Got SC2 Questions? - Page 2
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Krzycho
Poland442 Posts
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TonyL2
England1953 Posts
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IntoTheWow
is awesome32268 Posts
Can units block others from escaping like ling vs marine? Burrow looks more spottable now? | ||
Nyovne
Netherlands19124 Posts
Or have your already felt the need to masturbate after raping a terran with a two-three hatch double gas Roach Burrow dance?! ZERG ROOARRR! :D Oh, if you want a laugh and it still works: As protoss just single base rush to get one warpray really fast and rofl as you kill both his hatches/lair with it under a minute while he panics and tries to get anti air. | ||
SWPIGWANG
Canada482 Posts
Is there new APM sinks that exists or could be patched in if needed? | ||
Unentschieden
Germany1471 Posts
What abilities does the Ghost have right now and how (prerequisites) is he set in the Techtree? Are Buildings faster? Whyt does the Nightwing do? Is salvage still in and if yes, how does it work right now? Is there a point in "swapping" Building addons? | ||
SoleSteeler
Canada5396 Posts
On October 11 2008 04:07 Plexa wrote: You dont need more than 150apm to play this game at its full potential imo. With all due respect, even War3 requires more than 150 APM to play to its full potential. There will always be more things you can do with your actions in a game where units are fragile like in SC/2. | ||
Wolverine
138 Posts
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Ideas
United States8037 Posts
Motherships? Ghosts? "Nighthawks"? QUEEN? (BTW can the Queen burrow?) Are corruptors still totally useless? How many slots do Medivacs have? Same as dropship? (i heard somewhere they only have 7 O.o) Do overlords still morph into overseers? Is there an ovie speed upgade? Any spells at all for ovies besides drop creep? | ||
wrags
United States379 Posts
have you seen any really creative/weird builds or rushes that are effective? | ||
Klive5ive
United Kingdom6056 Posts
Do zerglings still look awesomely cool when they rush into an opponents base in large numbers? Do they act better now without micro? Is Zerg still the race that expands the most? Can you defend against early P/T attacks with a couple of base defenses and not many lings? | ||
Ideas
United States8037 Posts
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beetlelisk
Poland2276 Posts
1) Are you sure Spine Crawlers (new Sunkens) can't move? 2) Is creep still needed for Nydus Worms usage? Can they burrow back? 3) Do Zerglings have Adrenal Glands upgrade??? | ||
b_unnies
3579 Posts
How flexible are the races? Are you allowed to choose whether u want to fast tech/fast expo, etc and still have them to work? | ||
Ki_Do
Korea (South)981 Posts
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ZeroCartin
Costa Rica2390 Posts
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LeperKahn
Romania1834 Posts
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Plexa
Aotearoa39261 Posts
On October 11 2008 04:21 VIB wrote: There will be stats up eventually, at the moment they're not worth the effort it takes to put in. Take pics of all stats (costs, build times, tooltips) ^^ except for the gas mechanic. How exactly is the gas mechanic in this build?[/QUOTE][/quote]Gas mechanic is as follows;- 3000 starting vesphane, 300 minable at a time - once the 300 is gone, the geyser is down for a little while and then goes on line again - once the geyser is down it cannot be mined - 8 vesphane are mined at a time On October 11 2008 04:37 TonyL2 wrote: I haven't played terran enough yet to give you an idea. But at the moment i'm loving the infestor and nydus worms from zerg (nydus worm drops give you such an epic satisfaction, whereas infestors are a pretty cool caster which makes shit blow up). For Protoss i can't really decide, i like the DT - but really i love the warpgates. Personally thats the feature that defines the protoss race atm for me,Hmmm, in your opinion which unit of each race is your favourite and why? (so far of course) On October 11 2008 04:38 IntoTheWow wrote: Comparable, most units are on the thin side (especially buildings which makes walling harder for everyone but terran. )How are collision sizes for units? Can units block others from escaping like ling vs marine? Yes, but its more difficultBurrow looks more spottable now? I'm not sure, I haven' really tested the burrow mechanic at all (seems useless for now, once again)On October 11 2008 04:49 SWPIGWANG wrote: The maps all have double gas (which if you transfer your probes at the right time so that once one dies and the other is online behaves just like one geyser). Min only will never come to fruition - every expo will have gas (2 most likely) and maybe mineral onlies will be golden minerals. Iono, theres a number of different ideas they have used thus far in the maps on offer. Island maps aren't really being tested on afaik.What kinds of maps is SC2 being developed and balanced on? Does it follow the same structure of main/nat/min only? How wide are the chokes and fighting area in general? Is island maps a consideration? Is there new APM sinks that exists or could be patched in if needed? Um, no - but there are some which are in development (i have no idea what those are).On October 11 2008 04:50 Unentschieden wrote: I haven't played Terran enough yet to commentTerran stuff: What abilities does the Ghost have right now and how (prerequisites) is he set in the Techtree? Are Buildings faster? Whyt does the Nightwing do? Is salvage still in and if yes, how does it work right now? Is there a point in "swapping" Building addons? On October 11 2008 06:05 Wolverine wrote: At this moment, no.Is it possible to force fire on terrain? For example, can you make a siege tank shoot at a particular area where you think a DT is when you don't have detection? more to come later!! | ||
Mooga
United States575 Posts
Also, it seems like most units take up less space and they can move more fluidly than sc1. So, is it harder to block off ramps with a limited number of units? And trap scouting scvs etc.? | ||
Zelniq
United States7166 Posts
In the original Starcraft, the way singleplayer campaign was designed rewarded and taught players to turtle and get a lot of static defense, and didn't encourage much expanding (along with several other important multiplayer concepts). So when these players hopped online for the first time, they copy what they've been taught, lose, and get frustrated and confused. This would turn off a lot of the players from Battle.net. Are you keeping aware of this issue as you make the singleplayer campaign? Perhaps programming the AI to behave more like a human player online would? | ||
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