Map Design Thread - Page 19
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blasted
United States11 Posts
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genai
Croatia78 Posts
On May 16 2010 20:06 lowlypawn wrote: The only thing I didn’t mess with much was water. In WC3 you could have the units run through shallow water (like Turtle-Rock). I’m assuming is not allowed in SC2 simply because I have not seen it used in a map. Maybe someone can confirm my suspicions before I get a chance to test it myself tomorrow. i believe you can run thru shallow water... i remember seeing maps in this very thread with shallow water! i believe you make it with that tool for making small adjustments to the terrain, not full cliff levels! 3rd tool under terrain, called height ![]() put water level just under ground level and lower ground with height on certain areas and that should be it i think (hope someone can confirm 100%) edit: http://www.teamliquid.net/forum/viewpost.php?post_id=5184657 i believe thats the map i noticed | ||
Bear4188
United States1797 Posts
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lowlypawn
United States241 Posts
I made a Team Melee map for WC3 a long time ago (with some help). Below is a screenshots and you can D/L it here: http://www.wcreplays.com/forums/showthread.php?t=96205 ![]() What is “Team Melee"? Team Melee is basically a solo 1v1 game but with multiple players controlling each side. This allows better micro management of units, and in theory perfect control of economy. This version allows up to 5 players on each side to share in the duties and 2 observers. With SC2 maybe even more players will be possible. This is not a new idea. Team Melee maps has been used by Star Craft for years. Often having one Pro player take on 3 decent ladder players (Some VOD’s can be found on the Team Liquid site). Some professional starcraft players use team melee maps to practice playing against really tough opponents, using two other pro players. I would like to do the same for SC2. Basically take all the popular SC2 ladder maps and edit the triggers to make a nice Team melee map. It's also a nice touch to change a few of the banners or billboards to read something like "SC2 mapster team melee" and "Team Liquid - team melee". It just makes it look more professional. Anyway I am looking for some people who want to help me. Because I haven't started looking at the triggers in SC2. OR someone can just take my idea and run with it, I don't care. My dream would be for one of these map to get popular enough for two pro Korean teams play on (at the same time). I would love to watch that replay! The micro would be insane ![]() | ||
prodiG
Canada2016 Posts
I just finished version 1.0 of my first original map. However, I have no idea what to call it! Help me come up with a name and post any suggestions/feedback :D prodiG's Untitled map v1.0 ![]() ![]() ![]() Poll: What should I name the map? Impervious (35) Hold the Line (23) Twin Frenzy (7) Search to Belong (4) True Sight (4) Double Vision (3) 76 total votes Your vote: What should I name the map? (Vote): Impervious Pictures of progress + Show Spoiler + Half the doodads done ![]() Finished most of the texturing, added some doodads ![]() Finalized terrain ![]() Version 0.1 - Shrunk it down from here ![]() Version 0.1 - Explanation of map features ![]() Map sketch ![]() Map Features -Xel'Naga Towers can see each other - You know when you're being watched -Two alternate paths of attack blocked by rocks -Main path in a tight choke -Your side of the map is relatively easy to control until air comes out -Destructible rock @ the natural choke that can be broken to widen the area (like the twilight tileset BW map who's name escapes me atm) -LOS Blockers hiding the cliff expansion and alternate paths from the middle ramps (You can't see them on the screenshots, they're too thin :< ) I wanted to create a macro-oriented 1v1 map while still having the possibility of interesting and sort of crazy tactics (For example, xel'naga towers allowing units to shoot up the high ground and make it out of the choke, or set up flanks, or triple expand while holding one lane :D) I am a little worried that void rays/muta will be a bit too strong here though... | ||
peckham33
United States267 Posts
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Vertigo-1
United States19 Posts
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dimfish
United States663 Posts
On May 22 2010 05:56 Vertigo-1 wrote: Is it possible to set start locations in 1v1 restricted to one side of the map similar to forcing teammates to spawn next to each other? For example, say I made a map like Twilight Fortress that was clearly designed for 2v2. How would one set parameters so that if that map was played 1v1 that the two players wouldn't spawn next to each other? That's an interesting idea for a new pattern of 1v1 map. I haven't played around with the team spawn dialog, but maybe you can get it working through that. I'll check it out after work--if you figure out how to do it first please post back! | ||
SiNiquity
United States734 Posts
On May 22 2010 05:56 Vertigo-1 wrote: Is it possible to set start locations in 1v1 restricted to one side of the map similar to forcing teammates to spawn next to each other? For example, say I made a map like Twilight Fortress that was clearly designed for 2v2. How would one set parameters so that if that map was played 1v1 that the two players wouldn't spawn next to each other? Haha Twilight Fortress in 1v1... that's what, 3 natural expansions in your main? Awesome. | ||
wishbones
Canada2600 Posts
sorry i have not worked on the thread its way too much work anyone is welcome to just simply quote my OP copy+Paste and continue the work under their OP, I will PM a mod to close my thread just pm me and let me know if you wish to continue the work. | ||
Vertigo-1
United States19 Posts
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wishbones
Canada2600 Posts
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CagedMind
United States506 Posts
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Kambo_Rambo
Australia79 Posts
Use the File > Preferences command from any editor window Select the Battle.net item in the list Change the Host value to: us-beta.logon.battle.net Click OK | ||
Earll
Norway847 Posts
Posted by sixen 5 hours ago Even with Map publishing being released now, we still encourage you to submit maps here on Mapster. When the Beta goes down on the 31st, the only way to distribute maps is through private websites such as Mapster. Battle.net will be down, therefore the Publishing features will be down as well. In addition, our system is also a good way to distribute single-player maps for those people who choose not to play over Battle.net and wish to play the Offline version of the game. Patch 13 has gone live on the US servers. The EU patch is also up now! Battle.net is live! Note: The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following: * Use the File > Preferences command from any editor window * Select the Battle.net item in the list * Change the Host value to: us-beta.logon.battle.net * Click OK See here for further information on the Publishing features. The window to publish your map to Battle.net can be seen below As you can see, you can set your own versions, allow it to be Public (all Battle.net users) or Private (Real ID friends only can see it). Also, there's a "Protection" feature which you can set (Lock Editing status). Something interesting, the Editor also optimizes our maps for size as well, which is great. | ||
Vertigo-1
United States19 Posts
Currently there are no ways for me to establish a gametype in the lobby and the game forces the us to create an artificial FFA game by dragging players to "new team" so that everyone is their own team, or else it defaults to a 3 v 1 game (3 slots available for team 1, 1 for team 2) This trend is across all my maps, for example I have an 8 player map that is also lopsided (5 vs 3 if I remember correctly). Not sure what I'm doing wrong. | ||
Bear4188
United States1797 Posts
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HubertFelix
France631 Posts
Thanks for you work, we need to play on new maps ! ![]() | ||
vaporwolf
United States8 Posts
Then on the Map Screen, on the right (across from the filter dropdown) is a search field. Type in the map name there to find the maps. Here are the maps I have published right now. I'd love any feedback about how these actually play. Diamond Steppes - 1v1/2v2/FFA Climb the Diamond Steppes to Dominate Your Enemies + Show Spoiler + ![]() Cloverbloom - 1v1/2v2/FFA This is a big map, maybe too big... Fight through the Cloverbloom lake as you seek to destroy your foes. + Show Spoiler + ![]() Sworls - 1v1/2v2/FFA Easy expanding, but can you navigate the toxic pools as you take the fight to the center. + Show Spoiler + ![]() Spaceport - 1v1 Control the High Ground to ensure you control the resources. + Show Spoiler + ![]() War Park - 1v1 Take the Fast Lane to War with the center lane, or pull off to the side to re-fuel. + Show Spoiler + ![]() | ||
Drayne
Canada239 Posts
its a 1v1 map based around aggresive style while keeping those expos close and fairly defendable! it should play fine as it is now, but it really needs more tweaking Map name : Tyranny Published on US server Thanks for your time, i cant wait for your comments :p | ||
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