Soul Calibur IV - Page 3
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blabber
United States4448 Posts
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MCMcEmcee
United States1609 Posts
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KOFgokuon
United States14888 Posts
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3clipse
Canada2555 Posts
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tyr0
United States125 Posts
On September 08 2008 15:52 blabber wrote: that Ivy combo is NOT an infinite, you can in fact air control out of it... are you lying or is he lying? | ||
blabber
United States4448 Posts
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Excalibur_Z
United States12224 Posts
The Japanese version of SC4 just got a balance patch yesterday. It's not certain when the rest of the world will have this patch deployed. Here's a list of changes. Because no notes are included, these changes are determined by player experiences and may need to be confirmed. System Changes - Soul Crushes are harder to pull off (moves generally take off less from the soul gauge) + You can JI throws + laggy stage are much improved but not completely fixed Ivy: - SW WS B is FIXED.... it hits TOTALLY different, SW WS B -> BT A+B no longer forward RO and can't follow up with the old combo, so no more infinites.. - whip 6A+B does less damage + JF CS is easier to do (window is bigger) - whip 3B worse recover - CS range seems to be shorter... it's covers around 'one character width' away (hm... don't know how to translate that but you can go figure) Algol: -3B~41236B->3B - damage scaled down to 70 (before was 90) -if 22B is hit in the air... it no longer provides a stun for 2A+B to bounce juggle -8A+B in juggles will set them flying backwards... for BT B+K so 33B -> 8A+B -> BT B+K ... it does horrible damage compared to before... he mentioned something like 50? yeah -66A+G throw pushes further back Cassandra: - 66B+K doesn't pick up the opponent like before... - you can do five i236[B] in a row lol... (probably shitty damage) - 66A+B on airborne can NOT connect the 4 jf - 236[B] recovery on block is worse you're looking at BB for most characters Sophitia: -BB damage is weaker now -3A+B hit airborne once Yoshimitsu: -a:B+K damage is weaker, and can not follow up with 3AB UNLESS you do 2a:B before that.... making it harder -44bA no longer rapes soul gauge like before.. takes around four 44bA against the wall for CF... not like before two 44bA no walls..... - after a:B+K vs airborne (in juggle), 66B can be teched to the left (but i'm sure he didn't test it against all characters.....and no we don't plan to test against all characters) Amy: -3BA no longer rapes soul gauge does less damage Raphael: - BB no longer tracks like no tomorrow... Setsuka: -A+G throw is 5 less damage Voldo: - BS 236A no longer stuns - BS 22B won't relaunch the airborne opponent - combo damage is weaker Astaroth: - 6K is -14 Xianghua: + 214B+G B hits Astaroth Talim: - A+K Tech Jump time is less Cervantes: -11K has less advantage on block - regular hit 3B can not connect i214B+K only CH version can. Tira: -infinite against talim doesn't work (didn't even know there was an infinite lol) + 2A no longer whiffs Siegfried: -3[B] SCH B no longer combos Kilik: + B+K will auto GI mid horizontal/vertical non-kick attacks. smaller GI window The Apprentice: + A+B throw break has better recovery Things NOT fixed: - Cass 1K still misses LM - Kilik's MO A still goes through Maxi. | ||
Excalibur_Z
United States12224 Posts
On September 08 2008 15:22 zizou21 wrote: does anyone know a forum or a place where a lot of competitive soul calibur 4 players hang out ? http://www.8wayrun.com or http://www.caliburforum.com is where I go. They have pretty much the same community, CF.com is a mirror of the old soulcalibur.com before the site got redesigned, but the site can't take much traffic so some of the members created 8WR.com as a sister site. EDIT: I'm down to play with any of you guys if you're interested. Add me on XBL as SummonSuffering. I do have a headset but typically play with my PS2 controller (which I use an adapter for) which doesn't support a headset. | ||
zizou21
United States3683 Posts
i play on ps3 version, is there any way we can still play? =[ | ||
CharlieMurphy
United States22895 Posts
Curious how that works. PS- I hate how they have 1 special character per system. They should just have all of them with 1 semi easy to unlock and the rest harder to unlock. Or they should just do some kind of special SC that has every character in 1 game from all the old games (same sprites and all) sorta like a MUGEN. Btw, do they have a MUGEN for 3d fighters yet? | ||
blabber
United States4448 Posts
On September 14 2008 15:14 CharlieMurphy wrote: Excal, this game is played in console and arcade correct? So with the patches do you like download them to your xboxlive or whatever? Also with the arcades do they send out technicians? Curious how that works. PS- I hate how they have 1 special character per system. They should just have all of them with 1 semi easy to unlock and the rest harder to unlock. Or they should just do some kind of special SC that has every character in 1 game from all the old games (same sprites and all) sorta like a MUGEN. Btw, do they have a MUGEN for 3d fighters yet? Us PS3 players would rather not have Yoda, thank you very much ^^ also the patch would just work like on a PC... it updates the game (not the game disc, of course, but data that's on your system) | ||
CharlieMurphy
United States22895 Posts
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Excalibur_Z
United States12224 Posts
On September 14 2008 15:14 CharlieMurphy wrote: Excal, this game is played in console and arcade correct? So with the patches do you like download them to your xboxlive or whatever? Also with the arcades do they send out technicians? Curious how that works. PS- I hate how they have 1 special character per system. They should just have all of them with 1 semi easy to unlock and the rest harder to unlock. Or they should just do some kind of special SC that has every character in 1 game from all the old games (same sprites and all) sorta like a MUGEN. Btw, do they have a MUGEN for 3d fighters yet? SC4 isn't in arcades, and is only for PS3 and 360. It is also widely believed that Vader will become a DLC character for 360 and Yoda for PS3. The way they updated SC3 Arcade Edition was that the arcade owners had to buy upgrade versions (just new DVD-ROMs) and just install it themselves. | ||
blabber
United States4448 Posts
On September 14 2008 23:09 CharlieMurphy wrote: Well dumb ass Xbox got Spawn and PS2 got like Link or some gay shit. Totally imba. PS2 got Heihachi from Tekken, while Gamecube got Link... cause Zelda is a Nintendo game. Makes sense, huh? lol | ||
.Ix
Philippines266 Posts
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MyLostTemple
United States2921 Posts
it says this an error occurred during the download operation (80710A06) | ||
Excalibur_Z
United States12224 Posts
On September 15 2008 09:14 .Ix wrote: Tira has an infinite. i don't have a video but it looks even easier to set up than Ivy's. Hers is a lot harder to do than Ivy's. You have to land the JF version of her twirling ring move repeatedly. With Ivy's, the timing is much simpler and more forgiving. | ||
snowbird
Germany2044 Posts
On September 18 2008 20:21 MyLostTemple wrote: is anyone else having trouble getting their ps3 to connect to the internet? i plugged my eithernet cord into the back and tried connecting it says there's some error. any advice? it says this an error occurred during the download operation (80710A06) could be several things. did you check the network options under settings / network and check if it's set to ethernet? can you login with your account? so are you online and only the downloads don't work? or are you not online at all? you using a router or are you directly plugged into your modem? i'm not sure how much of a network noob you are so my questions could seem a bit silly as for the game, i played it intensively for about 5 days and got bored now. played through that tower thing and got a all equipment, now there's not much more to do. online play sucks unfortunately because my games are all laggy for some reason. but it's still a great game to play with some friends. | ||
MCMcEmcee
United States1609 Posts
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NiGoL
1868 Posts
does someone play this Valkyrie profile RPG? it's really good! for those who likes RPG btw. | ||
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