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Proleague 09-10 Map Preview - Page 8

Forum Index > BW General
279 CommentsPost a Reply
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Railz
Profile Joined July 2008
United States1449 Posts
August 28 2009 17:32 GMT
#141
You people don't like Final worthy TvTs? Are you mad? The best finals in history was TvT.
Did the whole world just get a lot smaller and go whooosh?_-` Number 0ne By.Fantasy Fanatic!
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
August 28 2009 17:35 GMT
#142
Asgard has weird pathing in the mains that causes workers to mine it faster, I think.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
August 28 2009 17:44 GMT
#143
On August 29 2009 02:32 Railz wrote:
You people don't like Final worthy TvTs? Are you mad? The best finals in history was TvT.

Well, not every terran is Flash vs Leta/Fantasy/Skyhigh.
Jaedong
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
August 28 2009 17:44 GMT
#144
Acro was obviously made for flash
Being healthy, it has been said, really consists of having the same disease as everybody else.
okum
Profile Blog Joined February 2009
France5779 Posts
August 28 2009 17:46 GMT
#145
On August 29 2009 02:16 Holgerius wrote:
I think they're ugly.

They look better in-game.
Flash fan before it was cool | Coiner of "jangbang"
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
August 28 2009 17:46 GMT
#146
On August 29 2009 02:32 Railz wrote:
You people don't like Final worthy TvTs? Are you mad? The best finals in history was TvT.

Canata vs Shine

(generally I love TvTs, but that game was so bad)
POGGERS
Abjurer
Profile Blog Joined April 2009
Sweden213 Posts
August 28 2009 18:17 GMT
#147
It feel like a even mix between macro and crowded technical maps.
Macro: Judgement Day, Acro, Tornado, Silver Sky.
Other: Asgard, Match Point, Moon Glaive, Roadrunner.

It will be interesting to see how the balance turns out, must be hellish to design well balanced maps for the leagues.
bw<3 cj<3
Mazer
Profile Joined April 2008
Canada1086 Posts
August 28 2009 20:04 GMT
#148
Yeah, definitely curious to see how these maps get played by pros. They all seem very interesting. Judgement Day is kind of ugly but I still like the layout. And yeah, good call Frainz on the Moon Glaive map. Dunno why they even bothered leaving one of the starting mineral patches exposed like that.
thenexusp
Profile Joined May 2009
United States3721 Posts
August 28 2009 20:18 GMT
#149
I think minerals at the top mine slower than minerals at the side, not sure though
Ideas
Profile Blog Joined April 2008
United States8174 Posts
August 28 2009 20:22 GMT
#150
hopefully the only maps they keep from the current pool are outsider and heartbreak ridge, everything else can go.
Free Palestine
Tekin
Profile Blog Joined April 2008
2711 Posts
August 28 2009 20:23 GMT
#151
Judgement Day is gonna be interesting.
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
darktreb
Profile Joined May 2007
United States3019 Posts
August 28 2009 20:38 GMT
#152
Can't wait for Ace matches to be played on Judgement Day

"It is JUDGEMENT DAY for both teams ahhhh"
peidongyang
Profile Joined January 2009
Canada2084 Posts
August 28 2009 20:41 GMT
#153
I counted 12 gas on Asgard. O.O
the throws never bothered me anyway
darktreb
Profile Joined May 2007
United States3019 Posts
August 28 2009 20:43 GMT
#154
On August 29 2009 02:37 konadora wrote:
Show nested quote +
On August 29 2009 02:08 konadora wrote:
Okay special features for each maps:

Judgement Day
- Used concept and layout of 'Guillotine'
- All areas are low ground
- Close mineral expos, can be blocked with 2 gateways or rax
- Alternate route can be opened by mining 2x 40 mineral patches

Acro
- Close ramp to starting position, gas expansion in-base, small base size
- Wide nat choke
- Large area to build additional buildings at nat area
- Due to design of main, 1-base play (while expanding in-base) is possible, leading to possible new various strategies
- Main's ramp is hard to do a wall
- All geysers other than main and expo are worth 2000

Tornado
- Split path after nat, leading to two attack routes
- Easy-to-take 2nd gas expansion, macro-orientated map
- All geysers other than main is worth 3000
- Center 'tornado-shaped' areas are unbuildable

Silver Sky
- Long path from nat (other than bridge) that leads to second gas expansion and an alternate route
- Easy-to-harass nat (for air units due to wall)
- Easy-to-defend 2nd gas expansion
- Close nat-to-nat distance, leading to many possible early-game-orientated strategies

Asgard
- A 'poor' map compared to normal maps due to expansions having only 4~5 mineral fields
- Many paths leads to many possible expo-harassing opportunities
- Entire high-ground has been tileset-by-tileset edited such that even units with 4-5 range can harass all expansions
- Entire map's mineral fields are worth 1200, geysers are all worth 3000 (except for main (5000) and nat (1000))

MatchPoint
- Entire low ground is unbuildable except near expansions (and their ramps)
- Fastest rush route is high ground, however if that route is unfavorable (opponent holding line, etc) then the player can make a detour (Similar to Blue Storm)
- Taking high grounds will be key to controlling the map (similar to Blue Storm)
- Choke near main is wallable with 1 rax 1 depot
- Mineral field (16 minerals value) to help with walling

MoonGlaive
- 2 routes to taking another expansion after nat; one that goes through middle (large ramp) and one that doesn't (small ramp)
- Taking hold of middle of map (high ground) is key to controlling the map as it allows easy harass on all the expansions

RoadRunner
- The many bridges are key to controlling the map
- 2 bridges near nat, similar to Destination and Nostalgia
- Easy-to-take 2nd gas expo, with an alternate route to get out of base to middle of map
- Center of map is unbuildable

Just a quote to bump


Thanks!
darktreb
Profile Joined May 2007
United States3019 Posts
August 28 2009 20:44 GMT
#155
On August 29 2009 05:22 Ideas wrote:
hopefully the only maps they keep from the current pool are outsider and heartbreak ridge, everything else can go.


I agree.
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
August 28 2009 21:34 GMT
#156
Looks great, especially those 2 player maps.
觀過斯知仁矣.
Realpenguin
Profile Joined December 2006
8253 Posts
August 28 2009 22:07 GMT
#157
I really like Asgard, Tornado, and Judgment Day, need to play some games on these asap
<Wolfpox> i remember when MVP beat that one guy, and everyone was like 'whoa' except that penguin dude.
canucks12
Profile Blog Joined June 2009
Canada812 Posts
August 28 2009 22:11 GMT
#158
Roadrunner looks scary T favored....
GTR
Profile Blog Joined September 2004
51685 Posts
Last Edited: 2009-08-28 22:30:43
August 28 2009 22:20 GMT
#159
These are still in beta by the way, so they aren't final.

Pretty sure most of these problems you have all mentioned (especially Moon Glaive's top position) will be fixed in the final release.

and it's Silver Sky because I <3 Jae.

I mean, it sounds more aesthetically better.
Although, to be honest, last year I did not like changing Sword in the Moon to Harmony.
Commentator
AlTheCake
Profile Blog Joined October 2008
Canada1071 Posts
August 28 2009 22:22 GMT
#160
Did anyone play on these yet? :x
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