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Sweden33719 Posts
http://www.starcraft-source.com/index.php?cmd=media&sec=video&bcpid=&bclid=1740033618&bctid=1851181479
Because it's such a substantial video I feel like it deserves its own thread, they talk about replays, rewinding (and actually discuss the save-point feature we've discussed a lot on here) and some BNet features, among many other things.
Chris Sigaty and Samwise Didier answering questions for about 35 min or so. I'll rewatch it and make some bullet points I think, hopefully I misheard what they said about the beta not being before 2009 ;(
CHRISTMAS BETA PLZ!
- No replay rewinding, experimenting with save-points that you can jump between.
- Will have multicore and 64bit support (32 bit engine but compatible)
- Looking into the possiblity of exporting replays into video content.
- Deliberate attempts have been made to allow for DotA (and other custom game types) to move onto SC2, along with the option of ladder/AMM support should a specific game type become popular.
- Part of the editor might be in the beta.
- New units will be added in each expansion for multiplayer.
- Will have tutorials for the various races apart from the campaign.
- Editor will allow you to edit things directly via scripting (uh sorry if this is phrased poorly, I don't know much about this stuff)
- Intergrated WaaaghTV is being considered for Battle.net
- AMM will try to match players up with players close to you in location (if I understood what they said correctly).
- Gamespeed in the Blizzcon build was one step below fastest.
- Beta will initially be closed, with servers located in the US. Select participants will be invited from China/Korea/Europe etc.
- Beta will NOT be in 2008. Blizzard just recently got the whole company playing SC2.
- There will probably be at least 1 year between the release of the game/expansions, and most likely more.
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OMG CANDY! :D
Thanks FA! /bowbow
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Germany2896 Posts
That savepoints work in replays mean that there save/loadgame mechanism is working 100% correctly, which is a thing I really admire as in my experience savin/loading games is quite difficult in modern OOP games and they do it perfectly. Rewind replay is of course not working, but the bookmarks/savepoints are more than I was expecting. Now we only need more statistical informations in the replays, so that the bwchart style programs work better(including the gameversion) and some kind of mechanism to find the correct map if they don't embed it in the replay itself.
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Nice nice thanks! Started watching now.
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Did he just say there's no more fastest speed, and that it's just faster now? I'm not sure I understood that part correctly.
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Sweden33719 Posts
No, he said the blizzcon build was played at one step below fastest.
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On October 13 2008 01:54 FrozenArbiter wrote: No, he said the blizzcon build was played at one step below fastest.
Oh, that's interresting, because I read from people who played it that supposedly the speed felt about the same as SC1. So maybe SC2 faster = SC1 fastest? So long as they don't slow it down it's fine by me. If they speed it up even more it would be awesome.
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Sweden33719 Posts
It's a program for broadcasting live games within the WC3 engine.
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If you leave it running after the Q&A there's a SC2 artwork Q&A with Samwise Diddier which is very interresting.
They're going into details about changes to graphics, tilesets and unit readability (like how terran infantry units being hard to distinguish from eachother is problematic right now).
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Sweden33719 Posts
It's from WWI tho, so it's old.
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Ah, well I hadn't seen it before so it's new to me.
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WaaaghTV is liek HLTV for CS 1.6. That's perfect news, but I don't think the Korean leagues are gonna adopt it.
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I dont get the Dota thing.
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Sweden33719 Posts
Uhm as far as I understood it, they've tried to make sure that you'll be able to re-create DotA or at least a similiar game in the SC2 engine. Since the game doesn't have heroes or inventories etc I imagine they had to implement solutions for that.
The ladder comment I took to mean that they'll have the infrastructure of bnet setup in such a way so as to easily enable them to add AMM or Ladder support for custom game types (such as DotA).
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Glad their including tutorials for all 3 races since there's only the Terran campaign. I hope its advanced enough to get new players minds 'thinking' Zerg or Protoss without the practice that a campaign offers.
Is WaaaghTV free in WC3?
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Sweden33719 Posts
Yes WaaaghTV is free, but you need WC3 to use it.
They said something about having tutorials with increasingly difficult AI opponents too iirc.
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That is pretty cool, Xeris said that the AI can get pretty tough at higher levels. Should be much better practice then comp stomping is in BW.
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United States20661 Posts
Ha I was right about faster speed~
/preens.
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