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Map Design Thread - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 18 19 20 Next All
BC.KoRn
Profile Joined February 2003
Canada567 Posts
April 24 2010 23:28 GMT
#61
Can somebody make Gaia?
I am still learning the builder gonna take some time.
[image loading]
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 23:35 GMT
#62
On April 25 2010 08:27 BentoBox wrote:
My god you guys are so good at this :D

Do you guys usually sketch up the map on paper before working with the editor?


I don't, no. I just kind of go into the editor and fuck around until I'm happy-ish with it.

But then again, my maps aren't nearly as pretty as some of these other ones. So far, they've just been to prove the point that the balance standards of modern BW maps need not apply to SC2 (Islands, maps without chokes, etc etc)
Bring back 2v2s!
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 23:44 GMT
#63
On April 25 2010 08:27 BentoBox wrote:
My god you guys are so good at this :D

Do you guys usually sketch up the map on paper before working with the editor?

I do a general lay out like i want expos here , and here and i want certain like width to this area or w.e and then i figure out how i can split up the map so i can copy paste and rotate it for the mirror, for the made i did i cut it vertically worked on half the map then copy pasted the other half together i do something similar for doodas and minerals/tower placement etc.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 01:10:50
April 25 2010 00:15 GMT
#64
Alright. Now we can rate the maps, I have added spoilers with 1 to 5 ratings. Enjoy. Each map has a "Rate This Map" spoiler.


Edited for the below posts

My little brother finally wants to try StarCraft, his words exactly as I write this post are because i had written something but he said no no thats not why.

"because he is getting entertained of watching it"
"and it looks kool"

^_^

So ill fix anyones new posts as soon as he is done. He is 7 years old btw. I am 22. Hahaha Quite the age gap.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 25 2010 00:24 GMT
#65
Too many spoilers imo.
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2010 00:33 GMT
#66
reuploaded hbr, forgot to put back starting locations
teaaaaaaaa
nomsayin
Profile Blog Joined March 2009
United States124 Posts
Last Edited: 2010-04-25 00:45:03
April 25 2010 00:38 GMT
#67
A work in progress. This is my conversion of destination to SC2. Changed 2 expansions to high yields, added two xel naga towers, and changed the minerals on the back ramp to destructible rocks.

+ Show Spoiler +
Mapper: Nomsayin
Map: Destination convert. No DL, image
WIP
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-25 01:34:48
April 25 2010 01:33 GMT
#68
On April 25 2010 06:59 DeR.Five wrote:
Question for discussion: anybody think it would be fun to play a map WITHOUT a ramp into the main? Or without a natural?

In other words: while we already know that a ramp or nearby natural can multiply strategic opportunities, doesn't it also limit them in certain ways?

I would just challenge us to think outside the box a little bit to create maps that might open doors to other strategies.


How's this?

Ladies (lol) and gentlemen of TL, I present to you, A House Divided

+ Show Spoiler [A House Divided] +

1v1 Space Station
No natural, Starting minerals are high-yeild.
Only two expansions, both high-yeild

[image loading]

I'm not entirely certain if stalkers can blink from main to main. I don't think they can, but just in case I've put a huge rip in each main to prevent them from just walking straight into the mineral line after they blink, assuming they can in the first place.
[image loading]

I'm sure I left plenty of room in each main for all nessessarily buildings. After all, with the relative lack of expos, I don't foresee people getting 20 gateways or anything.
[image loading]

The map better look beautiful, at least on Ultra graphics. Texturing was a huge pain.
[image loading]
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 02:10:39
April 25 2010 02:10 GMT
#69
On April 25 2010 09:33 Snausages wrote:
reuploaded hbr, forgot to put back starting locations

leave a link next time please, i love searching for it but, i love even more a link :D

Updating as we speak, one moment please.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
-infinite-
Profile Blog Joined April 2010
United States44 Posts
Last Edited: 2010-04-25 02:21:59
April 25 2010 02:11 GMT
#70
On April 25 2010 07:05 PanzerDragoon wrote:
The map looks beautiful, but I wonder if its a bit too narrow.


Thanks Panzer.

The narrowness is intentional. I won't know if it'll be good or bad until I actually play some people on it. But my goal with this is to give you a claustrophobic feeling in addition to rewarding good micro.

On April 25 2010 07:05 PanzerDragoon wrote:
If you do backdoors make them take a while to take down because these 2000 HP backdoors are not large enough. Think stacked temples on Neo Medusa or Heartbreak Ridge.


I could use some more feedback on this. In my head this will be a macro element. You want to watch this area for an incoming attack (army moving around the bend, or blinking up), or harassment (attacking the units coming around with a high-ground advantage).

As it stands, there are no rocks blocking the way. Stalkers could just blink up and run right in. I'm not sure if that is good or bad yet. Rocks could be laid where marked red.

[image loading]


On April 25 2010 07:05 PanzerDragoon wrote:
It looks like a campaign map though, with the layout and aesthetic.


My goal was to get away from a vanilla wide-open map and give it some character. I'll need some more reaction before I completely abandon the map.

Thanks for the feedback!
One shot, one kill. Ready to die but never will.
-infinite-
Profile Blog Joined April 2010
United States44 Posts
April 25 2010 02:19 GMT
#71
On April 25 2010 08:27 BentoBox wrote:
Do you guys usually sketch up the map on paper before working with the editor?


For me it is hard to really get going without an idea. That idea is born from a simple sketch. It doesn't need to be the de-facto map you will absolutely make. It will just serve as a basis for an idea that you can customize.

Sketch for Inundation
[image loading]

Outcome
[image loading]
One shot, one kill. Ready to die but never will.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 02:32 GMT
#72
Okay everyone, everything is once again up to date. Keep em coming.

And if you can post in other map threads about this thread as well, I've seen a many other map/poster's of maps. None have seen this thread or Galaxy Editor is they're thread of choice. Currently these two threads are the hot spots for maps. So lets have fun and enjoy them both equally.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
April 25 2010 02:38 GMT
#73
UPDATE
Nightmare Station SC2 Progress:

[image loading]
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 25 2010 02:40 GMT
#74
+ Show Spoiler +
[image loading]


Just started my second 1v1 map

everything such as expos are pretty natural I might have to change a few things, its still in it's alpha stage im just taking a breather
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 02:56 GMT
#75
arite, done and done.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 25 2010 02:58 GMT
#76
Someone should make a map where your second geyser in your main is blocked by a destructible rocks with varying hitpoints, and see how this plays out.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Pablols
Profile Joined August 2009
Chile517 Posts
April 25 2010 02:58 GMT
#77
On April 25 2010 11:56 wishbones wrote:
arite, done and done.

hey can you update the pics of my map? its on page 2 i edited my post
thanks this thread is really cool
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 03:10:49
April 25 2010 03:05 GMT
#78
On April 25 2010 11:58 Pablols wrote:
Show nested quote +
On April 25 2010 11:56 wishbones wrote:
arite, done and done.

hey can you update the pics of my map? its on page 2 i edited my post
thanks this thread is really cool

doing it now. should be ready within 2 minutes of this post, unless there is more than 3 pictures to update.

Alright done.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Cheree
Profile Joined January 2010
Canada123 Posts
April 25 2010 03:26 GMT
#79
making progress... I need doodads and stuff now

[image loading]
*wants beta*
hellsan631
Profile Blog Joined March 2010
United States695 Posts
April 25 2010 03:41 GMT
#80
Mapper: HellsAn631
Maps: Gha'n Dola http://i2.photobucket.com/albums/y46/HitmanKleppin/GhanDola.jpg
Rate This Map D/U

Mapper: HellsAn631
Maps: Marth No Daar http://i2.photobucket.com/albums/y46/HitmanKleppin/MarthNoDaar.jpg
Rate This Map D/U

thought i would share my maps, and post them in this thread

[image loading]
*map updated to add 2 bridges to the 4th expo's from 3rd expo.

[image loading]

cant wait until you can actually publish these
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