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Map Design Thread - Page 6

Forum Index > SC2 General
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Slakter
Profile Joined January 2010
Sweden1947 Posts
April 25 2010 14:49 GMT
#101
I present to you;

[image loading]

Eiyafjalla Jokull!

Volcanic map with an easily defended Main, Natural with backdoor protected by destructle rocks, a hard to defend Third and an even harder to defend mineral only.
On the left and right there are two Watchtowers and the middle is surrounded by LOS-blockers.
Havent decided on whether or not to have high yield-expos and where yet.
Protoss, can't live with em', can't kill em'.
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-04-25 16:22:34
April 25 2010 14:58 GMT
#102
[image loading]

started working on outsider

side-geysers got 1.25k gas and side-minerals 749

watch tower in middle btw
Progamerpls no copy pasterino
maybenexttime
Profile Blog Joined November 2006
Poland5811 Posts
Last Edited: 2010-04-25 15:01:26
April 25 2010 15:00 GMT
#103
Doodads > path blockers, afaik.

Does anyone know whether there are any symmetry tools?
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
April 25 2010 15:04 GMT
#104
There should be "Dynamic pathing blocker" under Units (neutral/melee/all/all), works for me atleast.
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 25 2010 15:07 GMT
#105
is that really the best way to do it? i assumed there were some kind of terrain that would be impossible to walk at instead of putting out objects o,o
Progamerpls no copy pasterino
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 15:08 GMT
#106
Better yet, go to the pathing layer :p

Lava is under the water tab in the terrain layer.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 25 2010 15:11 GMT
#107
You have to use pathing layer indeed, i found that Rubble Walls dont have collision, so you have to path block them, otherwise your units can go through
"When the geyser died, a probe came out" - SirJolt
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 25 2010 15:15 GMT
#108
tnx alot for help! :D
Progamerpls no copy pasterino
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 15:27:18
April 25 2010 15:27 GMT
#109
Alright Updated!

sob3k, rrowland, Sl4ktarN, MorroW, all of your posts have been added to the OP.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
rrowland
Profile Joined March 2010
United States84 Posts
April 25 2010 15:43 GMT
#110
On April 25 2010 23:25 LaiGGu wrote:
Can units walk on shallow water or is that an island map? walking on shallow water would be cool!

Units can walk in shallow water.

They can also walk in deep water, you could have a fully underwater map. It would be really hard to play though if everything was covered by water. The water actually takes precedence on the minimap so all the user would see is a solid block of blue.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 15:46:53
April 25 2010 15:44 GMT
#111
How can i reduce the lag in the editor,

2gig ram, 2gig proccessor, 256mb video card. atm. not upgrading either, but yeah how?

edit: I've just tested to see one thing, i clicked file> new> and made the smallest size, so it seems the smaller the map i make the less lag, atm on the smallest possible selection there is no lag whatsoever, wow thats actually a word, chrome didn't correct me lol

edit After setting everything to low in the preferences and restarting the editor it all seems to be fine now.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
randomnine
Profile Joined April 2010
United Kingdom56 Posts
April 25 2010 15:56 GMT
#112
Here's a multiplayer map I've been working on, called Whisper. It's a large-ish 1v1 map which encourages 2-3 base play and has a relatively open midfield:

[image loading]


Very basic decoration at the moment, but I want to see how it plays and probably tweak the base layout before going much further.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 25 2010 16:05 GMT
#113
On April 25 2010 20:48 LaiGGu wrote:
Match Point remake
+ Show Spoiler +
[image loading]

Download link


Nice looks very close to the original, just need to make it Alpha Braxis and it will be identical basically.
i-bonjwa
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 25 2010 16:09 GMT
#114
Harvest Moon
[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 16:36:48
April 25 2010 16:10 GMT
#115
Alright Updated!

Okay randomnine & dezi your post has been added to the OP.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 16:27:21
April 25 2010 16:13 GMT
#116
edit OR!! in case you saw my previous post. put destructible rocks on top of that center piece so everyone has to go around all the time until one of them breaks the rocks.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Ideas
Profile Blog Joined April 2008
United States8171 Posts
April 25 2010 16:33 GMT
#117
hey I'm getting a problem where I can place any resources near the outer edge of the map (like the outer 5th of it). Any suggestions? Do I just need to remake it on a larger map or something? lol
Free Palestine
Pape
Profile Blog Joined July 2007
Serbia419 Posts
April 25 2010 16:41 GMT
#118
Here is a remake of the Blood Bath, its still a work in progress I think I need to adjust the extra minerals in each base a little bit but I like how its turned out so far.

[image loading]
+ Show Spoiler +
[image loading]

good luck have fun!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 16:50 GMT
#119
Hey guys me again, wondering how was it that we are able to play these maps with a friend, and is it illegal in any way to do that? If not I want to start playing with some friends because I know some who will definitely be up for it. Thanks!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 17:25 GMT
#120
On April 26 2010 00:00 maybenexttime wrote:
Doodads > path blockers, afaik.

Does anyone know whether there are any symmetry tools?


I thought people might get stuck so this is how i get around making maps even.
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