• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:48
CET 10:48
KST 18:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners5Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!28$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
- nuked - Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1580 users

Proleague 09-10 Map Preview - Page 11

Forum Index > BW General
279 CommentsPost a Reply
Prev 1 9 10 11 12 13 14 Next All
generic88
Profile Joined December 2008
United States118 Posts
August 29 2009 17:44 GMT
#201
Asgard is by far the most innovative and refreshing map in the entire pool.

The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 29 2009 17:44 GMT
#202
I really dislike all these new maps -_-;
Peace~
okum
Profile Blog Joined February 2009
France5778 Posts
August 29 2009 18:12 GMT
#203
On August 30 2009 02:44 generic88 wrote:
Asgard is by far the most innovative and refreshing map in the entire pool.

The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.

Or it could be another Plasma... hard to say.
Flash fan before it was cool | Coiner of "jangbang"
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 19:59 GMT
#204
Asgard doesn't really encourage micro, it just really discourages turtling.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-08-29 20:13:51
August 29 2009 20:12 GMT
#205
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
August 29 2009 20:16 GMT
#206
I played TvZ on tornado and it was a lot of fun.
www.brainyweb.ca //web stuff!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 20:27 GMT
#207
On August 30 2009 05:12 Shikyo wrote:
Show nested quote +
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-08-29 20:57:15
August 29 2009 20:56 GMT
#208
http://wiki.teamliquid.net/starcraft/Asgard

http://wiki.teamliquid.net/starcraft/Match_Point

http://wiki.teamliquid.net/starcraft/Moon_Glaive

http://wiki.teamliquid.net/starcraft/Roadrunner
http://wiki.teamliquid.net/starcraft/Judgement_Day

http://wiki.teamliquid.net/starcraft/Acro
http://wiki.teamliquid.net/starcraft/Tornado

http://wiki.teamliquid.net/starcraft/Silver_Wing




They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc)


it would be nice if these were edited into the op though, so that people could find them
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 29 2009 21:29 GMT
#209
On August 29 2009 11:19 TheYango wrote:
Show nested quote +
On August 29 2009 11:16 x89titan wrote:
On August 28 2009 16:10 Kentor wrote:
it's terran season

u know wat that means...........savior's season 09 o ye

Stork will come back and own...
+ Show Spoiler +
...by practicing his offrace Terran on another server.

His analysis of Protoss is complete.
My strategy is to fork people.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 29 2009 21:32 GMT
#210
On August 30 2009 05:27 Nevuk wrote:
Show nested quote +
On August 30 2009 05:12 Shikyo wrote:
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.

Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
August 29 2009 21:34 GMT
#211
On August 30 2009 05:56 GHOSTCLAW wrote:
http://wiki.teamliquid.net/starcraft/Asgard

http://wiki.teamliquid.net/starcraft/Match_Point

http://wiki.teamliquid.net/starcraft/Moon_Glaive

http://wiki.teamliquid.net/starcraft/Roadrunner
http://wiki.teamliquid.net/starcraft/Judgement_Day

http://wiki.teamliquid.net/starcraft/Acro
http://wiki.teamliquid.net/starcraft/Tornado

http://wiki.teamliquid.net/starcraft/Silver_Wing




They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc)


it would be nice if these were edited into the op though, so that people could find them


Are they actually using ALL the maps?
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 29 2009 21:35 GMT
#212
afaik no, I'd say it's a bit premature to assume they're going to use all of those maps (and it's definitely premature to say they are the final versions)
blabberrrrr
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 21:55 GMT
#213
On August 30 2009 06:32 Shikyo wrote:
Show nested quote +
On August 30 2009 05:27 Nevuk wrote:
On August 30 2009 05:12 Shikyo wrote:
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.

Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out.

Yeah, it's probably true that they can turtle very easily tvz. In the games I played, it was really easy to harass the T as a P player. (It's likely going to be a T>Z , Z>P, P>T map).
darktreb
Profile Joined May 2007
United States3016 Posts
August 29 2009 22:10 GMT
#214
I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on:

- race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.)
- number of mirrors (which race will have the most, second most, least)
- race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO)
- Whether or not the map will survive the season

Would be interesting to look back and see how and why peoples' initial impressions differed from reality.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
August 29 2009 22:49 GMT
#215
On August 29 2009 14:05 konadora wrote:
ASGARD IS FUCKING HARD FOR TVPPPPPP


wut? I don't see that.

Matchpoint I really really struggled in TvP - it'll take some figuring out at least.

Tornado looks like T>P. I played my games wrong but T looks very strong.
Moderator@TLPholon // "I need a third hand to facepalm right now"
GTR
Profile Blog Joined September 2004
51497 Posts
August 29 2009 23:28 GMT
#216
from what i see asgard as a terran totally relies on timings.

go out too late and you run out of gas to keep playing in the game.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
August 30 2009 01:46 GMT
#217
On August 30 2009 07:49 Pholon wrote:
Show nested quote +
On August 29 2009 14:05 konadora wrote:
ASGARD IS FUCKING HARD FOR TVPPPPPP


wut? I don't see that.

Matchpoint I really really struggled in TvP - it'll take some figuring out at least.

Tornado looks like T>P. I played my games wrong but T looks very strong.

I spent like 15 minutes trying to SURVIVE early game after going 1 fact cc roflmao
POGGERS
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
August 30 2009 01:53 GMT
#218
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps?


No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-).

Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
iamho
Profile Joined June 2009
United States3347 Posts
August 30 2009 02:02 GMT
#219
are the msl/osl going to be using the same maps?
Orbifold
Profile Joined September 2008
United States1922 Posts
August 30 2009 04:21 GMT
#220
On August 30 2009 08:28 GTR wrote:
from what i see asgard as a terran totally relies on timings.

go out too late and you run out of gas to keep playing in the game.


I was thinking this when I read about the low gas, I think this kind of thing could also come into play for Zerg. Could be really interesting.
Allow me to reintroduce myself...
Prev 1 9 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 143
StarCraft: Brood War
Calm 8273
Jaedong 738
TY 436
BeSt 423
Soma 224
PianO 191
Leta 179
Light 144
sSak 95
Aegong 89
[ Show more ]
soO 81
Sharp 41
sorry 39
Rush 37
NotJumperer 21
yabsab 16
Noble 12
Terrorterran 10
Bale 8
Dota 2
Gorgc4011
KheZu186
XcaliburYe74
League of Legends
JimRising 468
Reynor194
Counter-Strike
fl0m1570
taco 65
Other Games
summit1g14139
singsing914
ceh9392
crisheroes136
Happy127
XaKoH 92
NeuroSwarm59
Organizations
Other Games
gamesdonequick573
Counter-Strike
PGL118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2983
• Stunt791
Upcoming Events
OSC
2h 13m
LAN Event
5h 13m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
17h 13m
CranKy Ducklings
1d
LAN Event
1d 5h
IPSL
1d 8h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 10h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 13h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.