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On August 28 2009 14:35 FranzF1 wrote: Why so terran?
Idk I have to watch very careful the maps but at first it seems very Terran maps (the first 5 maps).
This, a lot of them look so terran with those cliffs even behind your own expo.
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On August 28 2009 21:59 lazz wrote: holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D
edit: just took another look. this season is gonna be a protoss graveyard.
Nope I actually think that this season is favored towards toss a lot. mabye it's just me but I think every single map is a carrier map. + plenty of space to proxy = always good for toss.
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3 Lions
United States3705 Posts
Silver Sky looks a lot like Harmony, with the way the main/nat/third are placed.
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Awesome maps in general. Some look totally imbalanced. But I'm sure those won't be used
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i think they are mostly anti zerg, do to the current standings...
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16935 Posts
Ooh anyone really reminded of Guillotine on that desert one?
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Roadrunner looks like Desti on crack. These maps are sick.
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I'm most looking forward to seeing games on Roadrunner and Tornado. Moon Glaive also looks interesting.
It does seem they are trying to make it a little tougher for Zergs and maybe even Protoss. Maybe they are trying to give Terran the next round of domination...again...
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I wonder if they can keep Silver Sky as it is. The natural looks VERY vulnerable to muta harrass. It might work well for mech and thus make that somewhat irrelevant, but I can't judge that.
Acro might see lots of muta harrass too, but I guess the natural/choke layout sucks for zerg.
2 hatch on Judgement Day doesn't seem like a good idea.
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On August 28 2009 22:23 tobi9999 wrote:Show nested quote +On August 28 2009 21:59 lazz wrote: holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D
edit: just took another look. this season is gonna be a protoss graveyard. Nope I actually think that this season is favored towards toss a lot. mabye it's just me but I think every single map is a carrier map. + plenty of space to proxy = always good for toss.
carriers are really only relevant in PvT.. and even then with the ridiculous amount of exposure that the expansions have to tank fire I don't think that advantage will matter.
plus, like others have said, the naturals in a few of the maps have two entrances, making forge FEing a pain in the ass PvZ.
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I'm loving all these maps, I really hope acro and roadrunner make it, but I really love all of them, also while I'm here, what ever happened to battle royale 2.0? I heard it was in the works about the time when they took the original out of the map pool, but nothing has been heard since.
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pripple
Finland1714 Posts
some very nice looking maps there, especially the 2player maps seem nice, but i've always liked those more.. the 4player desti looks cool aswell though! let's hope they are somewhat balanced.. next season should start now!
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WOW i'm amazed these maps will make for entertaining games:D
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On August 28 2009 22:59 lazz wrote:Show nested quote +On August 28 2009 22:23 tobi9999 wrote:On August 28 2009 21:59 lazz wrote: holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D
edit: just took another look. this season is gonna be a protoss graveyard. Nope I actually think that this season is favored towards toss a lot. mabye it's just me but I think every single map is a carrier map. + plenty of space to proxy = always good for toss. carriers are really only relevant in PvT.. and even then with the ridiculous amount of exposure that the expansions have to tank fire I don't think that advantage will matter.
Actually, carrier maps are usually good TvP maps. Because any map that's good for carriers is horrible for the protoss ground army to try to flank the terran ball. Going carriers really is incredibly risky for the protoss, regardless of maps(maybe Katrina notwithstanding), because of the HUGE timing window for the terran to push. So saying a map is good for carriers means protoss could be in trouble.
On August 28 2009 18:33 writer22816 wrote: I take every whine about map imba with a grain of salt. In fact to be honest I just ignore them. Remember when Battle Royal was first announced and everyone was like LOL IT'S THE NEW TROY ZERG IS GONNA GET RAPED ON THAT MAP?
But Battle Royale is such a weird map it's hard to get a feel for the balance. These new maps are pretty vanilla in general. You don't even have weird stuff like temples or mineral blocks to add a little spice.
OTOH, high ground right in front of the natural is obviously good for seiging up tanks(both TvP and TvZ). And chokes and Asgard and Judgement day seems impossible for FE in PvZ.
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Uhhh.....a lot of these maps look a whole like lot the old ones...
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moon glaive looks awesome
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sick new maps really like the first to, moonglaive seems like it has a really easy third though, and judgment day, well judgment day seems on fucking crack.
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How does FEing in PvZ on Judgement Day seem impossible? Can't you just wall the choke and just take your gas nat behind it? And a probe can attack through the mineral patch, so I don't think mining it would be an issue, either? Maybe I'm missing something here...
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return of 2 base carrier imo -_-
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the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T
remember the season with othello/wuthering heights? at least now there can ONLY be 2 TvTs and not 4.
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