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Proleague 09-10 Map Preview

Forum Index > BW General
279 CommentsPost a Reply
Normal
GTR
Profile Blog Joined September 2004
51398 Posts
Last Edited: 2009-08-29 00:55:46
August 28 2009 05:01 GMT
#1
Download Here

Maps:
2 Player

Asgard

[image loading]

+ Show Spoiler [Information] +
Tileset: Twilight
Size: 96 x 128
Positions: 5, 11

- A 'poor' map compared to normal maps due to expansions having only 4~5 mineral fields
- Many paths leads to many possible expo-harassing opportunities
- Entire high-ground has been tileset-by-tileset edited such that even units with 4-5 range can harass all expansions
- Entire map's mineral fields are worth 1200, geysers are all worth 3000 (except for main (5000) and nat (1000))


Match Point

[image loading]

+ Show Spoiler [Information] +
Tileset: Space
Size: 112 x 128
Positions: 1, 7

- Entire low ground is unbuildable except near expansions (and their ramps)
- Fastest rush route is high ground, however if that route is unfavorable (opponent holding line, etc) then the player can make a detour (Similar to Blue Storm)
- Taking high grounds will be key to controlling the map (similar to Blue Storm)
- Choke near main is wallable with 1 rax 1 depot
- Mineral field (16 minerals value) to help with walling


3 Player

Moon Glaive

[image loading]

+ Show Spoiler [Information] +
Tileset: Twilight
Size: 128 x 128
Positions: 4, 8, 12

- 2 routes to taking another expansion after nat; one that goes through middle (large ramp) and one that doesn't (small ramp)
- Taking hold of middle of map (high ground) is key to controlling the map as it allows easy harass on all the expansions


4 Player

Roadrunner

[image loading]

+ Show Spoiler [Information] +
Tileset: Badlands
Size: 128 x 128
Positions: 2, 5, 8, 11

- The many bridges are key to controlling the map
- 2 bridges near nat, similar to Destination and Nostalgia
- Easy-to-take 2nd gas expo, with an alternate route to get out of base to middle of map
- Center of map is unbuildable


Judgement Day (심판의 날)

[image loading]

+ Show Spoiler [Information] +
Tileset: Desert
Size: 128 x 128
Positions: 1, 5, 7, 11

- Used concept and layout of 'Guillotine'
- All areas are low ground
- Close mineral expos, can be blocked with 2 gateways or rax
- Alternate route can be opened by mining 2x 40 mineral patches


Acro (아크로)

[image loading]

+ Show Spoiler [Information] +
Tileset: Jungle
Size: 128 x 128
Positions: 1, 5, 7, 11

- Close ramp to starting position, gas expansion in-base, small base size
- Wide nat choke
- Large area to build additional buildings at nat area
- Due to design of main, 1-base play (while expanding in-base) is possible, leading to possible new various strategies
- Main's ramp is hard to do a wall
- All geysers other than main and expo are worth 2000


Tornado (용오름)

[image loading]

+ Show Spoiler [Information] +
Tileset: Badlands
Size: 128 x 128
Positions: 1, 5, 7, 11

- Split path after nat, leading to two attack routes
- Easy-to-take 2nd gas expansion, macro-orientated map
- All geysers other than main is worth 3000
- Center 'tornado-shaped' areas are unbuildable


Silver Sky Wing (은빛날개)


[image loading]

+ Show Spoiler [Information] +
Tileset: Jungle
Size: 128 x 128
Positions: 1, 5, 7, 11

- Long path from nat (other than bridge) that leads to second gas expansion and an alternate route
- Easy-to-harass nat (for air units due to wall)
- Easy-to-defend 2nd gas expansion
- Close nat-to-nat distance, leading to many possible early-game-orientated strategies


God my Korean sucks, if you KNF people are up for it, this is the URL for the information
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Commentator
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 28 2009 05:07 GMT
#2
Any info on how many returning maps and how many preview maps will make the cut?
Jaedong
DIMJkE
Profile Blog Joined October 2008
Bulgaria425 Posts
August 28 2009 05:08 GMT
#3
Thanks very much. Super cool!

BTW, since you wrote the last Beta Proleague Maps article. Do you know where I can get
중원 (Joongwon) / Central Plains

It seems like a very cool map but I could not find to download. All other maps in the article where released.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 28 2009 05:08 GMT
#4
wow they look sick!!!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 28 2009 05:09 GMT
#5
심판의 날 reminds me of NEO GUILLOTINE
SICKKK COME BACK NALRA
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
DIMJkE
Profile Blog Joined October 2008
Bulgaria425 Posts
Last Edited: 2009-08-28 05:11:42
August 28 2009 05:11 GMT
#6
On August 28 2009 14:09 alffla wrote:
심판의 날 reminds me of NEO GUILLOTINE
SICKKK COME BACK NALRA

Thats what I thought aswell lol. And still pretty hard to take a 3rd gas for zerg.

Match Point looks so cool. Gonna play tonight.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 28 2009 05:11 GMT
#7
<3 new maps
blabberrrrr
DownMaxX
Profile Joined August 2008
Canada1311 Posts
August 28 2009 05:17 GMT
#8
The 2-player maps look incredible imo.
parasite
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
August 28 2009 05:20 GMT
#9
All the 2 player maps look pretty sexy. Exciting!
brood war for life, brood war forever
NeverGG *
Profile Blog Joined January 2008
United Kingdom5399 Posts
August 28 2009 05:21 GMT
#10
This season needs to start asap.
우리 행운의 모양은 여러개지만 행복의 모양은 하나
Atrioc
Profile Blog Joined December 2007
United States1865 Posts
August 28 2009 05:23 GMT
#11
Moonglaive is one of the best looking maps i've ever seen.
Writerman what
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
August 28 2009 05:25 GMT
#12
Asgard, Mooglaive, Judgement day and Silver Sky are just awesome. Really nice maps this season.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
DIMJkE
Profile Blog Joined October 2008
Bulgaria425 Posts
August 28 2009 05:27 GMT
#13
Asgard looks like it might be this seasons Raid Assualt/Battle Royal
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
Last Edited: 2009-08-28 05:57:22
August 28 2009 05:29 GMT
#14
Tornado, Judgment Day, and Roadrunner are some serious macro maps. Asgard could become another Katrina, and JD's awesome on that
Jaedong
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
August 28 2009 05:30 GMT
#15
On August 28 2009 14:27 DIMJkE wrote:
Asgard looks like it might be this seasons Raid Assualt/Battle Royal


Raid assault was not nearly as bad as Battle Royal, it was actually ok in terms of balance.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-08-28 05:35:15
August 28 2009 05:30 GMT
#16
YES
On August 28 2009 14:21 NeverGG wrote:
This season needs to start asap.
ModeratorGood content always wins.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 28 2009 05:30 GMT
#17
Asgard could be really bad for pvz or some z matchups due to the really low gas, but I guess we'll see how the balance works out.

Acro is one of my favorite maps just by looking at it. It's a similar concept to god's garden but with balance concessions (you can't hold 3 gas off 1 choke, there are mineral only's and islands making it much harder to split the map in pvt), no cliffs either.

Judgement day looks great for 2v2.... or just a recolored arcadia. Match point would be a nice change, different tileset from most of the recent maps. Roadrunner is just a 4 player desti.
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
August 28 2009 05:35 GMT
#18
These maps look amazing... new season please!
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
FranzF1
Profile Blog Joined March 2009
Chile1710 Posts
August 28 2009 05:35 GMT
#19
Why so terran?

Idk I have to watch very careful the maps but at first it seems very Terran maps (the first 5 maps).
Member #99999^99 of the fanclub of Grape, Reality and TurN
Weasel-
Profile Joined June 2009
Canada1556 Posts
Last Edited: 2009-08-28 05:40:22
August 28 2009 05:37 GMT
#20
I like all these maps, except for Judgement Day. I don't think it's aesthetically pleasing and I think non-terran players are going to have nightmares of tanks blasting their stuff from behind the thin walls around everything but the mains. I can tell I don't like it already. Actually, they all seem somewhat terran-favored except for Silver Sky.
saikeraku
Profile Joined April 2009
Canada2933 Posts
August 28 2009 05:37 GMT
#21
These maps are pretty nice =), loving the 2 player maps.
illu
Profile Blog Joined December 2008
Canada2531 Posts
August 28 2009 05:37 GMT
#22
Acro looks .... weird. It seems to be very easy for Terran to get three bases.
:]
Perguvious
Profile Blog Joined November 2008
United States1783 Posts
August 28 2009 05:38 GMT
#23
roadrunner looks badass... in the middle
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
August 28 2009 05:39 GMT
#24
Awesome :D
@RealHeyoka | ESL / DreamHack StarCraft Lead
Jenia6109
Profile Blog Joined December 2008
Russian Federation1611 Posts
August 28 2009 05:43 GMT
#25
Asgard
2 paths to expand is not good for PvZ, dunno why they still doing this after fail of Tears of The Moon. Also it seems that it's easy to contain Protoss in TvP. So, not good map for Protoss...

Matchpoint
This map reminds me of Blue Storm. It seems that Terran will have advantage on this map because of 2 bases on each side are under cliff and it's hard to defend them versus tanks. This makes map imba for Terran a little

Moon Glaive
2 paths to expand and cliff near it... It's mix of Tears Of The Moon and ROTK that makes this map so bad for Protoss both PvZ and PvT...

Roadrunner
O my god, they rebuilt Destination and made it for 4 players ;D Seems rather balanced and funny map. Easy to take expansions and there is a place for strategical moves. Seems like my favourite map of this map pool.

Judgement Day
Seems like remake of one old map (forgot its name). Mineral and gas expansions should be replaced and it will be nice macro map.

Acro
Another macro Andromeda-like map. Mineral and gas expansions should be replaced like in previous map and it will be nice.

Tornado
Very standart GodsGarden-like map. One thing is I dont like cliffs near the expansions because it makes Terran to contain Protoss easily.

Silver Sky
Another standart GodsGarden-like map. Nothing special on it. As for me i dont like 4players map with 3 mineral lines on each side. And also they all have gas that makes map a Zerg imba a little.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 28 2009 05:43 GMT
#26
Lol, Judgement Day looks so much like Guillotine. But overall they look pretty good. Hopefully we see less zergs around, which would make me completely happy.

Maps look a lot better than your standard boring macro maps.
God Bless
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
August 28 2009 05:44 GMT
#27
Ive seen some of these maps a few months ago on mapdori. First one that comes to mind is RoadRunner. These maps look great - very fresh and stylish
Treatin' fools since '87
TheYango
Profile Joined September 2008
United States47024 Posts
August 28 2009 05:44 GMT
#28
Cool maps, though some look a little imbalanced. Love the names though.

We MUST watch Nada play on Tornado.
Moderator
GhostKorean
Profile Blog Joined November 2008
United States2330 Posts
August 28 2009 05:45 GMT
#29
Just played a game on Moon Glaive that map is sex
GTR
Profile Blog Joined September 2004
51398 Posts
Last Edited: 2009-08-28 05:53:08
August 28 2009 05:47 GMT
#30
D/D+ Terran looking to play test maps;
I'm idle on Iccup under the name SoShiSiCa-
Commentator
29 fps
Profile Blog Joined March 2008
United States5723 Posts
August 28 2009 05:49 GMT
#31
arco and judgment day are the only ones that seem different from a standard map. nothing really screams "new strategies!" like outsider, though
4v4 is a battle of who has the better computer.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
August 28 2009 05:50 GMT
#32
A lot of these maps look tough for ZvP, some don't have gas at the 3rd, others have a bunch of points of attack... down a ramp
MyLove + Your Love= Supa Love
ExSoldier
Profile Joined April 2008
378 Posts
August 28 2009 05:55 GMT
#33
lol toss gonna get owned in asgard~ got a feel terran is gonna reign with these maps~
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2009-08-28 05:59:52
August 28 2009 05:56 GMT
#34
lol.. these maps seem much more macro-heavy than last season's, with all those bases

I liked how last season there were a lot of conceptually exciting and strategical maps that were made. Seems like the pendulum has swung back to the macro maps though..
Writerptrk
decafchicken
Profile Blog Joined January 2005
United States20006 Posts
August 28 2009 06:01 GMT
#35
Well as a zerg player, i will not be playing on moon glaive, asgard, roadrunner, or judgement day.

Some of them are pretty sexy though. Silversky is hotttttt
how reasonable is it to eat off wood instead of your tummy?
So no fek
Profile Blog Joined June 2005
United States3001 Posts
August 28 2009 06:01 GMT
#36
I really like Asgard and Silver Sky.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-08-28 06:05:18
August 28 2009 06:03 GMT
#37
Judgment day is impossible pvz no way can toss secure his natural with just 2 cannons. Probably have to settle for min only which blows the whole point of fe.

Seems slightly terran friendly as flanking distance is sort of long in some map.

On August 28 2009 15:04 Hyperionnn wrote:
Is it me or all of these maps are unplayable for protoss and they are terran favored?


I agree.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Hyperionnn
Profile Blog Joined September 2007
Turkey4968 Posts
August 28 2009 06:04 GMT
#38
Is it me or all of these maps are unplayable for protoss and they are terran favored?
Rostam
Profile Blog Joined December 2008
United States2552 Posts
August 28 2009 06:08 GMT
#39
Asgard and Match Point look really cool, I think the overall quality of these maps is really great and I can't wait to see some games played on them.

I could see them going with a terran-favored map pool because it's been a while since the individual leagues have really seen much Terran success, but people seem to say every map is Terran imba the first time they see it so I'm going to reserve judgement until I actually see some games played.
BW forever || Thall
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
August 28 2009 06:12 GMT
#40
On August 28 2009 15:04 Hyperionnn wrote:
Is it me or all of these maps are unplayable for protoss and they are terran favored?

That's what I thought, but before that I actually want to test them out. These maps look bloody awesome, I can't wait for the season to start, maps look interesting as!
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
Last Edited: 2009-08-28 06:13:12
August 28 2009 06:12 GMT
#41
Most of them look kinda lame (read: Terran bias?), personally I thought last season's set was more exciting (HBR, Outsider, etc.).

A couple look pretty nice though.
TranslatorBaa!
Hayarok
Profile Joined December 2008
Israel95 Posts
August 28 2009 06:19 GMT
#42
I especially like asgard its looks Really good map with low ecomony, i think this map will provied some ggs with sexy micro and alot of entertainment for th viewers )
its Actually remind me Tears of the Moon (what a great map btw)
cant wait to see Jaedong stop BoxeR 4goliath drop
0neder
Profile Joined July 2009
United States3733 Posts
August 28 2009 06:21 GMT
#43
You can't beat Destination, HBR, and Outsider. Those maps are amazing catalysts for many strategies...
Raol
Profile Joined July 2009
Romania56 Posts
August 28 2009 06:26 GMT
#44
On August 28 2009 14:35 FranzF1 wrote:
Why so terran?

Idk I have to watch very careful the maps but at first it seems very Terran maps (the first 5 maps).

I have that feeling too. Maybe with these maps fantasy has more chances to take a title :D
skronch
Profile Blog Joined December 2008
United States2717 Posts
August 28 2009 06:29 GMT
#45
seems like alot of these maps will make fast expand really difficult for toss.

also, roadrunner is totally 4-player destination.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
August 28 2009 06:38 GMT
#46
All these maps made me go "WTF"

Not in a bad or good way, but to be totally honest it looks so different from the maps we had for years now...

Here's to a good season! And new set of maps
dats racist
Entertaining
Profile Joined September 2007
Canada793 Posts
August 28 2009 06:49 GMT
#47
the first one a joke? mech on that map will be disgusting. Match point is great , probably my favorite.
Dgtl
Profile Blog Joined December 2008
Canada889 Posts
August 28 2009 06:53 GMT
#48
Man, when toss fell they fell hard. These maps don't look to help that either.

Lets all prepare for a year of terran and T v something in most finals. Flash, now's your chance to get some titles!
^______________^
MrHoon *
Profile Blog Joined April 2008
10183 Posts
August 28 2009 06:56 GMT
#49
On August 28 2009 15:53 Dgtl wrote:
Man, when toss fell they fell hard. These maps don't look to help that either.

Lets all prepare for a year of terran and T v something in most finals. Flash, now's your chance to get some titles!

I really had a hard time adjusting to swarm season
I actually loved Zerg players struggling between Protoss and Terran players, so only the true top Zerg players can shine.

DOWN WITH SWARM SEASON
BRING BACK PROTOSS/TERRAN AGE
dats racist
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
August 28 2009 06:57 GMT
#50
Yes...Protoss Age...gogo July win another OSL xD
TranslatorBaa!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
August 28 2009 06:59 GMT
#51
On August 28 2009 15:56 MrHoon wrote:
Show nested quote +
On August 28 2009 15:53 Dgtl wrote:
Man, when toss fell they fell hard. These maps don't look to help that either.

Lets all prepare for a year of terran and T v something in most finals. Flash, now's your chance to get some titles!

I really had a hard time adjusting to swarm season
I actually loved Zerg players struggling between Protoss and Terran players, so only the true top Zerg players can shine.

DOWN WITH SWARM SEASON
BRING BACK PROTOSS/TERRAN AGE


i actually kinda want a terran age
nada / flash FTW! GOGOGO

or iris lol.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
eshlow
Profile Joined June 2008
United States5210 Posts
August 28 2009 07:01 GMT
#52
Looks like at least 1/3 to 1/2 of the maps are anti-protoss again.

I hope we don't see a lot of mirrors because of this. I have a feeling we will. :\
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Waxangel
Profile Blog Joined September 2002
United States33197 Posts
August 28 2009 07:05 GMT
#53
looks like the "Flash Wins" proleague
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
August 28 2009 07:05 GMT
#54
Judgement Day and Moonglaive look pretty bad, I have mixed feelings about Acro, but the others look fucking awesome.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Kentor *
Profile Blog Joined December 2007
United States5784 Posts
August 28 2009 07:10 GMT
#55
it's terran season
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2009-08-28 07:11:24
August 28 2009 07:10 GMT
#56
dude ... those maps look so fucking awesome !!! oh man this season cant wait for the start of a new season . wow . The only issue is that they look extremely Terran favourite . all those narrow chokes and shit . But we will see about that when the first games gonna be played
Especially Match Point , its just epic
T H C makes ppl happy
Vasoline73
Profile Blog Joined February 2008
United States7760 Posts
August 28 2009 07:22 GMT
#57
These maps are SO complex looking holy shit. I'm excited but at the same time I hope they have some standard macro maps too

Andromeda + some of these maps yeah!?
thunk
Profile Blog Joined March 2008
United States6233 Posts
August 28 2009 07:29 GMT
#58
These maps are really fresh. AI see elements of ol.der maps but nothing that's been completely rehashed.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
August 28 2009 07:42 GMT
#59
On August 28 2009 15:49 Entertaining wrote:
the first one a joke? mech on that map will be disgusting. Match point is great , probably my favorite.


EXACTLY my thought. Narrow passages everywhere, mech will be sooo op there
AdministratorI'm dancing in the moonlight
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 28 2009 07:46 GMT
#60
it doesnt look like a good mappool for Z.
Asgard is an exception but i dont think it will be picked
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
August 28 2009 08:02 GMT
#61
Whats up with third gas being so hard to defend. Moreover, Acro doesnt even have a Gas natural. All the maps, except the first and the last two are gonna be Zerg massacre
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
baubo
Profile Joined September 2008
China3370 Posts
August 28 2009 08:06 GMT
#62
Map pool looks like T > Z > P. Even PvT on some of these maps look difficult.

Return of the gazillion TvTs?

Meh
caldo149
Profile Blog Joined April 2009
United States469 Posts
August 28 2009 08:08 GMT
#63
Acro looks amazingly good for muta harass... how scary o_o
Hellions are my homeboys
LCC
Profile Joined January 2009
Canada348 Posts
August 28 2009 08:20 GMT
#64
Will the PL season still use some old maps as well, or are they starting with just these new ones?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 28 2009 08:21 GMT
#65
Pretty much all of them look good for terran and anti-toss :S

Not cool. TvT is way too boring.
Revolutionist fan
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
August 28 2009 08:26 GMT
#66
Apparently, mapmakers don't play protoss.
GANDHISAUCE
doktorLucifer
Profile Blog Joined November 2008
United States855 Posts
August 28 2009 08:37 GMT
#67
Roadrunner = Destination for Four?

I came here just to post this. ~_~
stambe
Profile Joined May 2005
Bulgaria492 Posts
August 28 2009 08:42 GMT
#68
Hmm Acro seems familiar.
Is this the same acro like this one in the link ?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=77420

It seems to me that this maps was used before just didn't make it into the official maps and maybe they are reusing it with small corrections. To bad there isn's a picture of the old map.
There is also a map named Isaac Newton which also never saw the daylight

On the subject, i think most of the maps will turn with unexpected balance (medusa anyone?) and
Match Point and Silver Sky looks really cool
Valks rulzz
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
August 28 2009 08:49 GMT
#69
These maps look awsome, also judgement day looks fuckign sick
so happy with these new maps
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2009-08-28 09:23:29
August 28 2009 08:52 GMT
#70
On August 28 2009 17:02 Mortician wrote:
Whats up with third gas being so hard to defend. Moreover, Acro doesnt even have a Gas natural. All the maps, except the first and the last two are gonna be Zerg massacre


what? yes it does, the gas natural is "in the back", only the base in the front has no gas.
I actually think zerg will do pretty good on that map.

Anyways, here's to hoping those maps will be relatively balanced... I already don't like judgement day.
beep boop
gk_ender
Profile Joined October 2008
United States717 Posts
Last Edited: 2009-08-28 09:09:08
August 28 2009 08:58 GMT
#71
On August 28 2009 14:37 Weasel- wrote:
I like all these maps, except for Judgement Day. I don't think it's aesthetically pleasing and I think non-terran players are going to have nightmares of tanks blasting their stuff from behind the thin walls around everything but the mains. I can tell I don't like it already. Actually, they all seem somewhat terran-favored except for Silver Sky.

Actually i think roadrunner will b a nightmare for terran
terran will have to control the large centers, but just like on destination, any movement of the terran push (which looks like itll b hard bc idk if u can build on those road tiles) will b stoped by bridges. And itll b an arbiter playground with statis locking up narrow chokes, hell carriers may even b used on this one seeing as goliaths will have to walk AROUND to get to the carriers.

Also looking at point makes me say one thing for pvt. 12 nexus. I just dont see why you wouldnt when ur natural is on highground with just a narrow ramp and choke to defend it

asgard will b interesting not sure how thatll end up
as for judgement day and moon glaive, yeah terran maps, especially moon, bc u dont need to buy drop ships to abuse the high ground with tanks on that map, and thats just ridiculous.
Acro and tornado will b interesting bc they seem to promote shuttle play. Especially acro, with all of the island expansion only reachable and harrasable by shuttle, we will a protoss playground pvt, except for the case of fantasy who has been waiting for a map like this. Tornado has a huge center, but idk ab the sides of the map, so its also a tossup, but i can see lots of shuttle play on it
Taek Bang
nobodyhome
Profile Blog Joined July 2003
United States139 Posts
August 28 2009 09:09 GMT
#72
has anyone noticed that match point is 112x128? i wasn't even aware that 112 was a valid dimension. i thought it went 64, 98, 128, 192, 256
bm
GoodWill
Profile Joined February 2009
Canada149 Posts
August 28 2009 09:15 GMT
#73
Moon Glaive, Road Runner and Judgement Day are beautiful, can't wait to see games on them.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 28 2009 09:22 GMT
#74
Road Runner looks so baller, we need four player Destination!
8/4/12 never forget, never forgive.
darktreb
Profile Joined May 2007
United States3016 Posts
August 28 2009 09:26 GMT
#75
Thanks mapmakers, for making Flash season slightly more possible, haha.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 28 2009 09:27 GMT
#76
On August 28 2009 18:09 nobodyhome246 wrote:
has anyone noticed that match point is 112x128? i wasn't even aware that 112 was a valid dimension. i thought it went 64, 98, 128, 192, 256

magic!
GoSu
Profile Blog Joined June 2009
Korea (South)1773 Posts
August 28 2009 09:28 GMT
#77
Maps are good really.
#1 olleh KT 팬 http://sports.kt.com/ | #1 김택용 선수 팬 | 좋은 선수: 송병구, 이제동, 도제욱, 정명훈, 이성은 | KeSPA 한국 e-Sports 협회
NrG.Bamboo
Profile Blog Joined December 2006
United States2756 Posts
August 28 2009 09:29 GMT
#78
Oooo I can't wait to start practicing these maps.

My favorite part of StarCraft is practicing the brand new maps with friends, always so fun =]
I need to protect all your life you can enjoy the vibrant life of your battery
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
Last Edited: 2009-08-28 09:32:34
August 28 2009 09:31 GMT
#79
On August 28 2009 18:29 Valentine wrote:
Oooo I can't wait to start practicing these maps.

My favorite part of StarCraft is practicing the brand new maps with friends, always so fun =]


Agreed.

Also the high ground on asgard looks so low. Interesting.
sAviOr...
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 28 2009 09:33 GMT
#80
I take every whine about map imba with a grain of salt. In fact to be honest I just ignore them. Remember when Battle Royal was first announced and everyone was like LOL IT'S THE NEW TROY ZERG IS GONNA GET RAPED ON THAT MAP?
8/4/12 never forget, never forgive.
538
Profile Blog Joined November 2008
Hungary3932 Posts
August 28 2009 09:33 GMT
#81
All of these maps are surely going to make it?
In my opinion:

Asgard - looks great.

Match Point - looks ugly and boring

Moon Glaive - Strange (trying to replace TotM?)

Roadrunner - Ugly and plain, what year is this, 2002?

Judgement Day - Ugly and plain, what year is this, 2002?

Acro - Strangely ugly, and the symmetry just increases the feeling that not much effort was put into it.

Tornado - What is this? Foreign mapmaking community contest 3rd place?

Silver Sky - meh
BW fighting!
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
August 28 2009 09:34 GMT
#82
On August 28 2009 17:37 Thesecretaznman wrote:
Roadrunner = Destination for Four?

I came here just to post this. ~_~


Yeah and it is awesome!
Officially the founder of Team Property (:
FranzF1
Profile Blog Joined March 2009
Chile1710 Posts
August 28 2009 09:38 GMT
#83
Moon Glaive
[image loading]

I already see Terrans and Toss crying if they spawn on top position. Other start positions are hard to do muta harras on mins but on top its like PLEASE MUTA COME AND KILL MY SVC.
Member #99999^99 of the fanclub of Grape, Reality and TurN
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2009-08-28 09:51:28
August 28 2009 09:42 GMT
#84
On August 28 2009 18:33 writer22816 wrote:
I take every whine about map imba with a grain of salt. In fact to be honest I just ignore them. Remember when Battle Royal was first announced and everyone was like LOL IT'S THE NEW TROY ZERG IS GONNA GET RAPED ON THAT MAP?


haha no actually I don't remember that, I guess we'll have to wait and see then.

On August 28 2009 18:33 538 wrote:
All of these maps are surely going to make it?
In my opinion:

Asgard - looks great.

Match Point - looks ugly and boring

Moon Glaive - Strange (trying to replace TotM?)

Roadrunner - Ugly and plain, what year is this, 2002?

Judgement Day - Ugly and plain, what year is this, 2002?

Acro - Strangely ugly, and the symmetry just increases the feeling that not much effort was put into it.

Tornado - What is this? Foreign mapmaking community contest 3rd place?

Silver Sky - meh


Wow really great analysis. I totally agree, map makers should have like ponies and hearts in the middle so the maps look pretty and less ugly.
Might affect the gameplay but that's not that important.




On August 28 2009 18:38 FranzF1 wrote:
+ Show Spoiler +

Moon Glaive
[image loading]

I already see Terrans and Toss crying if they spawn on top position. Other start positions are hard to do muta harras on mins but on top its like PLEASE MUTA COME AND KILL MY SVC.



hr yeah muta harass will be much more effective on 12 o clock, while on 4 o clock it'll be least effective
beep boop
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
August 28 2009 09:59 GMT
#85
this actually might get me intersted again.

at least for a short while...
tobi9999
Profile Joined April 2009
United States1966 Posts
August 28 2009 10:00 GMT
#86
the 2player maps are so rigged for toss

proxy gateways too hard to scout ....

Moon Glaive, looks so imba
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-08-28 10:03:59
August 28 2009 10:01 GMT
#87
This is the least excited I've been about a new map batch in a long time. :/ They all either seem too tight and busy in the middle or too plain. Match Point seems like it has potential, but it may be totally imba and have screwy pathing. Moon Glaive looks like the best of the pack, imo.
BanZu
Profile Blog Joined June 2008
United States3329 Posts
August 28 2009 10:04 GMT
#88
Does Asgard have low-lying cliffs?
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
BlackMagister
Profile Joined October 2008
United States5834 Posts
Last Edited: 2009-08-28 10:10:08
August 28 2009 10:09 GMT
#89
Is there some reason they couldn't put the mineral patches at the top of the map for the 12 o'clock position on Moon Glaive? The other two spawn positions have mineral patches protected by the edges of the map except the top spawn making it easier to muta harass as pointed out.
meegrean
Profile Joined May 2008
Thailand7699 Posts
August 28 2009 10:27 GMT
#90
Awesome! I can't wait to see them get played.
Brood War loyalist
Husky
Profile Blog Joined May 2009
United States3362 Posts
August 28 2009 10:28 GMT
#91
Hopefully these favor toss!
Commentaries: youtube.com/HuskyStarcraft
cablesc
Profile Blog Joined August 2009
United States1540 Posts
August 28 2009 10:37 GMT
#92
It's just talk for now but it would be interesting if this map pool ends up being Terran favored. Last year was Toss heavy with the 6 dragons. This year was the "year of the swarm" with multiple zvz finals. Is it Terran's turn to return to dominance?
Slayers Forever! Rip. :( - Not the eSports organizer, that's CableStarcraft.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
August 28 2009 10:42 GMT
#93
Asgard - Can't forge expand because of the back door to the natural.

Match Point - Natural and 3/12 oclock expos are so easy to siege.

Moon Glaive - Again, back door to the natural.

Roadrunner - Looks sexy with all the bridges.

Judgement Day - Just no.

Acro - The natural with gas is easy to siege, but it's ok. I likes.

Tornado - SO ugly.

Silver Sky - Depending on the spawning point, its hard to defend both the natural and the ramp with forge FE.
Revolutionist fan
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
August 28 2009 10:49 GMT
#94
4 player destination :D

acro looks cool
http://twitter.com/jhNz
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 28 2009 10:53 GMT
#95
On August 28 2009 19:42 Salteador Neo wrote:
Asgard - Can't forge expand because of the back door to the natural.

Match Point - Natural and 3/12 oclock expos are so easy to siege.

Moon Glaive - Again, back door to the natural.

Roadrunner - Looks sexy with all the bridges.

Judgement Day - Just no.

Acro - The natural with gas is easy to siege, but it's ok. I likes.

Tornado - SO ugly.

Silver Sky - Depending on the spawning point, its hard to defend both the natural and the ramp with forge FE.


Like a true Bisu fan .
sAviOr...
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
August 28 2009 10:53 GMT
#96
and theyre fucking over protoss again
theuser
Profile Joined June 2008
Romania176 Posts
August 28 2009 12:44 GMT
#97
Nice maps, i will test them tonight, hope users from iccup are willing to join
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
August 28 2009 12:52 GMT
#98
lol ok
Trust 神教教主 FlaSh | Believe 火心 EffOrt
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2009-08-28 12:56:46
August 28 2009 12:56 GMT
#99
Roadrunner = 4-player Destination?

Edit: haha, someone beat me to it
✌
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-08-28 13:02:27
August 28 2009 12:59 GMT
#100
holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D

edit: just took another look. this season is gonna be a protoss graveyard.
Deathfate
Profile Joined November 2008
Spain555 Posts
August 28 2009 13:19 GMT
#101
On August 28 2009 14:35 FranzF1 wrote:
Why so terran?

Idk I have to watch very careful the maps but at first it seems very Terran maps (the first 5 maps).


This, a lot of them look so terran with those cliffs even behind your own expo.
Feel the power of the zerg swarm.
tobi9999
Profile Joined April 2009
United States1966 Posts
August 28 2009 13:23 GMT
#102
On August 28 2009 21:59 lazz wrote:
holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D

edit: just took another look. this season is gonna be a protoss graveyard.


Nope I actually think that this season is favored towards toss a lot. mabye it's just me but I think every single map is a carrier map. + plenty of space to proxy = always good for toss.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
August 28 2009 13:26 GMT
#103
Silver Sky looks a lot like Harmony, with the way the main/nat/third are placed.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 28 2009 13:29 GMT
#104
Awesome maps in general. Some look totally imbalanced. But I'm sure those won't be used
Being healthy, it has been said, really consists of having the same disease as everybody else.
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
August 28 2009 13:34 GMT
#105
i think they are mostly anti zerg, do to the current standings...
Hwaseung Oz fan for life. Swing out, always swing out.
Empyrean
Profile Blog Joined September 2004
16957 Posts
August 28 2009 13:36 GMT
#106
Ooh anyone really reminded of Guillotine on that desert one?
Moderator
Sixer
Profile Blog Joined February 2009
United States278 Posts
August 28 2009 13:38 GMT
#107
Roadrunner looks like Desti on crack. These maps are sick.
YO MAN~YOGA PARTY BABY
FakeKisser
Profile Joined September 2008
United States159 Posts
August 28 2009 13:43 GMT
#108
I'm most looking forward to seeing games on Roadrunner and Tornado. Moon Glaive also looks interesting.

It does seem they are trying to make it a little tougher for Zergs and maybe even Protoss. Maybe they are trying to give Terran the next round of domination...again...
"Every generation needs a revolution" - Thomas Jefferson
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 28 2009 13:51 GMT
#109
I wonder if they can keep Silver Sky as it is. The natural looks VERY vulnerable to muta harrass.
It might work well for mech and thus make that somewhat irrelevant, but I can't judge that.

Acro might see lots of muta harrass too, but I guess the natural/choke layout sucks for zerg.

2 hatch on Judgement Day doesn't seem like a good idea.
If you have a good reason to disagree with the above, please tell me. Thank you.
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2009-08-28 14:00:33
August 28 2009 13:59 GMT
#110
On August 28 2009 22:23 tobi9999 wrote:
Show nested quote +
On August 28 2009 21:59 lazz wrote:
holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D

edit: just took another look. this season is gonna be a protoss graveyard.


Nope I actually think that this season is favored towards toss a lot. mabye it's just me but I think every single map is a carrier map. + plenty of space to proxy = always good for toss.


carriers are really only relevant in PvT.. and even then with the ridiculous amount of exposure that the expansions have to tank fire I don't think that advantage will matter.

plus, like others have said, the naturals in a few of the maps have two entrances, making forge FEing a pain in the ass PvZ.
Kerotan
Profile Blog Joined May 2008
England2109 Posts
August 28 2009 14:10 GMT
#111
I'm loving all these maps, I really hope acro and roadrunner make it, but I really love all of them, also while I'm here, what ever happened to battle royale 2.0? I heard it was in the works about the time when they took the original out of the map pool, but nothing has been heard since.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
pripple
Profile Blog Joined May 2009
Finland1714 Posts
August 28 2009 14:14 GMT
#112
some very nice looking maps there, especially the 2player maps seem nice, but i've always liked those more.. the 4player desti looks cool aswell though! let's hope they are somewhat balanced..
next season should start now!
Jaedong! <> Team MVP <> Mouz.
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
August 28 2009 14:21 GMT
#113
WOW i'm amazed these maps will make for entertaining games:D
IIf your good at Starcraft, Your good at life. - Artosis
baubo
Profile Joined September 2008
China3370 Posts
August 28 2009 14:34 GMT
#114
On August 28 2009 22:59 lazz wrote:
Show nested quote +
On August 28 2009 22:23 tobi9999 wrote:
On August 28 2009 21:59 lazz wrote:
holy shit these look so awesome. surprising how stale good old destination/medusa/colo and all the 09 season maps seem in comparison :D

edit: just took another look. this season is gonna be a protoss graveyard.


Nope I actually think that this season is favored towards toss a lot. mabye it's just me but I think every single map is a carrier map. + plenty of space to proxy = always good for toss.


carriers are really only relevant in PvT.. and even then with the ridiculous amount of exposure that the expansions have to tank fire I don't think that advantage will matter.


Actually, carrier maps are usually good TvP maps. Because any map that's good for carriers is horrible for the protoss ground army to try to flank the terran ball. Going carriers really is incredibly risky for the protoss, regardless of maps(maybe Katrina notwithstanding), because of the HUGE timing window for the terran to push. So saying a map is good for carriers means protoss could be in trouble.

On August 28 2009 18:33 writer22816 wrote:
I take every whine about map imba with a grain of salt. In fact to be honest I just ignore them. Remember when Battle Royal was first announced and everyone was like LOL IT'S THE NEW TROY ZERG IS GONNA GET RAPED ON THAT MAP?


But Battle Royale is such a weird map it's hard to get a feel for the balance. These new maps are pretty vanilla in general. You don't even have weird stuff like temples or mineral blocks to add a little spice.

OTOH, high ground right in front of the natural is obviously good for seiging up tanks(both TvP and TvZ). And chokes and Asgard and Judgement day seems impossible for FE in PvZ.
Meh
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
August 28 2009 14:38 GMT
#115
Uhhh.....a lot of these maps look a whole like lot the old ones...

"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
hifriend
Profile Blog Joined June 2009
China7935 Posts
August 28 2009 14:48 GMT
#116
moon glaive looks awesome
snorlax
Profile Blog Joined December 2008
United States755 Posts
August 28 2009 14:52 GMT
#117
sick new maps really like the first to, moonglaive seems like it has a really easy third though, and judgment day, well judgment day seems on fucking crack.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 28 2009 15:06 GMT
#118
How does FEing in PvZ on Judgement Day seem impossible? Can't you just wall the choke and just take your gas nat behind it? And a probe can attack through the mineral patch, so I don't think mining it would be an issue, either? Maybe I'm missing something here...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
August 28 2009 15:16 GMT
#119
return of 2 base carrier imo -_-
Peaked at C- on ICCUP and proud of it! @Sunyveil
Ideas
Profile Blog Joined April 2008
United States8075 Posts
Last Edited: 2009-08-28 15:20:46
August 28 2009 15:20 GMT
#120
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T

remember the season with othello/wuthering heights? at least now there can ONLY be 2 TvTs and not 4.
I like starcraft
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 28 2009 15:38 GMT
#121
All I can say is

HOLY FUCK YEAHHHHHHHH

SICK SICK SICK

I hope ALL (or at least, most of) these maps get implemented, and + Outsider and/or Heartbreak Ridge. Such great looking maps.

Btw two things:
은빛날개 -> Shouldn't this be Silver Wings? Or did you put Silver Sky because it sounds nicer? (or because of the TL member? :p)

Also, anyone noticed a lot of those maps have a 2-way entrance to the nats? O_O
POGGERS
Kreedit
Profile Joined March 2009
Sweden373 Posts
Last Edited: 2009-08-28 15:43:59
August 28 2009 15:42 GMT
#122
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 28 2009 15:46 GMT
#123
btw thanks GTR for the batch dl
POGGERS
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
August 28 2009 15:47 GMT
#124
Alright, looks like my name value in Teamliquid has finally spread to Korea. There is even a map dedicated to me for all my hardwork. So... beautiful... T-T;

But, the maps do look awesome, can't wait for the new season of PL to begin!
Graphics
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 28 2009 15:47 GMT
#125
you obviously fail to see the brilliance that lies in zvz.


Anyways, Asgard probably is not as bad for p fe as many as you say. You get great forge/gate walls with nice cannon placement, and for hydra breaks you can place cannons on top of those ridges that cover pretty much the whole valley which allows for very efficient defense.
If you have a good reason to disagree with the above, please tell me. Thank you.
Ideas
Profile Blog Joined April 2008
United States8075 Posts
August 28 2009 16:19 GMT
#126
On August 29 2009 00:42 Kreedit wrote:
Show nested quote +
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased


I like both match-ups a lot (especially more than PvP, GOD I JUST HATE PVP), but I'd rather have non-mirrors all the time. I'd rather have ZvZs than TvTs because lower level ZvZs at least end a lot faster, where as TvTs that don't feature S or A-class players tend to drag out too long and aren't nearly as entertaining as other matchups. DO YOU NOT REMEMBER SPL 2008!??!
I like starcraft
Kreedit
Profile Joined March 2009
Sweden373 Posts
August 28 2009 16:24 GMT
#127
On August 29 2009 01:19 Ideas wrote:
Show nested quote +
On August 29 2009 00:42 Kreedit wrote:
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased


I like both match-ups a lot (especially more than PvP, GOD I JUST HATE PVP), but I'd rather have non-mirrors all the time. I'd rather have ZvZs than TvTs because lower level ZvZs at least end a lot faster, where as TvTs that don't feature S or A-class players tend to drag out too long and aren't nearly as entertaining as other matchups. DO YOU NOT REMEMBER SPL 2008!??!


Oh well you got a point but still the chance of getting a good and fun TvT with dropships flying all over the place and shit blowing up is atleast way higher than seing anything but lings, mutas and scourge used in ZvZ.

Also the BC's man i love that moment where a fuckload of yamatos just flies all over the place :3.
blahman3344
Profile Blog Joined March 2009
United States2015 Posts
August 28 2009 16:29 GMT
#128
lol Asgard really encourages gas-heavy builds

and it seems to have very narrow battle spots
I like haikus and / I can not lie. You other / brothers can't deny
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 28 2009 16:42 GMT
#129
I thought Asgard would be really terran favored tvp but I tried it out with GTR and it's just hard for terran to adjust to expanding that fast. You can't sit on 2 bases because you will run out of gas really fast, or even 3 because then your mineral count is really low. It's more anti-turtling than it is encouraging low-econ play.

Doesn't really encourage gas heavy builds at all because your natural only has 1000 gas.
AltaiR_
Profile Blog Joined February 2007
Korea (South)922 Posts
August 28 2009 16:45 GMT
#130
other than silversky why do these maps have so much tank/fd abuse
Translator
Voor
Profile Joined July 2009
Romania3 Posts
Last Edited: 2009-08-28 16:51:42
August 28 2009 16:50 GMT
#131
Roadrunner -> best map. Played it and it is good. Asgard sux...with those narrow passes, and weird expos with 3 mineral patches, can't get your units (as zerg) to surround anything. I think it will favor other races.
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
August 28 2009 16:56 GMT
#132
In the beginning you'll probably see some non-mirrors on the new maps anyways.
Don't worry about mirrors until 2 weeks in the season.

IIRC Koreans did a poll on which matchups were their favorites? The mirrors went something like TvT > ZvZ > PvP
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
Last Edited: 2009-08-28 17:03:21
August 28 2009 17:02 GMT
#133
On August 29 2009 00:42 Kreedit wrote:
Show nested quote +
On August 29 2009 00:20 Ideas wrote:
the only thing worse than 2 ZvZs every proleague match is 2 TvTs every PL match T_T


Well id rather watch watch 2 deep and strategic games that last for 20+ min than 2 repetitive snoorefests that last 10 min.

But oh well its a sad fact that so many people nowadays fail to apreciate TvT for its sheer brilliance

PS: some gross overgeneralization here i admit but i hate ZvZ with a fury and consider TvT to be the best mirror so yeah im biased

Just go watch the last PL season.
http://www.teamliquid.net/tlpd/maps/174_Wuthering_Heights/games/TvT
Jaedong
Postaljester
Profile Joined December 2002
United States128 Posts
August 28 2009 17:07 GMT
#134
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.
If you cant do something well, learn to enjoy doing it poorly
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 28 2009 17:08 GMT
#135
Okay special features for each maps:

Judgement Day
- Used concept and layout of 'Guillotine'
- All areas are low ground
- Close mineral expos, can be blocked with 2 gateways or rax
- Alternate route can be opened by mining 2x 40 mineral patches

Acro
- Close ramp to starting position, gas expansion in-base, small base size
- Wide nat choke
- Large area to build additional buildings at nat area
- Due to design of main, 1-base play (while expanding in-base) is possible, leading to possible new various strategies
- Main's ramp is hard to do a wall
- All geysers other than main and expo are worth 2000

Tornado
- Split path after nat, leading to two attack routes
- Easy-to-take 2nd gas expansion, macro-orientated map
- All geysers other than main is worth 3000
- Center 'tornado-shaped' areas are unbuildable

Silver Sky
- Long path from nat (other than bridge) that leads to second gas expansion and an alternate route
- Easy-to-harass nat (for air units due to wall)
- Easy-to-defend 2nd gas expansion
- Close nat-to-nat distance, leading to many possible early-game-orientated strategies

Asgard
- A 'poor' map compared to normal maps due to expansions having only 4~5 mineral fields
- Many paths leads to many possible expo-harassing opportunities
- Entire high-ground has been tileset-by-tileset edited such that even units with 4-5 range can harass all expansions
- Entire map's mineral fields are worth 1200, geysers are all worth 3000 (except for main (5000) and nat (1000))

MatchPoint
- Entire low ground is unbuildable except near expansions (and their ramps)
- Fastest rush route is high ground, however if that route is unfavorable (opponent holding line, etc) then the player can make a detour (Similar to Blue Storm)
- Taking high grounds will be key to controlling the map (similar to Blue Storm)
- Choke near main is wallable with 1 rax 1 depot
- Mineral field (16 minerals value) to help with walling

MoonGlaive
- 2 routes to taking another expansion after nat; one that goes through middle (large ramp) and one that doesn't (small ramp)
- Taking hold of middle of map (high ground) is key to controlling the map as it allows easy harass on all the expansions

RoadRunner
- The many bridges are key to controlling the map
- 2 bridges near nat, similar to Destination and Nostalgia
- Easy-to-take 2nd gas expo, with an alternate route to get out of base to middle of map
- Center of map is unbuildable
POGGERS
RaGe
Profile Blog Joined July 2004
Belgium9945 Posts
August 28 2009 17:09 GMT
#136
holy shit they look so complicated
Moderatorsometimes I get intimidated by the size of my right testicle
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 28 2009 17:10 GMT
#137
On August 29 2009 02:07 Postaljester wrote:
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.

having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)
blabberrrrr
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 28 2009 17:16 GMT
#138
On August 29 2009 02:10 blabber wrote:
Show nested quote +
On August 29 2009 02:07 Postaljester wrote:
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.

having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)

Yes, but this is still a problem for Asgard, with it slow-eco format.
Actually, nvm since the main has 9 minerals.
Jaedong
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
August 28 2009 17:16 GMT
#139
I think they're ugly.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 28 2009 17:26 GMT
#140
On August 29 2009 02:16 Avidkeystamper wrote:
Show nested quote +
On August 29 2009 02:10 blabber wrote:
On August 29 2009 02:07 Postaljester wrote:
I am noob, but i am having a hard time picturing how protoss will FE vs zerg on a lot of the maps, such as Asgard.

having a backdoor like that isn't that big of a problem. Just watch what Korean pros do and you'll be fine. Chupung-Ryeong and Tears of the Moon had backdoors and finding good FE placement wasn't that big a problem (the reason Tears was hell for PvZ was the lack of minerals)

Yes, but this is still a problem for Asgard, with it slow-eco format.
Actually, nvm since the main has 9 minerals.

Yeah, especially take note that all mineral patches are worth 1200 and not the standard 1500.
POGGERS
Railz
Profile Joined July 2008
United States1449 Posts
August 28 2009 17:32 GMT
#141
You people don't like Final worthy TvTs? Are you mad? The best finals in history was TvT.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 28 2009 17:35 GMT
#142
Asgard has weird pathing in the mains that causes workers to mine it faster, I think.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 28 2009 17:44 GMT
#143
On August 29 2009 02:32 Railz wrote:
You people don't like Final worthy TvTs? Are you mad? The best finals in history was TvT.

Well, not every terran is Flash vs Leta/Fantasy/Skyhigh.
Jaedong
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 28 2009 17:44 GMT
#144
Acro was obviously made for flash
Being healthy, it has been said, really consists of having the same disease as everybody else.
okum
Profile Blog Joined February 2009
France5778 Posts
August 28 2009 17:46 GMT
#145
On August 29 2009 02:16 Holgerius wrote:
I think they're ugly.

They look better in-game.
Flash fan before it was cool | Coiner of "jangbang"
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 28 2009 17:46 GMT
#146
On August 29 2009 02:32 Railz wrote:
You people don't like Final worthy TvTs? Are you mad? The best finals in history was TvT.

Canata vs Shine

(generally I love TvTs, but that game was so bad)
POGGERS
Abjurer
Profile Blog Joined April 2009
Sweden207 Posts
August 28 2009 18:17 GMT
#147
It feel like a even mix between macro and crowded technical maps.
Macro: Judgement Day, Acro, Tornado, Silver Sky.
Other: Asgard, Match Point, Moon Glaive, Roadrunner.

It will be interesting to see how the balance turns out, must be hellish to design well balanced maps for the leagues.
bw<3 cj<3
Mazer
Profile Joined April 2008
Canada1086 Posts
August 28 2009 20:04 GMT
#148
Yeah, definitely curious to see how these maps get played by pros. They all seem very interesting. Judgement Day is kind of ugly but I still like the layout. And yeah, good call Frainz on the Moon Glaive map. Dunno why they even bothered leaving one of the starting mineral patches exposed like that.
thenexusp
Profile Joined May 2009
United States3721 Posts
August 28 2009 20:18 GMT
#149
I think minerals at the top mine slower than minerals at the side, not sure though
Ideas
Profile Blog Joined April 2008
United States8075 Posts
August 28 2009 20:22 GMT
#150
hopefully the only maps they keep from the current pool are outsider and heartbreak ridge, everything else can go.
I like starcraft
Tekin
Profile Blog Joined April 2008
2711 Posts
August 28 2009 20:23 GMT
#151
Judgement Day is gonna be interesting.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
darktreb
Profile Joined May 2007
United States3016 Posts
August 28 2009 20:38 GMT
#152
Can't wait for Ace matches to be played on Judgement Day

"It is JUDGEMENT DAY for both teams ahhhh"
peidongyang
Profile Joined January 2009
Canada2084 Posts
August 28 2009 20:41 GMT
#153
I counted 12 gas on Asgard. O.O
the throws never bothered me anyway
darktreb
Profile Joined May 2007
United States3016 Posts
August 28 2009 20:43 GMT
#154
On August 29 2009 02:37 konadora wrote:
Show nested quote +
On August 29 2009 02:08 konadora wrote:
Okay special features for each maps:

Judgement Day
- Used concept and layout of 'Guillotine'
- All areas are low ground
- Close mineral expos, can be blocked with 2 gateways or rax
- Alternate route can be opened by mining 2x 40 mineral patches

Acro
- Close ramp to starting position, gas expansion in-base, small base size
- Wide nat choke
- Large area to build additional buildings at nat area
- Due to design of main, 1-base play (while expanding in-base) is possible, leading to possible new various strategies
- Main's ramp is hard to do a wall
- All geysers other than main and expo are worth 2000

Tornado
- Split path after nat, leading to two attack routes
- Easy-to-take 2nd gas expansion, macro-orientated map
- All geysers other than main is worth 3000
- Center 'tornado-shaped' areas are unbuildable

Silver Sky
- Long path from nat (other than bridge) that leads to second gas expansion and an alternate route
- Easy-to-harass nat (for air units due to wall)
- Easy-to-defend 2nd gas expansion
- Close nat-to-nat distance, leading to many possible early-game-orientated strategies

Asgard
- A 'poor' map compared to normal maps due to expansions having only 4~5 mineral fields
- Many paths leads to many possible expo-harassing opportunities
- Entire high-ground has been tileset-by-tileset edited such that even units with 4-5 range can harass all expansions
- Entire map's mineral fields are worth 1200, geysers are all worth 3000 (except for main (5000) and nat (1000))

MatchPoint
- Entire low ground is unbuildable except near expansions (and their ramps)
- Fastest rush route is high ground, however if that route is unfavorable (opponent holding line, etc) then the player can make a detour (Similar to Blue Storm)
- Taking high grounds will be key to controlling the map (similar to Blue Storm)
- Choke near main is wallable with 1 rax 1 depot
- Mineral field (16 minerals value) to help with walling

MoonGlaive
- 2 routes to taking another expansion after nat; one that goes through middle (large ramp) and one that doesn't (small ramp)
- Taking hold of middle of map (high ground) is key to controlling the map as it allows easy harass on all the expansions

RoadRunner
- The many bridges are key to controlling the map
- 2 bridges near nat, similar to Destination and Nostalgia
- Easy-to-take 2nd gas expo, with an alternate route to get out of base to middle of map
- Center of map is unbuildable

Just a quote to bump


Thanks!
darktreb
Profile Joined May 2007
United States3016 Posts
August 28 2009 20:44 GMT
#155
On August 29 2009 05:22 Ideas wrote:
hopefully the only maps they keep from the current pool are outsider and heartbreak ridge, everything else can go.


I agree.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
August 28 2009 21:34 GMT
#156
Looks great, especially those 2 player maps.
觀過斯知仁矣.
Realpenguin
Profile Joined December 2006
8253 Posts
August 28 2009 22:07 GMT
#157
I really like Asgard, Tornado, and Judgment Day, need to play some games on these asap
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
canucks12
Profile Blog Joined June 2009
Canada812 Posts
August 28 2009 22:11 GMT
#158
Roadrunner looks scary T favored....
GTR
Profile Blog Joined September 2004
51398 Posts
Last Edited: 2009-08-28 22:30:43
August 28 2009 22:20 GMT
#159
These are still in beta by the way, so they aren't final.

Pretty sure most of these problems you have all mentioned (especially Moon Glaive's top position) will be fixed in the final release.

and it's Silver Sky because I <3 Jae.

I mean, it sounds more aesthetically better.
Although, to be honest, last year I did not like changing Sword in the Moon to Harmony.
Commentator
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
August 28 2009 22:22 GMT
#160
Did anyone play on these yet? :x
zerglingsfolife
Profile Blog Joined August 2009
United States1694 Posts
August 28 2009 22:59 GMT
#161
Just played my buddy in a TvZ on Asgard. 90% sure i was able to make a ling tight wall on the left side of the map with just a barracks/depot. A very complex map. I went mech and did pretty well. Slow lurker drops will probably be viable. Really cool map IMO.
Night gathers, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crown and win no glory. I shall live and die at my post. I am the sword in the darkness.
Stipulation
Profile Blog Joined April 2009
United States587 Posts
August 28 2009 23:24 GMT
#162
Awesome. Thanks for posting these.
Apex
Profile Blog Joined January 2009
United States7227 Posts
August 28 2009 23:35 GMT
#163
Judgement Day, Asgard, Moon Glaive, and Match Point look interesting. However, I'm reserving my entire judgement (no pun intended) when I see how balanced they are.

Can't wait for the new season to start to see these maps in action.
Neos
Profile Joined June 2009
United States400 Posts
August 28 2009 23:42 GMT
#164
In-base proxys look really easy on the 2-P maps.
zuqbu
Profile Blog Joined January 2007
Germany797 Posts
Last Edited: 2009-08-28 23:50:15
August 28 2009 23:44 GMT
#165
just played asgard and had lots of of fun. the map is complex, the small pathway reminds me a bit of hitchhiker. the natural resource placement is a bit gay imho, since you have to place your hatch/nex/cc in either the best way to gather gas or mins. could just be me, but is anyone else noticing this?

edit: ofc thanks for the maps, gtr
o_O
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
August 28 2009 23:56 GMT
#166
Hmmmm... I feel that Asgard will be dominated by vulture harass
pR0gR4m3R
Profile Joined February 2008
Spain1446 Posts
August 28 2009 23:57 GMT
#167
Any link to download these maps??

Thx in advanced
StarCraft-ESP.com Admin - Spanish StarCraft Community
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
August 28 2009 23:58 GMT
#168
Wow so many maps. I hope we see some epic games!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 29 2009 00:01 GMT
#169
On August 29 2009 08:57 pR0gR4m3R wrote:
Any link to download these maps??

Thx in advanced

The very first line of the very first post that is bolded and underlined?
Jaedong
boesthius
Profile Blog Joined February 2008
United States11637 Posts
August 29 2009 00:07 GMT
#170
--- Nuked ---
pindleskin
Profile Joined January 2008
New Zealand199 Posts
Last Edited: 2009-08-29 00:15:43
August 29 2009 00:11 GMT
#171
Silver Sky (은빛날개)

I don't know if anyone has pointed it out but it's probably Silver Wing(s).
MutaDoom
Profile Blog Joined January 2009
Canada1163 Posts
August 29 2009 00:17 GMT
#172
Acro ftw :O I like that layout :D
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
August 29 2009 00:28 GMT
#173
On August 29 2009 09:11 pindleskin wrote:
Silver Sky (은빛날개)

I don't know if anyone has pointed it out but it's probably Silver Wing(s).

Yeah, it's Silver Wings. Guess the wings can be plural or singular.

And there they go again, stealing my map concepts T_T. Asgard totally stole Indignation's low-highground feature. At least they pulled it off pretty well.

Asgard, Tornado and Moonglaive seem great to play on.
Elian
Profile Blog Joined October 2008
United States129 Posts
August 29 2009 01:25 GMT
#174
Definitely excited about how games will play out on some of these.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
August 29 2009 01:30 GMT
#175
Looks like KeSPA really want longer games than last season. Looks like Terrans are going to kick everyone's ass. And looks like Zerg will go the way of the Protoss last season.

Notice "looks". Players are going to innovate until a certain leveling effect will be achieved. Perhaps a new build will dominate (2-hatch muta during Swarm Season, Forge FE during the Dragon Days, etc). Or not. Too early to call.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 29 2009 01:42 GMT
#176
Anyone wanna play on these maps?

D+/C- T/Z

Konata.Izumi on ICCup
POGGERS
x89titan
Profile Blog Joined April 2007
Philippines1130 Posts
August 29 2009 02:16 GMT
#177
On August 28 2009 16:10 Kentor wrote:
it's terran season

u know wat that means...........savior's season 09 o ye
Heaven came down and glory filled my soul, when at the cross the Savior made me whole
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-08-29 02:19:21
August 29 2009 02:19 GMT
#178
On August 29 2009 11:16 x89titan wrote:
Show nested quote +
On August 28 2009 16:10 Kentor wrote:
it's terran season

u know wat that means...........savior's season 09 o ye

Stork will come back and own...
+ Show Spoiler +
...by practicing his offrace Terran on another server.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-08-29 03:14:23
August 29 2009 03:14 GMT
#179
I'll be up for practicing some more of these after I finish this paper. (15-20 minutes) , D+ toss
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
August 29 2009 03:23 GMT
#180
I hate all maps.. really sorry to say that. Hopefully some cool games occur. Maybe I hate the maps because they look totally new comparing to the latest seasons. "Terran imba" is an all-too used word but imo some of the maps look really T favoured, especially Match Point, Moon glaive and Tornado.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 03:41 GMT
#181
I'm in op irc now if anyone wants a game on some the new maps. (D+ toss)
integral
Profile Blog Joined February 2009
United States3156 Posts
August 29 2009 03:55 GMT
#182
All of these maps look like protoss graveyards, seriously.
natturner
Profile Blog Joined June 2008
342 Posts
August 29 2009 03:59 GMT
#183
where can we get these maps?
This nigga done stole my bike.
Elec
Profile Joined July 2009
Canada136 Posts
August 29 2009 04:04 GMT
#184
On August 29 2009 12:59 natturner wrote:
where can we get these maps?


yes where?
sorry im in a rush didn't read all the pages

thnx
Yellow Shinny VW beetle with # plate R3AV3R
wander
Profile Joined October 2008
Japan45 Posts
August 29 2009 04:06 GMT
#185
On August 29 2009 13:04 Elec wrote:
Show nested quote +
On August 29 2009 12:59 natturner wrote:
where can we get these maps?


yes where?
sorry im in a rush didn't read all the pages

thnx


Too much in a rush to read the first line of the op?
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 29 2009 05:05 GMT
#186
ASGARD IS FUCKING HARD FOR TVPPPPPP
POGGERS
Virtuoso
Profile Joined December 2008
United States119 Posts
August 29 2009 06:07 GMT
#187
i love all of these maps they are all good imo.
fan of the top 3 terrans Flash Fantasy leta GOGO TERRANS
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
August 29 2009 08:10 GMT
#188
When does the new season start? Do the poor pros have like 2 weeks to learn all the new maps? : O

Asgard
+ Show Spoiler +
[image loading]


This map looks awesome, the idea of low mineral play sounds nice, but Im not sure how viable will it be.
PvT - protoss graveyeard, with all the chokes.
ZvT - terran either rushes with hidden barracks (so you have to 12p), or goes mech. Mech have nice range and harass your expos. I dont see much place for muta micro in the main/nat. Also, lots of gas? Mass vessels? :O
ZvP - this looks like a potential zerg graveyeard, due to mass storms; I can see protoss making lots of cannons and archons. Technically lurkers should work here too...

Match Point
+ Show Spoiler +
[image loading]


This map looks like a real macro fest : O
Actually looks pretty viable, I but Im afraid that terrans will just take their part of the map and outmacro everyone? Prortoss could try some arbiter play, not sure about the zerg - probably mass, mass swarms. Unfotunately the "top/bottom" expos can be dropped so easily in TvZ...

Moon Glaive
+ Show Spoiler +
[image loading]


I suppose that this map will be actually pretty balanced, despite the tankable chokes. I expect some big battles at the center.
I dont like that there are two routes to the nat (omg why are there 0 maps where the zerg can make 3 sunkens? ^^
As pointed out the top expansion can be muta harrassed why others not...



Roadrunner
+ Show Spoiler +

[image loading]


I dont like the center of the map. It is too "plain". Im worried that it will be hard to distinguish which part one is observing by just looking at the ground.
I think the expansions are too easy to be taken by terran. PvZ will probably be balanced, or even favoured for protoss (just expand with cannons few times?).
11 and 5 can be muta harrassed, other positions not..


Judgement Day (심판의 날)
+ Show Spoiler +
[image loading]


I dont like it. Very, very plain.
Looks like a protoss map (reaver gogogo?) and a potential zerg graveyeard.
Still, I think that T>P on this map...
The lowground seems to sorta balance the ZvT matchup.
Mutas unviable, so terran might go 3fact tanks to stop lurkers..

Acro (아크로)
+ Show Spoiler +
[image loading]


Zerg graveyeard in ZvP? Protoss takes 4 bases while massing/harrasing?
Same for ZvT?
I expecct incredible macro fests in PvT...
Some spots seem to be much easier to be harrassed by muta than other...

Tornado (용오름)
+ Show Spoiler +
[image loading]


Terran takes 3 expos and prevents Z/P from doing anything.
On the other hand there was a similar map this season (the one with expansions in main) and it wasnt so imbalanced. Although all the games were BORING.


Silver Sky Wing (은빛날개)

+ Show Spoiler +

[image loading]


I dont think there is enough space for the protoss to make cannons on the 2nd natural expos. I believe that they will be able to hold them easily in PvZ (they manage to do it on destination, which is much less favourable).
This map seems to be pretty standard, but boring too (I expect mech tvz due to 3 gas). PvT will probably be about dull macro and arbiters.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 29 2009 09:00 GMT
#189
Loving match point.. Good looking space maps = awesome.
sAviOr...
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 29 2009 09:05 GMT
#190
Played all the maps, they are all fucking insane

Either very early-game-aggression-prone or huge macro maps
POGGERS
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-08-29 09:16:23
August 29 2009 09:13 GMT
#191
Here comes another Zerg season.
Please, *PLEASE* make maps where expansions have no gas and we have wide open unbuildable areas. P really needs a chance right now, things are looking bad...
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Islandsnake
Profile Joined April 2009
United States679 Posts
August 29 2009 09:20 GMT
#192
Geez these maps are pretty unique, should be fun
Bang!
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 29 2009 09:23 GMT
#193
On August 29 2009 18:13 zazen wrote:
Here comes another Zerg season.
Please, *PLEASE* make maps where expansions have no gas and we have wide open unbuildable areas. P really needs a chance right now, things are looking bad...


So your asking for horribly imbalanced Protoss maps instead of maps that might be slightly favored against them o.o.

Take out the 2nd route to the natural from a few of these maps and hope the protoss players don't play crap this season is all the race can hope for .
sAviOr...
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
August 29 2009 09:25 GMT
#194
I see the kespa mapmakers have been smoking plenty of pot lately. This should make the games pretty interesting.
okum
Profile Blog Joined February 2009
France5778 Posts
August 29 2009 12:45 GMT
#195
On August 29 2009 18:05 konadora wrote:
Played all the maps, they are all fucking insane

Either very early-game-aggression-prone or huge macro maps

Sounds good

More elaboration please.
Flash fan before it was cool | Coiner of "jangbang"
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 29 2009 12:56 GMT
#196
On August 29 2009 21:45 okum wrote:
Show nested quote +
On August 29 2009 18:05 konadora wrote:
Played all the maps, they are all fucking insane

Either very early-game-aggression-prone or huge macro maps

Sounds good

More elaboration please.

Okay sure. Just my opinions on the maps:

Asgard
With the modified high ground, TvP 1 fact cc is insane and if your Protoss opponent is a good player, it'll be almost considered suicide unless you wall off both entrances asap. Even then, you'll need like at least 3 tanks to defend safely. But once you get a critical amount of mech, you can slowly push out. But with so many ramps and alternate routes, it's basically a very fast-paced map. The better player wins on this map. Knowing when to expand is the key here.

Match Point
Protoss and Zergs will have a hard time against T if they fast expand. The nat can be very easily harassed. Just a bunker and a floating ebay will do and you can set up an impenetratable wall. Afterwards, just cut off other routes by holding the center of the map. Not sure about PvZ though.

Moon Glaive
One thing - Mech imba.

Roadrunner
Quite balanced imo. Zergs will have a slightly harder time in TvZ, but it's not that bad. Not sure about TvP.

Judgement Day
Similar to Andromeda.

Acro
Crazily fun map, you can 12 nexus/12cc and go full macro mode, or do a bbs/bsb/2gate. I expect this map to produce the most interesting games.

Tornado
Just another standard macro map. Nothing much to say about this map.
POGGERS
Tuke
Profile Joined January 2009
Finland1666 Posts
August 29 2009 13:30 GMT
#197
Nice looking maps.
TeamLiquid CJ Entusman #42
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
August 29 2009 17:30 GMT
#198
Ok I played through the maps a couple of times, here are my thoughts:

Asgard

+ Show Spoiler +
[image loading]


Liked this map for TvP. 2 Building wall off (cry more Scara), nice pathways for vultures. P should have a good time being mobile on this map but the oaths are all narrow and lowground. I'm not saying it's T>P but I'm interested to see how it'll work out. PvZ is a bitch FE-wise but yeah, the surrounds are difficult for the Z. It's a good map though - would love to see progames on this. Also, the peon gimps out mining from the one-but lowest mineral patch on the bottom right position. Weird.


Match Point

+ Show Spoiler +
[image loading]



I was most sceptic about this map but I love it. Played two PvZs on it that and end up being really dynamic. There are a lot of patchways and you do not want to be caugt on a ramp (storm) of which there are many. FE @ nat is possible (even though the double enxtrance) but any expansions beyond that feel so very hard to secure. Your 3rd and 4th both have a highground over them. The corner expansions can be pretty easily reached (remind me of Blue Storm but without the extra ramp - pretty much a bitch to get to if you're on the big platform) and the other expansions are nearly islands. Expanding beyond nat is gonna be hard for TvP I fear. TvZ feels T favoured as after muta you can very well keep the Zerg on their lowground.


Moon Glaive

Loved this for ZvMech - the lower ground pathways allow for your Zerg army to come down hard on the Terran (or Protoss too prolly). 3rd gas is very far away though. TvT was pretty bland.


Roadrunner

+ Show Spoiler +
[image loading]


4 player Destination insanity. In TvZ I opted for a Mech build but Mutas from his main on 5 came down fast and hard on my exp at 3. Also imagine being P at 5 with a Terran at 2 pushing down, taking 2 gas expos on the way and then elevatoring his army into your main (which can be sieged up at). I expect positional issues.


Judgement Day (심판의 날)

+ Show Spoiler +
[image loading]


Only played half a game on this. Walling in a T is Tau-esque (and frustrating to do for the first time. I think you can wall of both expos using 2 supdeps and a rax. Reminds of Guilotine. I don't like it much.

Acro (아크로)

+ Show Spoiler +
[image loading]


Already dubbed "the map with the penises" on vent. Again, 3rd gas so far away. Played one TvZ and after heavily turreting up the penis thingy I could push out and easily siege up down the nat ramp. I don't like it. In TvP I could see CC befre Fact becoming viable and intense dropship play. but meh.

Tornado (용오름)

Again far away expansions and I fear some positional issues (f.e. 4 > 7). The highground patches are cute but I'm not sure if they're a good idea.
+ Show Spoiler +

[image loading]


Silver Sky Wing (은빛날개)

+ Show Spoiler +
[image loading]


Pretty bland map. 3 bases with 2 small chokes and an enormous plain plane to push across. Flanking is ace on this macro map. ZP > T I think. PvP (and maybe ZvZ) would be pretty cool I think. Also, you can drop a ghost behind the natural wall (and maybe a templar) > nuclear launch detected. kekeke.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Iaaan
Profile Joined June 2009
Canada578 Posts
August 29 2009 17:40 GMT
#199
I played silver wing pvt a few times, it seemed very good for protoss. A double expand works, as well as 2 base massing, you can make a very strong attack on the terrans natural once you get speedlots, and the third base is fairly hard to hold for the terran, without over extending yourself. It is also very easy to contain the terran at the two choke points, and vulture harass is easy to fend off, just make a pylon wall at the small ramp to your 3rd base.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 29 2009 17:40 GMT
#200
Oh wow, last proleague season started merely 10 days after the maps were announced. Doesn't seem likely this time, though =/
Jaedong
generic88
Profile Joined December 2008
United States118 Posts
August 29 2009 17:44 GMT
#201
Asgard is by far the most innovative and refreshing map in the entire pool.

The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 29 2009 17:44 GMT
#202
I really dislike all these new maps -_-;
Peace~
okum
Profile Blog Joined February 2009
France5778 Posts
August 29 2009 18:12 GMT
#203
On August 30 2009 02:44 generic88 wrote:
Asgard is by far the most innovative and refreshing map in the entire pool.

The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.

Or it could be another Plasma... hard to say.
Flash fan before it was cool | Coiner of "jangbang"
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 19:59 GMT
#204
Asgard doesn't really encourage micro, it just really discourages turtling.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-08-29 20:13:51
August 29 2009 20:12 GMT
#205
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
August 29 2009 20:16 GMT
#206
I played TvZ on tornado and it was a lot of fun.
www.brainyweb.ca //web stuff!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 20:27 GMT
#207
On August 30 2009 05:12 Shikyo wrote:
Show nested quote +
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-08-29 20:57:15
August 29 2009 20:56 GMT
#208
http://wiki.teamliquid.net/starcraft/Asgard

http://wiki.teamliquid.net/starcraft/Match_Point

http://wiki.teamliquid.net/starcraft/Moon_Glaive

http://wiki.teamliquid.net/starcraft/Roadrunner
http://wiki.teamliquid.net/starcraft/Judgement_Day

http://wiki.teamliquid.net/starcraft/Acro
http://wiki.teamliquid.net/starcraft/Tornado

http://wiki.teamliquid.net/starcraft/Silver_Wing




They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc)


it would be nice if these were edited into the op though, so that people could find them
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Severedevil
Profile Blog Joined April 2009
United States4834 Posts
August 29 2009 21:29 GMT
#209
On August 29 2009 11:19 TheYango wrote:
Show nested quote +
On August 29 2009 11:16 x89titan wrote:
On August 28 2009 16:10 Kentor wrote:
it's terran season

u know wat that means...........savior's season 09 o ye

Stork will come back and own...
+ Show Spoiler +
...by practicing his offrace Terran on another server.

His analysis of Protoss is complete.
My strategy is to fork people.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 29 2009 21:32 GMT
#210
On August 30 2009 05:27 Nevuk wrote:
Show nested quote +
On August 30 2009 05:12 Shikyo wrote:
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.

Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
August 29 2009 21:34 GMT
#211
On August 30 2009 05:56 GHOSTCLAW wrote:
http://wiki.teamliquid.net/starcraft/Asgard

http://wiki.teamliquid.net/starcraft/Match_Point

http://wiki.teamliquid.net/starcraft/Moon_Glaive

http://wiki.teamliquid.net/starcraft/Roadrunner
http://wiki.teamliquid.net/starcraft/Judgement_Day

http://wiki.teamliquid.net/starcraft/Acro
http://wiki.teamliquid.net/starcraft/Tornado

http://wiki.teamliquid.net/starcraft/Silver_Wing




They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc)


it would be nice if these were edited into the op though, so that people could find them


Are they actually using ALL the maps?
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 29 2009 21:35 GMT
#212
afaik no, I'd say it's a bit premature to assume they're going to use all of those maps (and it's definitely premature to say they are the final versions)
blabberrrrr
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 21:55 GMT
#213
On August 30 2009 06:32 Shikyo wrote:
Show nested quote +
On August 30 2009 05:27 Nevuk wrote:
On August 30 2009 05:12 Shikyo wrote:
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.

Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out.

Yeah, it's probably true that they can turtle very easily tvz. In the games I played, it was really easy to harass the T as a P player. (It's likely going to be a T>Z , Z>P, P>T map).
darktreb
Profile Joined May 2007
United States3016 Posts
August 29 2009 22:10 GMT
#214
I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on:

- race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.)
- number of mirrors (which race will have the most, second most, least)
- race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO)
- Whether or not the map will survive the season

Would be interesting to look back and see how and why peoples' initial impressions differed from reality.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
August 29 2009 22:49 GMT
#215
On August 29 2009 14:05 konadora wrote:
ASGARD IS FUCKING HARD FOR TVPPPPPP


wut? I don't see that.

Matchpoint I really really struggled in TvP - it'll take some figuring out at least.

Tornado looks like T>P. I played my games wrong but T looks very strong.
Moderator@TLPholon // "I need a third hand to facepalm right now"
GTR
Profile Blog Joined September 2004
51398 Posts
August 29 2009 23:28 GMT
#216
from what i see asgard as a terran totally relies on timings.

go out too late and you run out of gas to keep playing in the game.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 30 2009 01:46 GMT
#217
On August 30 2009 07:49 Pholon wrote:
Show nested quote +
On August 29 2009 14:05 konadora wrote:
ASGARD IS FUCKING HARD FOR TVPPPPPP


wut? I don't see that.

Matchpoint I really really struggled in TvP - it'll take some figuring out at least.

Tornado looks like T>P. I played my games wrong but T looks very strong.

I spent like 15 minutes trying to SURVIVE early game after going 1 fact cc roflmao
POGGERS
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
August 30 2009 01:53 GMT
#218
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps?


No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-).

Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
iamho
Profile Joined June 2009
United States3347 Posts
August 30 2009 02:02 GMT
#219
are the msl/osl going to be using the same maps?
Orbifold
Profile Joined September 2008
United States1922 Posts
August 30 2009 04:21 GMT
#220
On August 30 2009 08:28 GTR wrote:
from what i see asgard as a terran totally relies on timings.

go out too late and you run out of gas to keep playing in the game.


I was thinking this when I read about the low gas, I think this kind of thing could also come into play for Zerg. Could be really interesting.
Allow me to reintroduce myself...
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 30 2009 04:25 GMT
#221
On August 30 2009 11:02 iamho wrote:
are the msl/osl going to be using the same maps?

they will take a few, then add in one or two of their own maps (holy world, byzantium 3, carthage 3 for example)
POGGERS
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 30 2009 09:56 GMT
#222
On August 30 2009 07:10 darktreb wrote:
I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on:

- race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.)
- number of mirrors (which race will have the most, second most, least)
- race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO)
- Whether or not the map will survive the season

Would be interesting to look back and see how and why peoples' initial impressions differed from reality.

that actually would be pretty cool, just need someone to write the code
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
August 30 2009 10:47 GMT
#223
On August 30 2009 10:53 Tom Phoenix wrote:
Show nested quote +
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps?


No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-).

Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches.
Well they've never released maps this early for download before soooo maybe they are ?
Administrator~ Spirit will set you free ~
lazz
Profile Blog Joined January 2009
Australia3119 Posts
August 30 2009 11:42 GMT
#224
On August 30 2009 19:47 Plexa wrote:
Show nested quote +
On August 30 2009 10:53 Tom Phoenix wrote:
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps?


No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-).

Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches.
Well they've never released maps this early for download before soooo maybe they are ?

on the contrary, maybe they're releasing them early so the public can test them and get a good feeling of the main flaws or corrections that should be made?
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
August 30 2009 12:22 GMT
#225
On August 30 2009 20:42 lazz wrote:
Show nested quote +
On August 30 2009 19:47 Plexa wrote:
On August 30 2009 10:53 Tom Phoenix wrote:
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps?


No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-).

Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches.
Well they've never released maps this early for download before soooo maybe they are ?

on the contrary, maybe they're releasing them early so the public can test them and get a good feeling of the main flaws or corrections that should be made?

maybe kespa is reading this thread
POGGERS
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
Last Edited: 2009-08-30 13:57:39
August 30 2009 13:56 GMT
#226
These maps look freakin' awesome, already played some games on them. I think Judgement Day and Match point are going be the maps we see everywhere on Iccup, kinda like how Destination/Python are now.
https://x.com/CaptainWaffless
DarkShadowz
Profile Joined December 2008
Sweden321 Posts
August 30 2009 16:18 GMT
#227
I tihnk many of them look fun but fe in PvZ on many of them look like a pain. Then we have Terran with all the narrow passages on msot maps, looks like at least I will cry more then I already do in PvT.
XeliN
Profile Joined June 2009
United Kingdom1755 Posts
August 30 2009 19:16 GMT
#228
Hardly any of these maps seem to work, whenever I make people can't dl them, with the exception of asgard, roadrunner, moon glaive and match point so far.
Adonai bless
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 30 2009 19:21 GMT
#229
Did you try renaming the files to English?
Jaedong
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 30 2009 19:30 GMT
#230
So Asgard is a really low mineral map?? Isn't that really bad for Protoss.. ;;;

And some of those other maps that have really low gas too, that's supposedly really unfavorable for zerg right?
Writerptrk
thopol
Profile Blog Joined May 2008
Japan4560 Posts
August 31 2009 02:34 GMT
#231
I'm really excited for these. The 2 player maps particularly look exciting. Can't wait for the season to start!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
August 31 2009 02:39 GMT
#232
Match Point and Silver Wing looks fun
Nada's body is South Korea's greatest weapon.
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
August 31 2009 17:32 GMT
#233
with the benefit of hindsight I think that we should have a topic for each map to allow a broader discussion
Wolforius
Profile Joined September 2009
1 Post
September 01 2009 01:54 GMT
#234
Hi, could anyone please tell me what [TR] and [Ob] stand for with the maps? Cause I have 3 maps that look exactly the same to me. I can't figure it out.

Thank you in advance.
He who controls the past, commands the future. He who commands the future, conquers the past...
Weavile
Profile Joined September 2008
United States97 Posts
September 01 2009 01:59 GMT
#235
TR is training where you select your position to practice,
Obs is for a version that has observer slots,
and the last one is just the normal version of the map.
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
September 01 2009 02:04 GMT
#236
On August 30 2009 07:10 darktreb wrote:
I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on:

- race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.)
- number of mirrors (which race will have the most, second most, least)
- race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO)
- Whether or not the map will survive the season

Would be interesting to look back and see how and why peoples' initial impressions differed from reality.

http://www.teamliquid.net/blogs/viewblog.php?topic_id=89678\
brood war for life, brood war forever
Elroi
Profile Joined August 2009
Sweden5588 Posts
September 01 2009 08:32 GMT
#237
they look like max macro to me.
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong. /watch?v=jfghAzJqAp0
xmShake
Profile Blog Joined February 2007
United States1100 Posts
Last Edited: 2009-09-01 17:21:42
September 01 2009 17:21 GMT
#238
On September 01 2009 10:54 Wolforius wrote:
Hi, could anyone please tell me what [TR] and [Ob] stand for with the maps? Cause I have 3 maps that look exactly the same to me. I can't figure it out.

Thank you in advance.

[TR] = Training Mode, you can pick which location you spawn at in UMS settings.
[Ob] = Observer Mode, this is what people use when they host obs game under UMS settings.
edit: im stupid and slow
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 01 2009 17:37 GMT
#239
Looks like terran dominance for once. It's been a while since that was last time. Well some map might end up being completely unplayable for TvZ or TvP and that might break the entire dominance thing so I guess it's too early to tell. But on paper they look fantastic. Bear in mind that this is coming from a guy that thought Battle Royal looked like the most fun map of the last batch and outsider looked like crap.
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-09-01 17:52:58
September 01 2009 17:51 GMT
#240
Protoss had a season, Zerg had a season. Guess it's Terran's turn now hahaha.

To be honest, these look hilarious. They're basically BWMN.net. Never thought I'd see maps like this in progaming.
LEGEND!! LEGEND!!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 03 2009 01:57 GMT
#241
Oh please please please please let one of these maps take over for python as the standard map.

silver wing looks like a good candidate.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 03 2009 01:59 GMT
#242
On August 31 2009 04:30 ArvickHero wrote:
So Asgard is a really low mineral map?? Isn't that really bad for Protoss.. ;;;


Why yes, yes it is
..and then I would, ya know, check em'. (Aka SpoR)
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 03 2009 01:59 GMT
#243
On September 03 2009 10:57 CharlieMurphy wrote:
Oh please please please please let one of these maps take over for python as the standard map.

silver wing looks like a good candidate.


QFFT
(Quote for Fucking Truth)
Keep the Dream Alive twitch.tv/monokerros
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-03 02:01:59
September 03 2009 02:00 GMT
#244
On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114

in fact glaive is like a poor version of one of his maps

http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search
..and then I would, ya know, check em'. (Aka SpoR)
HunterX11
Profile Joined March 2009
United States1048 Posts
September 03 2009 02:52 GMT
#245
On September 03 2009 10:57 CharlieMurphy wrote:
Oh please please please please let one of these maps take over for python as the standard map.

silver wing looks like a good candidate.


I was thinking this myself; the third is a bit far away, but at least it's closer than Python. It's just plain enough to catch on, I think.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
snorlax
Profile Blog Joined December 2008
United States755 Posts
Last Edited: 2009-09-03 02:55:20
September 03 2009 02:54 GMT
#246
are these gonna be on iccup?, next season that is.
Tuke
Profile Joined January 2009
Finland1666 Posts
September 03 2009 19:09 GMT
#247
On September 03 2009 11:54 snorlax wrote:
are these gonna be on iccup?, next season that is.

At least I hope so, and why not?
TeamLiquid CJ Entusman #42
Tekin
Profile Blog Joined April 2008
2711 Posts
September 03 2009 19:13 GMT
#248
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.


I guess we get to see Flash on this map everytime.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 03 2009 19:14 GMT
#249
On September 03 2009 11:00 CharlieMurphy wrote:
On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114

in fact glaive is like a poor version of one of his maps

http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search


Foreigner mappers just aren't recognized by KesPA. Unlike the players, foreigner mappers are actually as good (or better) than the Koreans. Still, we can't do much about it.
Duckvillelol
Profile Blog Joined July 2009
Australia1239 Posts
Last Edited: 2009-09-03 22:57:55
September 03 2009 22:55 GMT
#250
These are some cool maps, I've been playing them heaps since this thread started... I play toss and terran, and man these maps are great for terran. Looks to be an interesting season coming up!

Match point is my favourite, I'm still not sure why I like it, but it's a good map.

*smells the air* (T)fantasy Starleague win coming up?
Former SC2 commentator. youtube.com/duckvillelol
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 04 2009 08:14 GMT
#251
Yeah 2 entrances to natural owns, harder for P's to defend in PvZ, fuck yeah !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 04 2009 08:19 GMT
#252
On September 04 2009 04:14 neobowman wrote:
Show nested quote +
On September 03 2009 11:00 CharlieMurphy wrote:
On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114

in fact glaive is like a poor version of one of his maps

http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search


Foreigner mappers just aren't recognized by KesPA. Unlike the players, foreigner mappers are actually as good (or better) than the Koreans. Still, we can't do much about it.

well that goes without saying. KesPA deals with Korea.

The only exposure these maps can really get is through foreigner tournaments. But most foreigner tourneys tend to shy away from these maps due to the interest of the players (players want the Korean maps because they practice mostly on them and they know those maps have been thoroughly tested and played (and SHOULD be balanced))
blabberrrrr
EniraM(CA)
Profile Blog Joined December 2008
Canada160 Posts
September 10 2009 11:14 GMT
#253
[image loading]


1. Gas expo is inside main, not below ramp. Zerg and Protoss will be forced to expand inside main. This is good for Terran because Zerg cannot sunken their entrance through natural. As well as the fact that the natural expo can easily be seiged.

2.Choke points near main's, also god for Terran. We all know why, no flank's/clumping etc.

3.Good terrain for tank cover/can't be flanked.

4.This might be the most important aspect of the map. (Along with no.5) once Terran can take 3rd gas outside, it has a great high ground area to cover/and spread to another gas. Not to mention it's going to be hell for a Protoss who spawns at 5 o'clock vs a Terran at 7. Easy slow push with high ground to natural.

5. The easily harassable gas naturals.

6.A map that can easily be split in half. (Like God's Garden) And if it is split in half, Terran vs Protoss on same expos is hard to beat.

7.Gas islands, that will reward drop ship play.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1611 Posts
Last Edited: 2009-09-10 11:19:02
September 10 2009 11:18 GMT
#254
EniraM(CA)
As in know i newer version there is gas inside main and no gas in inside expand
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
johanes
Profile Blog Joined May 2008
Czech Republic2227 Posts
Last Edited: 2009-09-10 11:21:24
September 10 2009 11:19 GMT
#255
[image loading]
EniraM(CA)
Profile Blog Joined December 2008
Canada160 Posts
September 10 2009 11:23 GMT
#256
That's not that disappointing really. It's a lot more balanced than the early release.
Most of the points i had mention still remain.
1. Was kind of retarded. Gas should be at low ground anyway.
2,3,4(Only 1 gas instead of 2),5 and 6 still remain.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 10 2009 11:44 GMT
#257
Uh you realise that there is a gas inside the main as well?
This map has so much gas it makes pvz a nightmare (that in addition to the easily defendable 2 gas when you take another main).

The map has a nice concept, but its really failing hard in execution at the moment. For instance, that backdoor is so pointless - all it is doing is screwing up pathing because no one bothers to open it =/
Administrator~ Spirit will set you free ~
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 10 2009 11:48 GMT
#258
Uhm, there were minor changes during the PMT right? When are they releasing the final map pack?

"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
Last Edited: 2009-09-10 12:15:49
September 10 2009 12:09 GMT
#259
[image loading]

Updated Moon Glaive:
Changes
- Nat mineral/gas layout changed
- Center high grounds ramp removed
- Added lots of white doodad thingies
- Made 12 main's nat's choke tighter by 1~2 squares
- Made 12 nat slightly larger
- Shifted 12 main/7 main mineral/gas layout
- Added some space behind 7 nat's mineral line for turrets (not sure if it's buildable though)
- Made 7 nat choke slightly tighter


[image loading]

Updated Roadrunner:
Changes
- Added 1 more mineral at nat
- Top left/btm right main mineral layout changed
POGGERS
GTR
Profile Blog Joined September 2004
51398 Posts
September 10 2009 12:21 GMT
#260
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Commentator
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 10 2009 13:34 GMT
#261
Wow they fixed the air distance in Moon Glaive.
Match Point's bot and top expansions might still allow proxies though...
Asgard looks very very very nice....expecting dynamic plays with flanks just everywhere.


damn, too bad I can't do a thorough analysis on these revisions any time soon..
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
okum
Profile Blog Joined February 2009
France5778 Posts
September 10 2009 14:03 GMT
#262
Match Point looks so much less awkward now.
Flash fan before it was cool | Coiner of "jangbang"
stambe
Profile Joined May 2005
Bulgaria492 Posts
September 10 2009 14:28 GMT
#263
Are there gonna be VODs of the Proleague 09-10 Pre-Match Map Test so we can see the current maps being tested and played ?
Valks rulzz
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
September 10 2009 14:34 GMT
#264
well they are available here

http://www.youtube.com/profile?user=Jon747&view=videos

or available for torrenting here

http://www.teamliquid.net/tracker/
POGGERS
stambe
Profile Joined May 2005
Bulgaria492 Posts
September 10 2009 14:40 GMT
#265
On September 10 2009 23:34 konadora wrote:
well they are available here

http://www.youtube.com/profile?user=Jon747&view=videos

or available for torrenting here

http://www.teamliquid.net/tracker/


Oh, Thanks Konadora. Didn't know SPL_Pre0910_20090909 was acctualy it :D
Valks rulzz
konadora *
Profile Blog Joined February 2009
Singapore66145 Posts
September 10 2009 14:55 GMT
#266
On September 10 2009 22:34 SilverSkyLark wrote:
Wow they fixed the air distance in Moon Glaive.

they still didn't fix the 12 o clock muta-harassable main though

but then again, seeing maps like Python.. maybe map makers think it doesn't really matter
POGGERS
StorrZerg
Profile Blog Joined February 2008
United States13918 Posts
September 10 2009 14:57 GMT
#267
enjoying the show matches on the new maps can't wait to see which ones they bring in.
Hwaseung Oz fan for life. Swing out, always swing out.
stambe
Profile Joined May 2005
Bulgaria492 Posts
September 11 2009 08:04 GMT
#268
On September 10 2009 23:57 StorrZerg wrote:
enjoying the show matches on the new maps can't wait to see which ones they bring in.


Yeah, just watched the games on Asgard and TvP seems awesome on that map, although PvZ seem like Z>>>P but we need more time to correctly judge, i guess.
Valks rulzz
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
September 12 2009 06:48 GMT
#269
Asgard certainly looks cool, but it seems like it could easily be the next Plasma.
brood war for life, brood war forever
Manbear
Profile Joined August 2008
Canada306 Posts
September 12 2009 06:57 GMT
#270
On September 12 2009 15:48 Crunchums wrote:
Asgard certainly looks cool, but it seems like it could easily be the next Plasma.

Very true i really like the look of it as well lol I just hope it does not go the way of plasma.
0neder
Profile Joined July 2009
United States3733 Posts
September 14 2009 01:29 GMT
#271
Do they keep some of the newer maps from last year's PL? I think HBR and Outsider are pretty special and would be sad to see them go.
RainmanMP
Profile Joined October 2007
United States1698 Posts
September 14 2009 01:37 GMT
#272
On September 14 2009 10:29 0neder wrote:
Do they keep some of the newer maps from last year's PL? I think HBR and Outsider are pretty special and would be sad to see them go.


Ya they always take 2 maps from the previous season that are good and then add new ones. Last season they carried over Blue Storm and Katrina. Then they brought over Andromeda and Colosseum at the beginning of this season. Since this season was so long they changed maps after winners league and kept Medusa and Destination. They usually pick the best maps so ya Outsider and Heartbreak Ridge should be seen next season.
이영호 FIGHTING! Die Hard KT Rolster and Flash fan.
okum
Profile Blog Joined February 2009
France5778 Posts
September 16 2009 12:24 GMT
#273
TLPD uses the old map images; would be nice with an update.
Flash fan before it was cool | Coiner of "jangbang"
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
September 16 2009 15:53 GMT
#274
are any of the updates available to the public now? I only have the initial versions of these new maps.
Everyone needs a nemesis.
WeSt
Profile Blog Joined April 2008
Portugal918 Posts
Last Edited: 2009-09-23 11:54:18
September 23 2009 11:25 GMT
#275
I've played some games on roadrunner and I have to say that is a sexy map many strategies involving ranged units are possible and I came up with a pretty good build there for zvt. 2 hatch muta and quick transition into lurkers, kill the turrets from the natural from the high ground and make a nice lurker setup up the ramp. Now the zerg is free to harrass with mutas and terran can't do anything with marines and tanks will be late because he spent so much in turrets defending from mutas. I think this season we will see more 1 base play rather than the typical fe this season.

ps: if terran mech's this is an imba map. How can you beat terran with mutas only (not considering hydras for obvious reasons *hint* tanks and tight bridges) if terran uses tank gol vessel?
zvz is imba
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
September 23 2009 12:31 GMT
#276
Why would you make Acro a 3-gas map? It'll be just another God's Garden, only more so. Without even having a tankable nat. D'oh. And I liked it before, too.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
mylife4iron
Profile Joined May 2009
United States33 Posts
September 27 2009 18:15 GMT
#277
I hate to agree with Bisu, but these maps SUCK. Preliminary results are that they only perpetuate the natural T>Z>P>T imbalance, rather than offsetting it. It seems to me that only the players who are strong in the anti-direction like Yarnc, Bisu, Fantasy are going to get anywhere. I predict a long, boring season...
Fart
Achromic
Profile Blog Joined September 2009
773 Posts
September 27 2009 19:13 GMT
#278
On August 28 2009 14:35 FranzF1 wrote:
Why so terran?

Blah
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
October 01 2009 01:26 GMT
#279
Hmm. I know this ain't the proper thread and I apologise for the question.. but does anyone has information when would next Season in Proleague begin? And when would Liquidbet start running?
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
.risingdragoon
Profile Joined January 2008
United States3021 Posts
October 01 2009 03:37 GMT
#280
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