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Proleague 09-10 Map Preview - Page 11

Forum Index > BW General
279 CommentsPost a Reply
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generic88
Profile Joined December 2008
United States118 Posts
August 29 2009 17:44 GMT
#201
Asgard is by far the most innovative and refreshing map in the entire pool.

The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.
fanatacist
Profile Blog Joined August 2007
10319 Posts
August 29 2009 17:44 GMT
#202
I really dislike all these new maps -_-;
Peace~
okum
Profile Blog Joined February 2009
France5778 Posts
August 29 2009 18:12 GMT
#203
On August 30 2009 02:44 generic88 wrote:
Asgard is by far the most innovative and refreshing map in the entire pool.

The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.

Or it could be another Plasma... hard to say.
Flash fan before it was cool | Coiner of "jangbang"
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 19:59 GMT
#204
Asgard doesn't really encourage micro, it just really discourages turtling.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2009-08-29 20:13:51
August 29 2009 20:12 GMT
#205
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
August 29 2009 20:16 GMT
#206
I played TvZ on tornado and it was a lot of fun.
www.brainyweb.ca //web stuff!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 20:27 GMT
#207
On August 30 2009 05:12 Shikyo wrote:
Show nested quote +
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2009-08-29 20:57:15
August 29 2009 20:56 GMT
#208
http://wiki.teamliquid.net/starcraft/Asgard

http://wiki.teamliquid.net/starcraft/Match_Point

http://wiki.teamliquid.net/starcraft/Moon_Glaive

http://wiki.teamliquid.net/starcraft/Roadrunner
http://wiki.teamliquid.net/starcraft/Judgement_Day

http://wiki.teamliquid.net/starcraft/Acro
http://wiki.teamliquid.net/starcraft/Tornado

http://wiki.teamliquid.net/starcraft/Silver_Wing




They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc)


it would be nice if these were edited into the op though, so that people could find them
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
August 29 2009 21:29 GMT
#209
On August 29 2009 11:19 TheYango wrote:
Show nested quote +
On August 29 2009 11:16 x89titan wrote:
On August 28 2009 16:10 Kentor wrote:
it's terran season

u know wat that means...........savior's season 09 o ye

Stork will come back and own...
+ Show Spoiler +
...by practicing his offrace Terran on another server.

His analysis of Protoss is complete.
My strategy is to fork people.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 29 2009 21:32 GMT
#210
On August 30 2009 05:27 Nevuk wrote:
Show nested quote +
On August 30 2009 05:12 Shikyo wrote:
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.

Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
August 29 2009 21:34 GMT
#211
On August 30 2009 05:56 GHOSTCLAW wrote:
http://wiki.teamliquid.net/starcraft/Asgard

http://wiki.teamliquid.net/starcraft/Match_Point

http://wiki.teamliquid.net/starcraft/Moon_Glaive

http://wiki.teamliquid.net/starcraft/Roadrunner
http://wiki.teamliquid.net/starcraft/Judgement_Day

http://wiki.teamliquid.net/starcraft/Acro
http://wiki.teamliquid.net/starcraft/Tornado

http://wiki.teamliquid.net/starcraft/Silver_Wing




They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc)


it would be nice if these were edited into the op though, so that people could find them


Are they actually using ALL the maps?
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 29 2009 21:35 GMT
#212
afaik no, I'd say it's a bit premature to assume they're going to use all of those maps (and it's definitely premature to say they are the final versions)
blabberrrrr
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 21:55 GMT
#213
On August 30 2009 06:32 Shikyo wrote:
Show nested quote +
On August 30 2009 05:27 Nevuk wrote:
On August 30 2009 05:12 Shikyo wrote:
On August 30 2009 04:59 Nevuk wrote:
Asgard doesn't really encourage micro, it just really discourages turtling.

Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta.

-_- Soooooooo imba.

I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is.

Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out.

Yeah, it's probably true that they can turtle very easily tvz. In the games I played, it was really easy to harass the T as a P player. (It's likely going to be a T>Z , Z>P, P>T map).
darktreb
Profile Joined May 2007
United States3017 Posts
August 29 2009 22:10 GMT
#214
I wish there was some way for people to put their money where their mouth is when it comes to new maps. Something like FPL where you take points and spend them across betting on:

- race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.)
- number of mirrors (which race will have the most, second most, least)
- race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO)
- Whether or not the map will survive the season

Would be interesting to look back and see how and why peoples' initial impressions differed from reality.
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
August 29 2009 22:49 GMT
#215
On August 29 2009 14:05 konadora wrote:
ASGARD IS FUCKING HARD FOR TVPPPPPP


wut? I don't see that.

Matchpoint I really really struggled in TvP - it'll take some figuring out at least.

Tornado looks like T>P. I played my games wrong but T looks very strong.
Moderator@TLPholon // "I need a third hand to facepalm right now"
GTR
Profile Blog Joined September 2004
51549 Posts
August 29 2009 23:28 GMT
#216
from what i see asgard as a terran totally relies on timings.

go out too late and you run out of gas to keep playing in the game.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
August 30 2009 01:46 GMT
#217
On August 30 2009 07:49 Pholon wrote:
Show nested quote +
On August 29 2009 14:05 konadora wrote:
ASGARD IS FUCKING HARD FOR TVPPPPPP


wut? I don't see that.

Matchpoint I really really struggled in TvP - it'll take some figuring out at least.

Tornado looks like T>P. I played my games wrong but T looks very strong.

I spent like 15 minutes trying to SURVIVE early game after going 1 fact cc roflmao
POGGERS
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
August 30 2009 01:53 GMT
#218
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps?


No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-).

Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
iamho
Profile Joined June 2009
United States3347 Posts
August 30 2009 02:02 GMT
#219
are the msl/osl going to be using the same maps?
Orbifold
Profile Joined September 2008
United States1922 Posts
August 30 2009 04:21 GMT
#220
On August 30 2009 08:28 GTR wrote:
from what i see asgard as a terran totally relies on timings.

go out too late and you run out of gas to keep playing in the game.


I was thinking this when I read about the low gas, I think this kind of thing could also come into play for Zerg. Could be really interesting.
Allow me to reintroduce myself...
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