• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:26
CEST 14:26
KST 21:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon405.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)102
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Weekly Cups (June 29-July 5): Solar Doubles Serral wins Maestros of the Game 2
Tourneys
HomeStory Cup 29 GSL CK #5 race war RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12758 users

Map Design Thread - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 18 19 20 Next All
BC.KoRn
Profile Joined February 2003
Canada567 Posts
April 24 2010 23:28 GMT
#61
Can somebody make Gaia?
I am still learning the builder gonna take some time.
[image loading]
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 23:35 GMT
#62
On April 25 2010 08:27 BentoBox wrote:
My god you guys are so good at this :D

Do you guys usually sketch up the map on paper before working with the editor?


I don't, no. I just kind of go into the editor and fuck around until I'm happy-ish with it.

But then again, my maps aren't nearly as pretty as some of these other ones. So far, they've just been to prove the point that the balance standards of modern BW maps need not apply to SC2 (Islands, maps without chokes, etc etc)
Bring back 2v2s!
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 23:44 GMT
#63
On April 25 2010 08:27 BentoBox wrote:
My god you guys are so good at this :D

Do you guys usually sketch up the map on paper before working with the editor?

I do a general lay out like i want expos here , and here and i want certain like width to this area or w.e and then i figure out how i can split up the map so i can copy paste and rotate it for the mirror, for the made i did i cut it vertically worked on half the map then copy pasted the other half together i do something similar for doodas and minerals/tower placement etc.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 01:10:50
April 25 2010 00:15 GMT
#64
Alright. Now we can rate the maps, I have added spoilers with 1 to 5 ratings. Enjoy. Each map has a "Rate This Map" spoiler.


Edited for the below posts

My little brother finally wants to try StarCraft, his words exactly as I write this post are because i had written something but he said no no thats not why.

"because he is getting entertained of watching it"
"and it looks kool"

^_^

So ill fix anyones new posts as soon as he is done. He is 7 years old btw. I am 22. Hahaha Quite the age gap.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
April 25 2010 00:24 GMT
#65
Too many spoilers imo.
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 25 2010 00:33 GMT
#66
reuploaded hbr, forgot to put back starting locations
teaaaaaaaa
nomsayin
Profile Blog Joined March 2009
United States124 Posts
Last Edited: 2010-04-25 00:45:03
April 25 2010 00:38 GMT
#67
A work in progress. This is my conversion of destination to SC2. Changed 2 expansions to high yields, added two xel naga towers, and changed the minerals on the back ramp to destructible rocks.

+ Show Spoiler +
Mapper: Nomsayin
Map: Destination convert. No DL, image
WIP
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-25 01:34:48
April 25 2010 01:33 GMT
#68
On April 25 2010 06:59 DeR.Five wrote:
Question for discussion: anybody think it would be fun to play a map WITHOUT a ramp into the main? Or without a natural?

In other words: while we already know that a ramp or nearby natural can multiply strategic opportunities, doesn't it also limit them in certain ways?

I would just challenge us to think outside the box a little bit to create maps that might open doors to other strategies.


How's this?

Ladies (lol) and gentlemen of TL, I present to you, A House Divided

+ Show Spoiler [A House Divided] +

1v1 Space Station
No natural, Starting minerals are high-yeild.
Only two expansions, both high-yeild

[image loading]

I'm not entirely certain if stalkers can blink from main to main. I don't think they can, but just in case I've put a huge rip in each main to prevent them from just walking straight into the mineral line after they blink, assuming they can in the first place.
[image loading]

I'm sure I left plenty of room in each main for all nessessarily buildings. After all, with the relative lack of expos, I don't foresee people getting 20 gateways or anything.
[image loading]

The map better look beautiful, at least on Ultra graphics. Texturing was a huge pain.
[image loading]
Bring back 2v2s!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 02:10:39
April 25 2010 02:10 GMT
#69
On April 25 2010 09:33 Snausages wrote:
reuploaded hbr, forgot to put back starting locations

leave a link next time please, i love searching for it but, i love even more a link :D

Updating as we speak, one moment please.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
-infinite-
Profile Blog Joined April 2010
United States44 Posts
Last Edited: 2010-04-25 02:21:59
April 25 2010 02:11 GMT
#70
On April 25 2010 07:05 PanzerDragoon wrote:
The map looks beautiful, but I wonder if its a bit too narrow.


Thanks Panzer.

The narrowness is intentional. I won't know if it'll be good or bad until I actually play some people on it. But my goal with this is to give you a claustrophobic feeling in addition to rewarding good micro.

On April 25 2010 07:05 PanzerDragoon wrote:
If you do backdoors make them take a while to take down because these 2000 HP backdoors are not large enough. Think stacked temples on Neo Medusa or Heartbreak Ridge.


I could use some more feedback on this. In my head this will be a macro element. You want to watch this area for an incoming attack (army moving around the bend, or blinking up), or harassment (attacking the units coming around with a high-ground advantage).

As it stands, there are no rocks blocking the way. Stalkers could just blink up and run right in. I'm not sure if that is good or bad yet. Rocks could be laid where marked red.

[image loading]


On April 25 2010 07:05 PanzerDragoon wrote:
It looks like a campaign map though, with the layout and aesthetic.


My goal was to get away from a vanilla wide-open map and give it some character. I'll need some more reaction before I completely abandon the map.

Thanks for the feedback!
One shot, one kill. Ready to die but never will.
-infinite-
Profile Blog Joined April 2010
United States44 Posts
April 25 2010 02:19 GMT
#71
On April 25 2010 08:27 BentoBox wrote:
Do you guys usually sketch up the map on paper before working with the editor?


For me it is hard to really get going without an idea. That idea is born from a simple sketch. It doesn't need to be the de-facto map you will absolutely make. It will just serve as a basis for an idea that you can customize.

Sketch for Inundation
[image loading]

Outcome
[image loading]
One shot, one kill. Ready to die but never will.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 02:32 GMT
#72
Okay everyone, everything is once again up to date. Keep em coming.

And if you can post in other map threads about this thread as well, I've seen a many other map/poster's of maps. None have seen this thread or Galaxy Editor is they're thread of choice. Currently these two threads are the hot spots for maps. So lets have fun and enjoy them both equally.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
April 25 2010 02:38 GMT
#73
UPDATE
Nightmare Station SC2 Progress:

[image loading]
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 25 2010 02:40 GMT
#74
+ Show Spoiler +
[image loading]


Just started my second 1v1 map

everything such as expos are pretty natural I might have to change a few things, its still in it's alpha stage im just taking a breather
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 02:56 GMT
#75
arite, done and done.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 25 2010 02:58 GMT
#76
Someone should make a map where your second geyser in your main is blocked by a destructible rocks with varying hitpoints, and see how this plays out.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Pablols
Profile Joined August 2009
Chile519 Posts
April 25 2010 02:58 GMT
#77
On April 25 2010 11:56 wishbones wrote:
arite, done and done.

hey can you update the pics of my map? its on page 2 i edited my post
thanks this thread is really cool
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 03:10:49
April 25 2010 03:05 GMT
#78
On April 25 2010 11:58 Pablols wrote:
Show nested quote +
On April 25 2010 11:56 wishbones wrote:
arite, done and done.

hey can you update the pics of my map? its on page 2 i edited my post
thanks this thread is really cool

doing it now. should be ready within 2 minutes of this post, unless there is more than 3 pictures to update.

Alright done.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Cheree
Profile Joined January 2010
Canada123 Posts
April 25 2010 03:26 GMT
#79
making progress... I need doodads and stuff now

[image loading]
*wants beta*
hellsan631
Profile Blog Joined March 2010
United States695 Posts
April 25 2010 03:41 GMT
#80
Mapper: HellsAn631
Maps: Gha'n Dola http://i2.photobucket.com/albums/y46/HitmanKleppin/GhanDola.jpg
Rate This Map D/U

Mapper: HellsAn631
Maps: Marth No Daar http://i2.photobucket.com/albums/y46/HitmanKleppin/MarthNoDaar.jpg
Rate This Map D/U

thought i would share my maps, and post them in this thread

[image loading]
*map updated to add 2 bridges to the 4th expo's from 3rd expo.

[image loading]

cant wait until you can actually publish these
Prev 1 2 3 4 5 6 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #94
IntoTheiNu 1524
WardiTV580
TKL 148
Rex145
IndyStarCraft 124
CranKy Ducklings47
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko346
TKL 148
Rex 145
IndyStarCraft 124
RushiSC 7
StarCraft: Brood War
Britney 39843
Shuttle 2067
Hyuk 1637
Jaedong 894
Mini 589
EffOrt 501
Soulkey 485
Larva 385
firebathero 269
BeSt 263
[ Show more ]
Snow 224
ZerO 133
Rush 133
ggaemo 120
Movie 111
Hyun 111
Pusan 103
Killer 77
hero 68
Sea.KH 65
ToSsGirL 57
soO 47
Sharp 46
[sc1f]eonzerg 40
910 35
Free 33
Icarus 24
Barracks 19
sorry 19
Bale 17
scan(afreeca) 15
GoRush 14
Hm[arnc] 9
Terrorterran 7
Dota 2
Gorgc6114
Dendi874
Counter-Strike
olofmeister1972
x6flipin461
kRYSTAL_51
Super Smash Bros
Mew2King74
Other Games
singsing1658
B2W.Neo531
QueenE29
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick18964
StarCraft: Brood War
UltimateBattle 33
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV265
• lizZardDota275
League of Legends
• Stunt738
Upcoming Events
PiGosaur Cup
11h 34m
The PondCast
21h 34m
Replay Cast
1d 20h
CrankTV Team League
1d 22h
OSC
2 days
Replay Cast
2 days
Replay Cast
2 days
CrankTV Team League
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Snow vs Jaedong
YSC vs hero
RSL Revival
4 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
4 days
GSL
5 days
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.