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Proleague 09-10 Map Preview - Page 7

Forum Index > BW General
279 CommentsPost a Reply
Prev 1 5 6 7 8 9 14 Next All
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 28 2009 15:38 GMT
#121
All I can say is

HOLY FUCK YEAHHHHHHHH

SICK SICK SICK

I hope ALL (or at least, most of) these maps get implemented, and + Outsider and/or Heartbreak Ridge. Such great looking maps.

Btw two things:
은빛날개 -> Shouldn't this be Silver Wings? Or did you put Silver Sky because it sounds nicer? (or because of the TL member? :p)

Also, anyone noticed a lot of those maps have a 2-way entrance to the nats? O_O
POGGERS
Kreedit
Profile Joined March 2009
Sweden373 Posts
Last Edited: 2009-08-28 15:43:59
August 28 2009 15:42 GMT
#122
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 28 2009 15:46 GMT
#123
btw thanks GTR for the batch dl
POGGERS
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
August 28 2009 15:47 GMT
#124
Alright, looks like my name value in Teamliquid has finally spread to Korea. There is even a map dedicated to me for all my hardwork. So... beautiful... T-T;

But, the maps do look awesome, can't wait for the new season of PL to begin!
Graphics
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 28 2009 15:47 GMT
#125
you obviously fail to see the brilliance that lies in zvz.


Anyways, Asgard probably is not as bad for p fe as many as you say. You get great forge/gate walls with nice cannon placement, and for hydra breaks you can place cannons on top of those ridges that cover pretty much the whole valley which allows for very efficient defense.
If you have a good reason to disagree with the above, please tell me. Thank you.
Ideas
Profile Blog Joined April 2008
United States8122 Posts
August 28 2009 16:19 GMT
#126
On August 29 2009 00:42 Kreedit wrote:
Show nested quote +
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased


I like both match-ups a lot (especially more than PvP, GOD I JUST HATE PVP), but I'd rather have non-mirrors all the time. I'd rather have ZvZs than TvTs because lower level ZvZs at least end a lot faster, where as TvTs that don't feature S or A-class players tend to drag out too long and aren't nearly as entertaining as other matchups. DO YOU NOT REMEMBER SPL 2008!??!
Free Palestine
Kreedit
Profile Joined March 2009
Sweden373 Posts
August 28 2009 16:24 GMT
#127
On August 29 2009 01:19 Ideas wrote:
Show nested quote +
On August 29 2009 00:42 Kreedit wrote:
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased


I like both match-ups a lot (especially more than PvP, GOD I JUST HATE PVP), but I'd rather have non-mirrors all the time. I'd rather have ZvZs than TvTs because lower level ZvZs at least end a lot faster, where as TvTs that don't feature S or A-class players tend to drag out too long and aren't nearly as entertaining as other matchups. DO YOU NOT REMEMBER SPL 2008!??!


Oh well you got a point but still the chance of getting a good and fun TvT with dropships flying all over the place and shit blowing up is atleast way higher than seing anything but lings, mutas and scourge used in ZvZ.

Also the BC's man i love that moment where a fuckload of yamatos just flies all over the place :3.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 28 2009 16:29 GMT
#128
lol Asgard really encourages gas-heavy builds

and it seems to have very narrow battle spots
I like haikus and / I can not lie. You other / brothers can't deny
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 28 2009 16:42 GMT
#129
I thought Asgard would be really terran favored tvp but I tried it out with GTR and it's just hard for terran to adjust to expanding that fast. You can't sit on 2 bases because you will run out of gas really fast, or even 3 because then your mineral count is really low. It's more anti-turtling than it is encouraging low-econ play.

Doesn't really encourage gas heavy builds at all because your natural only has 1000 gas.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
August 28 2009 16:45 GMT
#130
other than silversky why do these maps have so much tank/fd abuse
Translator
Voor
Profile Joined July 2009
Romania3 Posts
Last Edited: 2009-08-28 16:51:42
August 28 2009 16:50 GMT
#131
Roadrunner -> best map. Played it and it is good. Asgard sux...with those narrow passes, and weird expos with 3 mineral patches, can't get your units (as zerg) to surround anything. I think it will favor other races.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
August 28 2009 16:56 GMT
#132
In the beginning you'll probably see some non-mirrors on the new maps anyways.
Don't worry about mirrors until 2 weeks in the season.

IIRC Koreans did a poll on which matchups were their favorites? The mirrors went something like TvT > ZvZ > PvP
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
Last Edited: 2009-08-28 17:03:21
August 28 2009 17:02 GMT
#133
On August 29 2009 00:42 Kreedit wrote:
Show nested quote +
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased

Just go watch the last PL season.
http://www.teamliquid.net/tlpd/maps/174_Wuthering_Heights/games/TvT
Jaedong
Postaljester
Profile Joined December 2002
United States128 Posts
August 28 2009 17:07 GMT
#134
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.
If you cant do something well, learn to enjoy doing it poorly
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 28 2009 17:08 GMT
#135
Okay special features for each maps:

Judgement Day
- Used concept and layout of 'Guillotine'
- All areas are low ground
- Close mineral expos, can be blocked with 2 gateways or rax
- Alternate route can be opened by mining 2x 40 mineral patches

Acro
- Close ramp to starting position, gas expansion in-base, small base size
- Wide nat choke
- Large area to build additional buildings at nat area
- Due to design of main, 1-base play (while expanding in-base) is possible, leading to possible new various strategies
- Main's ramp is hard to do a wall
- All geysers other than main and expo are worth 2000

Tornado
- Split path after nat, leading to two attack routes
- Easy-to-take 2nd gas expansion, macro-orientated map
- All geysers other than main is worth 3000
- Center 'tornado-shaped' areas are unbuildable

Silver Sky
- Long path from nat (other than bridge) that leads to second gas expansion and an alternate route
- Easy-to-harass nat (for air units due to wall)
- Easy-to-defend 2nd gas expansion
- Close nat-to-nat distance, leading to many possible early-game-orientated strategies

Asgard
- A 'poor' map compared to normal maps due to expansions having only 4~5 mineral fields
- Many paths leads to many possible expo-harassing opportunities
- Entire high-ground has been tileset-by-tileset edited such that even units with 4-5 range can harass all expansions
- Entire map's mineral fields are worth 1200, geysers are all worth 3000 (except for main (5000) and nat (1000))

MatchPoint
- Entire low ground is unbuildable except near expansions (and their ramps)
- Fastest rush route is high ground, however if that route is unfavorable (opponent holding line, etc) then the player can make a detour (Similar to Blue Storm)
- Taking high grounds will be key to controlling the map (similar to Blue Storm)
- Choke near main is wallable with 1 rax 1 depot
- Mineral field (16 minerals value) to help with walling

MoonGlaive
- 2 routes to taking another expansion after nat; one that goes through middle (large ramp) and one that doesn't (small ramp)
- Taking hold of middle of map (high ground) is key to controlling the map as it allows easy harass on all the expansions

RoadRunner
- The many bridges are key to controlling the map
- 2 bridges near nat, similar to Destination and Nostalgia
- Easy-to-take 2nd gas expo, with an alternate route to get out of base to middle of map
- Center of map is unbuildable
POGGERS
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
August 28 2009 17:09 GMT
#136
holy shit they look so complicated
Moderatorsometimes I get intimidated by the size of my right testicle
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 28 2009 17:10 GMT
#137
On August 29 2009 02:07 Postaljester wrote:
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.

having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)
blabberrrrr
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 28 2009 17:16 GMT
#138
On August 29 2009 02:10 blabber wrote:
Show nested quote +
On August 29 2009 02:07 Postaljester wrote:
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.

having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)

Yes, but this is still a problem for Asgard, with it slow-eco format.
Actually, nvm since the main has 9 minerals.
Jaedong
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
August 28 2009 17:16 GMT
#139
I think they're ugly.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 28 2009 17:26 GMT
#140
On August 29 2009 02:16 Avidkeystamper wrote:
Show nested quote +
On August 29 2009 02:10 blabber wrote:
On August 29 2009 02:07 Postaljester wrote:
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.

having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)

Yes, but this is still a problem for Asgard, with it slow-eco format.
Actually, nvm since the main has 9 minerals.

Yeah, especially take note that all mineral patches are worth 1200 and not the standard 1500.
POGGERS
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