On December 25 2009 08:10 Waffles wrote:
i feel mule is a little imbalanced in island maps. in maps with island expansions like python where you have to mine it out to get it, before you require a dropship, now you do not. i feel that they need a new way to block out expansions if this were to come out.
i feel mule is a little imbalanced in island maps. in maps with island expansions like python where you have to mine it out to get it, before you require a dropship, now you do not. i feel that they need a new way to block out expansions if this were to come out.
Wow! I never even considered that! Racks->OC->CC->Mule out island + land. Allows you to take island expos way too early.
Maybe Blizzard should not let Mules harvest from High Yield minerals? That way high-yield can be used for blocking bases on islands. With the current Mule system it does not take away any decision making anyway because if you have high yield, you would always put all mules there anyway.
With Archers proposed mule changes I don't think loosing high yield mining is a big loss anyway. It would make the system loose one risk/reward target system, but his whole idea gives plently of decision making without high yield anyway. Its not that big a loss for balance.