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*Based off a map someone posted in some thread.
Python Multitask map
The map that someone posted was one where you were playing alone and you were keeping your scv alive in the top right corner of python and a zealot was chasing it. Since nothing happens when the scv died, there was really no purpose in playing it in my opinion.
So I decided to add change the map. - Added an opponent slot. The opponent is randomed either 12,3, or 6 - the one trying to keep the scv alive is always going to be on the 9 position - If the scv you're keeping alive at the top right corner dies, you lose a probe. - Made only for protosses for multitask
http://www.sendspace.com/file/u01q70
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Even though I don't play protoss..think I'll get this just to practice. Will help my protoss game and my multitasking.
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Hmm... i would like a feature where i can play a computer instead of someone else :O
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can u make or find one for zergs?
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You should make you lose a shuttle instead, if no shuttles then an observer, if no observers then a nexus =O That would be epic if a toss was reaver microing at an enemies based then BOOM his shuttle blows up and he is like "WTF... OH EYE SEE, LAWL I ARE DEAD NAO" observers disappearing would just be a pain in the ass because you are like "TIME TO DIE FOR AUIR, OH WAIT, I HAS NO OBSERVERS NEMORE!!!1!1!!" and the nexus part is just to make fun of your multitasking if its that bad.
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On September 10 2008 15:26 Grobyc wrote:You should make you lose a shuttle instead, if no shuttles then an observer, if no observers then a nexus =O That would be epic if a toss was reaver microing at an enemies based then BOOM his shuttle blows up and he is like "WTF... OH EYE SEE, LAWL I ARE DEAD NAO" observers disappearing would just be a pain in the ass because you are like "TIME TO DIE FOR AUIR, OH WAIT, I HAS NO OBSERVERS NEMORE!!!1!1!!" and the nexus part is just to make fun of your multitasking if its that bad.
LOL, awesome idea. Funny, forgetting about it and losing the Nexus at the beginning
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The whole point is to practice a standard build with the distraction of the SCV in the top corner. Nothing else is changed, meaning that your build is identical to what it would be if you weren't microing the SCV. However, if you make it that you lose a worker everytime the SCV it'll change all the timings, making it worthless for practicing.
So bad idea if you want to practice, pure and simple. In my opinion.
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On September 10 2008 19:11 Piy wrote: The whole point is to practice a standard build with the distraction of the SCV in the top corner. Nothing else is changed, meaning that your build is identical to what it would be if you weren't microing the SCV. However, if you make it that you lose a worker everytime the SCV it'll change all the timings, making it worthless for practicing.
So bad idea if you want to practice, pure and simple. In my opinion. Where did you get the point from?
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interesting, but you should have shared it in the broodwar forum
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Hopefully Peter doesn't mind that I remade the map where you start with a probe instead of an scv up top, so you can play terran or zerg instead. You no longer lose units when it dies though, to not mess up your BO.
Here's the file -> http://www.sendspace.com/file/ubnwn0
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I don't mind. Actually the whole point of the map is to try to increase ur APM. I also made it so that I could give myself a handicap if I play worse players. But instead of handicapping myself by playing slower or whatever, I can still play my hardest and try my fastest while still giving the underdog that advantage.
If you want to practice build order and timing, I'd just play an iccup game.
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