New Observer Plugin - Page 5
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DeerDance
Slovakia19 Posts
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Ilikestarcraft
Korea (South)17715 Posts
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tec27
United States3675 Posts
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WhuazGoodJaggah
Lesotho777 Posts
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Phrujbaz
Netherlands512 Posts
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tec27
United States3675 Posts
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MasterOfChaos
Germany2896 Posts
* Only activate if the player has max 1 supply(internally 2 because it doubles the supply to account for lings). * Add versioninfo to the dll. That helps with support as the different versions can be distinguished easily. If you do that remove the Version=1 line from the injfile. * Link the runtime statically But it doesn't crash for me, and the CPU hunger seems to be fixed too ![]() | ||
Schnake
Germany2819 Posts
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WhuazGoodJaggah
Lesotho777 Posts
On January 31 2009 20:02 Phrujbaz wrote: Where can I download the source code? nowhere, what would you like to know? On January 31 2009 20:03 tec27 wrote: Hmmm, finally got a chance to test it, and its crashing for me right as I click on my CC in any regular game. (I've just been throwing a couple CPU's in an FFA game with me if that helps you narrow it down. I also tried it without anyone in the game besides myself, and it crashed the same way. Would test it with a human opponent, but my VM for some reason won't connect with me) how did it crash, and was there any error info? is it also crashing in replays? On January 31 2009 20:13 MasterOfChaos wrote: Some suggestions: * Only activate if the player has max 1 supply(internally 2 because it doubles the supply to account for lings). * Add versioninfo to the dll. That helps with support as the different versions can be distinguished easily. If you do that remove the Version=1 line from the injfile. * Link the runtime statically But it doesn't crash for me, and the CPU hunger seems to be fixed too ![]() i added the supply condition. added version info to the dll and the inj wont link statically, but added a not to the first post that the VCRuntimes are needed. | ||
tec27
United States3675 Posts
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DeerDance
Slovakia19 Posts
On January 31 2009 19:47 WhuazGoodNjaggah wrote: im not hooking anywhere, its the main loop which consumes all the processing time, but that should be fixed now So please, pretty please, post the fixed version on some free server, try upload it on http://www.filefactory.com/ or any other except rapidshare Edit: sorry, the link on first post were updated. thnx for this great stuff. | ||
WhuazGoodJaggah
Lesotho777 Posts
On February 01 2009 02:59 tec27 wrote: To be more specific about the crash, it crashes if I have a building selected (my command center) when observer mode is first enabled. Seems to do the same thing in replays. ill send you a debug version per pm tomorrow. gotta sleep now need to watch tennis in 6h ![]() btw. is it happening also with units and minerals/gas or just buildings?? | ||
tec27
United States3675 Posts
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Eternity
France69 Posts
Is there a way to setup a mirror with the latest version of the plugin ? I tested the first version, worked fine thursday. Tried it again yesterday and it crashed while I was playing (not obsing) after 30 seconds of play. | ||
TeXaS~
Italy29 Posts
and ofc really great job ![]() | ||
WhuazGoodJaggah
Lesotho777 Posts
On February 01 2009 11:47 tec27 wrote: Just buildings, units and minerals/gas cause no problems whatsoever. i didnt have to time make you a debug version, as my brother is pushing me to search a new flat :D maybe later this evening i find some time, do you have msn for better communication? @all the IP-Block issue should be fixed now and all should be able to download from the link in the first (second) post. | ||
Azh_AvenGer2
United States8 Posts
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Centric
United States1989 Posts
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mog87
United States1586 Posts
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Beardfish
United States525 Posts
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