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On April 21 2010 06:42 BloodyC0bbler wrote:Show nested quote +On April 21 2010 06:21 Jugan wrote:On April 21 2010 05:58 IntoTheWow wrote:On April 21 2010 04:00 Jugan wrote: Looks like I get to find out if I'm the miller tonight. How so? i'm getting modkilled tonight lol dude, dont get yourself modkilled. That leads to mafia game bans.
no i was told i'm getting modkilled for bad manner (i did call hobbes a donkey, can't deny that one).
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Radfield
Canada2720 Posts
On April 20 2010 10:25 ZBot wrote:AcrossFiveJulys+ Show Spoiler +On April 16 2010 15:24 AcrossFiveJulys wrote: Sign me up yo On April 18 2010 08:06 AcrossFiveJulys wrote:Show nested quote +On April 18 2010 07:58 madnessman wrote:On April 18 2010 07:42 d3_crescentia wrote: 2) BC, we can't establish DT circles in this game because there are no PMs allowed, so this strategy seems pretty invalid as well. I've already brought this up, and BC has replied. On April 18 2010 06:28 BloodyC0bbler wrote:On April 18 2010 06:12 madnessman wrote:On April 18 2010 05:47 BloodyC0bbler wrote:On April 18 2010 05:36 Zona wrote: Hah, as I post you I see that you are still making arguments based on the idea DTs can PM. Confirmed townies are somewhat useful in a game without out of thread communications, but are a LOT LESS USEFUL THAN FINDING MAFIA. When a town member has to be publicly confirmed, the value is a lot less.
I would like you to elaborate on your "town circle" idea in this game where no town members have the ability to PM. If you truly believe you are right and I am wrong, you should have no problem explaining how it would work to benefit the town. If you are unable to figure out how a DT can create a town circle by clearing townies in this format I have no inclination to tell you. IT IS INSANELY EASY. Dropping mafia down to a list of x people is alot easier than sacrificing a DT for one red. As hey, I doubt we have 1 dt for every red. Remember, with millers around a checked red is never a confirmed red. Whereas a checked green or blue is more likely town as only 1 gf is alive to infiltrate. Assassins show up as what they are. I would have to agree with Zona and say that it seemed pretty clear cut to me that nobody besides mafia are granted the ability to PM. It'd be really complicated and confusing. If you're a special blue role (say DT), and you PM a green role, he/she would be unable to respond. If you PM a red role, is the mafia member allowed to PM you back? Mafia are given the ability to PM, but that's assuming it's for use within their own mafia circle to choose their hits. And then mafia would know you have a special blue role.. If you PM a fellow blue role, you may only start your town circle if he/she has also been granted special PMing abilities. So basically, you'd be PMing people based on a hunch that they are blue, and I suppose there's a decent chance that you end up PMing a fellow blue if you're good at behavioral analysis. But then he/she might not also have the special PM ability. And just by PMing somebody, you're giving away information that you have a special role. So yeah... flamewheel creating special PM abilities just seemed very unlikely and too complicated to moderate. Either way, I think Zona has cleared it up that forming town circles are impossible since town-aligned players don't have PM abilities. So I'm not exactly sure what you're arguing in the quote above o_O. You do not need PM's to form town circles. Seriously. Only the Dt's can form the circle effectively. I make reference to if they have the ability use it. If not you play without it, its pretty simple. In this game, with 38 players there will be anywhere between 2 and 4 dts most likely, lets for this argument say there are 3. Those 3 are able to form a circle easily. Hell, even greens can form a town circle with a bit of work, but it takes alot more work on their part than dts. I interpret this to mean that BC thinks a good plan of action would be for DT's to garner a list of confirmed townies/blue roles, and then post them publicly so as to create a 'town circle'. I've personally always thought that 'town circle' implied private communication, but I guess I'm mistaken... The thing about this plan is that it would require the DT to roleclaim later on in the game. Sure, by putting him/herself in the public sphere, medics will know who to protect. But with mafia role blocker and assassins, I don't know whether the town and DT will necessarily be in a better off position because the DT can't have guaranteed protection. I agree with BC in that there are definitely pros to knowing who the DT has checked, so mad hatters/vigils don't hit the wrong people, and DT's don't waste hits checking people who have already been checked, etc etc. But I don't want to sacrifice a DT for the sake of knowing 2-3 confirmed townies. I guess the DT should see first what roles he is able to collect from role checks, and determine whether he thinks his information is worth the risk of RCing (eg. if he has found mafia, he might think it more important to publicly share his list with the town)... DTs should of course show discretion on when they RC in order to post their list, but they have to do it at some point, otherwise what good are they? One person's non-RC'd opinion probably won't be able to sway the town to lynch mafia/not lynch townies, especially when there are no clues. On April 18 2010 12:31 AcrossFiveJulys wrote:Show nested quote +On April 18 2010 12:01 Bill Murray wrote:
The first half of the list is required to assassinate the 2nd half of the list. The list will be inverted the next day so everyone will get their turn to kill someone if they are an assassin. They won't want to be using their kills up every single night anyways, as they can use a Detective Check on the alternate night. I will be cutting the game list into a 1/2 order. 1s are killers, 2s are killees. It will switch the next night. If you are a killer or a killee, don't complain. In all likelihood you won't have to kill or be killed, as we are not sure how many assassins there are. If the mafia kill a killee in the night, we skip a lynch to balance it (hypothetically), but if they kill a killer then we will lynch the killee of the person that they killed the killer of. I hope this is making sense to you. If anyone has any questions about the Bill Murray plan of town success let me know. This plan will help the town as it will be putting mafia players in vulnerable "killee" positions in which they would potentially lynch the "killer". We use the assassins to win as a town. They COUNT as town people, so assassins will want the town to win. It will also be giving them chances to win the game for theirselves through killing other assassins and finding assassins that they can kill at any time during the night that we aren't asking them to kill for us. If they find an assassin, they can breadcrumb a message to us previously or something to let us know BEFORE they do the action that they will be killing an alternate person (this will guarantee that they stay town as we let them go towards their goal while we go towards our goal together). I don't want assassins to claim at first, but it will become obvious after the first 2 cycles on who they are anyways, so we can be a lot more organized after the first couple day/night cycles. I lost confidence in your plan and stopped reading it when I came across the bolded line. Here is the description of the role of the assasin: The Assassin is this game's third party candidate! Except for, there may be more than one? To complete his/her win objective, the Assassin is to find and kill all the other Assassins in the game. Assassins will be told in their role PMs how many Assassins there are in the game, but nobody beyond them will know. Assassins show up as Assassins to role checks. To clarify the Assassin's win objectives: The Assassin wins alone, and must complete his mission before the war between the town and the mafia ends. The Assassin counts toward the number of town-aligned people for counting town vs. mafia purposes.So, the assassin does not win if all the mafia die. I don't completely understand your plan, and it might still be good, but it seems you came up with it off of an incorrect assumption so I'm going to need an explanation for why you thought that and if you still think your plan is valid. On April 19 2010 17:21 AcrossFiveJulys wrote: I still have my suspicions about BM, but I'm willing to change my vote to lynch an inactive due to good reasons brought up numerous times in the last few pages. On April 20 2010 10:19 AcrossFiveJulys wrote: FFFFFUUUUU bad luck with krndandaman...
and... I guess it's neutral that an assassin was killed, since they have no incentive to kill mafia and might end up killing townies in finding assassins? I'm really not sure how that's going to affect things.
I've been reading through AcrossFiveJulys posting history, and to me it seems a bit suspect. It's nothing specific in particular, but does anyone else get the same vibe?
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Hmm... he seems a bit weird. I would guess that he's an assassin too
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Caller is quoting Mafia stats from another website and doesn't even know what they mean. Lynch him he's just trying to confuse you.
The 3rd/4th person to vote on a bandwagon = scum theory stems from the fact that in a 9-12 player game scum want to influence the bandwagon (get it rolling) without being the hammer vote on a Majority lynch. Hence, since you need 7 people to lynch on a 12 player game, being 3rd/4th if you're scum doesn't look fishy.
This is a 38 player game. Lol. Caller has once again bullshited you guys. He has 0 clue what he is saying.
Oh I sent in my role check for IntotheWow. Someone bid higher or else thats what I get back tonight!
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Oh and I will be running some wild epic Mafia game soon! Only hardcore players allowed though because I'm limiting it to 14-16 slots. Shit about to be crazy yo!
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On April 21 2010 07:13 Ace wrote: Caller is quoting Mafia stats from another website and doesn't even know what they mean. Lynch him he's just trying to confuse you.
The 3rd/4th person to vote on a bandwagon = scum theory stems from the fact that in a 9-12 player game scum want to influence the bandwagon (get it rolling) without being the hammer vote on a Majority lynch. Hence, since you need 7 people to lynch on a 12 player game, being 3rd/4th if you're scum doesn't look fishy.
This is a 38 player game. Lol. Caller has once again bullshited you guys. He has 0 clue what he is saying.
Oh I sent in my role check for IntotheWow. Someone bid higher or else thats what I get back tonight! shhhh they dont realize this yet
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Man I'm so awesome. Found scum on my first try.
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On April 21 2010 07:15 Ace wrote: Oh and I will be running some wild epic Mafia game soon! Only hardcore players allowed though because I'm limiting it to 14-16 slots. Shit about to be crazy yo!
I am ready to sacrifice a live goat to get in.
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On April 21 2010 07:20 Ace wrote: Man I'm so awesome. Found scum on my first try. almost as good as L in pinning the godfather mayor
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On April 21 2010 07:21 Jugan wrote:Show nested quote +On April 21 2010 07:15 Ace wrote: Oh and I will be running some wild epic Mafia game soon! Only hardcore players allowed though because I'm limiting it to 14-16 slots. Shit about to be crazy yo! I am ready to sacrifice a live goat to get in.
yea sure why not. I'll probably post it late tonight. It's gonna be rox.
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On April 21 2010 07:21 Caller wrote:Show nested quote +On April 21 2010 07:20 Ace wrote: Man I'm so awesome. Found scum on my first try. almost as good as L in pinning the godfather mayor
for a scum that's just waltzing around town in the open you sure are a cool dude. you should put that $$ to use and bid on someone else though.
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On April 21 2010 07:21 Ace wrote:Show nested quote +On April 21 2010 07:21 Jugan wrote:On April 21 2010 07:15 Ace wrote: Oh and I will be running some wild epic Mafia game soon! Only hardcore players allowed though because I'm limiting it to 14-16 slots. Shit about to be crazy yo! I am ready to sacrifice a live goat to get in. yea sure why not. I'll probably post it late tonight. It's gonna be rox.
<3 you ace.
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On April 21 2010 07:22 Ace wrote:Show nested quote +On April 21 2010 07:21 Caller wrote:On April 21 2010 07:20 Ace wrote: Man I'm so awesome. Found scum on my first try. almost as good as L in pinning the godfather mayor for a scum that's just waltzing around town in the open you sure are a cool dude. you should put that $$ to use and bid on someone else though. i already asked if i could put money on myself
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oh damn I didn't see it. Ok sure why not? How much you bidding?
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On April 21 2010 07:25 Ace wrote: oh damn I didn't see it. Ok sure why not? How much you bidding? all-in
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Ok cool. I just sent a new PM changing my RC from Intothewow to you. Don't kill me though cuz it'd really suck to die with all that hard earned cash.
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is awesome32263 Posts
Yeah I noticed about AcrossFiveJulys, but he seems like a waste of a lynch/rolecheck to me. Scaramanga has followed a weird pattern in posting too, but his posts have substance, so I'm not worried about him for now.
People's posting that bother me right now: meeple and Abenson, but it could just be me.
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On April 21 2010 07:28 Ace wrote: Ok cool. I just sent a new PM changing my RC from Intothewow to you. Don't kill me though cuz it'd really suck to die with all that hard earned cash. don't worry i'll tell all the mafia I know not to kill you
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Nice. You really are a compassionate scumlord.
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On April 21 2010 07:29 Ace wrote: Nice. You really are a compassionate scumlord. i try "work is freedom" i like to say
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