On April 24 2010 17:48 wishbones wrote:
its up!! now im off to bed again.
its up!! now im off to bed again.
Likewise.
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ComradeDover
Bulgaria758 Posts
On April 24 2010 17:48 wishbones wrote: its up!! now im off to bed again. Likewise. | ||
Lighioana
Norway466 Posts
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FiveAlarm
United States57 Posts
I'm anxious to see how it plays. Start positions are in the top left, bottom right. + Show Spoiler + | ||
wishbones
Canada2600 Posts
On April 24 2010 18:16 FiveAlarm wrote: Attempting to create a 1v1 map. Calling it Twin Mesas for now. \o_O/ I'm anxious to see how it plays. Start positions are in the top left, bottom right. + Show Spoiler + okay, its up. I am off to bed now. But for real this time. One final note, is that anyone who is posting in this thread, maps that is. If you see a lot of maps have been submitted, but I have not yet returned please PM me the links/map name for your own map, and whether or not its a final copy of the map or still a work in progress, otherwise I'll just look for it here. Thanks | ||
Broodie
Canada832 Posts
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semantics
10040 Posts
The way i do it for terrian is i select half vertically or horizontally depending on the map design and then i just copy paste rotate 180 then set for doodads and units i have to use a maker so i can get my baring where things should be usually in the middle of the map i select all copy paste rotate 180 set That is currently the quickest way i figured out how to do it for 2 play maps for 4 player maps i have tried yet. this really need a symmetry thing. | ||
Zionner
Scotland112 Posts
Also (to the guy above), I'm not aware of any tools for that sort of stuff, but I personally havent looked into symmetry much, as I feel there are other ways to balence out a map | ||
Late
Latvia418 Posts
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Pablols
Chile517 Posts
+ Show Spoiler + Any suggestions? And I don't have a name yet.. maybe Scarred? N/U D/U WIP Thanks! :D | ||
semantics
10040 Posts
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Pablols
Chile517 Posts
On April 25 2010 02:41 semantics wrote: GG t-t i prettied up and made my map all good and guess what happens i load it up again this morning and it just crashes the editor over and over well that like 10 hours of my life gone Upload the file to see if its the map or the editor | ||
Snausages
United States529 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121097 | ||
wishbones
Canada2600 Posts
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semantics
10040 Posts
On April 25 2010 03:15 Pablols wrote: Show nested quote + On April 25 2010 02:41 semantics wrote: GG t-t i prettied up and made my map all good and guess what happens i load it up again this morning and it just crashes the editor over and over well that like 10 hours of my life gone Upload the file to see if its the map or the editor deleted it in my rage haha oh well i guess it was a good learning experience i want to make melee maps for sc2 in my down time and maybe go into custom maps if i feel like programming. | ||
wishbones
Canada2600 Posts
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Zionner
Scotland112 Posts
This is still a WIP, and all feedback is appreciated. Heres a quick list of the things I know need to be changed: General Issues: The area given for each main base is much bigger than the standard area, this will be changed The first edition of the map, had several errors in mineral placement (See the screenshot in the OP), while I think this has been fixed, I may have missed something, Balance Issues: The area that is above the main base's are not equal (in that one has slightly more coverage of the mineral line, than the other). The LOS blocker is closer to one main than the other Several ramps may not be in the best places balance wise I decided to release this to you guys, as since this cant be played online, several of these issues wont effect many people yet, so I was hoping to get some feedback on the map in general, and the issues, before they are playable on B.net This is my first SC (Both BW and II) map, I hope you guys like it! Zionner | ||
Libtech
Canada9 Posts
Just started theorycrafting/working on a remake of Nightmare Station There is a "Convert Legacy Map" tool in the Editor but I don't think it's working properly yet, it will import the locations of minerals, but from the times I've tried it, thing's like terrain types, cliffs etc aren't working yet. I have a hunch the Editor we're using doesn't have all the features the final release will. I've found some interesting errors which point to missing materials for units we haven't seen yet as well. | ||
wishbones
Canada2600 Posts
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-infinite-
United States44 Posts
I thought I'd share my first map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage). I would like to get this as a really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door attack routes). (right-click view image to see a larger image) You can only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p. Thanks all! | ||
wishbones
Canada2600 Posts
arite its up. along with a new "WATCH" link in the OP and if anyone else has youtubes, post them as well. | ||
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