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Proleague 09-10 Map Preview - Page 13

Forum Index > BW General
279 CommentsPost a Reply
Prev 1 11 12 13 14 Next All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 03 2009 01:57 GMT
#241
Oh please please please please let one of these maps take over for python as the standard map.

silver wing looks like a good candidate.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 03 2009 01:59 GMT
#242
On August 31 2009 04:30 ArvickHero wrote:
So Asgard is a really low mineral map?? Isn't that really bad for Protoss.. ;;;


Why yes, yes it is
..and then I would, ya know, check em'. (Aka SpoR)
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 03 2009 01:59 GMT
#243
On September 03 2009 10:57 CharlieMurphy wrote:
Oh please please please please let one of these maps take over for python as the standard map.

silver wing looks like a good candidate.


QFFT
(Quote for Fucking Truth)
Keep the Dream Alive twitch.tv/monokerros
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-09-03 02:01:59
September 03 2009 02:00 GMT
#244
On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114

in fact glaive is like a poor version of one of his maps

http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search
..and then I would, ya know, check em'. (Aka SpoR)
HunterX11
Profile Joined March 2009
United States1048 Posts
September 03 2009 02:52 GMT
#245
On September 03 2009 10:57 CharlieMurphy wrote:
Oh please please please please let one of these maps take over for python as the standard map.

silver wing looks like a good candidate.


I was thinking this myself; the third is a bit far away, but at least it's closer than Python. It's just plain enough to catch on, I think.
Try using both Irradiate and Defensive Matrix on an Overlord. It looks pretty neat.
snorlax
Profile Blog Joined December 2008
United States755 Posts
Last Edited: 2009-09-03 02:55:20
September 03 2009 02:54 GMT
#246
are these gonna be on iccup?, next season that is.
Tuke
Profile Joined January 2009
Finland1666 Posts
September 03 2009 19:09 GMT
#247
On September 03 2009 11:54 snorlax wrote:
are these gonna be on iccup?, next season that is.

At least I hope so, and why not?
TeamLiquid CJ Entusman #42
Tekin
Profile Blog Joined April 2008
2711 Posts
September 03 2009 19:13 GMT
#248
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.


I guess we get to see Flash on this map everytime.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 03 2009 19:14 GMT
#249
On September 03 2009 11:00 CharlieMurphy wrote:
On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114

in fact glaive is like a poor version of one of his maps

http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search


Foreigner mappers just aren't recognized by KesPA. Unlike the players, foreigner mappers are actually as good (or better) than the Koreans. Still, we can't do much about it.
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
Last Edited: 2009-09-03 22:57:55
September 03 2009 22:55 GMT
#250
These are some cool maps, I've been playing them heaps since this thread started... I play toss and terran, and man these maps are great for terran. Looks to be an interesting season coming up!

Match point is my favourite, I'm still not sure why I like it, but it's a good map.

*smells the air* (T)fantasy Starleague win coming up?
Former SC2 commentator. youtube.com/duckvillelol
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
September 04 2009 08:14 GMT
#251
Yeah 2 entrances to natural owns, harder for P's to defend in PvZ, fuck yeah !
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 04 2009 08:19 GMT
#252
On September 04 2009 04:14 neobowman wrote:
Show nested quote +
On September 03 2009 11:00 CharlieMurphy wrote:
On the topic of the maps being not very good, read this and discover how many fucking great maps are not being used from this community Freakling is a fucking beast
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1114

in fact glaive is like a poor version of one of his maps

http://www.panschk.de/mappage/maplist.php?search=&type=&playtype=any playtype&wplayers=Players&wtileset=Terrain&wend=scm/scx&wmapsize=map size&wauthor=freakling&limit=limit&orderby=Order by...&go=search


Foreigner mappers just aren't recognized by KesPA. Unlike the players, foreigner mappers are actually as good (or better) than the Koreans. Still, we can't do much about it.

well that goes without saying. KesPA deals with Korea.

The only exposure these maps can really get is through foreigner tournaments. But most foreigner tourneys tend to shy away from these maps due to the interest of the players (players want the Korean maps because they practice mostly on them and they know those maps have been thoroughly tested and played (and SHOULD be balanced))
blabberrrrr
EniraM(CA)
Profile Blog Joined December 2008
Canada160 Posts
September 10 2009 11:14 GMT
#253
[image loading]


1. Gas expo is inside main, not below ramp. Zerg and Protoss will be forced to expand inside main. This is good for Terran because Zerg cannot sunken their entrance through natural. As well as the fact that the natural expo can easily be seiged.

2.Choke points near main's, also god for Terran. We all know why, no flank's/clumping etc.

3.Good terrain for tank cover/can't be flanked.

4.This might be the most important aspect of the map. (Along with no.5) once Terran can take 3rd gas outside, it has a great high ground area to cover/and spread to another gas. Not to mention it's going to be hell for a Protoss who spawns at 5 o'clock vs a Terran at 7. Easy slow push with high ground to natural.

5. The easily harassable gas naturals.

6.A map that can easily be split in half. (Like God's Garden) And if it is split in half, Terran vs Protoss on same expos is hard to beat.

7.Gas islands, that will reward drop ship play.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
Last Edited: 2009-09-10 11:19:02
September 10 2009 11:18 GMT
#254
EniraM(CA)
As in know i newer version there is gas inside main and no gas in inside expand
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
johanes
Profile Blog Joined May 2008
Czech Republic2227 Posts
Last Edited: 2009-09-10 11:21:24
September 10 2009 11:19 GMT
#255
[image loading]
EniraM(CA)
Profile Blog Joined December 2008
Canada160 Posts
September 10 2009 11:23 GMT
#256
That's not that disappointing really. It's a lot more balanced than the early release.
Most of the points i had mention still remain.
1. Was kind of retarded. Gas should be at low ground anyway.
2,3,4(Only 1 gas instead of 2),5 and 6 still remain.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 10 2009 11:44 GMT
#257
Uh you realise that there is a gas inside the main as well?
This map has so much gas it makes pvz a nightmare (that in addition to the easily defendable 2 gas when you take another main).

The map has a nice concept, but its really failing hard in execution at the moment. For instance, that backdoor is so pointless - all it is doing is screwing up pathing because no one bothers to open it =/
Administrator~ Spirit will set you free ~
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
September 10 2009 11:48 GMT
#258
Uhm, there were minor changes during the PMT right? When are they releasing the final map pack?

"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
konadora *
Profile Blog Joined February 2009
Singapore66160 Posts
Last Edited: 2009-09-10 12:15:49
September 10 2009 12:09 GMT
#259
[image loading]

Updated Moon Glaive:
Changes
- Nat mineral/gas layout changed
- Center high grounds ramp removed
- Added lots of white doodad thingies
- Made 12 main's nat's choke tighter by 1~2 squares
- Made 12 nat slightly larger
- Shifted 12 main/7 main mineral/gas layout
- Added some space behind 7 nat's mineral line for turrets (not sure if it's buildable though)
- Made 7 nat choke slightly tighter


[image loading]

Updated Roadrunner:
Changes
- Added 1 more mineral at nat
- Top left/btm right main mineral layout changed
POGGERS
GTR
Profile Blog Joined September 2004
51447 Posts
September 10 2009 12:21 GMT
#260
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

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