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Map Design Thread - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 18 19 20 Next All
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 24 2010 08:50 GMT
#21
On April 24 2010 17:48 wishbones wrote:
its up!! now im off to bed again.


Likewise.
Bring back 2v2s!
Lighioana
Profile Joined March 2010
Norway466 Posts
April 24 2010 08:58 GMT
#22
So many nice maps in this thread. It's gonna be epic when Blizzard will add the possibility to upload to BNet
And forgive me nothing for I truly meant it all
FiveAlarm
Profile Joined March 2010
United States57 Posts
April 24 2010 09:16 GMT
#23
Attempting to create a 1v1 map. Calling it Twin Mesas for now. \o_O/

I'm anxious to see how it plays. Start positions are in the top left, bottom right.

+ Show Spoiler +
[image loading]
o/ \o TEAMWORK!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 10:06 GMT
#24
On April 24 2010 18:16 FiveAlarm wrote:
Attempting to create a 1v1 map. Calling it Twin Mesas for now. \o_O/

I'm anxious to see how it plays. Start positions are in the top left, bottom right.

+ Show Spoiler +
[image loading]

okay, its up. I am off to bed now. But for real this time. One final note, is that anyone who is posting in this thread, maps that is. If you see a lot of maps have been submitted, but I have not yet returned please PM me the links/map name for your own map, and whether or not its a final copy of the map or still a work in progress, otherwise I'll just look for it here. Thanks
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Broodie
Profile Blog Joined May 2008
Canada832 Posts
April 24 2010 16:28 GMT
#25
hey you put the wrong image up for imperial scars xD
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-04-24 17:44:07
April 24 2010 16:55 GMT
#26
Is there any way for me to copy like terrain, units, doodads all at once cuz really making shit syemm is a real pain currently.

The way i do it for terrian is i select half vertically or horizontally depending on the map design and then i just copy paste rotate 180 then set

for doodads and units i have to use a maker so i can get my baring where things should be usually in the middle of the map i select all copy paste rotate 180 set

That is currently the quickest way i figured out how to do it for 2 play maps for 4 player maps i have tried yet. this really need a symmetry thing.
Zionner
Profile Joined April 2010
Scotland112 Posts
April 24 2010 17:17 GMT
#27
Thanks alot for adding my map to your list! =)

Also (to the guy above), I'm not aware of any tools for that sort of stuff, but I personally havent looked into symmetry much, as I feel there are other ways to balence out a map
For the Swarm!
Late
Profile Joined August 2007
Latvia418 Posts
Last Edited: 2010-04-24 17:29:00
April 24 2010 17:23 GMT
#28
edit: nevermind, I need to learn how to read
Pablols
Profile Joined August 2009
Chile517 Posts
Last Edited: 2010-04-24 19:59:01
April 24 2010 17:26 GMT
#29
I have been working on this map, what do you guys think?

[image loading]
+ Show Spoiler +
[image loading]


Any suggestions? And I don't have a name yet.. maybe Scarred?
N/U D/U WIP
Thanks! :D
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 17:41 GMT
#30
GG t-t i prettied up and made my map all good and guess what happens i load it up again this morning and it just crashes the editor over and over well that like 10 hours of my life gone
Pablols
Profile Joined August 2009
Chile517 Posts
April 24 2010 18:15 GMT
#31
On April 25 2010 02:41 semantics wrote:
GG t-t i prettied up and made my map all good and guess what happens i load it up again this morning and it just crashes the editor over and over well that like 10 hours of my life gone

Upload the file to see if its the map or the editor
Snausages
Profile Blog Joined June 2009
United States529 Posts
April 24 2010 18:29 GMT
#32
My HBR remake is now up for download

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121097
teaaaaaaaa
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-24 19:10:46
April 24 2010 19:09 GMT
#33
Alrite, DL link available to HBR, added change notes to both HBR and FS, Pablols your map is up. And broodie as i started doing what you had mentioned I was wondering what you had in mind exactly, so I need a more detailed chat/pm, the problem was Map Rating, or User Rating? I didn't know which one was on your mind.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
semantics
Profile Blog Joined November 2009
10040 Posts
April 24 2010 19:16 GMT
#34
On April 25 2010 03:15 Pablols wrote:
Show nested quote +
On April 25 2010 02:41 semantics wrote:
GG t-t i prettied up and made my map all good and guess what happens i load it up again this morning and it just crashes the editor over and over well that like 10 hours of my life gone

Upload the file to see if its the map or the editor

deleted it in my rage haha oh well i guess it was a good learning experience i want to make melee maps for sc2 in my down time and maybe go into custom maps if i feel like programming.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-24 19:17:57
April 24 2010 19:17 GMT
#35
aw semantics. better luck on your next try, and back that as..i mean map up!
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Zionner
Profile Joined April 2010
Scotland112 Posts
Last Edited: 2010-04-24 19:30:54
April 24 2010 19:27 GMT
#36
Alright, heres a link to my map (note that the name is probably just a temporary one): http://www.mediafire.com/?y2wztwjuzod

This is still a WIP, and all feedback is appreciated. Heres a quick list of the things I know need to be changed:

General Issues:
The area given for each main base is much bigger than the standard area, this will be changed
The first edition of the map, had several errors in mineral placement (See the screenshot in the OP), while I think this has been fixed, I may have missed something,

Balance Issues:
The area that is above the main base's are not equal (in that one has slightly more coverage of the mineral line, than the other).
The LOS blocker is closer to one main than the other
Several ramps may not be in the best places balance wise

I decided to release this to you guys, as since this cant be played online, several of these issues wont effect many people yet, so I was hoping to get some feedback on the map in general, and the issues, before they are playable on B.net

This is my first SC (Both BW and II) map, I hope you guys like it!
Zionner
For the Swarm!
Libtech
Profile Joined March 2010
Canada9 Posts
April 24 2010 19:41 GMT
#37
Just started theorycrafting/working on a remake of Nightmare Station


There is a "Convert Legacy Map" tool in the Editor but I don't think it's working properly yet, it will import the locations of minerals, but from the times I've tried it, thing's like terrain types, cliffs etc aren't working yet.

I have a hunch the Editor we're using doesn't have all the features the final release will. I've found some interesting errors which point to missing materials for units we haven't seen yet as well.
Thus, what is of supreme importance in war is to attack the enemies strategy - Sun Tzu
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 24 2010 20:02 GMT
#38
Okay, Zionner links up in OP, thanks.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
-infinite-
Profile Blog Joined April 2010
United States44 Posts
Last Edited: 2010-04-25 03:34:12
April 24 2010 20:02 GMT
#39
Well, shoot. Bit by the 3 day trial... I wanted to get a good discussion, but hopefully that will happen in this thread.

I thought I'd share my first map, Inundation. This is a prototype/wip until I get the clear signal from users that it rocks (I rather not pollute the space with garbage).

I would like to get this as a really good 1v1 map requiring good use of micro (from all the obstacles) and macro (from back door attack routes).

[image loading]
(right-click view image to see a larger image)

You can only get so much out of a picture. So I thought I would take a crack at recording. I tossed up a HD version of it so you can see more details, so be sure to flip the switch to 1080p.



Thanks all!

One shot, one kill. Ready to die but never will.
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-04-24 20:18:01
April 24 2010 20:08 GMT
#40
I'm posting your map as we speak the edit will confirm its up there.

arite its up. along with a new "WATCH" link in the OP and if anyone else has youtubes, post them as well.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
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