blog Joined May 2009
United States1120 Posts
April 30 2010 20:07 GMT
#72
On May 01 2010 04:06 ungood wrote:
Thanks Kirtar for testing the reapers. That was next on my list. I'll need to figure something out, but some clever pathing could work.

Show nested quote +
On May 01 2010 00:48 Volshok wrote:
On April 30 2010 21:28 ungood wrote:
+ Show Spoiler [Naturals] +

[image loading]


My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing.

Also; have you tested Stalker Blink range on the map?


I have tested stalker blink range. That's actually why there is so much empty space between mains. Stalkers can blink a _LONG_ way. I'm not sure if I should make the area between mains non-buildable. With the way I'm planning on blocking off the new expansions, it'd be pretty hard for a terran player to hold both their main and their natural, so it may be a moot point.

Show nested quote +
On May 01 2010 00:54 LuDwig- wrote:
haha this map seems real funny XD i hope it will included in bnet map pack for ffa but i suppose you need some work for balance...and I have counted 16 main...Aren't they 15 ? little confused


Show nested quote +
On May 01 2010 02:46 Shiladie wrote:
Definitely an interesting map, the functionality you mentioned of removing the main of somebody who isn't there, does that force it to be a UMS map? or can it still be hosted as a melee map?


There are 16 mains, so 1 of them will always be empty. The way I have it currently it's a UMS map, and there is a trigger that removes any main that is not filled with a player. I'm trying to figure out a good way to make it a normal Melee map and still account for the missing player w/o giving any player too big an advantage.

Thanks again everybody for the feedback.


Maybe just go for 14 player?
Love the concept, could lauch a whole new mini-tournament map genre...
It's supposed to be automatic but actually you have to press this button.
Jdanzi
Profile Joined March 2010
England78 Posts
April 30 2010 20:11 GMT
#73
Wow, looks good.
OmasN
Profile Joined April 2010
United Kingdom170 Posts
April 30 2010 20:51 GMT
#74
Looks awesome
New to SC.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 30 2010 20:54 GMT
#75
wow sick concept, i wanna play!
savior did nothing wrong
Wajinki
Profile Joined March 2010
United States1 Post
May 01 2010 01:08 GMT
#76
How much advantage do you think there would be for terrans that end up being placed on the interior branch of each forked platform? It's hard for me to get a sense of the distance with a map that size, but it seems like they'd be in a good position to immediately load SCV's, lift up, and float over to the middle yellow mineral patches. Terrans starting in positions at the outside of each fork would have almost twice the distance to travel, even if they took the most direct route over an enemy base, so it doesn't seem like they could attempt it. I'm not sure if this is an imbalancing tactic, because I don't know how long the CC travel time would be just looking at the map. It seems like about twice the distance you would travel when trying the same opening on Metalopolis. It might be that travel time would provide enough of a trade-off to keep things relatively even. That, and with 7 other platforms near the interior, there will likely be other terrans attempting the same thing. That would make for some interesting fights; two CC's trying to land at the same mineral patch... I can imagine a whole other type of game taking place in the middle with planetary fortress rushing the high yield patches as a semi-standard tactic.
"You can't reason someone out of a position they didn't reason themselves into."
im a roc
Profile Blog Joined April 2010
United States745 Posts
May 01 2010 01:21 GMT
#77
I find it kind of sad that there are only 15 spots as it makes it hard to implement a good symmetrical FFA map like this, but realistically, how many competitive 16 player maps do you need?
Beware The Proxy Pool Rush
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-05-01 01:24:01
May 01 2010 01:23 GMT
#78
On April 30 2010 16:22 qxc wrote:
IMO we need epic 15 man game w/ high level players on this. That would be an awesome game to play/spectate


lol this :D Showmatch epicness

Impossible to commentate on though :D
"trash micro but win - its marine" MC commentary during HSC 4
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
May 01 2010 02:56 GMT
#79
On May 01 2010 10:23 Senx wrote:
Show nested quote +
On April 30 2010 16:22 qxc wrote:
IMO we need epic 15 man game w/ high level players on this. That would be an awesome game to play/spectate


lol this :D Showmatch epicness

Impossible to commentate on though :D

i think Spectators can still join. and there was a betting function?
Nada's body is South Korea's greatest weapon.
Cleomenes
Profile Joined May 2010
United States138 Posts
May 01 2010 04:31 GMT
#80
I can't figure out how to play 14 A.I.s. I've tried testing the game in the editor and making a custom game using a custom patcher. At best I can only play 3 others w/ the patcher, or no one at all with the editor.
Kanil
Profile Joined April 2010
United States1713 Posts
May 01 2010 05:12 GMT
#81
On May 01 2010 04:06 ungood wrote:There are 16 mains, so 1 of them will always be empty. The way I have it currently it's a UMS map, and there is a trigger that removes any main that is not filled with a player. I'm trying to figure out a good way to make it a normal Melee map and still account for the missing player w/o giving any player too big an advantage.


Perhaps five arms with 3 players each? You could then have 3v3v3v3v3 or 5v5v5 (one arm per team, or one player per arm!). This would require... probably scrapping the map. Hm, perhaps a second project, after this one?

Maybe just drop the rocks and watchtowers and add in the 16th player? Or do minerals have vision? Or just leave it alone. Sure that one player would have an advantage, but that'd also likely make him an early target. Small compensation for the 3 team in a 4v4v4v3, too... for what it's worth.
I used to have an Oz icon over here ---->
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 01 2010 05:39 GMT
#82
Incredible. Can't wait for publishing. This will make for much halarity.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Scias
Profile Joined July 2009
United States148 Posts
May 01 2010 06:07 GMT
#83
i'm enjoying my last seconds as a free man. this is an awesome map... damn awesome, more awesome than hunters
Whyx
Profile Joined April 2010
United States73 Posts
May 01 2010 06:13 GMT
#84
Played this with computers...and they actually got air units! One even got two banshees and a viking. I'd expect way shorter matches if you ever get 15 people in one game though =]

The 'destruction of unused bases' idea is cool as well, good job with those triggers.
The Golden Sun will rise again...
Cleomenes
Profile Joined May 2010
United States138 Posts
May 01 2010 15:14 GMT
#85
So guys, how do I play with more than 3 AIs? I want a challenge!!

I already tried using custom patcher and test game in the map editor.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
May 02 2010 23:19 GMT
#86
This map is sick! If you aren't aggresive at the beggining, you'll probably get contained and crushed by your neighbour (high ground xelnaga)
peckham33
Profile Joined April 2010
United States267 Posts
Last Edited: 2010-05-03 04:38:50
May 03 2010 04:38 GMT
#87
you do realize you can set units to give resources upon death. its in the unit death section. if you set all available units to give resources upon death and gave enough to start with.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Scias
Profile Joined July 2009
United States148 Posts
May 22 2010 01:30 GMT
#88
anyone wanna play this once the server starts up!?
xLethargicax
Profile Blog Joined April 2010
United States469 Posts
May 22 2010 01:33 GMT
#89
On May 22 2010 10:30 Scias wrote:
anyone wanna play this once the server starts up!?


ME.

add me, Icarus
SpicyCrab
Profile Blog Joined March 2010
402 Posts
May 22 2010 01:38 GMT
#90
Love it, might need some balancing but looks like crazy fun.
I'm such a baller in my dreams. - HiFriend
Xinliben
Profile Joined May 2009
United States931 Posts
May 22 2010 03:14 GMT
#91
I'd love to give this map a try now that the new patch is live.
"life of lively to live to life of full life thx to shield battery"
GX.Sigma
Profile Joined April 2010
United States49 Posts
May 22 2010 03:15 GMT
#92
Lag: The Map
Beardfish
Profile Blog Joined January 2006
United States525 Posts
May 22 2010 04:03 GMT
#93
how the hell do we play custom maps online?
StuBob
Profile Joined March 2010
United States373 Posts
October 25 2010 04:49 GMT
#94
sorry for posting in a old thread

this map looks EPIC and great for LAN parties where everyone wants to play together. Anyway, I was wondering if it was still in the works or not, and if I could publish it? (want your permission) (and if it is discontinued would you upload the map w/ the naturals in it?)

again, sorry for resurrecting this, but I have been looking for this map for a while now, and It looks like pure awesome.
I play RANDOM!
TehForce
Profile Joined July 2010
1072 Posts
October 25 2010 06:19 GMT
#95
isn't it published? i remember seeing a vod of husky or sb. else playing on this map
NesTea <3
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
October 25 2010 08:11 GMT
#96
On October 25 2010 15:19 TehForce wrote:
isn't it published? i remember seeing a vod of husky or sb. else playing on this map


Looking at how old the thread is that might have been during beta, right?
Kevmeister @ Dota2
StuBob
Profile Joined March 2010
United States373 Posts
October 25 2010 08:35 GMT
#97
yeah, it was just before they allowed map publishing
I added naturals and published the map on this thread
I play RANDOM!
yoplate
Profile Joined August 2010
United States332 Posts
October 25 2010 23:15 GMT
#98
That looks like it would be amazing fun.
StuBob
Profile Joined March 2010
United States373 Posts
October 26 2010 00:06 GMT
#99
On October 26 2010 08:15 yoplate wrote:
That looks like it would be amazing fun.

go ahead and try it, it is published now... and I made some changes (for better or for worse)

I think this map will be best at LANs when you have > 8 people
I play RANDOM!
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