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[O] TL/Blizzard Q&A - Page 3

Forum Index > SC2 General
136 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 16 2009 00:57 GMT
#41
Q's 3,4,8,10 are sex

In relation to question 8, remember a while ago we had a thread about stuff like the xel'naga tower and we were saying there should be stuff like xel'naga bridges that require psi units to activate them and they materialise? You could realise this by putting a row of invisible (even to detectors) invincible supply depos that submerge when certain units are near the trigger.

This only applies of course if they don't have awesome stuff like that already in the editor (which I think they will) this is just an alternative solution
u gotta sk8
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 16 2009 01:00 GMT
#42
On April 16 2009 09:43 Qatol wrote:
Show nested quote +
On April 16 2009 07:53 Diomedes wrote:
Someone needs to tell them to make 1v1 maps that adjust based on the MU the map is used with. So MU on each map can be fixed without affecting the other MUs. Like a main will be different for once race. Possibilities could range from choke side to mineral count to cliffs that can be dropped on or not, etc etc.

The overall map will be the same whatever the MU is but some parts of the map have multiple versions which depend on the races that are used. One could have a specific main for each race and you will always get that main no matter what.

And then you can also have 2 starting locations on a map where there are 4 spots. But the spots that don't get used don't have an empty main but some other terrain feature.


How do you deal with people that play random? Do you just treat that as an additional race?


Once the game decides what race they'll spawn as it puts them in the appropriate place
u gotta sk8
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
April 16 2009 01:02 GMT
#43
Oh nice, really solid answers! #10 is awesome - ever since PP and FPReps died i've yearned for fp view ^^
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 16 2009 01:15 GMT
#44
very nice answers So much woot on the wrap around map one lol. For some reason that seems really awesome to me.
To change is to improve, to change often is to be perfect - Winston Chruchill
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 16 2009 01:21 GMT
#45
heh awesome! i like how they answered our questions first
When they see MC Probe, all the ladies disrobe.
Gliche
Profile Blog Joined August 2008
United States811 Posts
Last Edited: 2009-04-16 01:33:46
April 16 2009 01:32 GMT
#46
great questions. as for #10, it would be pretty awesome if it was possible to do a split screen with both players POVs. seeing the actions from both players on the same battle simultaneously would be amazing. this is probably just wishful thinking though
KT fighting~!! | Designing things is fun!
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
April 16 2009 01:44 GMT
#47
This is by far the best SC2 Q/A I've read. Really raises my confidence that Blizzard has things under control for competitive play.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
April 16 2009 02:03 GMT
#48
In #10 I'm not so sure that means that every replay has a FPVOD of every player, I think it just means you can turn off vision of the other player like in SC1, but in SC2 you can at least see their actions on-screen (such as movement commands), but I think you still will need to control the camera. I only say this because it seems like it'd be really hard to have an exact FPVOD of every player with every replay, and so if they actually had that they would say it and not "Yes, viewers will be able to watch from any player’s perspective."
Free Palestine
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
April 16 2009 02:10 GMT
#49
I feel #2's answer COMPLETELY does not relate to the question at all. I don't see the answer to the question "clearly presented me with the problem of being forced to deal with the consequences of certain types of harass or assault while I saw them coming a mile away"
"Wanna join my [combo] clan?" "We play turret d competitively"
theqat
Profile Blog Joined March 2008
United States2856 Posts
April 16 2009 02:35 GMT
#50
Have we ever gotten a straight answer about B.net latency? I am really hoping they will increase the "polling rate," so to speak, so that we don't have to resort to third-party servers for advanced micro.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
April 16 2009 02:42 GMT
#51
Loved the answers to questions 2, 3, 4 and 10. The rest of the questions felt like a waste of time, sadly. Nice Q&A overall, thanks to FA and Karune!
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Motiva
Profile Joined November 2007
United States1774 Posts
April 16 2009 03:49 GMT
#52
Awesome, the questions on upgrades were awesome... ty blizzard
omninmo
Profile Blog Joined April 2008
2349 Posts
April 16 2009 03:51 GMT
#53
mine was the only one that didnt get answered. the one about the Fhotkeys...
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 16 2009 04:02 GMT
#54
About question number 8 regarding terrain slowing damage over time regeneration etc. This already exists in the War3 editor.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 16 2009 04:12 GMT
#55
Awesome, great answers, I especially liked 2, 3 and 10. I guess they must have really boosted Collossi as well seeing as how they can apparently one-shot unupgraded marines oO
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 16 2009 04:20 GMT
#56
FP reps, thats going to be so awesome!, this totally made my day. Glad to hear you can still dodge lurker attacks also.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
OnceKing
Profile Blog Joined January 2009
United States939 Posts
April 16 2009 04:23 GMT
#57
A very nice Q&A, but the answer to Q2 kind of disappointed me. They didn't really answer the question although I assume that they mean there won't be units like scourge. Blizzard sort of seems to be missing the point of the question.
"Every man has his follies - and often they are the most interesting thing he has got."
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
April 16 2009 04:28 GMT
#58
I really liked all the questions, but especially #3. Great job, it was really good to see the questions answered pretty candidly by Blizzard.
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
Last Edited: 2009-04-16 04:31:54
April 16 2009 04:30 GMT
#59
I came.

As an aside: have the TL admins noticed any sort of a spike in registrations to this website since you were the first to be linked (directly linked, I might add) by Blizzard?
Shitposting
Pufftrees
Profile Joined March 2009
2449 Posts
April 16 2009 04:34 GMT
#60
Awesome thanks!
Chance favors the prepared mind.
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