
(Map) Thunderdome - 15 men enter. 1 man leave. - Page 2
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NarutO
Germany18839 Posts
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SaetZero
United States855 Posts
j/k... looks... something.... I don't know if I wanna say 'Fun!' or 'Interesting...' but there is definately an adjective for this I just ain't sure what it is. | ||
NarutO
Germany18839 Posts
![]() Ah ![]() ![]() | ||
Mastermind
Canada7096 Posts
On April 30 2010 15:14 G.s)NarutO wrote: 4v4v4v4 would be fun with fixed starting positions ![]() Ah ![]() ![]() Would be nice to be able to do 16 player games. | ||
cartoon]x
United States606 Posts
For all the skeptics saying SC2 won't have big maps - look at the size.. enormous | ||
NeoLearner
Belgium1847 Posts
On April 30 2010 14:32 Mastermind wrote: This map would have some ridiculous games on it I am sure. 2v2v2v2v2v2v2 anyone? Now that would be awsome. As it is now you have to compete with 4 people for the first expansion. For FFA I would like it better if the mineral patches were less dense, but you had to compete directly with your neighbour for the first expansion, then compete with the survivor of the 4 for the next expansion... Sort of like preliminaries ![]() | ||
cartoon]x
United States606 Posts
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PobTheCad
Australia893 Posts
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Simple
United States801 Posts
...then the other 14 leave at a later time. | ||
RAUS
210 Posts
the 4 cardinal expos should be gold minerals. awesome map edit: also, can you make each of the rocks belong to the player that it shields? that way you can add the 16th player. | ||
DrivE
United States2554 Posts
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qxc
United States550 Posts
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ungood
United States75 Posts
![]() On April 30 2010 14:49 Jayme wrote: Like a mini tournament. This map makes me happy in many ways. This is what inspired me to create the map. I was thinking to myself, how cool would it be to have a tiny tournament inside of one FFA map? On April 30 2010 15:11 SaetZero wrote: First player to PF FE to the 4 player shared natural wins? j/k... looks... something.... I don't know if I wanna say 'Fun!' or 'Interesting...' but there is definately an adjective for this I just ain't sure what it is. There are destructible rocks blocking the gold minerals. Although it may be a viable strategy for Terran to just place their CC out of position, upgrade to a PF, kill the rocks and build a new CC. But by then, someone should already be knocking at the door. I'm aiming for 'Fun!', but I'd be happy with 'Interesting...' ![]() On April 30 2010 16:19 DrivE wrote: i sense 6 pool madness from this map That's why I placed the weak (500 HP) destructible rocks in the way. The ramp is 6-zerglings wide, and 6 zerglings take down the rocks reasonably fast, so a 6-pool is still possible, but not as devestating as it might be. I haven't tested yet if reapers can get by the rocks, so that might be an issue. However, doing any sort of rush would kill your neighbor quick, but leave you weak to the 13 other people on the map... On April 30 2010 15:22 cartoon]x wrote: zerg are too weak without a natural. The immobility of Terran mech combined with the warp in mechanic of Protoss probably means Protoss will dominate everything on this map. For all the skeptics saying SC2 won't have big maps - look at the size.. enormous On April 30 2010 15:25 cartoon]x wrote: I think the map would be alot better if the rocks were removed and instead a natural expansion was placed outside the bases which players had to compete with one another for. 2 players, 1 natural expansion.. may the best player win. Then... either redesign the map to 14 players or fix the 16 player issue. Also make the segment linking 4 spawn locations together a gold mineral patch. On April 30 2010 15:29 PobTheCad wrote: looks pretty cool but is there enough room to build a decent base? One of my design goals was to limit resources on this map - both minerals and building space. The mains are purposefully small to discourage turtling. I like the idea of adding naturals for everyone to fight over, so how about something like this (but with main and naturals inverted so that naturals are on a cliff): + Show Spoiler [Naturals] + ![]() | ||
moopie
12605 Posts
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ungood
United States75 Posts
What say you? Should I keep it like this, or make it so teammates spawn close together? + Show Spoiler [Poll] + Poll: Shared or Separate Teams? Shared for 2v2v2v2v2v2v2 / Separate for 4v4v4v3 (13) Separate for Both (7) Shared for Both (2) Separate for 2v2v2v2v2v2v2 / Shared for 4v4v4v3 (0) 22 total votes Your vote: Shared or Separate Teams? (Vote): Separate for Both | ||
virusak
Czech Republic344 Posts
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cartoon]x
United States606 Posts
Here's to hoping you can figure out a way to make it 16 player | ||
AllFear
44 Posts
shared nat's arent horrible for either | ||
cartoon]x
United States606 Posts
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milkandcereal
United States4 Posts
Also, a Zerg creep push could really screw with Terran and Protoss with such scarce building room. They also require less space than the other two, due to needing only a tech building and a hatch/overlords being units. | ||
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