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Map Design Thread - Page 5

Forum Index > SC2 General
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SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-04-25 03:55:10
April 25 2010 03:49 GMT
#81
I've just finished a new (old) map. Basically this is my take on the old classic Blood Bath. However I've made some changes by having more expansions, and make the secondary expansions take a little more effort to get (and also more profitable). Two Xel'Naga towers one for each side. As well as four more two at each of the high-yield expansions, making taking these expansions more important than ever. Small and simple just the like the original. Let me know what you guys think.

Mapper: SichuanPanda
Map Name: Blood Bath SC2 Version 1 - Screen
Players: 2 to 4
Status: D/U
Expansions: One Natural Per Player. One High Yield per player.

[image loading]

Another one from game camera distance, on an angle to show two Terran example bases.

[image loading]
i-bonjwa
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 25 2010 04:58 GMT
#82
Hi guys nice posts. I will update at the end of my night here, its 1AM atm. Just getting some beta down, then before I go to bed I'll add everything new to the OP.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 25 2010 04:59 GMT
#83
Can't wait until I have a chance to start messing with the editor, but just throwing this out there: anyone else think a new version of Reverse Temple (based on the sc2 version) would be sweet?
peckham33
Profile Joined April 2010
United States267 Posts
April 25 2010 06:01 GMT
#84
hey wish, lost my map so if you have a marking for "lost" put that up and you can remove the WIP marker.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 25 2010 06:14 GMT
#85
Stupid question, but where to put them so I can play on them? lol
POGGERS
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:17 GMT
#86
On April 25 2010 15:14 konadora wrote:
Stupid question, but where to put them so I can play on them? lol


You can't host them in a custom game yet. At least not directly. You can open them up in the editor, add an AI, and play them that way, but so far the only discovered method of playing with another human being is if both players manually replace the custom map file with one of the Blizzard maps in their cache and host the appropriate "Blizzard" map. Basically, tricking SC2 into thinking it's loading up a map that it isn't. Both players have to do this or the game desync and players will drop.
Bring back 2v2s!
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
April 25 2010 06:18 GMT
#87
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.
POGGERS
peckham33
Profile Joined April 2010
United States267 Posts
April 25 2010 06:23 GMT
#88
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


well, one reason is that they(Bliz) have been begged to release it since beta's launch. another reason is that the want us to start making maps in preparation for the future. another reason is so they can look at places like here and see what kinds of maps players come up with. and hey, you learn to appreciate what they do when you start doing it yourself.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 06:24 GMT
#89
Also, many of the more intricate UMS maps can indeed take weeks to make.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 25 2010 06:25 GMT
#90
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


Presumably to get our feet wet with the editor.

They said that the ability to publish maps will come along sometime in an upcoming beta patch, so hopefully we won't be waiting too long. I can't wait for some hot UMS action.
Bring back 2v2s!
CandleJack
Profile Joined March 2010
United States104 Posts
April 25 2010 06:26 GMT
#91
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


So that mapmakers can find and report bugs in the program?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 06:45 GMT
#92
Just finished my second map!

Its actually pretty sweet.
Map: Faded
Features: 2 watchtowers, LOS blockers on central path, corner bases have one rich geyser.
[image loading]
+ Show Spoiler +
[image loading]

I'm not sure why the pictures show green water, in game its a lovely light blue.
The crystals glow! Check that shit out!

DL:
http://www5.zippyshare.com/v/19825577/file.html
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Bear4188
Profile Joined March 2010
United States1797 Posts
April 25 2010 06:47 GMT
#93
To get water to show up correctly with the higher end game graphics change your graphics settings under File->Preferences.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
semantics
Profile Blog Joined November 2009
10040 Posts
April 25 2010 06:55 GMT
#94
On April 25 2010 15:25 ComradeDover wrote:
Show nested quote +
On April 25 2010 15:18 konadora wrote:
lol wtf, gay! then what's the point of releasing the galaxy editor? >_> (other than improving it :/ )

such a cocktease.


Presumably to get our feet wet with the editor.

They said that the ability to publish maps will come along sometime in an upcoming beta patch, so hopefully we won't be waiting too long. I can't wait for some hot UMS action.

the reason i heard from them was for the trigger system etc so we can basically do ums maps not so much melee maps with it.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-25 07:39:35
April 25 2010 07:22 GMT
#95
Alright everything is up to date.
going to sleep, see you all in the afternoon after work sometime. Lots of updating to do then I will be back around 09:00 GMT (+00:00)
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
kidcrash
Profile Joined September 2009
United States623 Posts
April 25 2010 07:30 GMT
#96
Guys I'm having trouble getting the computer AI to build. I keep getting "script logic error invalid main state" when I go to test the map. The computer will not build anything. I even tried resintalling the beta and I still get this error. I just want a simple AI to test my maps out against, I don't care how easy it is.
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
April 25 2010 11:48 GMT
#97
Match Point remake
[image loading]
Download link
Zionner
Profile Joined April 2010
Scotland112 Posts
April 25 2010 12:10 GMT
#98
Hey guys, remember, if you've tried my map, feedback/suggestions would be appreicated! =) (Right now, PM would probably be best)
For the Swarm!
rrowland
Profile Joined March 2010
United States84 Posts
April 25 2010 13:40 GMT
#99
Shattered Basin - 1v1

[image loading]

Shattered Basin is a small 1v1 map located in one of the last remaining water basins on the planet Monlyth for thousands of miles. Although it is worn, dirty and ruined the ancient basin has enough water to sustain one army for a couple years... Will it be you, or your opponent?

Shattered Basin features an easily defensible high-ground natural expansion with a blocked ramp protecting it (temporarily) from outside threats. This natural expansion overlooks your opponent's high yield mineral expansion with a Xel'Naga watchtower, and his overlooks yours -- If you get greedy your opponent's going to know! The main entrances are cross-map, through a moderate choke in the middle. The choke contains a Xel'Naga watchtower, surrounded by sight-blocking reeds, making it a pivotal piece of land to control.

I have not released the map as it is still a work in progress. I am still working on perfecting the textures and the doodads. Also, if anybody has constructive feedback I will consider altering some of the more critical aspects of the map.

I don't know if I'm supposed to opt in for my map to be voted on, but please do.
LaiGGu
Profile Blog Joined January 2010
Finland24 Posts
Last Edited: 2010-04-25 14:26:25
April 25 2010 14:25 GMT
#100
+ Show Spoiler [Quote with image] +
On April 25 2010 22:40 rrowland wrote:
Shattered Basin - 1v1

[image loading]

Shattered Basin is a small 1v1 map located in one of the last remaining water basins on the planet Monlyth for thousands of miles. Although it is worn, dirty and ruined the ancient basin has enough water to sustain one army for a couple years... Will it be you, or your opponent?

Shattered Basin features an easily defensible high-ground natural expansion with a blocked ramp protecting it (temporarily) from outside threats. This natural expansion overlooks your opponent's high yield mineral expansion with a Xel'Naga watchtower, and his overlooks yours -- If you get greedy your opponent's going to know! The main entrances are cross-map, through a moderate choke in the middle. The choke contains a Xel'Naga watchtower, surrounded by sight-blocking reeds, making it a pivotal piece of land to control.

I have not released the map as it is still a work in progress. I am still working on perfecting the textures and the doodads. Also, if anybody has constructive feedback I will consider altering some of the more critical aspects of the map.

I don't know if I'm supposed to opt in for my map to be voted on, but please do.


Can units walk on shallow water or is that an island map? walking on shallow water would be cool!
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