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As the title says, this blog is pretty much my need to get some steam off about this MU, so I can get back to good focused practice. Feel free to ignore.
I've pretty much gotten mauled in my last 10 or so games vs Terran; either through my own retarded blunders, which boils down to misclicks or really shitty enagagement decisions, causing me to lose when I'm in a decent position. It's so frustrating to be playing a solid game, then a-move your army into a minefield, a-move your entire army (zealots included) into a push, or just have a mental fuck up and click move to the other side of the terran army with everything. Maybe's its cause Its late and I'm tired, but....ugh, being retarted is damn frustrating.
Why you don't A-Move whole army into a terran "I'll just walk right through the Terran Army"
Both games I'm playing okay and then I decide to be a retard.
Also, man have I faced a ton of two-fact, or some variation timing push, where the terran delays siege and expo, and pushed with like 6-8 marines and 2 or so tanks off 1 fact, rallying vultures up with the attack. I straight off die to this stuff like half the time cause of relatively poor goon control, and another third of the time I will beat it back handily, putting me in a really nice position. Both situations are frustrating, since neither typically result in me getting to a good, fairly even late game macro battle, and since I'm just trying to improve it gets old.
Basically this blog can be summed up as damn is it frustrating to play like a retard and I wish there was a way to make 2 fact games become solid macro games. Maybe if I beat this push back I'll just not transfer probes till the T takes his nat. Also, I'm really starting to feel like this MU is easier at D from the Terran side, having fooled around with it a bit. As long as I get past the protoss gays and into the midgame, seems like all you have to do against D players is macro, lay mines, run vults around, and not clump your tanks to bad. Like I do so often, theyll just end up suiciding there army and then you march down and pretty much win, that or they just keep walking into your mines.
Oh well, with that out of the way the quest to C- continues. At least when I get there I should be halfway decent, since I only play Macro games, don't use harass, and play mostly at Korean hours. Also, thanks to Chill for that awesome trick about clicking zerglings onto defilers, shoulda realized that since you can make obs follow things and what have you.
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On March 25 2010 16:59 L_Master wrote: Also, man have I faced a ton of two-fact, or some variation timing push, where the terran delays siege and expo, and pushed with like 6-8 marines and 2 or so tanks off 1 fact, rallying vultures up with the attack. I straight off die to this stuff like half the time cause of relatively poor goon control, and another third of the time I will beat it back handily, putting me in a really nice position. Both situations are frustrating, since neither typically result in me getting to a good, fairly even late game macro battle, and since I'm just trying to improve it gets old. Just dt expand, does well/wins against almost anything except a good siege expand. The mu is far harder for D terrans as long as the protoss isn't retarded. I think your mindset is poor with such a passive focus on taking it to late game and always fe'ing (2 fact is almost autoloss vs reaver/dt opening). There's so many points in the mu that can be abused by protoss. Sucks when you can't get easy wins with macro and a-moves anymore also if you're straight up losing to strong fd's there's something seriously wrong.
On March 25 2010 16:59 L_Master wrote: Basically this blog can be summed up as damn is it frustrating to play like a retard and I wish there was a way to make 2 fact games become solid macro games.
Why do you want to make 2 fact games into "solid" macro games?? Your concept of SC/RTS is really warped...Just keep your scout alive long enough to watch gas and/or don't fast expo. This is just as legitimate a win as going for some epic late game battle. You are trying to beat each other not dance your way into an even late game.
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If youre having trouble with 2 fac either go 2 gate obs and double expand if you see a standard siege expand, or work on a DT, DT drop, or fast reaver drop, all of which are favorable builds vs 2 fac
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If you think your opponent might be going 2 fac, then 2 gate, obs and reaver is pretty much an auto win. But you need to be able to make that strategy work if terran did go fast expo, otherwise you are flipping a coin on whether you will win. I'm biased and love any variation of fast dt along with a quick expansion builds; they are just so strong and not really weak against anything -- maybe 2 fac, starport builds.
As long as you have a way of stopping vultures, say 1 cannon and some goons, then you simply need to make enough dts to kill their tanks and abuse the fact they won't have comsat, or at least not enough to stop you. If you fast expand off a dt, then you simply need to stall for a little bit, and then your eco adv will kick in and he won't be able to match your production, so even if he somehow managed a contain, it wouldn't mean much.
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That's funny cause everyone will tell you how imbalanced it is favoring Protoss. Lets get some things straight: You're running entire armies into minefields and you're engaging a fully set up Terran army. Maybe it's not the matchup as much as it is you being retarded? I'm a Terran player but since I hate mirrors I play TvP TvZ PvT and I have to say the matchup is so dam easy. With observers you pretty much have permanent vision of everywhere his army moves. You wouldn't believe how much easier it is to macro for Protoss.
Also to solve your 2 fact problem heres a simple answer: 12 Nexus. This build is so imbalanced. It's all I ever do if I play PvT. I find it funny how some people go 2 gate obs when 12 nex is just so much better at everything. Stops all 2 facts and FD pushes cold and gives you a big econ lead.
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On March 25 2010 22:30 SubtleArt wrote: With observers you pretty much have permanent vision of everywhere his army moves.
build misile turrets and say goodbye to permanent vision.. latere game have goliats and SV
But the terran .. The terran, they can have a look eveywhere they wish to. You cant prevent the terran to know what is going on at any given location.
Also the terran have free vision from mines. The mines will tell where the army is not, which have value in its own too.
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Why do you want to make 2 fact games into "solid" macro games?? Your concept of SC/RTS is really warped.
Right now, my goal isn't specifcally to to win but to get better, winning is enjoybale but right now I'm happier to play a close 40 minute macro war and lose than I am to beat back some sort of an allin and win in 7 minutes. To that end I feel playing longer macro games is the best way for overall improvement; while fighting a 2 fac might help your micro and macroing under a bit of pressure, it doesnt help me practice managament, strategy, or any other of the important aspects of starcraft that are required to get better.
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On March 25 2010 23:38 exeexe wrote:Show nested quote +On March 25 2010 22:30 SubtleArt wrote: With observers you pretty much have permanent vision of everywhere his army moves. build misile turrets and say goodbye to permanent vision.. latere game have goliats and SV But the terran .. The terran, they can have a look eveywhere they wish to. You cant prevent the terran to know what is going on at any given location. Also the terran have free vision from mines. The mines will tell where the army is not, which have value in its own too.
You're not gonna build infinite missile turrets until late game when arbiters come out. Before then just move your observe outside of turret range. You'll still easily see when he's moving out. Its only when SVs come out that toss doesn't have maphacks anymore.
Also only a lazy toss let's mines flood the entire map before clearing them lol
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On March 25 2010 17:09 krndandaman wrote: As a player who recently switched to protoss mainly because of my zvt failures, I love PvT because I can abuse that matchup in so many ways.
12 nex on fighting spirit or any big map? wins you so many games. dt expand on desti while getting 4base and massing arbiters or carriers? ez wins. Hell, even my 1base 4gate speedlot bulldog wins games. Make them think im going DT then they spam turrets and my speedlots run and rape everything.
But on a more serious note, you can make your PvT games much more easier to play by scouting and adapting.
Try to keep your probe long enough till his first factory is at the least, halfway done.
If you keep it alive until the factory finishes, you're in great position. Why? Keep an eye on his gas mining. If he takes any scv's off gas, it means he is going for an economic build. 1 off gas = siege expand 2 off gas = FD none off gas = probably 2fac or something aggressive/gas heavy/ or he's a terrible D rank player
then just respond appropriately and soon you'll be having 3+ bases massing off 10gateways with arbiters spamming stasis/recall everywhere into terran rage.
if you see him continously mining gas, go 2gate range obs as it is the safest build. If you see him FD, you can go 1gate obs expo (if you're confident in goon micro.) If not, i'd just go 2gate range obs again. If you see him go siege expo, go 1gate double expo or just 1gate expo and you should be in good position.
Exactly. PvT should be an easy match-up; actually, too easy depending on the map(cough Luna ohhh old joke xD). PvZ is rant material!
I hate that shit. Zerg can go hydras... or mutas. And if you scout that they're going all mutas, you make mass sairs in response and find out that there's 40 hydras in your expo and you only have 4 cannons. But, but I thought mutas?!?!? Blargh, I hate PvZ xD
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On March 26 2010 01:39 FonzeXD wrote:Show nested quote +On March 25 2010 17:09 krndandaman wrote: As a player who recently switched to protoss mainly because of my zvt failures, I love PvT because I can abuse that matchup in so many ways.
12 nex on fighting spirit or any big map? wins you so many games. dt expand on desti while getting 4base and massing arbiters or carriers? ez wins. Hell, even my 1base 4gate speedlot bulldog wins games. Make them think im going DT then they spam turrets and my speedlots run and rape everything.
But on a more serious note, you can make your PvT games much more easier to play by scouting and adapting.
Try to keep your probe long enough till his first factory is at the least, halfway done.
If you keep it alive until the factory finishes, you're in great position. Why? Keep an eye on his gas mining. If he takes any scv's off gas, it means he is going for an economic build. 1 off gas = siege expand 2 off gas = FD none off gas = probably 2fac or something aggressive/gas heavy/ or he's a terrible D rank player
then just respond appropriately and soon you'll be having 3+ bases massing off 10gateways with arbiters spamming stasis/recall everywhere into terran rage.
if you see him continously mining gas, go 2gate range obs as it is the safest build. If you see him FD, you can go 1gate obs expo (if you're confident in goon micro.) If not, i'd just go 2gate range obs again. If you see him go siege expo, go 1gate double expo or just 1gate expo and you should be in good position.
Exactly. PvT should be an easy match-up; actually, too easy depending on the map(cough Luna ohhh old joke xD). PvZ is rant material! I hate that shit. Zerg can go hydras... or mutas. And if you scout that they're going all mutas, you make mass sairs in response and find out that there's 40 hydras in your expo and you only have 4 cannons. But, but I thought mutas?!?!? Blargh, I hate PvZ xD
Then play TvZ :D.
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I feel for you, terran players are pretty gay. Just look at Flash, top progamer and he is a turtling noobster.
But yea some good advice has been posted, dt expand is pretty good against any Terran who isn't that good because it's much easier to do than to counter.
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On March 26 2010 06:03 Jonoman92 wrote: I feel for you, terran players are pretty gay. Just look at Flash, top progamer and he is a turtling noobster.
But yea some good advice has been posted, dt expand is pretty good against any Terran who isn't that good because it's much easier to do than to counter.
works vs me every time
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haha i play PvP, PvZ and I dodge T PvP is pretty gay PvZ is my best PvT is -_-
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