• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:06
CET 22:06
KST 06:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview2RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1834
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Tournament Preview Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates How Rain Became ProGamer in Just 3 Months BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
Innova Crysta on Hire
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1367 users

The future of Protoss. Is there any hope? - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 All
egrimm
Profile Joined September 2011
Poland1199 Posts
March 01 2022 17:32 GMT
#901
On February 28 2022 14:53 angry_maia wrote:
Another question: what about reworking charge?

i personally think the charge upgrade is super stupid. It basically takes zealots, which in brood war had pretty decent amounts of micro potential (especially against zerglings and hydras), and removes ALL MICRO.

it seems like pros have decided that the best thing to do with zealots is just a-move them and maybe shift click on targets, nothing more.


IMHO charge should work like blink, castable on the ground instead of attacking the units.
You could get zealots faster into good positions and micro them from that point.
sOs TY PartinG
WombaT
Profile Blog Joined May 2010
Northern Ireland26225 Posts
March 01 2022 18:52 GMT
#902
On March 02 2022 02:25 egrimm wrote:
Show nested quote +
On March 02 2022 01:07 WombaT wrote:
On March 01 2022 11:41 Jerubaal wrote:
On February 28 2022 21:24 deacon.frost wrote:
On February 28 2022 14:53 angry_maia wrote:
Another question: what about reworking charge?

i personally think the charge upgrade is super stupid. It basically takes zealots, which in brood war had pretty decent amounts of micro potential (especially against zerglings and hydras), and removes ALL MICRO.

it seems like pros have decided that the best thing to do with zealots is just a-move them and maybe shift click on targets, nothing more.

Well, the issue is that Marauders and their shells exist.


Also stim and stutter step.

I don’t think most Terrans will ever concede that having insanely microable, high DPS stock units is a part of SC2’s base design issues.


It may be tricker to balance a game with such units but to be frank marine and ling really feel great and relevant whole game long. It would be awesome to have similarly strong and versatile and easily available unit in protoss Arsenal. The staple zealot nor stalker cut it.

The issue is with stock/basic units past a certain phase of the game there is no counter micro to well-microed bio, these things are interlinked.

I enjoy bio micro immensely, it’s fun to do. I’ll load up baneling splitting maps and grind them and yeah, it feels good.

Historically PvT and TvP are by far my best matchups, on both sides of certain interactions. Kiting pure Zealot indefinitely can definitely feel great, but from the Protoss perspective it’s an interaction I can’t really do anything about.

It’s partly how the game clumps things too, it’s highly concentrated, balled DPS, so as the game scales there’s fewer and fewer opportunities for melee micro. WC3 had smaller armies and tankier units in general, so there’s a bit more room there. BW has its UI considerations that split armies up more so speedy melee units can get into good engagements.

I’d like to see experimentation in removing concussive shells and charge for one thing.

Charge feels a necessary evil currently but it takes a lot of control out of a player’s hands, even faster Zealots might give more options on how to engage.

I think we’ve all seen flanks set up and depending where the Zealots charge in it can be the difference between a Protoss army cleaning house, or getting wiped
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
yubo56
Profile Joined May 2014
690 Posts
March 01 2022 19:48 GMT
#903
On March 02 2022 03:52 WombaT wrote:
Show nested quote +
On March 02 2022 02:25 egrimm wrote:
On March 02 2022 01:07 WombaT wrote:
On March 01 2022 11:41 Jerubaal wrote:
On February 28 2022 21:24 deacon.frost wrote:
On February 28 2022 14:53 angry_maia wrote:
Another question: what about reworking charge?

i personally think the charge upgrade is super stupid. It basically takes zealots, which in brood war had pretty decent amounts of micro potential (especially against zerglings and hydras), and removes ALL MICRO.

it seems like pros have decided that the best thing to do with zealots is just a-move them and maybe shift click on targets, nothing more.

Well, the issue is that Marauders and their shells exist.


Also stim and stutter step.

I don’t think most Terrans will ever concede that having insanely microable, high DPS stock units is a part of SC2’s base design issues.


It may be tricker to balance a game with such units but to be frank marine and ling really feel great and relevant whole game long. It would be awesome to have similarly strong and versatile and easily available unit in protoss Arsenal. The staple zealot nor stalker cut it.

The issue is with stock/basic units past a certain phase of the game there is no counter micro to well-microed bio, these things are interlinked.

I enjoy bio micro immensely, it’s fun to do. I’ll load up baneling splitting maps and grind them and yeah, it feels good.

Historically PvT and TvP are by far my best matchups, on both sides of certain interactions. Kiting pure Zealot indefinitely can definitely feel great, but from the Protoss perspective it’s an interaction I can’t really do anything about.

It’s partly how the game clumps things too, it’s highly concentrated, balled DPS, so as the game scales there’s fewer and fewer opportunities for melee micro. WC3 had smaller armies and tankier units in general, so there’s a bit more room there. BW has its UI considerations that split armies up more so speedy melee units can get into good engagements.

I’d like to see experimentation in removing concussive shells and charge for one thing.

Charge feels a necessary evil currently but it takes a lot of control out of a player’s hands, even faster Zealots might give more options on how to engage.

I think we’ve all seen flanks set up and depending where the Zealots charge in it can be the difference between a Protoss army cleaning house, or getting wiped

+1 for going back to speedlots instead of chargelots! Zealots would need a bit of a buff, since they'll take longer to close the distance, but it'll reward pre-engagement positioning much more I think.

I also feel like the blink + charge comp is extremely one-dimensional: you need some amazing game sense to figure out when to fight, but the actual fight is quite micro-independent. You just blink your stalkers out of the way of your zealots & into range of the opposing army, then make small incremental adjustments. Flanks are trivialized too: you don't need a zealot concave, since charge will get them on top of the enemy tanks/bio anyway. Very visually exciting, but not actually as micro-dependent as even like, roach v roach, which still rewards good positioning
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Prev 1 44 45 46 All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 630
IndyStarCraft 187
UpATreeSC 113
JuggernautJason109
MindelVK 22
ForJumy 8
StarCraft: Brood War
Britney 19659
Shuttle 231
firebathero 122
Dota 2
420jenkins441
BananaSlamJamma279
Pyrionflax182
syndereN139
League of Legends
C9.Mang0173
Counter-Strike
fl0m1805
byalli1219
FalleN 614
Heroes of the Storm
Liquid`Hasu471
Other Games
FrodaN5909
Grubby2899
Liquid`RaSZi1989
Fnx 1861
Beastyqt808
B2W.Neo688
Mlord374
shahzam320
Harstem296
KnowMe275
mouzStarbuck234
ToD198
Dewaltoss76
XaKoH 67
ZombieGrub40
Ketroc0
Organizations
Other Games
gamesdonequick2502
BasetradeTV29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki41
• FirePhoenix21
• 80smullet 21
• HerbMon 14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1942
Other Games
• imaqtpie1912
• Shiphtur259
Upcoming Events
All-Star Invitational
5h 9m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
14h 54m
AI Arena Tournament
22h 54m
All-Star Invitational
1d 5h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
1d 12h
OSC
1d 14h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
The PondCast
4 days
[ Show More ]
Replay Cast
6 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.