! [G] Forge FE wall-ins on popular maps. - Page 14
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Zerum
Sweden348 Posts
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Knickknack
United States1187 Posts
+ Show Spoiler + 2oclock. + Show Spoiler + 8oclock. Dont really like this one, but not sure what can be done. + Show Spoiler + 10oclock. This ones okay, but still a line right to ramp. + Show Spoiler + | ||
Nytefish
United Kingdom4282 Posts
+ Show Spoiler + Or like this (looks like there's a gap but there isn't, z may waste lings trying to click past) + Show Spoiler + A narrower version of 10 (can move pylon/cannons around a bit) + Show Spoiler + | ||
stevethemacguy
United States137 Posts
1 oclock + Show Spoiler + 4 oclock + Show Spoiler + 8 oclock + Show Spoiler + 10 oclock + Show Spoiler + | ||
seRapH
United States9706 Posts
thats what i've been doing (but i suck at PvZ, so w/e) | ||
Chameleon
United States604 Posts
+ Show Spoiler [Top] + The pro's I saw use a different wall that is more on a diagonal like this "\" from the nat gas to ramp, I don't know why this one isnt better though. + Show Spoiler [Right] + I just copied this from Stork. I saw Jangbi or somebody do a different one but then Kwanro rolled him with a ling runby so.... + Show Spoiler [left] + Copied from Pure. I'm not crazy about it but couldnt figure out a better one. | ||
Empyrean
16937 Posts
On December 10 2009 11:49 stevethemacguy wrote: I gave Fighting Spirit a shot today. I try to put the pylons close to the nexus so you can build additional cannons if needed, but it does me no good to make the perfect wall if I can't remember how to do it, so I also put pylons in easy-to-remember spots. Sorry for lack of proper "probe placement." 10 oclock + Show Spoiler + Fairly certain lings can run right above that Gateway into the ramp | ||
lazz
Australia3119 Posts
this is 1 oclock + Show Spoiler + source: anytime vs hoejja 2009-12-19 this is 7oclock + Show Spoiler + source: bisu vs hero 2009-11-28 this is 11 o clock + Show Spoiler + source: ZerO vs GosI[Flying] 2009-11-11 this is 5 oclock + Show Spoiler + source: EffOrt vs JangBi 2009-11-10 | ||
yarkO
Canada810 Posts
edit: i saw the ones posted in this thread but they seem to leave too much exposed. | ||
Majk
Sweden146 Posts
12 o clock + Show Spoiler + 4 o clock + Show Spoiler + 8 o clock + Show Spoiler + | ||
Rock.zombie
Germany1 Post
I search Wall-Ins for the latest MotW. They're Tau Cross, Return of the King, Match Point 1.2, Heartbreake Ridge 2.1, Judgment Day 1.1 Maybe you just post a link to an older post, because I don't wanted to creat a new Thread. Gratz, Rock.zombie | ||
FlameSworD
United States414 Posts
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haLs
United States27 Posts
bravo | ||
endy
Switzerland8970 Posts
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blahman3344
United States2015 Posts
Aztec (Note: I couldn't find an efficient wall-in for the 12 o clock position, so it is left out): + Show Spoiler + 5 o clock: 2 probes 9 o clock: 3 probes Benzene: + Show Spoiler + 1 o clock: 3 probes 7 o clock: 3 probes Bloody Ridge: + Show Spoiler + 1 o clock: 3 probes 7 o clock: 3 probes Circuit Breakers: + Show Spoiler + 5 o clock: 4 probes 7 o clock: 4 probes 11 o clock: 3 probes 1 o clock: 3 probes Empire of the Sun: + Show Spoiler + 11 o clock: 2 probes 1 o clock: 2 probes 5 o clock: 2 probes 7 o clock: 2 probes Icarus: + Show Spoiler + 4 o clock: 2 probes 12 o clock: 3 probes 10 o clock: 3 probes 6 o clock: 2 probes Middle Hill: + Show Spoiler + 12 o clock: 4 probes (note the zealot is placed where the 4th probe should be placed. For some reason, the zergling can't pass when it's placed there, but it can pass when the probe isnt placed there) 4 o clock: 4 probes 8 o clock: 4 probes I didn't get the ones for Punchbowl Area, because there is a 2nd path that the zerglings can take to circumvent the wall completely | ||
Metaspace
Austria670 Posts
Move the pylon up one matrix, and you'll make it work. This slightly impedes the ramp, though (goons still pass). | ||
leveller
Sweden1840 Posts
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