On August 30 2009 11:02 iamho wrote:
are the msl/osl going to be using the same maps?
are the msl/osl going to be using the same maps?
they will take a few, then add in one or two of their own maps (holy world, byzantium 3, carthage 3 for example)
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konadora
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Singapore66071 Posts
On August 30 2009 11:02 iamho wrote: are the msl/osl going to be using the same maps? they will take a few, then add in one or two of their own maps (holy world, byzantium 3, carthage 3 for example) | ||
lazz
Australia3119 Posts
On August 30 2009 07:10 darktreb wrote: I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on: - race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.) - number of mirrors (which race will have the most, second most, least) - race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO) - Whether or not the map will survive the season Would be interesting to look back and see how and why peoples' initial impressions differed from reality. that actually would be pretty cool, just need someone to write the code | ||
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Plexa
Aotearoa39261 Posts
On August 30 2009 10:53 Tom Phoenix wrote: Well they've never released maps this early for download before soooo maybe they are ?No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-). Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches. | ||
lazz
Australia3119 Posts
On August 30 2009 19:47 Plexa wrote: Show nested quote + Well they've never released maps this early for download before soooo maybe they are ?On August 30 2009 10:53 Tom Phoenix wrote: On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps? No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-). Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches. on the contrary, maybe they're releasing them early so the public can test them and get a good feeling of the main flaws or corrections that should be made? | ||
konadora
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Singapore66071 Posts
On August 30 2009 20:42 lazz wrote: Show nested quote + On August 30 2009 19:47 Plexa wrote: On August 30 2009 10:53 Tom Phoenix wrote: Well they've never released maps this early for download before soooo maybe they are ?On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps? No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-). Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches. on the contrary, maybe they're releasing them early so the public can test them and get a good feeling of the main flaws or corrections that should be made? maybe kespa is reading this thread | ||
captainwaffles
United States1050 Posts
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DarkShadowz
Sweden321 Posts
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XeliN
United Kingdom1755 Posts
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Avidkeystamper
United States8551 Posts
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ArvickHero
10387 Posts
And some of those other maps that have really low gas too, that's supposedly really unfavorable for zerg right? | ||
thopol
Japan4560 Posts
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Kenpachi
United States9908 Posts
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closed
Vatican City State491 Posts
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Wolforius
1 Post
Thank you in advance. | ||
Weavile
United States97 Posts
Obs is for a version that has observer slots, and the last one is just the normal version of the map. | ||
Crunchums
United States11143 Posts
On August 30 2009 07:10 darktreb wrote: I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on: - race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.) - number of mirrors (which race will have the most, second most, least) - race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO) - Whether or not the map will survive the season Would be interesting to look back and see how and why peoples' initial impressions differed from reality. http://www.teamliquid.net/blogs/viewblog.php?topic_id=89678\ | ||
Elroi
Sweden5582 Posts
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xmShake
United States1100 Posts
On September 01 2009 10:54 Wolforius wrote: Hi, could anyone please tell me what [TR] and [Ob] stand for with the maps? Cause I have 3 maps that look exactly the same to me. I can't figure it out. Thank you in advance. [TR] = Training Mode, you can pick which location you spawn at in UMS settings. [Ob] = Observer Mode, this is what people use when they host obs game under UMS settings. edit: im stupid and slow | ||
StarBrift
Sweden1761 Posts
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Chef
10810 Posts
To be honest, these look hilarious. They're basically BWMN.net. Never thought I'd see maps like this in progaming. | ||
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