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I don't have the beta, but I have seen some replays :o, wanted to share some thoughts because surely others agree:
Terran: Everything (buildings) looks like a squeezeable toy. Out of the three races, Terran DOES look the best, but that's only because the other two are bad. Siege tanks look horrible, ESPECIALLY in siege mode. Comsat Scanner is horribad, it looks like a badly drawn time-warp Thors are too large, while this may add to realism it makes it impossible to count infantry (which by the looks of replays look irrelevant in the midgame) I like the MULE because I welcome macro mechanics, but the idea itself is fucking retarded. Call down a special miner that will self-destruct after 40 seconds? Please.
Protoss: Every building looks the same, aside from that "dark shrine". Too much gloss and shiny on the exteriors. Too many fucking flashy effects from the buildings, its easy to become jaded watching them Unit sounds? Jesus christ. Pew Pew lasers
Zerg: Zerglings look like small flies. Definitely satisfied with some units, like the ultralisk, but bases do look cluttered.
In general, maybe this is just a disadvantage associated with "3d" RTS (never played C%C or w/e), is that it's just frustratingly hard to tell what's going on. If someone like me, who is familiar with the mechanics and such in SC cannot tell what is going on, then how can it ever be accessible to a novice audience.
Anyway, do reply if you agree/disagree strongly with any of the mentioned complaints. I hope enough of my stated points are valid that this doesn't get locked :o.
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What settings are you using? You could try changing settings up or down, that will get rid of some of the shine and stuff on things.
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MULE does seem like the most contrived macro mechanic of the three, and the zerg's announcer sounds are probably the most annoying... :S
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I disagree with almost everything, except for the unit sounds and sieged tanks. Tanks in tank mode look AWESOMELY but sieged look just as if they broke and this cannon just doesn't feel powerful like in sc1 :/ Zerglings without speed look more like rabbits IMO and i don't find this any bad. Also for me mules being able to only sustain production for 90 seconds is nothing wrong - that's why they are called experimental workers
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Everything should be bigger in my opinion (except ultralisks), I liked SC1 much more (I know it's the resolution, but still.)
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yeah, I was inspired to write this after seeing that thread
would really appreciate if they could value the power of each individual unit instead of forcing people to mass up and have 25+ groups of people
of course the game won't be strategically broken down so beautifully (hopefully) for years like BW, but stuff like tvz 1vulture expand, the power of even one vulture in a protoss base, the intense micro involved in small groups of ranged vs ranged / melee
all seems to be lost in the mass vs mass where it is just simply action-ineffective to micro
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I think starcraft 2 is beautiful. The graphics maybe could be better, but the quality of the art and animations makes the game look incredible. Blizzard games never look the best, but there is something about them that makes them look good forever.
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I pretty much feel the same than you exalted. My other big concern is the fact that every unit seems to have the exact same range.
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Looks fine to me.
Shame I'm gonna have to lower the setting a bit. Things were starting to chug in big battles.
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Thors should definitely be smaller, for the size that they are they die way way too easily. You'd think they have at least the HP of a building with their size, but currently they just look like they occlude your view with their size more than anything.
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People should really play the beta before they comment on gameplay.
would really appreciate if they could value the power of each individual unit instead of forcing people to mass up and have 25+ groups of people
of course the game won't be strategically broken down so beautifully (hopefully) for years like BW, but stuff like tvz 1vulture expand, the power of even one vulture in a protoss base, the intense micro involved in small groups of ranged vs ranged / melee
all seems to be lost in the mass vs mass where it is just simply action-ineffective to micro
Watching 15 replays doesnt give you the perspective to comment on "the value of power of each individual unit". The more you play around with the game, you see there is a whole hell of a lot of potential to do all sorts of tactical and micro plays, as well as the obvious massing and a-move.
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Anyone tried swapping out the standard VGA cable for an HDMI cable? It certainly looks different, especially at 1080p with everything on ultra (aka VGA is bad)
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I agree that I was disappointed with the beta, but I was disappointed from a gameplay perspective. The control of the game felt clunky and stiff. I got rung out for it in my blog a little bit, I guess you can't say anything about the beta unless it's positive.
I don't really have a problem with the graphics though, although the amount of lasers is funny.
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I'm not going to agree or disagree but the way they feel when you order the units (mostly terran here) feels great and the squishy factor goes away into a more tactical frame of mind. The response is just great.
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On February 24 2010 07:28 Salv wrote: I agree that I was disappointed with the beta, but I was disappointed from a gameplay perspective. The control of the game felt clunky and stiff. I got rung out for it in my blog a little bit, I guess you can't say anything about the beta unless it's positive.
I don't really have a problem with the graphics though, although the amount of lasers is funny.
I think the competitive background of people here on TL is just making the game less enjoyable than it should be.
I got my invite last night and to be honest I felt completely overwhelmed in my first game. I didn't know what to build, what was effective, what units were good against what, what upgrades were where and what the hell they did.
Minerals and gas were stacking up and I was behind -- it didn't feel good.
That doesn't mean the game isn't well made, it just means that I need to open my mind and accept that this game is a sequel and not a just a graphical leap. It's a new title, not a replacement. It's different.
So I'm going to go ahead and stop comparing this to Brood War and start playing it as another Blizzard game.
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sc2 should ditch the whole 3D thing, seems bad and pointless imo.
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totally agreed, i prefer SCBW graphics over this 3d non sense -0-.
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yes, a good way to alienate most of the playerbase they are going for. as cute your idea is, if they actually did make the game 2D a LOT of people would not be buying it.
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More nostalgia glasses pl0x.
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