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(Map) Thunderdome - 15 men enter. 1 man leave. - Page 3

Forum Index > SC2 Maps & Custom Games
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cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-30 13:01:07
April 30 2010 12:56 GMT
#41
unlikely you will run out of space on just 1 base though.

I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?)
It is not enough to conquer; one must learn to seduce.
ungood
Profile Blog Joined October 2009
United States75 Posts
April 30 2010 13:02 GMT
#42
cartoon]x, I think you can play custom maps with the "tool" from sc2mapster, but I'm not sure if you can play more than 4 players. I'm going to try a test tonight.
War is Peace
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
Last Edited: 2010-04-30 13:04:40
April 30 2010 13:02 GMT
#43
I like the proposal for the naturals, makes the mini-tournament have another round

For 2V2V2V2 I would place the partners together on the same arm. Otherwise it's just a 1V1 were you randomly loose after a few minutes... For 4V4V4V4, different (shared/not shared) spawning positions make it into totally different games. Shared would seem like a turtle-fest to me, so I think separate will be best. All arms have all teams. Sounds crazy

On April 30 2010 21:56 cartoon]x wrote:
I still think the center could be made more important. That way there would be a value in going ground. Maybe put a really massive gold patch somewhere in there, or create thin diagonal bridges to each of the xel naga watch towers. Can those towers see all 4 mains surrounding them? If so they would be really strong. (Perhaps you can edit the vision range of the towers?)


Kind of agree with this, but I find it hard to say exactly how big the center is without actually playing the game. The center should be the epic battle ground
Bankai - Correlation does not imply causation
Motiva
Profile Joined November 2007
United States1774 Posts
April 30 2010 13:07 GMT
#44
This is sweet. As a zerg player all those narrow paths make me nervous

Can't wait to play it though.
cYaN
Profile Joined May 2004
Norway3322 Posts
April 30 2010 13:10 GMT
#45
On April 30 2010 13:18 mmp wrote:
It's like Blood Bath, only 3.75 times more awesome!

Haha. Nice map, would probably be a lot of fun^^
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
April 30 2010 13:18 GMT
#46
at sc2legacy.com they have a program that lets youi play your editormaps with friends, try that out :D awsome map idea btw
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 30 2010 13:26 GMT
#47
Looks SICK!
I love ffa, but with 15 people its just going to be a blood bath.

Looking forward to playing this.
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Kare
Profile Joined March 2009
Norway786 Posts
April 30 2010 13:27 GMT
#48
Imagine playing this map with 13 friends! would be so awesome!
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
onmach
Profile Blog Joined March 2009
United States1241 Posts
Last Edited: 2010-04-30 13:41:44
April 30 2010 13:41 GMT
#49
Man, it really is too bad you can't have 16 players. That would have been wicked. Perhaps you could make a trigger that let the 16th player own everything until someone is eliminated and then transfer ownership of all of the minerals, boulders, and towers to the person who was eliminated/dropped? The only downside to this would be that the 16th player would get a bit of scouting info early and he would get some your boulder is under attack messages until until someone dropped.
Kirtar
Profile Joined April 2010
Germany1 Post
April 30 2010 14:54 GMT
#50

I haven't tested yet if reapers can get by the rocks, so that might be an issue.


They can.
zealing
Profile Blog Joined January 2009
Canada806 Posts
April 30 2010 15:12 GMT
#51
it looks quite epic lol i wanna play a game or two on it
Think you got lag? It took Jesus 3 days to respawn.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
April 30 2010 15:14 GMT
#52
This looks pretty intense. It'd be cool if you played with a bunch of people and agreed to only use ground units. Would make the map even more epic.

Also, this looks like a nightmare for Zerg xD
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 30 2010 15:18 GMT
#53
give the mains and naturals bgh-type mineral/gas supply for one edition of the map. That would be insanely fun
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 30 2010 15:19 GMT
#54
On April 30 2010 21:56 cartoon]x wrote:
(Perhaps you can edit the vision range of the towers?)


Pretty sure you can but then you can only play the map in Custom mode, not Melee--Melee requires default values
Volshok
Profile Joined August 2008
United States349 Posts
Last Edited: 2010-04-30 15:50:07
April 30 2010 15:48 GMT
#55
On April 30 2010 21:28 ungood wrote:
+ Show Spoiler [Naturals] +

[image loading]


My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing.

Also; have you tested Stalker Blink range on the map?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
April 30 2010 15:54 GMT
#56
haha this map seems real funny XD i hope it will included in bnet map pack for ffa but i suppose you need some work for balance...and I have counted 16 main...Aren't they 15 ? little confused
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 30 2010 16:04 GMT
#57
Dude. This. Is. Awesome.

I cant wait to get 14 of my closest friends and rape them one by one with some bamboo boomsticks.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
btlyger
Profile Blog Joined February 2010
United States470 Posts
April 30 2010 16:06 GMT
#58
Lol, I actually really really like this map. It's well designed and I can just see what kind of fun things people could do on it.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Volshok
Profile Joined August 2008
United States349 Posts
April 30 2010 16:17 GMT
#59
You actually might want to make it less reaper friendly as well, unsure of exactly how to do that without making them totally worthless though.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123657
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
April 30 2010 16:20 GMT
#60
THIS IS THE BEST MAP EVER!!!!!!!
I'm like, the coolest
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