• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:50
CEST 09:50
KST 16:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League29Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
SCII needs to put more weight on strategy and tact Server Blocker Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Megathread] Daily Funny Videos Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9313 users

[O] TL/Blizzard Q&A - Page 7

Forum Index > SC2 General
136 CommentsPost a Reply
Prev 1 5 6 7 All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 19 2009 22:08 GMT
#121
On April 20 2009 06:35 ReS wrote:
The blizzard forum post did not link the other Q&As yet, does anyone have those? (if available)

I believe that thread will be updated almost as soon as the new Q&As get revealed, only time that wouldn't be the case is if there's a time-zone clash I guess.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
VoriuM
Profile Joined March 2009
Belgium83 Posts
April 19 2009 23:40 GMT
#122
In the battle report we could see the hydralisk has a meelee attack now. Is this attack different from the spines? (as in type of attack/damage)
kakisama
Profile Joined March 2008
Canada82 Posts
April 20 2009 00:45 GMT
#123
I never quite found out whether sc2 will have variable damage like warcraft. I hope not !
Pride of War
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-04-20 01:38:49
April 20 2009 01:03 GMT
#124
On April 20 2009 09:45 kakisama wrote:
I never quite found out whether sc2 will have variable damage like warcraft. I hope not !

Well, technically there is variable damage, in the sense that many units' damage varies depending on whether they're attacking Light units, Armored units, buildings, biological units, etc.

What you probably meant to ask is whether there is a random component to the amount of damage a unit deals per attack. The answer is no, there is no random component to attack damage.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Beardfish
Profile Blog Joined January 2006
United States525 Posts
April 20 2009 01:13 GMT
#125
Best Q&A yet, and I was actually pleased with all of those answers.
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
April 20 2009 01:54 GMT
#126
On April 18 2009 06:51 Nyovne wrote:
Plus you are aware that there is no muta stacking in SC2 and they suck guts in hell right -.-


For now, on both accounts.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2009-04-20 03:08:57
April 20 2009 03:08 GMT
#127
While on the topic of randomness- there's even less randomness in SC2 than in SC1. What's random about Starcraft, you say? Ranged fire vs. targets in higher ground or under cover (30% miss chance, I believe). In Starcraft, the success or failure of Dragoons and Vultures trying to break up a ramp in the early game (thinking of PvT, TvT) could be significantly influenced by the luck of the draw of whether the shots you take at the units blocking up the ramp hit or miss.

In SC2, not only is there no such thing as cover, but the bonus you get from attacking from higher ground is different than it is in SC1. Attacking from higher ground means the other guy can't see your units and thus can't fight back at all in SC2, because your units in higher ground don't reveal themselves briefly after firing- but if your enemy has some way of gaining vision on your units in the higher ground, then the enemy units in lower ground do not have miss chance when shooting up.

No randomness makes me happy ^^
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
April 20 2009 03:13 GMT
#128
On April 20 2009 08:40 VoriuM wrote:
In the battle report we could see the hydralisk has a meelee attack now. Is this attack different from the spines? (as in type of attack/damage)

No. The Hydralisk has ONE attack with two different animations.
Hammy
Profile Joined January 2009
France828 Posts
April 20 2009 11:12 GMT
#129
On April 20 2009 12:13 SearingShadow wrote:
Show nested quote +
On April 20 2009 08:40 VoriuM wrote:
In the battle report we could see the hydralisk has a meelee attack now. Is this attack different from the spines? (as in type of attack/damage)

No. The Hydralisk has ONE attack with two different animations.

How do you know this for sure? It IS highly likely, but I haven't seen any official or definite news yet.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
April 25 2009 06:14 GMT
#130
Wow this is quite good
Jang Yoon Chul hwaiting!
Twilight Templar
Profile Joined April 2009
99 Posts
April 25 2009 06:48 GMT
#131
i thought each site was given 15 questions...
dum dadi do dum dum dee do dee da
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 25 2009 12:06 GMT
#132
Yes send in 15 Qs, and they answer the ones they can. We had 11 answered, Starfeeder had 9, and no others have been released yet I think.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 25 2009 12:28 GMT
#133
On April 20 2009 20:12 Hammy wrote:
Show nested quote +
On April 20 2009 12:13 SearingShadow wrote:
On April 20 2009 08:40 VoriuM wrote:
In the battle report we could see the hydralisk has a meelee attack now. Is this attack different from the spines? (as in type of attack/damage)

No. The Hydralisk has ONE attack with two different animations.

How do you know this for sure? It IS highly likely, but I haven't seen any official or definite news yet.

Read the thread on this topic and you will see a quote and a link to where Browder confirmed that the only difference in the attacks was an animation.
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 25 2009 13:34 GMT
#134
On April 20 2009 12:08 Zato-1 wrote:
While on the topic of randomness- there's even less randomness in SC2 than in SC1. What's random about Starcraft, you say? Ranged fire vs. targets in higher ground or under cover (30% miss chance, I believe). In Starcraft, the success or failure of Dragoons and Vultures trying to break up a ramp in the early game (thinking of PvT, TvT) could be significantly influenced by the luck of the draw of whether the shots you take at the units blocking up the ramp hit or miss.

In SC2, not only is there no such thing as cover, but the bonus you get from attacking from higher ground is different than it is in SC1. Attacking from higher ground means the other guy can't see your units and thus can't fight back at all in SC2, because your units in higher ground don't reveal themselves briefly after firing- but if your enemy has some way of gaining vision on your units in the higher ground, then the enemy units in lower ground do not have miss chance when shooting up.

No randomness makes me happy ^^


I agree that randomness has no place in a competitive game like this, and am glad that they removed it. I am still surprised that they didn't replace the 30% chance to miss with a 30% decrease in damage. That would net the same advantage without the randomness.

I think the main reason a system like this was not introduced is that it would effect weapon and armor upgrades in an unusual way. Making some units less or more effective vs a certain unit depending on height conditions (because of the effects of rounding of the damage). So I guess i'm glad its not in.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 25 2009 21:19 GMT
#135
On April 25 2009 22:34 DeCoup wrote:
I think the main reason a system like this was not introduced is that it would effect weapon and armor upgrades in an unusual way. Making some units less or more effective vs a certain unit depending on height conditions (because of the effects of rounding of the damage). So I guess i'm glad its not in.
Yea exactly, because of the way sc damage works a simple damage increase or reduction % could affect some units differently. Which would be at least bizarre. A unit that does 40 dmg to a unit that has 40 hp, you decrease that damage that unit does by 30% it wouldn't take 30% longer to kill it, it would take twice as long because now it needs two shots instead of one. If high ground was a static % damage reduction it would benefit some units better than others which would be really weird and unnatural.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
DekkuM
Profile Blog Joined January 2008
United States149 Posts
April 25 2009 22:58 GMT
#136
I... I'm actually getting excited about this game. Wow. Didn't think it'd happen.
MUD: staticchaos.mudhosting.net:1982
StalkerSC
Profile Blog Joined April 2009
Canada378 Posts
May 03 2009 15:14 GMT
#137
Simply awsome!
IIf your good at Starcraft, Your good at life. - Artosis
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 11329
Soulkey 1203
Shuttle 1127
BeSt 311
Larva 141
Stork 95
Leta 88
910 68
sorry 58
yabsab 13
[ Show more ]
Killer 1
Dota 2
ODPixel112
Other Games
gofns56871
summit1g15011
WinterStarcraft627
Livibee223
Organizations
Other Games
gamesdonequick586
StarCraft: Brood War
UltimateBattle 19
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH256
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2359
League of Legends
• Rush1169
• Lourlo1093
Upcoming Events
Sparkling Tuna Cup
2h 11m
OSC
5h 11m
IPSL
8h 11m
BSL Open Qualifier
11h 11m
WardiTV Weekly
1d 3h
IntoTheTV X SOOP
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.