• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:05
CEST 21:05
KST 04:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War895.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10
StarCraft 2
General
Server Blocker SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? 5.0.17 Patch Notes - October 7, 2026 ESL Pro Tour for SC2 discontinued
Tourneys
$3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL FINALS HYPE VIDEO 2X Rollback Netcode in Brood War ASL22 General Discussion
Tourneys
ASL 22 Finals [ASL22] Semifinal B [Megathread] Daily Proleagues [ASL22] Semifinal A
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Artificial Intelligence Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14640 users

Map Design Thread - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 18 19 20 Next All
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-25 03:55:10
April 25 2010 03:49 GMT
#81
I've just finished a new (old) map. Basically this is my take on the old classic Blood Bath. However I've made some changes by having more expansions, and make the secondary expansions take a little more effort to get (and also more profitable). Two Xel'Naga towers one for each side. As well as four more two at each of the high-yield expansions, making taking these expansions more important than ever. Small and simple just the like the original. Let me know what you guys think.

Mapper: SichuanPanda
Map Name: Blood Bath SC2 Version 1 - Screen
Players: 2 to 4
Status: D/U
Expansions: One Natural Per Player. One High Yield per player.

[image loading]

Another one from game camera distance, on an angle to show two Terran example bases.

[image loading]
i-bonjwa
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 04:58 GMT
#82
Hi guys nice posts. I will update at the end of my night here, its 1AM atm. Just getting some beta down, then before I go to bed I'll add everything new to the OP.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 25 2010 04:59 GMT
#83
Can't wait until I have a chance to start messing with the editor, but just throwing this out there: anyone else think a new version of Reverse Temple (based on the sc2 version) would be sweet?
peckham33
Profile Joined April 2010
United States267 Posts
April 25 2010 06:01 GMT
#84
hey wish, lost my map so if you have a marking for "lost" put that up and you can remove the WIP marker.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
April 25 2010 06:14 GMT
#85
Stupid question, but where to put them so I can play on them? lol
POGGERS
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:17 GMT
#86
On April 25 2010 15:14 konadora wrote:
Stupid question, but where to put them so I can play on them? lol


You can't host them in a custom game yet. At least not directly. You can open them up in the editor, add an AI, and play them that way, but so far the only discovered method of playing with another human being is if both players manually replace the custom map file with one of the Blizzard maps in their cache and host the appropriate "Blizzard" map. Basically, tricking SC2 into thinking it's loading up a map that it isn't. Both players have to do this or the game desync and players will drop.
Bring back 2v2s!
konadora *
Profile Blog Joined February 2009
Singapore66365 Posts
April 25 2010 06:18 GMT
#87
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.
POGGERS
peckham33
Profile Joined April 2010
United States267 Posts
April 25 2010 06:23 GMT
#88
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


well, one reason is that they(Bliz) have been begged to release it since beta's launch. another reason is that the want us to start making maps in preparation for the future. another reason is so they can look at places like here and see what kinds of maps players come up with. and hey, you learn to appreciate what they do when you start doing it yourself.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 06:24 GMT
#89
Also, many of the more intricate UMS maps can indeed take weeks to make.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:25 GMT
#90
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


Presumably to get our feet wet with the editor.

They said that the ability to publish maps will come along sometime in an upcoming beta patch, so hopefully we won't be waiting too long. I can't wait for some hot UMS action.
Bring back 2v2s!
CandleJack
Profile Joined March 2010
United States104 Posts
April 25 2010 06:26 GMT
#91
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


So that mapmakers can find and report bugs in the program?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 06:45 GMT
#92
Just finished my second map!

Its actually pretty sweet.
Map: Faded
Features: 2 watchtowers, LOS blockers on central path, corner bases have one rich geyser.
[image loading]
+ Show Spoiler +
[image loading]

I'm not sure why the pictures show green water, in game its a lovely light blue.
The crystals glow! Check that shit out!

DL:
http://www5.zippyshare.com/v/19825577/file.html
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 06:47 GMT
#93
To get water to show up correctly with the higher end game graphics change your graphics settings under File->Preferences.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 06:55 GMT
#94
On April 25 2010 15:25 ComradeDover wrote:
Show nested quote +
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


Presumably to get our feet wet with the editor.

They said that the ability to publish maps will come along sometime in an upcoming beta patch, so hopefully we won't be waiting too long. I can't wait for some hot UMS action.

the reason i heard from them was for the trigger system etc so we can basically do ums maps not so much melee maps with it.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 07:39:35
April 25 2010 07:22 GMT
#95
Alright everything is up to date.
going to sleep, see you all in the afternoon after work sometime. Lots of updating to do then I will be back around 18:00 GMT (+00:00)
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
kidcrash
Profile Joined September 2009
United States624 Posts
April 25 2010 07:30 GMT
#96
Guys I'm having trouble getting the computer AI to build. I keep getting "script logic error invalid main state" when I go to test the map. The computer will not build anything. I even tried resintalling the beta and I still get this error. I just want a simple AI to test my maps out against, I don't care how easy it is.
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
April 25 2010 11:48 GMT
#97
Match Point remake
[image loading]
Download link
Zionner
Profile Joined April 2010
Scotland112 Posts
April 25 2010 12:10 GMT
#98
Hey guys, remember, if you've tried my map, feedback/suggestions would be appreicated! =) (Right now, PM would probably be best)
For the Swarm!
rrowland
Profile Joined March 2010
United States84 Posts
April 25 2010 13:40 GMT
#99
Shattered Basin - 1v1

[image loading]

Shattered Basin is a small 1v1 map located in one of the last remaining water basins on the planet Monlyth for thousands of miles. Although it is worn, dirty and ruined the ancient basin has enough water to sustain one army for a couple years... Will it be you, or your opponent?

Shattered Basin features an easily defensible high-ground natural expansion with a blocked ramp protecting it (temporarily) from outside threats. This natural expansion overlooks your opponent's high yield mineral expansion with a Xel'Naga watchtower, and his overlooks yours -- If you get greedy your opponent's going to know! The main entrances are cross-map, through a moderate choke in the middle. The choke contains a Xel'Naga watchtower, surrounded by sight-blocking reeds, making it a pivotal piece of land to control.

I have not released the map as it is still a work in progress. I am still working on perfecting the textures and the doodads. Also, if anybody has constructive feedback I will consider altering some of the more critical aspects of the map.

I don't know if I'm supposed to opt in for my map to be voted on, but please do.
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
Last Edited: 2010-04-25 14:26:25
April 25 2010 14:25 GMT
#100
+ Show Spoiler [Quote with image] +
On April 25 2010 22:40 rrowland wrote:
Shattered Basin - 1v1

[image loading]

Shattered Basin is a small 1v1 map located in one of the last remaining water basins on the planet Monlyth for thousands of miles. Although it is worn, dirty and ruined the ancient basin has enough water to sustain one army for a couple years... Will it be you, or your opponent?

Shattered Basin features an easily defensible high-ground natural expansion with a blocked ramp protecting it (temporarily) from outside threats. This natural expansion overlooks your opponent's high yield mineral expansion with a Xel'Naga watchtower, and his overlooks yours -- If you get greedy your opponent's going to know! The main entrances are cross-map, through a moderate choke in the middle. The choke contains a Xel'Naga watchtower, surrounded by sight-blocking reeds, making it a pivotal piece of land to control.

I have not released the map as it is still a work in progress. I am still working on perfecting the textures and the doodads. Also, if anybody has constructive feedback I will consider altering some of the more critical aspects of the map.

I don't know if I'm supposed to opt in for my map to be voted on, but please do.


Can units walk on shallow water or is that an island map? walking on shallow water would be cool!
Prev 1 2 3 4 5 6 7 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 426
ProTech144
JuggernautJason81
BRAT_OK 53
Codebar 49
EmSc Tv 19
MindelVK 17
StarCraft: Brood War
Mini 520
White-Ra 103
Trap 49
Dota 2
qojqva3376
XaKoH 415
Pyrionflax3
League of Legends
Grubby1871
Counter-Strike
fl0m2197
Other Games
Liquid`RaSZi2199
FrodaN810
Beastyqt654
B2W.Neo589
C9.Mang0229
Chillindude1
Organizations
StarCraft 2
EmSc Tv 19
EmSc2Tv 19
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 62
• Dystopia_ 4
• Reevou 2
• niya90s 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 27
• FirePhoenix13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21049
League of Legends
• Nemesis2730
Other Games
• imaqtpie752
• Shiphtur582
• WagamamaTV229
Upcoming Events
The PondCast
14h 55m
WardiTV Qualifier
15h 55m
Online Event
1d 15h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
Rush vs Soulkey
CranKy Ducklings
2 days
AI Arena Tournament
2 days
BSL Open Qualifier
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
[ Show More ]
BSL Open Qualifier
3 days
WardiTV Weekly
4 days
IntoTheTV X SOOP
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-13
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.