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konadora
Singapore66071 Posts
All I can say is
HOLY FUCK YEAHHHHHHHH
SICK SICK SICK
I hope ALL (or at least, most of) these maps get implemented, and + Outsider and/or Heartbreak Ridge. Such great looking maps.
Btw two things: 은빛날개 -> Shouldn't this be Silver Wings? Or did you put Silver Sky because it sounds nicer? (or because of the TL member? :p)
Also, anyone noticed a lot of those maps have a 2-way entrance to the nats? O_O
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On August 29 2009 00:20 Ideas wrote: the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T
Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.
But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance ![](/mirror/smilies/frown.gif)
PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased
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konadora
Singapore66071 Posts
btw thanks GTR for the batch dl
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Korea (South)3086 Posts
Alright, looks like my name value in Teamliquid has finally spread to Korea. There is even a map dedicated to me for all my hardwork. So... beautiful... T-T;
But, the maps do look awesome, can't wait for the new season of PL to begin!
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you obviously fail to see the brilliance that lies in zvz.
Anyways, Asgard probably is not as bad for p fe as many as you say. You get great forge/gate walls with nice cannon placement, and for hydra breaks you can place cannons on top of those ridges that cover pretty much the whole valley which allows for very efficient defense.
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On August 29 2009 00:42 Kreedit wrote:Show nested quote +On August 29 2009 00:20 Ideas wrote: the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T
Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min. But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance ![](/mirror/smilies/frown.gif) PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased ![](/mirror/smilies/smile.gif)
I like both match-ups a lot (especially more than PvP, GOD I JUST HATE PVP), but I'd rather have non-mirrors all the time. I'd rather have ZvZs than TvTs because lower level ZvZs at least end a lot faster, where as TvTs that don't feature S or A-class players tend to drag out too long and aren't nearly as entertaining as other matchups. DO YOU NOT REMEMBER SPL 2008!??!
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On August 29 2009 01:19 Ideas wrote:Show nested quote +On August 29 2009 00:42 Kreedit wrote:On August 29 2009 00:20 Ideas wrote: the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T
Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min. But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance ![](/mirror/smilies/frown.gif) PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased ![](/mirror/smilies/smile.gif) I like both match-ups a lot (especially more than PvP, GOD I JUST HATE PVP), but I'd rather have non-mirrors all the time. I'd rather have ZvZs than TvTs because lower level ZvZs at least end a lot faster, where as TvTs that don't feature S or A-class players tend to drag out too long and aren't nearly as entertaining as other matchups. DO YOU NOT REMEMBER SPL 2008!??!
Oh well you got a point but still the chance of getting a good and fun TvT with dropships flying all over the place and shit blowing up is atleast way higher than seing anything but lings, mutas and scourge used in ZvZ.
Also the BC's man i love that moment where a fuckload of yamatos just flies all over the place :3.
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lol Asgard really encourages gas-heavy builds
and it seems to have very narrow battle spots
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I thought Asgard would be really terran favored tvp but I tried it out with GTR and it's just hard for terran to adjust to expanding that fast. You can't sit on 2 bases because you will run out of gas really fast, or even 3 because then your mineral count is really low. It's more anti-turtling than it is encouraging low-econ play.
Doesn't really encourage gas heavy builds at all because your natural only has 1000 gas.
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Korea (South)922 Posts
other than silversky why do these maps have so much tank/fd abuse
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Roadrunner -> best map. Played it and it is good. Asgard sux...with those narrow passes, and weird expos with 3 mineral patches, can't get your units (as zerg) to surround anything. I think it will favor other races.
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3 Lions
United States3705 Posts
In the beginning you'll probably see some non-mirrors on the new maps anyways. Don't worry about mirrors until 2 weeks in the season.
IIRC Koreans did a poll on which matchups were their favorites? The mirrors went something like TvT > ZvZ > PvP
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On August 29 2009 00:42 Kreedit wrote:Show nested quote +On August 29 2009 00:20 Ideas wrote: the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T
Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min. But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance ![](/mirror/smilies/frown.gif) PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased ![](/mirror/smilies/smile.gif) Just go watch the last PL season. http://www.teamliquid.net/tlpd/maps/174_Wuthering_Heights/games/TvT
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I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.
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konadora
Singapore66071 Posts
Okay special features for each maps:
Judgement Day - Used concept and layout of 'Guillotine' - All areas are low ground - Close mineral expos, can be blocked with 2 gateways or rax - Alternate route can be opened by mining 2x 40 mineral patches
Acro - Close ramp to starting position, gas expansion in-base, small base size - Wide nat choke - Large area to build additional buildings at nat area - Due to design of main, 1-base play (while expanding in-base) is possible, leading to possible new various strategies - Main's ramp is hard to do a wall - All geysers other than main and expo are worth 2000
Tornado - Split path after nat, leading to two attack routes - Easy-to-take 2nd gas expansion, macro-orientated map - All geysers other than main is worth 3000 - Center 'tornado-shaped' areas are unbuildable
Silver Sky - Long path from nat (other than bridge) that leads to second gas expansion and an alternate route - Easy-to-harass nat (for air units due to wall) - Easy-to-defend 2nd gas expansion - Close nat-to-nat distance, leading to many possible early-game-orientated strategies
Asgard - A 'poor' map compared to normal maps due to expansions having only 4~5 mineral fields - Many paths leads to many possible expo-harassing opportunities - Entire high-ground has been tileset-by-tileset edited such that even units with 4-5 range can harass all expansions - Entire map's mineral fields are worth 1200, geysers are all worth 3000 (except for main (5000) and nat (1000))
MatchPoint - Entire low ground is unbuildable except near expansions (and their ramps) - Fastest rush route is high ground, however if that route is unfavorable (opponent holding line, etc) then the player can make a detour (Similar to Blue Storm) - Taking high grounds will be key to controlling the map (similar to Blue Storm) - Choke near main is wallable with 1 rax 1 depot - Mineral field (16 minerals value) to help with walling
MoonGlaive - 2 routes to taking another expansion after nat; one that goes through middle (large ramp) and one that doesn't (small ramp) - Taking hold of middle of map (high ground) is key to controlling the map as it allows easy harass on all the expansions
RoadRunner - The many bridges are key to controlling the map - 2 bridges near nat, similar to Destination and Nostalgia - Easy-to-take 2nd gas expo, with an alternate route to get out of base to middle of map - Center of map is unbuildable
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Belgium9944 Posts
holy shit they look so complicated
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On August 29 2009 02:07 Postaljester wrote: I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard. having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)
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On August 29 2009 02:10 blabber wrote:Show nested quote +On August 29 2009 02:07 Postaljester wrote: I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard. having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals) Yes, but this is still a problem for Asgard, with it slow-eco format. Actually, nvm since the main has 9 minerals.
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I think they're ugly.
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konadora
Singapore66071 Posts
On August 29 2009 02:16 Avidkeystamper wrote:Show nested quote +On August 29 2009 02:10 blabber wrote:On August 29 2009 02:07 Postaljester wrote: I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard. having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals) Yes, but this is still a problem for Asgard, with it slow-eco format. Actually, nvm since the main has 9 minerals. Yeah, especially take note that all mineral patches are worth 1200 and not the standard 1500.
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