• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:40
CEST 06:40
KST 13:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1617 users

Map Design Thread - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-25 03:55:10
April 25 2010 03:49 GMT
#81
I've just finished a new (old) map. Basically this is my take on the old classic Blood Bath. However I've made some changes by having more expansions, and make the secondary expansions take a little more effort to get (and also more profitable). Two Xel'Naga towers one for each side. As well as four more two at each of the high-yield expansions, making taking these expansions more important than ever. Small and simple just the like the original. Let me know what you guys think.

Mapper: SichuanPanda
Map Name: Blood Bath SC2 Version 1 - Screen
Players: 2 to 4
Status: D/U
Expansions: One Natural Per Player. One High Yield per player.

[image loading]

Another one from game camera distance, on an angle to show two Terran example bases.

[image loading]
i-bonjwa
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 04:58 GMT
#82
Hi guys nice posts. I will update at the end of my night here, its 1AM atm. Just getting some beta down, then before I go to bed I'll add everything new to the OP.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 25 2010 04:59 GMT
#83
Can't wait until I have a chance to start messing with the editor, but just throwing this out there: anyone else think a new version of Reverse Temple (based on the sc2 version) would be sweet?
peckham33
Profile Joined April 2010
United States267 Posts
April 25 2010 06:01 GMT
#84
hey wish, lost my map so if you have a marking for "lost" put that up and you can remove the WIP marker.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
April 25 2010 06:14 GMT
#85
Stupid question, but where to put them so I can play on them? lol
POGGERS
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:17 GMT
#86
On April 25 2010 15:14 konadora wrote:
Stupid question, but where to put them so I can play on them? lol


You can't host them in a custom game yet. At least not directly. You can open them up in the editor, add an AI, and play them that way, but so far the only discovered method of playing with another human being is if both players manually replace the custom map file with one of the Blizzard maps in their cache and host the appropriate "Blizzard" map. Basically, tricking SC2 into thinking it's loading up a map that it isn't. Both players have to do this or the game desync and players will drop.
Bring back 2v2s!
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
April 25 2010 06:18 GMT
#87
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.
POGGERS
peckham33
Profile Joined April 2010
United States267 Posts
April 25 2010 06:23 GMT
#88
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


well, one reason is that they(Bliz) have been begged to release it since beta's launch. another reason is that the want us to start making maps in preparation for the future. another reason is so they can look at places like here and see what kinds of maps players come up with. and hey, you learn to appreciate what they do when you start doing it yourself.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 06:24 GMT
#89
Also, many of the more intricate UMS maps can indeed take weeks to make.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:25 GMT
#90
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


Presumably to get our feet wet with the editor.

They said that the ability to publish maps will come along sometime in an upcoming beta patch, so hopefully we won't be waiting too long. I can't wait for some hot UMS action.
Bring back 2v2s!
CandleJack
Profile Joined March 2010
United States104 Posts
April 25 2010 06:26 GMT
#91
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


So that mapmakers can find and report bugs in the program?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 06:45 GMT
#92
Just finished my second map!

Its actually pretty sweet.
Map: Faded
Features: 2 watchtowers, LOS blockers on central path, corner bases have one rich geyser.
[image loading]
+ Show Spoiler +
[image loading]

I'm not sure why the pictures show green water, in game its a lovely light blue.
The crystals glow! Check that shit out!

DL:
http://www5.zippyshare.com/v/19825577/file.html
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 06:47 GMT
#93
To get water to show up correctly with the higher end game graphics change your graphics settings under File->Preferences.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 06:55 GMT
#94
On April 25 2010 15:25 ComradeDover wrote:
Show nested quote +
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


Presumably to get our feet wet with the editor.

They said that the ability to publish maps will come along sometime in an upcoming beta patch, so hopefully we won't be waiting too long. I can't wait for some hot UMS action.

the reason i heard from them was for the trigger system etc so we can basically do ums maps not so much melee maps with it.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 07:39:35
April 25 2010 07:22 GMT
#95
Alright everything is up to date.
going to sleep, see you all in the afternoon after work sometime. Lots of updating to do then I will be back around 09:00 GMT (+00:00)
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
kidcrash
Profile Joined September 2009
United States620 Posts
April 25 2010 07:30 GMT
#96
Guys I'm having trouble getting the computer AI to build. I keep getting "script logic error invalid main state" when I go to test the map. The computer will not build anything. I even tried resintalling the beta and I still get this error. I just want a simple AI to test my maps out against, I don't care how easy it is.
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
April 25 2010 11:48 GMT
#97
Match Point remake
[image loading]
Download link
Zionner
Profile Joined April 2010
Scotland112 Posts
April 25 2010 12:10 GMT
#98
Hey guys, remember, if you've tried my map, feedback/suggestions would be appreicated! =) (Right now, PM would probably be best)
For the Swarm!
rrowland
Profile Joined March 2010
United States84 Posts
April 25 2010 13:40 GMT
#99
Shattered Basin - 1v1

[image loading]

Shattered Basin is a small 1v1 map located in one of the last remaining water basins on the planet Monlyth for thousands of miles. Although it is worn, dirty and ruined the ancient basin has enough water to sustain one army for a couple years... Will it be you, or your opponent?

Shattered Basin features an easily defensible high-ground natural expansion with a blocked ramp protecting it (temporarily) from outside threats. This natural expansion overlooks your opponent's high yield mineral expansion with a Xel'Naga watchtower, and his overlooks yours -- If you get greedy your opponent's going to know! The main entrances are cross-map, through a moderate choke in the middle. The choke contains a Xel'Naga watchtower, surrounded by sight-blocking reeds, making it a pivotal piece of land to control.

I have not released the map as it is still a work in progress. I am still working on perfecting the textures and the doodads. Also, if anybody has constructive feedback I will consider altering some of the more critical aspects of the map.

I don't know if I'm supposed to opt in for my map to be voted on, but please do.
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
Last Edited: 2010-04-25 14:26:25
April 25 2010 14:25 GMT
#100
+ Show Spoiler [Quote with image] +
On April 25 2010 22:40 rrowland wrote:
Shattered Basin - 1v1

[image loading]

Shattered Basin is a small 1v1 map located in one of the last remaining water basins on the planet Monlyth for thousands of miles. Although it is worn, dirty and ruined the ancient basin has enough water to sustain one army for a couple years... Will it be you, or your opponent?

Shattered Basin features an easily defensible high-ground natural expansion with a blocked ramp protecting it (temporarily) from outside threats. This natural expansion overlooks your opponent's high yield mineral expansion with a Xel'Naga watchtower, and his overlooks yours -- If you get greedy your opponent's going to know! The main entrances are cross-map, through a moderate choke in the middle. The choke contains a Xel'Naga watchtower, surrounded by sight-blocking reeds, making it a pivotal piece of land to control.

I have not released the map as it is still a work in progress. I am still working on perfecting the textures and the doodads. Also, if anybody has constructive feedback I will consider altering some of the more critical aspects of the map.

I don't know if I'm supposed to opt in for my map to be voted on, but please do.


Can units walk on shallow water or is that an island map? walking on shallow water would be cool!
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech72
StarCraft: Brood War
PianO 331
Nal_rA 62
Bale 29
Icarus 4
Dota 2
NeuroSwarm136
League of Legends
JimRising 630
Counter-Strike
Stewie2K378
Coldzera 298
Super Smash Bros
Westballz22
Other Games
summit1g7880
C9.Mang0383
XaKoH 108
RuFF_SC251
ViBE43
Trikslyr23
Organizations
Other Games
gamesdonequick869
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Sammyuel 24
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 14
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1101
• Stunt364
Upcoming Events
RSL Revival
5h 21m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
6h 21m
The PondCast
8h 21m
RSL Revival
1d 5h
Zoun vs Classic
Korean StarCraft League
1d 22h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.