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Proleague 09-10 Map Preview - Page 10

Forum Index > BW General
279 CommentsPost a Reply
Prev 1 8 9 10 11 12 14 Next All
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 29 2009 03:41 GMT
#181
I'm in op irc now if anyone wants a game on some the new maps. (D+ toss)
integral
Profile Blog Joined February 2009
United States3156 Posts
August 29 2009 03:55 GMT
#182
All of these maps look like protoss graveyards, seriously.
natturner
Profile Blog Joined June 2008
342 Posts
August 29 2009 03:59 GMT
#183
where can we get these maps?
This nigga done stole my bike.
Elec
Profile Joined July 2009
Canada136 Posts
August 29 2009 04:04 GMT
#184
On August 29 2009 12:59 natturner wrote:
where can we get these maps?


yes where?
sorry im in a rush didn't read all the pages

thnx
Yellow Shinny VW beetle with # plate R3AV3R
wander
Profile Joined October 2008
Japan45 Posts
August 29 2009 04:06 GMT
#185
On August 29 2009 13:04 Elec wrote:
Show nested quote +
On August 29 2009 12:59 natturner wrote:
where can we get these maps?


yes where?
sorry im in a rush didn't read all the pages

thnx


Too much in a rush to read the first line of the op?
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 29 2009 05:05 GMT
#186
ASGARD IS FUCKING HARD FOR TVPPPPPP
POGGERS
Virtuoso
Profile Joined December 2008
United States119 Posts
August 29 2009 06:07 GMT
#187
i love all of these maps they are all good imo.
fan of the top 3 terrans Flash Fantasy leta GOGO TERRANS
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
August 29 2009 08:10 GMT
#188
When does the new season start? Do the poor pros have like 2 weeks to learn all the new maps? : O

Asgard
+ Show Spoiler +
[image loading]


This map looks awesome, the idea of low mineral play sounds nice, but Im not sure how viable will it be.
PvT - protoss graveyeard, with all the chokes.
ZvT - terran either rushes with hidden barracks (so you have to 12p), or goes mech. Mech have nice range and harass your expos. I dont see much place for muta micro in the main/nat. Also, lots of gas? Mass vessels? :O
ZvP - this looks like a potential zerg graveyeard, due to mass storms; I can see protoss making lots of cannons and archons. Technically lurkers should work here too...

Match Point
+ Show Spoiler +
[image loading]


This map looks like a real macro fest : O
Actually looks pretty viable, I but Im afraid that terrans will just take their part of the map and outmacro everyone? Prortoss could try some arbiter play, not sure about the zerg - probably mass, mass swarms. Unfotunately the "top/bottom" expos can be dropped so easily in TvZ...

Moon Glaive
+ Show Spoiler +
[image loading]


I suppose that this map will be actually pretty balanced, despite the tankable chokes. I expect some big battles at the center.
I dont like that there are two routes to the nat (omg why are there 0 maps where the zerg can make 3 sunkens? ^^
As pointed out the top expansion can be muta harrassed why others not...



Roadrunner
+ Show Spoiler +

[image loading]


I dont like the center of the map. It is too "plain". Im worried that it will be hard to distinguish which part one is observing by just looking at the ground.
I think the expansions are too easy to be taken by terran. PvZ will probably be balanced, or even favoured for protoss (just expand with cannons few times?).
11 and 5 can be muta harrassed, other positions not..


Judgement Day (심판의 날)
+ Show Spoiler +
[image loading]


I dont like it. Very, very plain.
Looks like a protoss map (reaver gogogo?) and a potential zerg graveyeard.
Still, I think that T>P on this map...
The lowground seems to sorta balance the ZvT matchup.
Mutas unviable, so terran might go 3fact tanks to stop lurkers..

Acro (아크로)
+ Show Spoiler +
[image loading]


Zerg graveyeard in ZvP? Protoss takes 4 bases while massing/harrasing?
Same for ZvT?
I expecct incredible macro fests in PvT...
Some spots seem to be much easier to be harrassed by muta than other...

Tornado (용오름)
+ Show Spoiler +
[image loading]


Terran takes 3 expos and prevents Z/P from doing anything.
On the other hand there was a similar map this season (the one with expansions in main) and it wasnt so imbalanced. Although all the games were BORING.


Silver Sky Wing (은빛날개)

+ Show Spoiler +

[image loading]


I dont think there is enough space for the protoss to make cannons on the 2nd natural expos. I believe that they will be able to hold them easily in PvZ (they manage to do it on destination, which is much less favourable).
This map seems to be pretty standard, but boring too (I expect mech tvz due to 3 gas). PvT will probably be about dull macro and arbiters.
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 29 2009 09:00 GMT
#189
Loving match point.. Good looking space maps = awesome.
sAviOr...
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 29 2009 09:05 GMT
#190
Played all the maps, they are all fucking insane

Either very early-game-aggression-prone or huge macro maps
POGGERS
zazen
Profile Blog Joined April 2009
Brazil695 Posts
Last Edited: 2009-08-29 09:16:23
August 29 2009 09:13 GMT
#191
Here comes another Zerg season.
Please, *PLEASE* make maps where expansions have no gas and we have wide open unbuildable areas. P really needs a chance right now, things are looking bad...
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Islandsnake
Profile Joined April 2009
United States679 Posts
August 29 2009 09:20 GMT
#192
Geez these maps are pretty unique, should be fun
Bang!
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
August 29 2009 09:23 GMT
#193
On August 29 2009 18:13 zazen wrote:
Here comes another Zerg season.
Please, *PLEASE* make maps where expansions have no gas and we have wide open unbuildable areas. P really needs a chance right now, things are looking bad...


So your asking for horribly imbalanced Protoss maps instead of maps that might be slightly favored against them o.o.

Take out the 2nd route to the natural from a few of these maps and hope the protoss players don't play crap this season is all the race can hope for .
sAviOr...
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
August 29 2009 09:25 GMT
#194
I see the kespa mapmakers have been smoking plenty of pot lately. This should make the games pretty interesting.
okum
Profile Blog Joined February 2009
France5778 Posts
August 29 2009 12:45 GMT
#195
On August 29 2009 18:05 konadora wrote:
Played all the maps, they are all fucking insane

Either very early-game-aggression-prone or huge macro maps

Sounds good

More elaboration please.
Flash fan before it was cool | Coiner of "jangbang"
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
August 29 2009 12:56 GMT
#196
On August 29 2009 21:45 okum wrote:
Show nested quote +
On August 29 2009 18:05 konadora wrote:
Played all the maps, they are all fucking insane

Either very early-game-aggression-prone or huge macro maps

Sounds good

More elaboration please.

Okay sure. Just my opinions on the maps:

Asgard
With the modified high ground, TvP 1 fact cc is insane and if your Protoss opponent is a good player, it'll be almost considered suicide unless you wall off both entrances asap. Even then, you'll need like at least 3 tanks to defend safely. But once you get a critical amount of mech, you can slowly push out. But with so many ramps and alternate routes, it's basically a very fast-paced map. The better player wins on this map. Knowing when to expand is the key here.

Match Point
Protoss and Zergs will have a hard time against T if they fast expand. The nat can be very easily harassed. Just a bunker and a floating ebay will do and you can set up an impenetratable wall. Afterwards, just cut off other routes by holding the center of the map. Not sure about PvZ though.

Moon Glaive
One thing - Mech imba.

Roadrunner
Quite balanced imo. Zergs will have a slightly harder time in TvZ, but it's not that bad. Not sure about TvP.

Judgement Day
Similar to Andromeda.

Acro
Crazily fun map, you can 12 nexus/12cc and go full macro mode, or do a bbs/bsb/2gate. I expect this map to produce the most interesting games.

Tornado
Just another standard macro map. Nothing much to say about this map.
POGGERS
Tuke
Profile Joined January 2009
Finland1666 Posts
August 29 2009 13:30 GMT
#197
Nice looking maps.
TeamLiquid CJ Entusman #42
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
August 29 2009 17:30 GMT
#198
Ok I played through the maps a couple of times, here are my thoughts:

Asgard

+ Show Spoiler +
[image loading]


Liked this map for TvP. 2 Building wall off (cry more Scara), nice pathways for vultures. P should have a good time being mobile on this map but the oaths are all narrow and lowground. I'm not saying it's T>P but I'm interested to see how it'll work out. PvZ is a bitch FE-wise but yeah, the surrounds are difficult for the Z. It's a good map though - would love to see progames on this. Also, the peon gimps out mining from the one-but lowest mineral patch on the bottom right position. Weird.


Match Point

+ Show Spoiler +
[image loading]



I was most sceptic about this map but I love it. Played two PvZs on it that and end up being really dynamic. There are a lot of patchways and you do not want to be caugt on a ramp (storm) of which there are many. FE @ nat is possible (even though the double enxtrance) but any expansions beyond that feel so very hard to secure. Your 3rd and 4th both have a highground over them. The corner expansions can be pretty easily reached (remind me of Blue Storm but without the extra ramp - pretty much a bitch to get to if you're on the big platform) and the other expansions are nearly islands. Expanding beyond nat is gonna be hard for TvP I fear. TvZ feels T favoured as after muta you can very well keep the Zerg on their lowground.


Moon Glaive

Loved this for ZvMech - the lower ground pathways allow for your Zerg army to come down hard on the Terran (or Protoss too prolly). 3rd gas is very far away though. TvT was pretty bland.


Roadrunner

+ Show Spoiler +
[image loading]


4 player Destination insanity. In TvZ I opted for a Mech build but Mutas from his main on 5 came down fast and hard on my exp at 3. Also imagine being P at 5 with a Terran at 2 pushing down, taking 2 gas expos on the way and then elevatoring his army into your main (which can be sieged up at). I expect positional issues.


Judgement Day (심판의 날)

+ Show Spoiler +
[image loading]


Only played half a game on this. Walling in a T is Tau-esque (and frustrating to do for the first time. I think you can wall of both expos using 2 supdeps and a rax. Reminds of Guilotine. I don't like it much.

Acro (아크로)

+ Show Spoiler +
[image loading]


Already dubbed "the map with the penises" on vent. Again, 3rd gas so far away. Played one TvZ and after heavily turreting up the penis thingy I could push out and easily siege up down the nat ramp. I don't like it. In TvP I could see CC befre Fact becoming viable and intense dropship play. but meh.

Tornado (용오름)

Again far away expansions and I fear some positional issues (f.e. 4 > 7). The highground patches are cute but I'm not sure if they're a good idea.
+ Show Spoiler +

[image loading]


Silver Sky Wing (은빛날개)

+ Show Spoiler +
[image loading]


Pretty bland map. 3 bases with 2 small chokes and an enormous plain plane to push across. Flanking is ace on this macro map. ZP > T I think. PvP (and maybe ZvZ) would be pretty cool I think. Also, you can drop a ghost behind the natural wall (and maybe a templar) > nuclear launch detected. kekeke.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Iaaan
Profile Joined June 2009
Canada578 Posts
August 29 2009 17:40 GMT
#199
I played silver wing pvt a few times, it seemed very good for protoss. A double expand works, as well as 2 base massing, you can make a very strong attack on the terrans natural once you get speedlots, and the third base is fairly hard to hold for the terran, without over extending yourself. It is also very easy to contain the terran at the two choke points, and vulture harass is easy to fend off, just make a pylon wall at the small ramp to your 3rd base.
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
August 29 2009 17:40 GMT
#200
Oh wow, last proleague season started merely 10 days after the maps were announced. Doesn't seem likely this time, though =/
Jaedong
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