In relation to question 8, remember a while ago we had a thread about stuff like the xel'naga tower and we were saying there should be stuff like xel'naga bridges that require psi units to activate them and they materialise? You could realise this by putting a row of invisible (even to detectors) invincible supply depos that submerge when certain units are near the trigger.
This only applies of course if they don't have awesome stuff like that already in the editor (which I think they will) this is just an alternative solution
On April 16 2009 07:53 Diomedes wrote: Someone needs to tell them to make 1v1 maps that adjust based on the MU the map is used with. So MU on each map can be fixed without affecting the other MUs. Like a main will be different for once race. Possibilities could range from choke side to mineral count to cliffs that can be dropped on or not, etc etc.
The overall map will be the same whatever the MU is but some parts of the map have multiple versions which depend on the races that are used. One could have a specific main for each race and you will always get that main no matter what.
And then you can also have 2 starting locations on a map where there are 4 spots. But the spots that don't get used don't have an empty main but some other terrain feature.
How do you deal with people that play random? Do you just treat that as an additional race?
Once the game decides what race they'll spawn as it puts them in the appropriate place
great questions. as for #10, it would be pretty awesome if it was possible to do a split screen with both players POVs. seeing the actions from both players on the same battle simultaneously would be amazing. this is probably just wishful thinking though
In #10 I'm not so sure that means that every replay has a FPVOD of every player, I think it just means you can turn off vision of the other player like in SC1, but in SC2 you can at least see their actions on-screen (such as movement commands), but I think you still will need to control the camera. I only say this because it seems like it'd be really hard to have an exact FPVOD of every player with every replay, and so if they actually had that they would say it and not "Yes, viewers will be able to watch from any player’s perspective."
I feel #2's answer COMPLETELY does not relate to the question at all. I don't see the answer to the question "clearly presented me with the problem of being forced to deal with the consequences of certain types of harass or assault while I saw them coming a mile away"
Have we ever gotten a straight answer about B.net latency? I am really hoping they will increase the "polling rate," so to speak, so that we don't have to resort to third-party servers for advanced micro.
Awesome, great answers, I especially liked 2, 3 and 10. I guess they must have really boosted Collossi as well seeing as how they can apparently one-shot unupgraded marines oO
A very nice Q&A, but the answer to Q2 kind of disappointed me. They didn't really answer the question although I assume that they mean there won't be units like scourge. Blizzard sort of seems to be missing the point of the question.
As an aside: have the TL admins noticed any sort of a spike in registrations to this website since you were the first to be linked (directly linked, I might add) by Blizzard?