• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:59
CEST 06:59
KST 13:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"4ZeroSpace Early Access is Now Live!29Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)96
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" 3kb/s downloading patch..... are we back to 1998? Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Cara Menghubungi Call Center Scoot Airlines Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 2v2v2v2 Tournament [Megathread] Daily Proleagues Star Con San Diego 2026
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7698 users

The future of Protoss. Is there any hope? - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 All
egrimm
Profile Joined September 2011
Poland1201 Posts
March 01 2022 17:32 GMT
#901
On February 28 2022 14:53 angry_maia wrote:
Another question: what about reworking charge?

i personally think the charge upgrade is super stupid. It basically takes zealots, which in brood war had pretty decent amounts of micro potential (especially against zerglings and hydras), and removes ALL MICRO.

it seems like pros have decided that the best thing to do with zealots is just a-move them and maybe shift click on targets, nothing more.


IMHO charge should work like blink, castable on the ground instead of attacking the units.
You could get zealots faster into good positions and micro them from that point.
sOs TY PartinG
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
March 01 2022 18:52 GMT
#902
On March 02 2022 02:25 egrimm wrote:
Show nested quote +
On March 02 2022 01:07 WombaT wrote:
On March 01 2022 11:41 Jerubaal wrote:
On February 28 2022 21:24 deacon.frost wrote:
On February 28 2022 14:53 angry_maia wrote:
Another question: what about reworking charge?

i personally think the charge upgrade is super stupid. It basically takes zealots, which in brood war had pretty decent amounts of micro potential (especially against zerglings and hydras), and removes ALL MICRO.

it seems like pros have decided that the best thing to do with zealots is just a-move them and maybe shift click on targets, nothing more.

Well, the issue is that Marauders and their shells exist.


Also stim and stutter step.

I don’t think most Terrans will ever concede that having insanely microable, high DPS stock units is a part of SC2’s base design issues.


It may be tricker to balance a game with such units but to be frank marine and ling really feel great and relevant whole game long. It would be awesome to have similarly strong and versatile and easily available unit in protoss Arsenal. The staple zealot nor stalker cut it.

The issue is with stock/basic units past a certain phase of the game there is no counter micro to well-microed bio, these things are interlinked.

I enjoy bio micro immensely, it’s fun to do. I’ll load up baneling splitting maps and grind them and yeah, it feels good.

Historically PvT and TvP are by far my best matchups, on both sides of certain interactions. Kiting pure Zealot indefinitely can definitely feel great, but from the Protoss perspective it’s an interaction I can’t really do anything about.

It’s partly how the game clumps things too, it’s highly concentrated, balled DPS, so as the game scales there’s fewer and fewer opportunities for melee micro. WC3 had smaller armies and tankier units in general, so there’s a bit more room there. BW has its UI considerations that split armies up more so speedy melee units can get into good engagements.

I’d like to see experimentation in removing concussive shells and charge for one thing.

Charge feels a necessary evil currently but it takes a lot of control out of a player’s hands, even faster Zealots might give more options on how to engage.

I think we’ve all seen flanks set up and depending where the Zealots charge in it can be the difference between a Protoss army cleaning house, or getting wiped
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
yubo56
Profile Joined May 2014
690 Posts
March 01 2022 19:48 GMT
#903
On March 02 2022 03:52 WombaT wrote:
Show nested quote +
On March 02 2022 02:25 egrimm wrote:
On March 02 2022 01:07 WombaT wrote:
On March 01 2022 11:41 Jerubaal wrote:
On February 28 2022 21:24 deacon.frost wrote:
On February 28 2022 14:53 angry_maia wrote:
Another question: what about reworking charge?

i personally think the charge upgrade is super stupid. It basically takes zealots, which in brood war had pretty decent amounts of micro potential (especially against zerglings and hydras), and removes ALL MICRO.

it seems like pros have decided that the best thing to do with zealots is just a-move them and maybe shift click on targets, nothing more.

Well, the issue is that Marauders and their shells exist.


Also stim and stutter step.

I don’t think most Terrans will ever concede that having insanely microable, high DPS stock units is a part of SC2’s base design issues.


It may be tricker to balance a game with such units but to be frank marine and ling really feel great and relevant whole game long. It would be awesome to have similarly strong and versatile and easily available unit in protoss Arsenal. The staple zealot nor stalker cut it.

The issue is with stock/basic units past a certain phase of the game there is no counter micro to well-microed bio, these things are interlinked.

I enjoy bio micro immensely, it’s fun to do. I’ll load up baneling splitting maps and grind them and yeah, it feels good.

Historically PvT and TvP are by far my best matchups, on both sides of certain interactions. Kiting pure Zealot indefinitely can definitely feel great, but from the Protoss perspective it’s an interaction I can’t really do anything about.

It’s partly how the game clumps things too, it’s highly concentrated, balled DPS, so as the game scales there’s fewer and fewer opportunities for melee micro. WC3 had smaller armies and tankier units in general, so there’s a bit more room there. BW has its UI considerations that split armies up more so speedy melee units can get into good engagements.

I’d like to see experimentation in removing concussive shells and charge for one thing.

Charge feels a necessary evil currently but it takes a lot of control out of a player’s hands, even faster Zealots might give more options on how to engage.

I think we’ve all seen flanks set up and depending where the Zealots charge in it can be the difference between a Protoss army cleaning house, or getting wiped

+1 for going back to speedlots instead of chargelots! Zealots would need a bit of a buff, since they'll take longer to close the distance, but it'll reward pre-engagement positioning much more I think.

I also feel like the blink + charge comp is extremely one-dimensional: you need some amazing game sense to figure out when to fight, but the actual fight is quite micro-independent. You just blink your stalkers out of the way of your zealots & into range of the opposing army, then make small incremental adjustments. Flanks are trivialized too: you don't need a zealot concave, since charge will get them on top of the enemy tanks/bio anyway. Very visually exciting, but not actually as micro-dependent as even like, roach v roach, which still rewards good positioning
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Prev 1 44 45 46 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 217
NeuroSwarm 165
FoxeR 57
StarCraft: Brood War
GuemChi 4256
Larva 163
PianO 151
Leta 76
Mind 74
NaDa 62
ZergMaN 50
sSak 47
JulyZerg 39
GoRush 20
[ Show more ]
yabsab 8
Icarus 8
firebathero 0
Dota 2
LuMiX1
Super Smash Bros
hungrybox456
Other Games
summit1g9523
JimRising 742
WinterStarcraft622
C9.Mang0252
Livibee86
Organizations
Other Games
gamesdonequick1091
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH88
• practicex 18
• OhrlRock 1
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2102
League of Legends
• Rush1259
• Lourlo970
• Stunt374
Upcoming Events
WardiTV Weekly
6h 2m
Sparkling Tuna Cup
1d 5h
INu's Battles
1d 6h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
3 days
Escore
4 days
CrankTV Team League
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
5 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.