I am still learning the builder gonna take some time.
![[image loading]](http://starcraft2.ingame.de/bw4ever/maps/BKC_Gaia_g.jpg)
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BC.KoRn
Canada567 Posts
I am still learning the builder gonna take some time. ![]() | ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 08:27 BentoBox wrote: My god you guys are so good at this :D Do you guys usually sketch up the map on paper before working with the editor? I don't, no. I just kind of go into the editor and fuck around until I'm happy-ish with it. But then again, my maps aren't nearly as pretty as some of these other ones. So far, they've just been to prove the point that the balance standards of modern BW maps need not apply to SC2 (Islands, maps without chokes, etc etc) | ||
semantics
10040 Posts
On April 25 2010 08:27 BentoBox wrote: My god you guys are so good at this :D Do you guys usually sketch up the map on paper before working with the editor? I do a general lay out like i want expos here , and here and i want certain like width to this area or w.e and then i figure out how i can split up the map so i can copy paste and rotate it for the mirror, for the made i did i cut it vertically worked on half the map then copy pasted the other half together i do something similar for doodas and minerals/tower placement etc. | ||
wishbones
Canada2600 Posts
Edited for the below posts My little brother finally wants to try StarCraft, his words exactly as I write this post are because i had written something but he said no no thats not why. "because he is getting entertained of watching it" "and it looks kool" ^_^ So ill fix anyones new posts as soon as he is done. He is 7 years old btw. I am 22. Hahaha Quite the age gap. | ||
EZjijy
United States1039 Posts
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Snausages
United States529 Posts
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nomsayin
United States124 Posts
+ Show Spoiler + | ||
ComradeDover
Bulgaria758 Posts
On April 25 2010 06:59 DeR.Five wrote: Question for discussion: anybody think it would be fun to play a map WITHOUT a ramp into the main? Or without a natural? In other words: while we already know that a ramp or nearby natural can multiply strategic opportunities, doesn't it also limit them in certain ways? I would just challenge us to think outside the box a little bit to create maps that might open doors to other strategies. How's this? Ladies (lol) and gentlemen of TL, I present to you, A House Divided + Show Spoiler [A House Divided] + 1v1 Space Station No natural, Starting minerals are high-yeild. Only two expansions, both high-yeild ![]() I'm not entirely certain if stalkers can blink from main to main. I don't think they can, but just in case I've put a huge rip in each main to prevent them from just walking straight into the mineral line after they blink, assuming they can in the first place. ![]() I'm sure I left plenty of room in each main for all nessessarily buildings. After all, with the relative lack of expos, I don't foresee people getting 20 gateways or anything. ![]() The map better look beautiful, at least on Ultra graphics. Texturing was a huge pain. ![]() | ||
wishbones
Canada2600 Posts
On April 25 2010 09:33 Snausages wrote: reuploaded hbr, forgot to put back starting locations leave a link next time please, i love searching for it but, i love even more a link :D Updating as we speak, one moment please. | ||
-infinite-
United States44 Posts
On April 25 2010 07:05 PanzerDragoon wrote: The map looks beautiful, but I wonder if its a bit too narrow. Thanks Panzer. The narrowness is intentional. I won't know if it'll be good or bad until I actually play some people on it. But my goal with this is to give you a claustrophobic feeling in addition to rewarding good micro. On April 25 2010 07:05 PanzerDragoon wrote: If you do backdoors make them take a while to take down because these 2000 HP backdoors are not large enough. Think stacked temples on Neo Medusa or Heartbreak Ridge. I could use some more feedback on this. In my head this will be a macro element. You want to watch this area for an incoming attack (army moving around the bend, or blinking up), or harassment (attacking the units coming around with a high-ground advantage). As it stands, there are no rocks blocking the way. Stalkers could just blink up and run right in. I'm not sure if that is good or bad yet. Rocks could be laid where marked red. ![]() On April 25 2010 07:05 PanzerDragoon wrote: It looks like a campaign map though, with the layout and aesthetic. My goal was to get away from a vanilla wide-open map and give it some character. I'll need some more reaction before I completely abandon the map. Thanks for the feedback! | ||
-infinite-
United States44 Posts
On April 25 2010 08:27 BentoBox wrote: Do you guys usually sketch up the map on paper before working with the editor? For me it is hard to really get going without an idea. That idea is born from a simple sketch. It doesn't need to be the de-facto map you will absolutely make. It will just serve as a basis for an idea that you can customize. Sketch for Inundation ![]() Outcome ![]() | ||
wishbones
Canada2600 Posts
And if you can post in other map threads about this thread as well, I've seen a many other map/poster's of maps. None have seen this thread or Galaxy Editor is they're thread of choice. Currently these two threads are the hot spots for maps. So lets have fun and enjoy them both equally. | ||
Bensio
United Kingdom621 Posts
Nightmare Station SC2 Progress: ![]() | ||
Broodie
Canada832 Posts
![]() Just started my second 1v1 map everything such as expos are pretty natural I might have to change a few things, its still in it's alpha stage im just taking a breather ![]() | ||
wishbones
Canada2600 Posts
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goswser
United States3519 Posts
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Pablols
Chile517 Posts
On April 25 2010 11:56 wishbones wrote: arite, done and done. hey can you update the pics of my map? its on page 2 i edited my post thanks this thread is really cool | ||
wishbones
Canada2600 Posts
On April 25 2010 11:58 Pablols wrote: hey can you update the pics of my map? its on page 2 i edited my post thanks this thread is really cool doing it now. should be ready within 2 minutes of this post, unless there is more than 3 pictures to update. Alright done. | ||
Cheree
Canada123 Posts
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hellsan631
United States695 Posts
Maps: Gha'n Dola http://i2.photobucket.com/albums/y46/HitmanKleppin/GhanDola.jpg Rate This Map D/U Mapper: HellsAn631 Maps: Marth No Daar http://i2.photobucket.com/albums/y46/HitmanKleppin/MarthNoDaar.jpg Rate This Map D/U thought i would share my maps, and post them in this thread ![]() *map updated to add 2 bridges to the 4th expo's from 3rd expo. ![]() cant wait until you can actually publish these | ||
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