On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
Insanely stoked about this. SC2 has a small but strong scene, and if HoTS can get frequent balance patches AND hero redesigns, it honestly makes no sense that SC2 can't at least get small QoL balance patches.
In my opinion, SC2 does need a balance patch, badly, but not anything huge or sweeping. Balance honestly isn't that bad, the only match up that seems to need a bit of help is ZvP and it's already kind of balanced on a knifes edge. I mean, Zest did just beat Dark in a BO7, so even though ZvP does seem kind of Zerg favored at the moment, Protoss can still win in long series against Zerg.
I mean, Dark is pretty top tier, his vP is definitely not weak.
I'm hoping for very small nerfs on the Lurker (unambitious change), a reversal of Protoss upgrades and Warp Prism leash/cost, or for very small QoL buffs to maybe the Gateway units (ambitious change) because Gateway units seem to be suffering from a bit of power creep weakness. Adepts in particular just seem like a trash unit that either needs to move faster, hit harder, or be cheaper.
The game feels very close to perfectly balanced, ZvP has kind of always been the red headed step child match up that tends to swing in one races favor.
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
Insanely stoked about this. SC2 has a small but strong scene, and if HoTS can get frequent balance patches AND hero redesigns, it honestly makes no sense that SC2 can't at least get small QoL balance patches.
In my opinion, SC2 does need a balance patch, badly, but not anything huge or sweeping. Balance honestly isn't that bad, the only match up that seems to need a bit of help is ZvP and it's already kind of balanced on a knifes edge. I mean, Zest did just beat Dark in a BO7, so even though ZvP does seem kind of Zerg favored at the moment, Protoss can still win in long series against Zerg.
I mean, Dark is pretty top tier, his vP is definitely not weak.
I'm hoping for very small nerfs on the Lurker (unambitious change), a reversal of Protoss upgrades and Warp Prism leash/cost, or for very small QoL buffs to maybe the Gateway units (ambitious change) because Gateway units seem to be suffering from a bit of power creep weakness. Adepts in particular just seem like a trash unit that either needs to move faster, hit harder, or be cheaper.
The game feels very close to perfectly balanced, ZvP has kind of always been the red headed step child match up that tends to swing in one races favor.
Perhaps remove the gas requirements?
I'm more concerned what happens if the patch ends after 3 months in a dire state.
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
Insanely stoked about this. SC2 has a small but strong scene, and if HoTS can get frequent balance patches AND hero redesigns, it honestly makes no sense that SC2 can't at least get small QoL balance patches.
In my opinion, SC2 does need a balance patch, badly, but not anything huge or sweeping. Balance honestly isn't that bad, the only match up that seems to need a bit of help is ZvP and it's already kind of balanced on a knifes edge. I mean, Zest did just beat Dark in a BO7, so even though ZvP does seem kind of Zerg favored at the moment, Protoss can still win in long series against Zerg.
I mean, Dark is pretty top tier, his vP is definitely not weak.
I'm hoping for very small nerfs on the Lurker (unambitious change), a reversal of Protoss upgrades and Warp Prism leash/cost, or for very small QoL buffs to maybe the Gateway units (ambitious change) because Gateway units seem to be suffering from a bit of power creep weakness. Adepts in particular just seem like a trash unit that either needs to move faster, hit harder, or be cheaper.
The game feels very close to perfectly balanced, ZvP has kind of always been the red headed step child match up that tends to swing in one races favor.
Perhaps remove the gas requirements?
imo all that is needed is a reversal of Voidray cost or buildtime and Warpprism cost. Don't really think Lurkers are too strong tbh. Ghost/Tank and Immortal/Carrier seem to counter them just fine
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
Insanely stoked about this. SC2 has a small but strong scene, and if HoTS can get frequent balance patches AND hero redesigns, it honestly makes no sense that SC2 can't at least get small QoL balance patches.
In my opinion, SC2 does need a balance patch, badly, but not anything huge or sweeping. Balance honestly isn't that bad, the only match up that seems to need a bit of help is ZvP and it's already kind of balanced on a knifes edge. I mean, Zest did just beat Dark in a BO7, so even though ZvP does seem kind of Zerg favored at the moment, Protoss can still win in long series against Zerg.
I mean, Dark is pretty top tier, his vP is definitely not weak.
I'm hoping for very small nerfs on the Lurker (unambitious change), a reversal of Protoss upgrades and Warp Prism leash/cost, or for very small QoL buffs to maybe the Gateway units (ambitious change) because Gateway units seem to be suffering from a bit of power creep weakness. Adepts in particular just seem like a trash unit that either needs to move faster, hit harder, or be cheaper.
The game feels very close to perfectly balanced, ZvP has kind of always been the red headed step child match up that tends to swing in one races favor.
Perhaps remove the gas requirements?
imo all that is needed is a reversal of Voidray cost or buildtime and Warpprism cost. Don't really think Lurkers are too strong tbh. Ghost/Tank and Immortal/Carrier seem to counter them just fine
Sorry but the reason Protoss goes air is because they can't beat lurkers on the ground , lurkers when they reach a certain number just demolishes any protoss ground army. Lurkers is one of the main reasons skytoss is the meta right now for macro games. Lurkers are like siege tanks, if you get enough of them immortals don't counter them WHATSOEVER. Protoss is forced to all inn or go skytoss basically and as has always been the problem for Protoss since the launch of the game. predictable race. Which is funny considering they are built around deception so hats off to pro's who actually succeed with this race.
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
Insanely stoked about this. SC2 has a small but strong scene, and if HoTS can get frequent balance patches AND hero redesigns, it honestly makes no sense that SC2 can't at least get small QoL balance patches.
In my opinion, SC2 does need a balance patch, badly, but not anything huge or sweeping. Balance honestly isn't that bad, the only match up that seems to need a bit of help is ZvP and it's already kind of balanced on a knifes edge. I mean, Zest did just beat Dark in a BO7, so even though ZvP does seem kind of Zerg favored at the moment, Protoss can still win in long series against Zerg.
I mean, Dark is pretty top tier, his vP is definitely not weak.
I'm hoping for very small nerfs on the Lurker (unambitious change), a reversal of Protoss upgrades and Warp Prism leash/cost, or for very small QoL buffs to maybe the Gateway units (ambitious change) because Gateway units seem to be suffering from a bit of power creep weakness. Adepts in particular just seem like a trash unit that either needs to move faster, hit harder, or be cheaper.
The game feels very close to perfectly balanced, ZvP has kind of always been the red headed step child match up that tends to swing in one races favor.
Perhaps remove the gas requirements?
imo all that is needed is a reversal of Voidray cost or buildtime and Warpprism cost. Don't really think Lurkers are too strong tbh. Ghost/Tank and Immortal/Carrier seem to counter them just fine
Sorry but the reason Protoss goes air is because they can't beat lurkers on the ground , lurkers when they reach a certain number just demolishes any protoss ground army. Lurkers is one of the main reasons skytoss is the meta right now for macro games. Lurkers are like siege tanks, if you get enough of them immortals don't counter them WHATSOEVER. Protoss is forced to all inn or go skytoss basically and as has always been the problem for Protoss since the launch of the game. predictable race. Which is funny considering they are built around deception so hats off to pro's who actually succeed with this race.
It's pretty obvious that skytoss should be nerfed and ground toss should be buffed. You can pretend the lurker is the only thing that causes skytoss, but if it was only the lurker that was nerfed then nothing would change. Protoss would still go for skytoss.
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
There are strong hints that they will release a balance patch AFTER Katowice (it's too late now anyways even if they had finalized it), when exactly? I dunno. Latest "source" about it: https://www.reddit.com/r/starcraft/comments/s98utw/wardiii_confirms_that_we_will_have_balance_patch/ dunno why the clip does not exist anymore though Some other sources like French casters also spoke about it (that there should be a balance patch in the work) during different streams tl;dr: no official confirmation (nor denial ) but a patch should happen in 2022
Insanely stoked about this. SC2 has a small but strong scene, and if HoTS can get frequent balance patches AND hero redesigns, it honestly makes no sense that SC2 can't at least get small QoL balance patches.
In my opinion, SC2 does need a balance patch, badly, but not anything huge or sweeping. Balance honestly isn't that bad, the only match up that seems to need a bit of help is ZvP and it's already kind of balanced on a knifes edge. I mean, Zest did just beat Dark in a BO7, so even though ZvP does seem kind of Zerg favored at the moment, Protoss can still win in long series against Zerg.
I mean, Dark is pretty top tier, his vP is definitely not weak.
I'm hoping for very small nerfs on the Lurker (unambitious change), a reversal of Protoss upgrades and Warp Prism leash/cost, or for very small QoL buffs to maybe the Gateway units (ambitious change) because Gateway units seem to be suffering from a bit of power creep weakness. Adepts in particular just seem like a trash unit that either needs to move faster, hit harder, or be cheaper.
The game feels very close to perfectly balanced, ZvP has kind of always been the red headed step child match up that tends to swing in one races favor.
Perhaps remove the gas requirements?
imo all that is needed is a reversal of Voidray cost or buildtime and Warpprism cost. Don't really think Lurkers are too strong tbh. Ghost/Tank and Immortal/Carrier seem to counter them just fine
Sorry but the reason Protoss goes air is because they can't beat lurkers on the ground , lurkers when they reach a certain number just demolishes any protoss ground army. Lurkers is one of the main reasons skytoss is the meta right now for macro games. Lurkers are like siege tanks, if you get enough of them immortals don't counter them WHATSOEVER. Protoss is forced to all inn or go skytoss basically and as has always been the problem for Protoss since the launch of the game. predictable race. Which is funny considering they are built around deception so hats off to pro's who actually succeed with this race.
I only think it's Adaptive Talons that make Lurkers look dominant, Immortals do well against them in low to medium numbers, Disruptors are actually what should be countering big Lurker balls but the issue is that the top players are so quick with their micro that they just reposition their Lurkers so rapidly that it really nullifies things like Purification Nova and Psi Storms.
I think if Lurkers didn't burrow so quickly, they would be alot less powerful. I feel like when Lurkers first hit the field, Protoss can still kind of walk through them. Then they get spines, and Protoss have to respect them, THEN they get Adaptive Talons and they just run the show at that point.
On January 31 2022 12:36 BonitiilloO wrote: i have q honest question, when SC2 gonna received another balance patch?
According to the last Blizzard update about this - never. The exception being a huge imbalance like WoL BL/infestor
that is hilarious the game needs some tweak where and there not major balance changes but it need some work, like viper from zerg pulling any key units with no drawback.
On February 02 2022 11:44 OmniSkeptic wrote: Problem is also with the viper. Just abducting the disruptors/ whatever other unit you try to build to counter them is pretty broken.
I mean...do you guys just want to delete Zerg from the game while you're at it? Nerf Lurkers, nerf Queens, nerf Vipers lol you are aware that a Protoss just won the GSL super tournament right?
On February 02 2022 11:44 OmniSkeptic wrote: Problem is also with the viper. Just abducting the disruptors/ whatever other unit you try to build to counter them is pretty broken.
I mean...do you guys just want to delete Zerg from the game while you're at it? Nerf Lurkers, nerf Queens, nerf Vipers lol you are aware that a Protoss just won the GSL super tournament right?
Quite frankly, every single one of Dark's losses was very silly. He handed Zest two games with very silly Queen walks. In another he went broodlord after defeating the Carriers. In Game 7 he does a 4 min ling/ravager/roach timing that somehow fails to take the main while allowing Zest to take the gold. I know we shouldn't say anything based on a single series, but this felt a lot more like a Dark loss.
Moroever, the series showcased a lot of the points we've made here. Queens are really strong. Nerfing them might stop Dark from jebaiting himself in the future. Vipers are really strong. Carriers are good but for how much work they take to get to strategically, you'd think they'd be damn near invincible. They aren't.
On February 02 2022 11:44 OmniSkeptic wrote: Problem is also with the viper. Just abducting the disruptors/ whatever other unit you try to build to counter them is pretty broken.
I mean...do you guys just want to delete Zerg from the game while you're at it? Nerf Lurkers, nerf Queens, nerf Vipers lol you are aware that a Protoss just won the GSL super tournament right?
Quite frankly, every single one of Dark's losses was very silly. He handed Zest two games with very silly Queen walks. In another he went broodlord after defeating the Carriers. In Game 7 he does a 4 min ling/ravager/roach timing that somehow fails to take the main while allowing Zest to take the gold. I know we shouldn't say anything based on a single series, but this felt a lot more like a Dark loss.
Moroever, the series showcased a lot of the points we've made here. Queens are really strong. Nerfing them might stop Dark from jebaiting himself in the future. Vipers are really strong. Carriers are good but for how much work they take to get to strategically, you'd think they'd be damn near invincible. They aren't.
Reynor vs. Trap, people crying their eyes out about balance despite Trap making several idiotic mistakes that cost him the game.
Zest vs. Solar, once again, people crying their eyes out but Zest made several rookie moves that Solar took advantage of and won the series.
I mean, where do we draw the line between picking out examples of Zerg losing because of silly mistakes not backing up Zerg being OP against Protoss and Protoss making silly mistakes and losing against Zerg backing up Protoss being UP against Zerg?
Bit of a word salad there but I'm not sure how else to word it.
I'll be honest with you, most games I see Serral stomping Korean Protoss in it really doesn't look like he makes a singular mistake in almost any ZvP. Perfect scouting, perfect reads, perfect positioning and definitely perfect spellcaster micro.
Because there is no way in hell Zerg would be competitive if you simultaneously nerfed Lurkers, Queens, and Vipers, that's just asinine. If Zerg were really that OP in ZvP then Dark could easily afford a foolish mistake here and there. The fact that he can't afford a foolish mistake or two at the top level without Zest/Zoun being able to exploiting it for a win doesn't do your argument any favors.
And for posterities sake, I'm going to say it again that way nobody reads what I'm saying and calls me a Zerg apologist or whatever. Zerg does imo have an edge in the match up with the strength of Lurkers, Adaptive Talons needs to be removed to not put Protoss ground armies on such an unforgiving timer, even though I think if Lurkers get the nerf bat it's not going to stop a single Protoss from going Stargate tech because Stargate tech is just plain strong af.
On February 02 2022 11:44 OmniSkeptic wrote: Problem is also with the viper. Just abducting the disruptors/ whatever other unit you try to build to counter them is pretty broken.
I mean...do you guys just want to delete Zerg from the game while you're at it? Nerf Lurkers, nerf Queens, nerf Vipers lol you are aware that a Protoss just won the GSL super tournament right?
Quite frankly, every single one of Dark's losses was very silly. He handed Zest two games with very silly Queen walks. In another he went broodlord after defeating the Carriers. In Game 7 he does a 4 min ling/ravager/roach timing that somehow fails to take the main while allowing Zest to take the gold. I know we shouldn't say anything based on a single series, but this felt a lot more like a Dark loss.
Moroever, the series showcased a lot of the points we've made here. Queens are really strong. Nerfing them might stop Dark from jebaiting himself in the future. Vipers are really strong. Carriers are good but for how much work they take to get to strategically, you'd think they'd be damn near invincible. They aren't.
Zest vs. Solar, once again, people crying their eyes out but Zest made several rookie moves that Solar took advantage of and won the series.
I mean, where do we draw the line between picking out examples of Zerg losing because of silly mistakes not backing up Zerg being OP against Protoss and Protoss making silly mistakes and losing against Zerg backing up Protoss being UP against Zerg?
Bit of a word salad there but I'm not sure how else to word it.
I'll be honest with you, most games I see Serral stomping Korean Protoss in it really doesn't look like he makes a singular mistake in almost any ZvP. Perfect scouting, perfect reads, perfect positioning and definitely perfect spellcaster micro.
Because there is no way in hell Zerg would be competitive if you simultaneously nerfed Lurkers, Queens, and Vipers, that's just asinine. If Zerg were really that OP in ZvP then Dark could easily afford a foolish mistake here and there. The fact that he can't afford a foolish mistake or two at the top level without Zest/Zoun being able to exploiting it for a win doesn't do your argument any favors.
And for posterities sake, I'm going to say it again that way nobody reads what I'm saying and calls me a Zerg apologist or whatever. Zerg does imo have an edge in the match up with the strength of Lurkers, Adaptive Talons needs to be removed to not put Protoss ground armies on such an unforgiving timer, even though I think if Lurkers get the nerf bat it's not going to stop a single Protoss from going Stargate tech because Stargate tech is just plain strong af.
I think this is a great point. In fact, in MOST ZvPs that don't involve Serral, you can usually point out a few key mistakes the loser made. I also think that balance aside, the void ray needs some kind of nerf. Having voids early in PvZ are part of what makes the match-up so stale -- both sides become hard to attack for a while and often just go into single player mode.
I think this is a great point. In fact, in MOST ZvPs that don't involve Serral, you can usually point out a few key mistakes the loser made. I also think that balance aside, the void ray needs some kind of nerf. Having voids early in PvZ are part of what makes the match-up so stale -- both sides become hard to attack for a while and often just go into single player mode.
Not sure you can realistically nerf the Void Ray without giving Protoss some significant compensation elsewhere, even even though if I had a personal balance wish list, it would be to nerf the power of both the Void Ray and Carrier in exchange for some unknown buff to Protoss ground units.
I kind of wish the Stalker was a more central unit in the match up. Watching Blink Stalkers is just fun, and it's a totally skill/micro based unit, they just get wrecked soooo soo hard by Lings, Hydras, Infestors, Lurkers, how would you possibly buff the unit to be less crappy against those common Zerg units without just making it ludicrously broken?
I think if we are actually going to get this patch, MS should keep it simple.
I think this is a great point. In fact, in MOST ZvPs that don't involve Serral, you can usually point out a few key mistakes the loser made. I also think that balance aside, the void ray needs some kind of nerf. Having voids early in PvZ are part of what makes the match-up so stale -- both sides become hard to attack for a while and often just go into single player mode.
Not sure you can realistically nerf the Void Ray without giving Protoss some significant compensation elsewhere, even even though if I had a personal balance wish list, it would be to nerf the power of both the Void Ray and Carrier in exchange for some unknown buff to Protoss ground units.
I kind of wish the Stalker was a more central unit in the match up. Watching Blink Stalkers is just fun, and it's a totally skill/micro based unit, they just get wrecked soooo soo hard by Lings, Hydras, Infestors, Lurkers, how would you possibly buff the unit to be less crappy against those common Zerg units without just making it ludicrously broken?
I think if we are actually going to get this patch, MS should keep it simple.
Nerf the Void Ray cost/damage whatever
Remove Adaptive Talons from the game
and revert Prism cost. That nerf was totally unnecessary and made all Protoss ground aggression weaker and Zerg too safe in the early game
I think this is a great point. In fact, in MOST ZvPs that don't involve Serral, you can usually point out a few key mistakes the loser made. I also think that balance aside, the void ray needs some kind of nerf. Having voids early in PvZ are part of what makes the match-up so stale -- both sides become hard to attack for a while and often just go into single player mode.
Not sure you can realistically nerf the Void Ray without giving Protoss some significant compensation elsewhere, even even though if I had a personal balance wish list, it would be to nerf the power of both the Void Ray and Carrier in exchange for some unknown buff to Protoss ground units.
I kind of wish the Stalker was a more central unit in the match up. Watching Blink Stalkers is just fun, and it's a totally skill/micro based unit, they just get wrecked soooo soo hard by Lings, Hydras, Infestors, Lurkers, how would you possibly buff the unit to be less crappy against those common Zerg units without just making it ludicrously broken?
I think if we are actually going to get this patch, MS should keep it simple.
Nerf the Void Ray cost/damage whatever
Remove Adaptive Talons from the game
and revert Prism cost. That nerf was totally unnecessary and made all Protoss ground aggression weaker and Zerg too safe in the early game
Seems reasonable, probably time to revert those upgrade nerfs as well.
The prism/upgrade nerfs were fine for their time but things have definitely changed over the years.
I think this is a great point. In fact, in MOST ZvPs that don't involve Serral, you can usually point out a few key mistakes the loser made. I also think that balance aside, the void ray needs some kind of nerf. Having voids early in PvZ are part of what makes the match-up so stale -- both sides become hard to attack for a while and often just go into single player mode.
Not sure you can realistically nerf the Void Ray without giving Protoss some significant compensation elsewhere, even even though if I had a personal balance wish list, it would be to nerf the power of both the Void Ray and Carrier in exchange for some unknown buff to Protoss ground units.
I kind of wish the Stalker was a more central unit in the match up. Watching Blink Stalkers is just fun, and it's a totally skill/micro based unit, they just get wrecked soooo soo hard by Lings, Hydras, Infestors, Lurkers, how would you possibly buff the unit to be less crappy against those common Zerg units without just making it ludicrously broken?
I think if we are actually going to get this patch, MS should keep it simple.
Nerf the Void Ray cost/damage whatever
Remove Adaptive Talons from the game
and revert Prism cost. That nerf was totally unnecessary and made all Protoss ground aggression weaker and Zerg too safe in the early game
The prism nerfs were fine for their time
Disagree, it was nerfed after just 1 Super Tournament with high Protoss representation, in an era that was otherwise dominated by Zerg and Maru
I think this is a great point. In fact, in MOST ZvPs that don't involve Serral, you can usually point out a few key mistakes the loser made. I also think that balance aside, the void ray needs some kind of nerf. Having voids early in PvZ are part of what makes the match-up so stale -- both sides become hard to attack for a while and often just go into single player mode.
Not sure you can realistically nerf the Void Ray without giving Protoss some significant compensation elsewhere, even even though if I had a personal balance wish list, it would be to nerf the power of both the Void Ray and Carrier in exchange for some unknown buff to Protoss ground units.
I kind of wish the Stalker was a more central unit in the match up. Watching Blink Stalkers is just fun, and it's a totally skill/micro based unit, they just get wrecked soooo soo hard by Lings, Hydras, Infestors, Lurkers, how would you possibly buff the unit to be less crappy against those common Zerg units without just making it ludicrously broken?
I think if we are actually going to get this patch, MS should keep it simple.
Nerf the Void Ray cost/damage whatever
Remove Adaptive Talons from the game
and revert Prism cost. That nerf was totally unnecessary and made all Protoss ground aggression weaker and Zerg too safe in the early game
The prism nerfs were fine for their time
Disagree, it was nerfed after just 1 Super Tournament with high Protoss representation, in an era that was otherwise dominated by Zerg and Maru
I mean whatever the semantics, it didn't seem like this, "Protoss being UP" issue was as prominent back in 2019 as it is now.
Regardless, both nerfs should be removed. Probably better to do that then see how Protoss starts faring in most ZvP then perhaps a more targeted Lurker nerf.
I'm sure most people agree that buffs are always more fun then nerfs when you can get away with them in most games.