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On April 16 2009 07:39 FrozenArbiter wrote: Maybe UMS and Melee will have no seperation at all?
That is very likely. Ladder maps are whatever Blizzard decides what the AMM will use for the season. All other maps will be custom games.
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It is not finalized yet, but we have 5 AI difficulty modes for multiplayer game - Beginner, Easy, Normal, Hard and Insane.
I think "Korean" would be fitting better instead of "Insane".
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On April 16 2009 07:39 FrozenArbiter wrote:Show nested quote +On April 16 2009 07:24 XythOs wrote:On April 16 2009 06:53 FrozenArbiter wrote:8. + Show Spoiler + Q: We have heard many times that the map editor is capable of almost anything, but does this hold true for melee as well? Will you be able to implement map related features, such as different types of terrain (slowing, damage over time, energy regenerating, etc.), portals, or bridges and such, for ladder/melee maps?
A: Yes, players will be able to create special areas on the map as mentioned, though players will probably have to create them using invisible objects with those properties rather than have those properties be tied with the actual visual texture itself.
. hmm I wonder if they actually meant, that it is possible on non-ums maps aswell. It seems that he just answered the generally possibility of such things. Maybe UMS and Melee will have no seperation at all? They will, we can only hope they allow us to customize the melee map options more though.
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Sweden33719 Posts
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I'd like to know if the AI cheats... e.g. just gets more money or anything like that. Or if the AI simply micros/macros like a god and scouts, using scouted information to counter correctly, reverting to super safe builds in the case of having its scout blocked etc... This is the kind of AI we need.
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How do you abuse the pings in an observer game?? I was told that wasn't possible...
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Dominican Republic463 Posts
On April 16 2009 07:54 Eury wrote:Show nested quote +On April 16 2009 07:39 FrozenArbiter wrote: Maybe UMS and Melee will have no seperation at all? That is very likely. Ladder maps are whatever Blizzard decides what the AMM will use for the season. All other maps will be custom games.
On the flipside I hope they come with something different, if its exactly like wc3 it will be a bit boring after awhile. Also, I hope they use something like the old wc3 AMM, that it was harder to lvl up and lvls meant something(if we have levels, so to speak), not the newer one where mass gaming will level you up anyways.
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United States11390 Posts
fpreps
fuckyesyesyeyzyesyesyezyesyes
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Good stuff.
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United States7166 Posts
it's threads like these that make me happy for Blizz and TL
11 Q: Will people be able to join games after they've started (as an observer) and will you be able to boot observers (or people that abuse the ping function) from games?
A: No, players will not be able to join after a game has started, though we have yet to decide how to handle observers in a game and who has the right to boot players.
damn I was really hoping that people could join existing games as both players and observers. Being able to join as players for team melee maps (oooh i hope they're still adding this.. I fear they don't have any plans.. we should remind Blizz!) and UMS maps (like micro tourney) would be cool. Not to mention the obvious join as observer would make even more sense and be such a nice feature.
I wonder why they gave such a strong 'No this is not going to happen' answer? I can't see any reasons why they wouldn't allow this possibility, I don't think it should be difficult to implement.. they had it for Diablo 2 .. is it because the games will be hosted by the game creator rather than by Blizz's server?
On April 16 2009 06:53 FrozenArbiter wrote:
10 Q: Will observers and replays have a player's view option, not just see what they have selected but actually move the screen to what they are viewing?
A: Yes, viewers will be able to watch from any player’s perspective.
this makes me very happy, but I really really hope we can also see the player's cursor as well. just seeing the player's screen and selection without what he is actually doing with his mouse, selecting/box selecting, giving move/attack commands, and being able to tell if he's clicking to select or using hotkeys, would all be nice to be able to see.
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I've a random question for anyone who's been following SC2 closely:
Did Blizz ever mention anything about being able to watch replays over Battle.net?
If so, it would be nice if the game host could have some options within the game to load other replays whenever they'd like without having to re-create for each rep.
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On April 16 2009 07:10 LeperKahn wrote:Show nested quote +Q: Is it possible to create maps which wrap around? So that the right edge leads back onto the left, creating a spherical space?
A: Yes, it is currently possible to create a map in which units can move from one side to the other, though there isn’t coding provided yet that would allow units to shoot from one side to the other. I think I'm going crazy.
Looking at the way he phrased it, I think he just means you can make locations that stretch all the way down the sides of the map, and when units enter it they will appear on the other side of the map. You can prob do something just like it in SC1. Remember this is PR, not brutal honesty. They are probably phrasing a lot of things to make them sound more appealing than they actually are.
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You sure are well informed Thanks!
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Nice! It's good to see Blizzard is communicating with the fans.
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Those were pretty good questions. Nice Q&A
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holy shit, I am so excited about number 7. That would allow for some really cool maps and some really interesting gameplay. Great questions, and great answers. Best Q&A in a very long time.
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cool, although I thought there would have been much more in depth questions. I probably should have taken the time to write a few.
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Very encouraging. Thanks for posting this.
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On April 16 2009 07:53 Diomedes wrote: Someone needs to tell them to make 1v1 maps that adjust based on the MU the map is used with. So MU on each map can be fixed without affecting the other MUs. Like a main will be different for once race. Possibilities could range from choke side to mineral count to cliffs that can be dropped on or not, etc etc.
The overall map will be the same whatever the MU is but some parts of the map have multiple versions which depend on the races that are used. One could have a specific main for each race and you will always get that main no matter what.
And then you can also have 2 starting locations on a map where there are 4 spots. But the spots that don't get used don't have an empty main but some other terrain feature.
This is such a great idea.
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On April 16 2009 07:53 Diomedes wrote: Someone needs to tell them to make 1v1 maps that adjust based on the MU the map is used with. So MU on each map can be fixed without affecting the other MUs. Like a main will be different for once race. Possibilities could range from choke side to mineral count to cliffs that can be dropped on or not, etc etc.
The overall map will be the same whatever the MU is but some parts of the map have multiple versions which depend on the races that are used. One could have a specific main for each race and you will always get that main no matter what.
And then you can also have 2 starting locations on a map where there are 4 spots. But the spots that don't get used don't have an empty main but some other terrain feature.
How do you deal with people that play random? Do you just treat that as an additional race?
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