silver wing looks like a good candidate.
Proleague 09-10 Map Preview - Page 13
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CharlieMurphy
United States22895 Posts
silver wing looks like a good candidate. | ||
CharlieMurphy
United States22895 Posts
On August 31 2009 04:30 ArvickHero wrote: So Asgard is a really low mineral map?? Isn't that really bad for Protoss.. ;;; Why yes, yes it is | ||
Monokeros
United States2493 Posts
On September 03 2009 10:57 CharlieMurphy wrote: Oh please please please please let one of these maps take over for python as the standard map. silver wing looks like a good candidate. QFFT (Quote for Fucking Truth) | ||
CharlieMurphy
United States22895 Posts
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114 in fact glaive is like a poor version of one of his maps http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search | ||
HunterX11
United States1048 Posts
On September 03 2009 10:57 CharlieMurphy wrote: Oh please please please please let one of these maps take over for python as the standard map. silver wing looks like a good candidate. I was thinking this myself; the third is a bit far away, but at least it's closer than Python. It's just plain enough to catch on, I think. | ||
snorlax
United States755 Posts
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Tuke
Finland1666 Posts
On September 03 2009 11:54 snorlax wrote: are these gonna be on iccup?, next season that is. At least I hope so, and why not? | ||
Tekin
2711 Posts
On August 30 2009 04:59 Nevuk wrote: Asgard doesn't really encourage micro, it just really discourages turtling. I guess we get to see Flash on this map everytime. | ||
neobowman
Canada3324 Posts
On September 03 2009 11:00 CharlieMurphy wrote: On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114 in fact glaive is like a poor version of one of his maps http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search Foreigner mappers just aren't recognized by KesPA. Unlike the players, foreigner mappers are actually as good (or better) than the Koreans. Still, we can't do much about it. | ||
Duckvillelol
Australia1228 Posts
Match point is my favourite, I'm still not sure why I like it, but it's a good map. *smells the air* fantasy Starleague win coming up? | ||
739
Bearded Elder29902 Posts
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blabber
United States4448 Posts
On September 04 2009 04:14 neobowman wrote: Foreigner mappers just aren't recognized by KesPA. Unlike the players, foreigner mappers are actually as good (or better) than the Koreans. Still, we can't do much about it. well that goes without saying. KesPA deals with Korea. The only exposure these maps can really get is through foreigner tournaments. But most foreigner tourneys tend to shy away from these maps due to the interest of the players (players want the Korean maps because they practice mostly on them and they know those maps have been thoroughly tested and played (and SHOULD be balanced)) | ||
EniraM(CA)
Canada160 Posts
1. Gas expo is inside main, not below ramp. Zerg and Protoss will be forced to expand inside main. This is good for Terran because Zerg cannot sunken their entrance through natural. As well as the fact that the natural expo can easily be seiged. 2.Choke points near main's, also god for Terran. We all know why, no flank's/clumping etc. 3.Good terrain for tank cover/can't be flanked. 4.This might be the most important aspect of the map. (Along with no.5) once Terran can take 3rd gas outside, it has a great high ground area to cover/and spread to another gas. Not to mention it's going to be hell for a Protoss who spawns at 5 o'clock vs a Terran at 7. Easy slow push with high ground to natural. 5. The easily harassable gas naturals. 6.A map that can easily be split in half. (Like God's Garden) And if it is split in half, Terran vs Protoss on same expos is hard to beat. 7.Gas islands, that will reward drop ship play. | ||
Jenia6109
Russian Federation1607 Posts
As in know i newer version there is gas inside main and no gas in inside expand | ||
johanes
Czech Republic2227 Posts
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EniraM(CA)
Canada160 Posts
Most of the points i had mention still remain. 1. Was kind of retarded. Gas should be at low ground anyway. 2,3,4(Only 1 gas instead of 2),5 and 6 still remain. | ||
Plexa
Aotearoa39261 Posts
This map has so much gas it makes pvz a nightmare (that in addition to the easily defendable 2 gas when you take another main). The map has a nice concept, but its really failing hard in execution at the moment. For instance, that backdoor is so pointless - all it is doing is screwing up pathing because no one bothers to open it =/ | ||
SilverSkyLark
Philippines8437 Posts
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konadora
Singapore66063 Posts
Updated Moon Glaive: Changes - Nat mineral/gas layout changed - Center high grounds ramp removed - Added lots of white doodad thingies - Made 12 main's nat's choke tighter by 1~2 squares - Made 12 nat slightly larger - Shifted 12 main/7 main mineral/gas layout - Added some space behind 7 nat's mineral line for turrets (not sure if it's buildable though) - Made 7 nat choke slightly tighter Updated Roadrunner: Changes - Added 1 more mineral at nat - Top left/btm right main mineral layout changed | ||
GTR
51272 Posts
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