Proleague 09-10 Map Preview - Page 10
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Nevuk
United States16280 Posts
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integral
United States3156 Posts
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natturner
342 Posts
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Elec
Canada136 Posts
On August 29 2009 12:59 natturner wrote: where can we get these maps? yes where? sorry im in a rush didn't read all the pages thnx | ||
wander
Japan45 Posts
On August 29 2009 13:04 Elec wrote: yes where? sorry im in a rush didn't read all the pages thnx Too much in a rush to read the first line of the op? | ||
konadora
Singapore66063 Posts
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Virtuoso
United States119 Posts
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closed
Vatican City State491 Posts
Asgard + Show Spoiler + This map looks awesome, the idea of low mineral play sounds nice, but Im not sure how viable will it be. PvT - protoss graveyeard, with all the chokes. ZvT - terran either rushes with hidden barracks (so you have to 12p), or goes mech. Mech have nice range and harass your expos. I dont see much place for muta micro in the main/nat. Also, lots of gas? Mass vessels? :O ZvP - this looks like a potential zerg graveyeard, due to mass storms; I can see protoss making lots of cannons and archons. Technically lurkers should work here too... Match Point + Show Spoiler + This map looks like a real macro fest : O Actually looks pretty viable, I but Im afraid that terrans will just take their part of the map and outmacro everyone? Prortoss could try some arbiter play, not sure about the zerg - probably mass, mass swarms. Unfotunately the "top/bottom" expos can be dropped so easily in TvZ... Moon Glaive + Show Spoiler + I suppose that this map will be actually pretty balanced, despite the tankable chokes. I expect some big battles at the center. I dont like that there are two routes to the nat (omg why are there 0 maps where the zerg can make 3 sunkens? ^^ As pointed out the top expansion can be muta harrassed why others not... Roadrunner + Show Spoiler + I dont like the center of the map. It is too "plain". Im worried that it will be hard to distinguish which part one is observing by just looking at the ground. I think the expansions are too easy to be taken by terran. PvZ will probably be balanced, or even favoured for protoss (just expand with cannons few times?). 11 and 5 can be muta harrassed, other positions not.. Judgement Day (심판의 날) + Show Spoiler + I dont like it. Very, very plain. Looks like a protoss map (reaver gogogo?) and a potential zerg graveyeard. Still, I think that T>P on this map... The lowground seems to sorta balance the ZvT matchup. Mutas unviable, so terran might go 3fact tanks to stop lurkers.. Acro (아크로) + Show Spoiler + Zerg graveyeard in ZvP? Protoss takes 4 bases while massing/harrasing? Same for ZvT? I expecct incredible macro fests in PvT... Some spots seem to be much easier to be harrassed by muta than other... Tornado (용오름) + Show Spoiler + Terran takes 3 expos and prevents Z/P from doing anything. On the other hand there was a similar map this season (the one with expansions in main) and it wasnt so imbalanced. Although all the games were BORING. Silver + Show Spoiler + I dont think there is enough space for the protoss to make cannons on the 2nd natural expos. I believe that they will be able to hold them easily in PvZ (they manage to do it on destination, which is much less favourable). This map seems to be pretty standard, but boring too (I expect mech tvz due to 3 gas). PvT will probably be about dull macro and arbiters. | ||
Camlito
Australia4040 Posts
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konadora
Singapore66063 Posts
Either very early-game-aggression-prone or huge macro maps | ||
zazen
Brazil695 Posts
Please, *PLEASE* make maps where expansions have no gas and we have wide open unbuildable areas. P really needs a chance right now, things are looking bad... | ||
Islandsnake
United States679 Posts
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Camlito
Australia4040 Posts
On August 29 2009 18:13 zazen wrote: Here comes another Zerg season. Please, *PLEASE* make maps where expansions have no gas and we have wide open unbuildable areas. P really needs a chance right now, things are looking bad... So your asking for horribly imbalanced Protoss maps instead of maps that might be slightly favored against them o.o. Take out the 2nd route to the natural from a few of these maps and hope the protoss players don't play crap this season is all the race can hope for . | ||
Adeny
Norway1233 Posts
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okum
France5776 Posts
On August 29 2009 18:05 konadora wrote: Played all the maps, they are all fucking insane Either very early-game-aggression-prone or huge macro maps Sounds good More elaboration please. | ||
konadora
Singapore66063 Posts
Okay sure. Just my opinions on the maps: Asgard With the modified high ground, TvP 1 fact cc is insane and if your Protoss opponent is a good player, it'll be almost considered suicide unless you wall off both entrances asap. Even then, you'll need like at least 3 tanks to defend safely. But once you get a critical amount of mech, you can slowly push out. But with so many ramps and alternate routes, it's basically a very fast-paced map. The better player wins on this map. Knowing when to expand is the key here. Match Point Protoss and Zergs will have a hard time against T if they fast expand. The nat can be very easily harassed. Just a bunker and a floating ebay will do and you can set up an impenetratable wall. Afterwards, just cut off other routes by holding the center of the map. Not sure about PvZ though. Moon Glaive One thing - Mech imba. Roadrunner Quite balanced imo. Zergs will have a slightly harder time in TvZ, but it's not that bad. Not sure about TvP. Judgement Day Similar to Andromeda. Acro Crazily fun map, you can 12 nexus/12cc and go full macro mode, or do a bbs/bsb/2gate. I expect this map to produce the most interesting games. Tornado Just another standard macro map. Nothing much to say about this map. | ||
Tuke
Finland1666 Posts
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Pholon
Netherlands6142 Posts
Asgard + Show Spoiler + Liked this map for TvP. 2 Building wall off (cry more Scara), nice pathways for vultures. P should have a good time being mobile on this map but the oaths are all narrow and lowground. I'm not saying it's T>P but I'm interested to see how it'll work out. PvZ is a bitch FE-wise but yeah, the surrounds are difficult for the Z. It's a good map though - would love to see progames on this. Also, the peon gimps out mining from the one-but lowest mineral patch on the bottom right position. Weird. Match Point + Show Spoiler + I was most sceptic about this map but I love it. Played two PvZs on it that and end up being really dynamic. There are a lot of patchways and you do not want to be caugt on a ramp (storm) of which there are many. FE @ nat is possible (even though the double enxtrance) but any expansions beyond that feel so very hard to secure. Your 3rd and 4th both have a highground over them. The corner expansions can be pretty easily reached (remind me of Blue Storm but without the extra ramp - pretty much a bitch to get to if you're on the big platform) and the other expansions are nearly islands. Expanding beyond nat is gonna be hard for TvP I fear. TvZ feels T favoured as after muta you can very well keep the Zerg on their lowground. Moon Glaive Loved this for ZvMech - the lower ground pathways allow for your Zerg army to come down hard on the Terran (or Protoss too prolly). 3rd gas is very far away though. TvT was pretty bland. Roadrunner + Show Spoiler + 4 player Destination insanity. In TvZ I opted for a Mech build but Mutas from his main on 5 came down fast and hard on my exp at 3. Also imagine being P at 5 with a Terran at 2 pushing down, taking 2 gas expos on the way and then elevatoring his army into your main (which can be sieged up at). I expect positional issues. Judgement Day (심판의 날) + Show Spoiler + Only played half a game on this. Walling in a T is Tau-esque (and frustrating to do for the first time. I think you can wall of both expos using 2 supdeps and a rax. Reminds of Guilotine. I don't like it much. Acro (아크로) + Show Spoiler + Already dubbed "the map with the penises" on vent. Again, 3rd gas so far away. Played one TvZ and after heavily turreting up the penis thingy I could push out and easily siege up down the nat ramp. I don't like it. In TvP I could see CC befre Fact becoming viable and intense dropship play. but meh. Tornado (용오름) Again far away expansions and I fear some positional issues (f.e. 4 > 7). The highground patches are cute but I'm not sure if they're a good idea. + Show Spoiler + Silver + Show Spoiler + Pretty bland map. 3 bases with 2 small chokes and an enormous plain plane to push across. Flanking is ace on this macro map. ZP > T I think. PvP (and maybe ZvZ) would be pretty cool I think. Also, you can drop a ghost behind the natural wall (and maybe a templar) > nuclear launch detected. kekeke. | ||
Iaaan
Canada578 Posts
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Avidkeystamper
United States8551 Posts
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