The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them.
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generic88
United States118 Posts
The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them. | ||
fanatacist
10319 Posts
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okum
France5776 Posts
On August 30 2009 02:44 generic88 wrote: Asgard is by far the most innovative and refreshing map in the entire pool. The low resource count should encourage micro-oriented strategies which is an extremely good thing in my opinion, long overdue. The small trenches seem like they will be balanced out by the fact that there are multiple pathways on the map allowing for counter attacks. Also because the trenches are so narrow it allows even shorter-ranged units to fire down on enemies moving through them. It is because of this that I think most of the larger confrontations will be oriented on the 2 center high ground areas with the lower trenches being utilized to try to do sneaky run-bys when the opponent isn't watching them. Or it could be another Plasma... hard to say. | ||
Nevuk
United States16280 Posts
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Shikyo
Finland33997 Posts
On August 30 2009 04:59 Nevuk wrote: Asgard doesn't really encourage micro, it just really discourages turtling. Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta. -_- Soooooooo imba. | ||
alexpnd
Canada1857 Posts
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Nevuk
United States16280 Posts
On August 30 2009 05:12 Shikyo wrote: Lol? Terran mech vs Zerg can secure his entire high ground and the 4gases and just turret up behind the high ground and siege tanks. Hydras wouldn't do anything at all, ever, so Z is forced to go like air. Then T can turtle some more, and take his next 2 gas expansions(for example, the top right ones for the left spawn). There's nothing a Zerg can do about sieged tanks with those chokes with any kind of ground units, and Goliaths and Valkyries destroy pure muta. -_- Soooooooo imba. I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is. | ||
GHOSTCLAW
United States17042 Posts
http://wiki.teamliquid.net/starcraft/Match_Point http://wiki.teamliquid.net/starcraft/Moon_Glaive http://wiki.teamliquid.net/starcraft/Roadrunner http://wiki.teamliquid.net/starcraft/Judgement_Day http://wiki.teamliquid.net/starcraft/Acro http://wiki.teamliquid.net/starcraft/Tornado http://wiki.teamliquid.net/starcraft/Silver_Wing They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc) it would be nice if these were edited into the op though, so that people could find them | ||
Severedevil
United States4820 Posts
On August 29 2009 11:19 TheYango wrote: Stork will come back and own... + Show Spoiler + ...by practicing his offrace Terran on another server. His analysis of Protoss is complete. | ||
Shikyo
Finland33997 Posts
On August 30 2009 05:27 Nevuk wrote: I've played it, the low gases force them to expand. At least in tvp. Didn't try tvz at all though. Their nat has only 1000 gas, and the other two gas have barely as much as an normal natural. So while they might get it faster, they can't really camp off 4 bases with 11000 gas (normally you would have 20000 off 4 bases). It might be really imba in tvz, I'll admit that. It was really hard to stop early pushes but after that point it's really easy to abuse T with how open the map is. Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out. | ||
MuffinDude
United States3837 Posts
On August 30 2009 05:56 GHOSTCLAW wrote: http://wiki.teamliquid.net/starcraft/Asgard http://wiki.teamliquid.net/starcraft/Match_Point http://wiki.teamliquid.net/starcraft/Moon_Glaive http://wiki.teamliquid.net/starcraft/Roadrunner http://wiki.teamliquid.net/starcraft/Judgement_Day http://wiki.teamliquid.net/starcraft/Acro http://wiki.teamliquid.net/starcraft/Tornado http://wiki.teamliquid.net/starcraft/Silver_Wing They need to be added to tlpd so that we can use the infobox feature (it ties into the tlpd db iirc) it would be nice if these were edited into the op though, so that people could find them Are they actually using ALL the maps? | ||
blabber
United States4448 Posts
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Nevuk
United States16280 Posts
On August 30 2009 06:32 Shikyo wrote: Turtling on 6gas bases(half the map) without having to move... Doesn't matter if there's little gas, that only hurts Z. T can literally just sit on his half and wait for the map to get mined out. Yeah, it's probably true that they can turtle very easily tvz. In the games I played, it was really easy to harass the T as a P player. (It's likely going to be a T>Z , Z>P, P>T map). | ||
darktreb
United States3016 Posts
- race versus race winning percentages (who will be > 50% after each season, spend extra points to bet on a map being > 60% for potential extra reward, etc.) - number of mirrors (which race will have the most, second most, least) - race versus race winning percentages between top 10 ELO XvY players (which would only be activated when for example, a top 10 ZvT ELO plays a top 10 TvZ ELO) - Whether or not the map will survive the season Would be interesting to look back and see how and why peoples' initial impressions differed from reality. | ||
Pholon
Netherlands6142 Posts
On August 29 2009 14:05 konadora wrote: ASGARD IS FUCKING HARD FOR TVPPPPPP wut? I don't see that. Matchpoint I really really struggled in TvP - it'll take some figuring out at least. Tornado looks like T>P. I played my games wrong but T looks very strong. | ||
GTR
51272 Posts
go out too late and you run out of gas to keep playing in the game. | ||
konadora
Singapore66063 Posts
On August 30 2009 07:49 Pholon wrote: wut? I don't see that. Matchpoint I really really struggled in TvP - it'll take some figuring out at least. Tornado looks like T>P. I played my games wrong but T looks very strong. I spent like 15 minutes trying to SURVIVE early game after going 1 fact cc roflmao | ||
Tom Phoenix
1114 Posts
On August 30 2009 06:34 MuffinDude wrote:Are they actually using ALL the maps? No, some of them do not qualify into the Proleague mappool. For example, Central Plains was a part of the previous batch of Proleague maps and it was never played on in televised matches (which I am incredibly grateful for since the map featured the most disgusting characteristic of all....in-game advertisement -.-). Anyway, the maps are first tested by a group of progamers. Then a few progamers are chosen to test them, which allows the mapmakers to fine tune them and pick which ones go into the mappool. Only then are they used in actual televised matches. | ||
iamho
United States3345 Posts
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Orbifold
United States1922 Posts
On August 30 2009 08:28 GTR wrote: from what i see asgard as a terran totally relies on timings. go out too late and you run out of gas to keep playing in the game. I was thinking this when I read about the low gas, I think this kind of thing could also come into play for Zerg. Could be really interesting. | ||
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