On August 12 2023 07:37 BisuDagger wrote: Pikman 4 demo was really fun. I’ll be getting the full game after Yooka-Laylee which is surprisingly fun!
Both of the YL games are amazing imo
My 6 year old loves watching it, but he gets stressed out when I have to repeat challenges and thinks he’s bad luck so he will leave the room until I complete it. He usually only gives me two tries before he thinks I’m hopeless lolol.
On August 12 2023 07:37 BisuDagger wrote: Pikman 4 demo was really fun. I’ll be getting the full game after Yooka-Laylee which is surprisingly fun!
Both of the YL games are amazing imo
My 6 year old loves watching it, but he gets stressed out when I have to repeat challenges and thinks he’s bad luck so he will leave the room until I complete it. He usually only gives me two tries before he thinks I’m hopeless lolol.
"Join us on Aug. 31 at 7:00 a.m. PT to watch the Super Mario Bros. Wonder Direct livestream, featuring roughly 15 minutes of information about Super Mario Bros. Wonder."
On August 29 2023 23:43 DarkPlasmaBall wrote: "Join us on Aug. 31 at 7:00 a.m. PT to watch the Super Mario Bros. Wonder Direct livestream, featuring roughly 15 minutes of information about Super Mario Bros. Wonder."
While the "Bad Bowser is at it again" story for SMBW is predictable, the open-area Flower Kingdom, enemies, characters, and courses look absolutely gorgeous. There's so much personality in this world. Mario, Luigi, Peach, Daisy, Toad, Toadette, Yoshi, and Nabbit are all playable characters. There are interesting power-ups, such as elephant, bubble, and drill. The wonder effect is gloriously trippy. You can earn and equip badges for buffs and new skills too. I'm definitely seeing some inspiration taken from Paper Mario 64, Yooka-Laylee and the Impossible Lair, and of course older Super Mario Bros. side-scrollers. This game is going to be very well received, multiplayer is a nice touch, and I've already pre-ordered it. Release date is October 20, 2023.
I've been playing Sea of Stars, and it's a solid retro-style JRPG. Visually, the game is gorgeous. They really nailed the music, graphics, and character personalities. There are some nice puzzles too. It's beautiful and thoughtful and is appropriately being very well-received. The writing is fine (apart from some grammar issues and some jokes that are hit-or-miss) and the story is decent enough, although the game does start off very slow with a huge exposition dump.
Before I delve into the things I dislike about the game, I want to list the positives for the battles: the battles initiate from visible encounters (not random encounters), the battles take place in the actual world (you're not taken off-screen to a separate combat map), and the developers have found a nice balance between turn-based and timing-based fighting.
However, I'm finding the combat to be sparse and stale. There are few battles in any single area, there are basically no skills or variety in the combat (~4 skills per character, and you start off with 2 already, so each character gets to learn ~2 new skills for the entire game, and that's it), every battle plays out almost identically (the game strongly advises you to attack a specific enemy with a specific skill), and leveling up is so rare - with such few benefits - that the characters don't ever really feel stronger over time.
On a similar note of the developers oversimplifying certain gameplay elements, there's basically no itemization in the game. There are a few basic healing ingredients for a very small item list, and this is not the kind of game where you'll be finding a variety of equipment from shops and treasure chests to outfit and customize your characters. I definitely prefer more interesting and frequent leveling-up / combat / customization / itemization systems, like in Final Fantasy VII, Final Fantasy X, Octopath Traveler, Golden Sun, Chrono Trigger, Super Mario RPG, Paper Mario, and Mango Mischief. There are overlapping elements between some of those games and Sea of Stars, but not in terms of complexity.
Overall, I think Sea of Stars is good, but I don't think it's amazing. It doesn't align extremely well with my personal JRPG style, but I definitely recommend trying it out. Most other critics have given slightly more positive reviews than mine. I'm not sure which tier I'll be placing it in, but somewhere in the A / A- / B+ range.
In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves.
Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.
One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.)
Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.
A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.
Publicly, Nintendo has announced a strong line-up of games to see the current Switch through the rest of 2023 and into the start of next year, with the impressive-looking Super Mario Bros. Wonder, a Super Mario RPG remake and a new WarioWare all coming this side of Christmas.
2024 will bring a new Princess Peach game and a port of Luigi's Mansion 2. The long-awaited Metroid Prime 4, meanwhile, still holds a "TBA" launch date.
Nintendo did not comment when approached for a response.
Even VGC has corroborated the story.... but a Nintendo console running game developed with UE5.... what?! This breaks every design philosophy Nintendo has had for well over two and half decades, seemingly.
That’s according to a new report from Eurogamer, which VGC can corroborate via our own sources.
According to the publication, Nintendo privately showed invited developers specially prepared tech demos for its next-generation games console, which could launch next year.
One ‘Switch 2’ demo is understood to have been an improved version of the Switch launch title Zelda: Breath of the Wild, running at a higher framerate and resolution than the original game did, on hardware targeting the new console’s specs (but there was no suggestion the game will actually be re-released.)
Another VGC source claimed that Nintendo showcased Epic’s impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.
The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony‘s and Microsoft’s current-gen consoles.
Nintendo is yet to publicly discuss its next-gen console plans, but a recent VGC report indicated that the company is planning to launch new hardware late next year.
Although specific details on the hardware are being kept closely guarded, VGC sources indicated that the next-gen console would be able to be used in portable mode, similar to the Nintendo Switch.
Tokyo-based industry consultant Dr Serkan Toto told VGC that a 2024 console launch would make sense for Nintendo, since it’s projected to see double-digit declines in hardware and software sales this year for Switch, which launched in March 2017.
“I would generally say that looking at Nintendo’s financials, it seems clear that it’s time for a new piece of hardware in 2024,” he said. “Hardware is already projected to fall 16.5% year-on-year in the current fiscal, while the minus for software is expected to hit 15.9%.
“The only way to stop these losses from totally ballooning next fiscal is a new device, and the second half of 2024 sounds like a realistic release window to me.”
my main game is AEW Fight Forever. All the online talk is about adding new fighters and arenas and cosmetics. However, there are some small issues with online PvP and local//couch PvP that need some attention. I was floored when the latest update that included two new wrestlers also included a FUCKING BALANCE PATCH! ! !
The biggest fix dealt with people repeatedly rolling out of the ring and running once they were badly hurt and probably going to lose. Now, when you repeatedly roll out of the ring your wrestler goes into a "stun animation" and you can not control him. This leaves him vulnerable to any kind of brutal attack followed by quickly being thrown back into the ring.
SO ...whoever it was at THQNordic or Yuke's or even Kenny Omega himself .... whoever committed resources to get the game balanced patched... a big THANKS for not just listening to the loud parts of the community who don't know what they are talking about.
Tony Khan, the AEW owner, is a whiney, annoying worm. THat said, I am so glad he funded a great wrestling game for the Nintendo Switch. the WWE2K series finally has some real competition. In the face of tough competition usually the consumer wins.
It is so nice to fire up a game in seconds ... play for 8 to 30 minutes and get back to real life. It is silly, stupid, idiotic fun at its finest. It also makes a great party game. Any one with any experience with any wrestling game in the past 20 years can pick up the control scheme in less than half an hour.
In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves.
Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.
One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.)
Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.
A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.
Publicly, Nintendo has announced a strong line-up of games to see the current Switch through the rest of 2023 and into the start of next year, with the impressive-looking Super Mario Bros. Wonder, a Super Mario RPG remake and a new WarioWare all coming this side of Christmas.
2024 will bring a new Princess Peach game and a port of Luigi's Mansion 2. The long-awaited Metroid Prime 4, meanwhile, still holds a "TBA" launch date.
Nintendo did not comment when approached for a response.
Even VGC has corroborated the story.... but a Nintendo console running game developed with UE5.... what?! This breaks every design philosophy Nintendo has had for well over two and half decades, seemingly.
That’s according to a new report from Eurogamer, which VGC can corroborate via our own sources.
According to the publication, Nintendo privately showed invited developers specially prepared tech demos for its next-generation games console, which could launch next year.
One ‘Switch 2’ demo is understood to have been an improved version of the Switch launch title Zelda: Breath of the Wild, running at a higher framerate and resolution than the original game did, on hardware targeting the new console’s specs (but there was no suggestion the game will actually be re-released.)
Another VGC source claimed that Nintendo showcased Epic’s impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.
The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony‘s and Microsoft’s current-gen consoles.
Nintendo is yet to publicly discuss its next-gen console plans, but a recent VGC report indicated that the company is planning to launch new hardware late next year.
Although specific details on the hardware are being kept closely guarded, VGC sources indicated that the next-gen console would be able to be used in portable mode, similar to the Nintendo Switch.
Tokyo-based industry consultant Dr Serkan Toto told VGC that a 2024 console launch would make sense for Nintendo, since it’s projected to see double-digit declines in hardware and software sales this year for Switch, which launched in March 2017.
“I would generally say that looking at Nintendo’s financials, it seems clear that it’s time for a new piece of hardware in 2024,” he said. “Hardware is already projected to fall 16.5% year-on-year in the current fiscal, while the minus for software is expected to hit 15.9%.
“The only way to stop these losses from totally ballooning next fiscal is a new device, and the second half of 2024 sounds like a realistic release window to me.”
First Nintendo console sequel since the N64? Or does the Gamecube count as an N64 sequel? I guess the 3DS can be counted since most didn't really use the 3D gimmick and it was used mostly as a larger, more powerful DS. I'm glad they're doing this. I think they've hit upon a more sustainable gimmick without having to keep changing it up every generation.
On September 07 2023 21:25 {CC}StealthBlue wrote: So... that's a confirmation to me.
In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves.
Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.
One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.)
Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.
A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.
Publicly, Nintendo has announced a strong line-up of games to see the current Switch through the rest of 2023 and into the start of next year, with the impressive-looking Super Mario Bros. Wonder, a Super Mario RPG remake and a new WarioWare all coming this side of Christmas.
2024 will bring a new Princess Peach game and a port of Luigi's Mansion 2. The long-awaited Metroid Prime 4, meanwhile, still holds a "TBA" launch date.
Nintendo did not comment when approached for a response.
Even VGC has corroborated the story.... but a Nintendo console running game developed with UE5.... what?! This breaks every design philosophy Nintendo has had for well over two and half decades, seemingly.
That’s according to a new report from Eurogamer, which VGC can corroborate via our own sources.
According to the publication, Nintendo privately showed invited developers specially prepared tech demos for its next-generation games console, which could launch next year.
One ‘Switch 2’ demo is understood to have been an improved version of the Switch launch title Zelda: Breath of the Wild, running at a higher framerate and resolution than the original game did, on hardware targeting the new console’s specs (but there was no suggestion the game will actually be re-released.)
Another VGC source claimed that Nintendo showcased Epic’s impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.
The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony‘s and Microsoft’s current-gen consoles.
Nintendo is yet to publicly discuss its next-gen console plans, but a recent VGC report indicated that the company is planning to launch new hardware late next year.
Although specific details on the hardware are being kept closely guarded, VGC sources indicated that the next-gen console would be able to be used in portable mode, similar to the Nintendo Switch.
Tokyo-based industry consultant Dr Serkan Toto told VGC that a 2024 console launch would make sense for Nintendo, since it’s projected to see double-digit declines in hardware and software sales this year for Switch, which launched in March 2017.
“I would generally say that looking at Nintendo’s financials, it seems clear that it’s time for a new piece of hardware in 2024,” he said. “Hardware is already projected to fall 16.5% year-on-year in the current fiscal, while the minus for software is expected to hit 15.9%.
“The only way to stop these losses from totally ballooning next fiscal is a new device, and the second half of 2024 sounds like a realistic release window to me.”
First Nintendo console sequel since the N64? Or does the Gamecube count as an N64 sequel? I guess the 3DS can be counted since most didn't really use the 3D gimmick and it was used mostly as a larger, more powerful DS. I'm glad they're doing this. I think they've hit upon a more sustainable gimmick without having to keep changing it up every generation.
I'm not sure what you mean by "console sequel", but would you consider Wii + Wii U to be an example of that?
On September 07 2023 21:25 {CC}StealthBlue wrote: So... that's a confirmation to me.
In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves.
Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.
One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.)
Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.
A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.
Publicly, Nintendo has announced a strong line-up of games to see the current Switch through the rest of 2023 and into the start of next year, with the impressive-looking Super Mario Bros. Wonder, a Super Mario RPG remake and a new WarioWare all coming this side of Christmas.
2024 will bring a new Princess Peach game and a port of Luigi's Mansion 2. The long-awaited Metroid Prime 4, meanwhile, still holds a "TBA" launch date.
Nintendo did not comment when approached for a response.
Even VGC has corroborated the story.... but a Nintendo console running game developed with UE5.... what?! This breaks every design philosophy Nintendo has had for well over two and half decades, seemingly.
That’s according to a new report from Eurogamer, which VGC can corroborate via our own sources.
According to the publication, Nintendo privately showed invited developers specially prepared tech demos for its next-generation games console, which could launch next year.
One ‘Switch 2’ demo is understood to have been an improved version of the Switch launch title Zelda: Breath of the Wild, running at a higher framerate and resolution than the original game did, on hardware targeting the new console’s specs (but there was no suggestion the game will actually be re-released.)
Another VGC source claimed that Nintendo showcased Epic’s impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.
The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony‘s and Microsoft’s current-gen consoles.
Nintendo is yet to publicly discuss its next-gen console plans, but a recent VGC report indicated that the company is planning to launch new hardware late next year.
Although specific details on the hardware are being kept closely guarded, VGC sources indicated that the next-gen console would be able to be used in portable mode, similar to the Nintendo Switch.
Tokyo-based industry consultant Dr Serkan Toto told VGC that a 2024 console launch would make sense for Nintendo, since it’s projected to see double-digit declines in hardware and software sales this year for Switch, which launched in March 2017.
“I would generally say that looking at Nintendo’s financials, it seems clear that it’s time for a new piece of hardware in 2024,” he said. “Hardware is already projected to fall 16.5% year-on-year in the current fiscal, while the minus for software is expected to hit 15.9%.
“The only way to stop these losses from totally ballooning next fiscal is a new device, and the second half of 2024 sounds like a realistic release window to me.”
First Nintendo console sequel since the N64? Or does the Gamecube count as an N64 sequel? I guess the 3DS can be counted since most didn't really use the 3D gimmick and it was used mostly as a larger, more powerful DS. I'm glad they're doing this. I think they've hit upon a more sustainable gimmick without having to keep changing it up every generation.
I'm not sure what you mean by "console sequel", but would you consider Wii + Wii U to be an example of that?
Doesn't the Wii U have a completely different gimmick than the Wii? By console sequel, I mean something that's mostly just a tech upgrade over the previous one.
On September 07 2023 21:25 {CC}StealthBlue wrote: So... that's a confirmation to me.
In Cologne last month, Nintendo's public Gamescom showfloor booth let you play Pikmin 4 and Super Mario Kart 8 Deluxe. But behind the scenes, the company had more up its sleeves.
Developer presentations for Switch 2 took place behind closed doors, Eurogamer understands, with partners shown tech demos of how well the system is designed to run.
One Switch 2 demo is a souped up version of Switch launch title Zelda: Breath of the Wild, designed to hit the Switch 2's beefier target specs. (To be clear, though - this is just a tech demo. There's no suggestion the game will be re-released.)
Nintendo is yet to publicly discuss plans for its inevitable Switch successor, though its new hardware is widely-expected to launch at some point in 2024. Word that it is now being shown to external developers comes as details have begun to emerge around when we may see the system launch.
A recent report pinned Switch 2's arrival for the latter part of next year, with development kits now in the hands of some key partners. This chimed with what Eurogamer had also previously heard, though on timing I understand Nintendo is keen to launch the system sooner if possible.
Publicly, Nintendo has announced a strong line-up of games to see the current Switch through the rest of 2023 and into the start of next year, with the impressive-looking Super Mario Bros. Wonder, a Super Mario RPG remake and a new WarioWare all coming this side of Christmas.
2024 will bring a new Princess Peach game and a port of Luigi's Mansion 2. The long-awaited Metroid Prime 4, meanwhile, still holds a "TBA" launch date.
Nintendo did not comment when approached for a response.
Even VGC has corroborated the story.... but a Nintendo console running game developed with UE5.... what?! This breaks every design philosophy Nintendo has had for well over two and half decades, seemingly.
That’s according to a new report from Eurogamer, which VGC can corroborate via our own sources.
According to the publication, Nintendo privately showed invited developers specially prepared tech demos for its next-generation games console, which could launch next year.
One ‘Switch 2’ demo is understood to have been an improved version of the Switch launch title Zelda: Breath of the Wild, running at a higher framerate and resolution than the original game did, on hardware targeting the new console’s specs (but there was no suggestion the game will actually be re-released.)
Another VGC source claimed that Nintendo showcased Epic’s impressive The Matrix Awakens Unreal Engine 5 tech demo – originally released to showcase the power of PlayStation 5 and Xbox Series X in 2021 – running on target specs for its next console.
The demo is said to have been running using Nvidia’s DLSS upscaling technology, with advanced ray tracing enabled and visuals comparable to Sony‘s and Microsoft’s current-gen consoles.
Nintendo is yet to publicly discuss its next-gen console plans, but a recent VGC report indicated that the company is planning to launch new hardware late next year.
Although specific details on the hardware are being kept closely guarded, VGC sources indicated that the next-gen console would be able to be used in portable mode, similar to the Nintendo Switch.
Tokyo-based industry consultant Dr Serkan Toto told VGC that a 2024 console launch would make sense for Nintendo, since it’s projected to see double-digit declines in hardware and software sales this year for Switch, which launched in March 2017.
“I would generally say that looking at Nintendo’s financials, it seems clear that it’s time for a new piece of hardware in 2024,” he said. “Hardware is already projected to fall 16.5% year-on-year in the current fiscal, while the minus for software is expected to hit 15.9%.
“The only way to stop these losses from totally ballooning next fiscal is a new device, and the second half of 2024 sounds like a realistic release window to me.”
First Nintendo console sequel since the N64? Or does the Gamecube count as an N64 sequel? I guess the 3DS can be counted since most didn't really use the 3D gimmick and it was used mostly as a larger, more powerful DS. I'm glad they're doing this. I think they've hit upon a more sustainable gimmick without having to keep changing it up every generation.
I'm not sure what you mean by "console sequel", but would you consider Wii + Wii U to be an example of that?
Doesn't the Wii U have a completely different gimmick than the Wii? By console sequel, I mean something that's mostly just a tech upgrade over the previous one.
I'm not sure what you mean by gimmick, but I think that new generations of consoles tend to have both tech upgrades and new features (at least, for Nintendo consoles). The N64 wasn't just an upgraded version of the SNES, but added an entire dimension to gaming (literally 2D -> 3D), had additional accessories (e.g., rumble pak), and plenty of new things that didn't exist on the SNES (e.g., 4-player capabilities). Or, on the other hand, perhaps every console informs the following generation in some way, meaning that every console could be a sequel?
The WiiU's "gimmick" in hindsight was a precursor to the Switch, by having a full-sized gamepad that could often play games all on its own. It was the link between the Wii and the Switch by having the motion controls, as well as better controllers and the handheld functionality. Also look to how many Switch launch titles were ports of WiiU games.
On September 11 2023 08:10 NewSunshine wrote: The WiiU's "gimmick" in hindsight was a precursor to the Switch, by having a full-sized gamepad that could often play games all on its own. It was the link between the Wii and the Switch by having the motion controls, as well as better controllers and the handheld functionality. Also look to how many Switch launch titles were ports of WiiU games.
Great points. Sometimes you take a few missteps as you nail down your ambitious unique trailblazing product. Brood War started off as "Orcs in Space".
Nintendo really failed in marketing the WiiU. The Wii was mostly based on motion controls and the controllers were designed for that in mind. I thought the WiiU was a more traditional console with the controller functioning as a second screen where games could have their menus and maps and the like.
Meanwhile, the Playstation 1 -> 5 is the same exact console with better specs.
On September 12 2023 00:25 andrewlt wrote: Nintendo really failed in marketing the WiiU. The Wii was mostly based on motion controls and the controllers were designed for that in mind. I thought the WiiU was a more traditional console with the controller functioning as a second screen where games could have their menus and maps and the like.
Meanwhile, the Playstation 1 -> 5 is the same exact console with better specs.
I think that generations of PlayStations and Xboxes are more likely to be seen as sequels than Nintendo consoles, broadly speaking, because Sony and Microsoft focus much more heavily on specs/graphics while Nintendo focuses much more heavily on innovation and switching things up.