• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:34
CET 15:34
KST 23:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.172Evil Geniuses - shutting down17ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League88
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
2026 KungFu Cup Announcement RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[BW] Looking for Clan Thread! BW General Discussion [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4 [BSL23] RO24 Group D - Sunday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9251 users

[Blizzcon] SC2 Press Q&A - 35 min - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
lwstupidus
Profile Blog Joined August 2008
United States74 Posts
Last Edited: 2008-10-13 08:16:54
October 13 2008 03:05 GMT
#21
Seriously, someone from TL.net needs to put their foot down at one of these events about BNET latency. Someone asked them about the bnet latency problems and the guy responded as if it was an actual distance issue between both clients. The problem is with the Bnet architecture, even if you host a game on BNet, there is still about 200-500 ms of delay added in both SC and WC3, and GGC/Hamachi/VCK/Lat Changers gets rid of this delay. If the Russians from Iccup can emulate a BW server, have better anti-hack features, and provided 0 server delay, then there's no reason Bnet servers should have this natural delay, ESPECIALLY IN CUSTOM GAMES which are 100% peer 2 peer. I can't believe they've avoided this question/problem for years.
a penne saved is a penne earned
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
Last Edited: 2008-10-13 03:53:27
October 13 2008 03:46 GMT
#22
Bold loses its emphasis when applied to the entire body of text.

Edit: but in all fairness you're right. They need to address it (and I'm sure they will!, it's fine in war3 as far as im aware)
Oh no
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 13 2008 03:53 GMT
#23
On October 13 2008 12:05 lwstupidus wrote:
Seriously, someone from TL.net needs to put their foot down at one of these events about BNET latency. Someone asked them about the bnet latency problems and the guy responded as if it was an actual distance issue between both clients. The problem is with the Bnet architecture, even if you host a game on BNet, there is still about 200-500 ms of delay added in both SC and WC3, and GGC/Hamachi/VCK/Lat Changers gets rid of this delay. If the Russians from Iccup can emulate a BW server, have better anti-hack features, and provided 0 server delay, then there's no reason Bnet servers should have this natural delay, ESPECIALLY IN CUSTOM GAMES. I can't believe they've avoided this question/problem for years.


When Starcraft was released it could only support such latency because of the average user being on 56k at best. If they sprung for Lan latency then nobody would have been able to play eachother due to Latency issues.

It's not a Bnet issue. It's a limitation they put in. They didn't realistcally expected it to be an issue. I can almost guarantee that the new battle net will have better latency. Also, yeah, learn2boldtastefully.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Alizee-
Profile Blog Joined September 2007
United States845 Posts
October 13 2008 04:27 GMT
#24
On October 13 2008 12:05 lwstupidus wrote:
Seriously, someone from TL.net needs to put their foot down at one of these events about BNET latency. Someone asked them about the bnet latency problems and the guy responded as if it was an actual distance issue between both clients. The problem is with the Bnet architecture, even if you host a game on BNet, there is still about 200-500 ms of delay added in both SC and WC3, and GGC/Hamachi/VCK/Lat Changers gets rid of this delay. If the Russians from Iccup can emulate a BW server, have better anti-hack features, and provided 0 server delay, then there's no reason Bnet servers should have this natural delay, ESPECIALLY IN CUSTOM GAMES. I can't believe they've avoided this question/problem for years.


Pleaseeeeeeeee don't bring up antihack, notice how wc3 has no ladders outside of bnet except for the premier leagues that are basically for the top teams? SC's antihack wasn't updated or built as well wc3's so seriously that is a terrible point. Play both games before talking about them.

As far as the delay, well the hell if I know they don't like answering questions directly...ever.
Strength behind the Pride
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
October 13 2008 07:28 GMT
#25
On October 13 2008 10:03 FrozenArbiter wrote:
The ladder comment I took to mean that they'll have the infrastructure of bnet setup in such a way so as to easily enable them to add AMM or Ladder support for custom game types (such as DotA).

Getting your own ladders/tournaments hosted by B-net is probably one of the new features which will cost money.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2008-10-13 07:45:21
October 13 2008 07:44 GMT
#26
On October 13 2008 01:11 FrozenArbiter wrote:
New units will be added in each expansion for multiplayer.


I really dislike that though! The rest seems pretty good actually! I'm looking forward to play.. OMG NEED BETA KEY
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
lwstupidus
Profile Blog Joined August 2008
United States74 Posts
Last Edited: 2008-10-13 08:14:53
October 13 2008 08:12 GMT
#27
On October 13 2008 12:53 Nintu wrote:
Show nested quote +
On October 13 2008 12:05 lwstupidus wrote:
Seriously, someone from TL.net needs to put their foot down at one of these events about BNET latency. Someone asked them about the bnet latency problems and the guy responded as if it was an actual distance issue between both clients. The problem is with the Bnet architecture, even if you host a game on BNet, there is still about 200-500 ms of delay added in both SC and WC3, and GGC/Hamachi/VCK/Lat Changers gets rid of this delay. If the Russians from Iccup can emulate a BW server, have better anti-hack features, and provided 0 server delay, then there's no reason Bnet servers should have this natural delay, ESPECIALLY IN CUSTOM GAMES. I can't believe they've avoided this question/problem for years.


When Starcraft was released it could only support such latency because of the average user being on 56k at best. If they sprung for Lan latency then nobody would have been able to play eachother due to Latency issues.

It's not a Bnet issue. It's a limitation they put in. They didn't realistcally expected it to be an issue. I can almost guarantee that the new battle net will have better latency. Also, yeah, learn2boldtastefully.


Your point is moot because it is a problem in War3 as well which obviously came out long after 56ks were dominant. If it's a limitation they put in that wasn't only delegated to online play, then it would be a problem on LAN, which it is not. So basically you just responded with no useful, relevant, or factual information...

SC's antihack wasn't updated or built as well wc3's so seriously that is a terrible point. Play both games before talking about them.


What the hell are you talking about, that wasn't my point at all. WC3 has no working anti-hack either (disc hack released 1 day after newest patch), so why don't you learn to read and play both games before talking about them, because I actually do play both of them.
a penne saved is a penne earned
404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
Last Edited: 2008-10-13 10:18:29
October 13 2008 10:14 GMT
#28
On October 13 2008 17:12 lwstupidus wrote:
Show nested quote +
On October 13 2008 12:53 Nintu wrote:
On October 13 2008 12:05 lwstupidus wrote:
Seriously, someone from TL.net needs to put their foot down at one of these events about BNET latency. Someone asked them about the bnet latency problems and the guy responded as if it was an actual distance issue between both clients. The problem is with the Bnet architecture, even if you host a game on BNet, there is still about 200-500 ms of delay added in both SC and WC3, and GGC/Hamachi/VCK/Lat Changers gets rid of this delay. If the Russians from Iccup can emulate a BW server, have better anti-hack features, and provided 0 server delay, then there's no reason Bnet servers should have this natural delay, ESPECIALLY IN CUSTOM GAMES. I can't believe they've avoided this question/problem for years.


When Starcraft was released it could only support such latency because of the average user being on 56k at best. If they sprung for Lan latency then nobody would have been able to play eachother due to Latency issues.

It's not a Bnet issue. It's a limitation they put in. They didn't realistcally expected it to be an issue. I can almost guarantee that the new battle net will have better latency. Also, yeah, learn2boldtastefully.


Your point is moot because it is a problem in War3 as well which obviously came out long after 56ks were dominant. If it's a limitation they put in that wasn't only delegated to online play, then it would be a problem on LAN, which it is not. So basically you just responded with no useful, relevant, or factual information...

Show nested quote +
SC's antihack wasn't updated or built as well wc3's so seriously that is a terrible point. Play both games before talking about them.


What the hell are you talking about, that wasn't my point at all. WC3 has no working anti-hack either (disc hack released 1 day after newest patch), so why don't you learn to read and play both games before talking about them, because I actually do play both of them.


They setup lan differently to run at a much lower latency. They did this because, as it turns out, Lanned computers are connected directly to eachother, which makes for much faster speeds. This is why you need Hamachi. Since these modern connections can now achieve Lan like speeds, Hamachi tricks your computer into thinking you're Lanned with them. Using the Lan protocol gives access to lower latency games(Because as mentioned, Lan was setup to play with very low compensation for latency). This is precisely why people would always use hamachi for serious events, until the recent latency changer.

Battle net is entirely unrelated to this. You seem to think that every packet goes through battle.net which causes this lag on battle.net. Have you ever lost your connection to battle.net but still magically stayed in the game? What? Your latency didn't get any better either?

When the game begins, it's just you and the player. That Lag isn't battle net. That lag is coding that blizzard implemented to make multiplayer at all possible during 56k years.

I'm glad I could be of help.

(I'm sure someone can give you a better explanation but I hope this helped you none-the-less.)
"So, then did the American yum-yum clown monkey also represent the FCC?"
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
2026 Week 29
IntoTheiNu 1002
WardiTV583
RotterdaM419
TKL 242
IndyStarCraft 178
SteadfastSC145
Rex125
CosmosSc2 33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 419
Lowko408
TKL 242
IndyStarCraft 178
SteadfastSC 145
Rex 125
elazer 88
CosmosSc2 33
StarCraft: Brood War
Shuttle 2586
Soma 841
Mini 706
Jaedong 578
BeSt 572
actioN 423
Light 420
Leta 358
Larva 354
Snow 316
[ Show more ]
hero 294
Hyuk 178
Sharp 79
Sea.KH 59
Pusan 49
Hyun 44
ToSsGirL 42
Sexy 41
Terrorterran 27
soO 22
HiyA 21
Classic 17
Sacsri 17
zelot 14
ajuk12(nOOB) 13
Free 13
Rock 12
JYJ 12
yabsab 11
Shine 10
Trap 10
Noble 5
Dota 2
Gorgc17767
qojqva590
XaKoH 451
syndereN223
XcaliburYe186
420jenkins113
Counter-Strike
olofmeister1092
x6flipin174
Heroes of the Storm
crisheroes394
Other Games
singsing2087
hiko1044
B2W.Neo1038
Liquid`RaSZi444
Pyrionflax282
DeMusliM194
ArmadaUGS149
Liquid`VortiX124
Organizations
Counter-Strike
PGL30102
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV184
League of Legends
• Nemesis1305
• TFBlade630
Upcoming Events
KCM Race Survival
19h 26m
IntoTheTV X SOOP
20h 26m
SHIN vs GuMiho
Clem vs Classic
OSC
1d 7h
WardiTV Invitational
1d 21h
GSL
1d 21h
Epic.LAN
1d 22h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Epic.LAN
2 days
AI Arena Tournament
3 days
[ Show More ]
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
5 days
PiGosaur Cup
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.