On May 12 2021 16:46 M3t4PhYzX wrote: I wrote a lot about the maps I like and why I like them in the previous topics, so I'm just going to post my top 4 list, since not that much changed about them since then.
1. Tundra 2. Terraform 3. Bridging the Gap 4. Wavelet
Cheers
P.S. - what about the other 8 that wont make the top 4, ox an Minerals? will we see any games on them? Would be cool. Anyways, thanks a lot for hosting this, my dudes. You're the best.
Yes my friend, we'll organize 9-game showmatches and regular showmatches (bo5s from our regular showmatch series when we re-activate it soon) on the maps that don't make it into the top four. There's also a small chance that event organizers might take interest in a map that doesn't make it into the top four.
I really want to point something out - a map that turns out to be very popular or balanced and worthy of producing good games isn't always spotted by the public, or map makers or event organizers. A good example is Polypoid by KM-. Before it was publicly featured, it was submitted to a map contest organized by LatiAs (the author of Eclipse, Neo Sylphid and Ascension) but it didn't even make it into the top five maps. I am not sure how the evaluation/voting process worked, but LatiAs was running a standard map contest, and Polypoid, which many see as a very standard map today, wasn't recognized as such. But it went on to prove its potential and is highly popular among players now (both low and high level gamers).
I bring this up because I don't think there is a royal formula for identifying a really good map and by that I mean a map that most players will approve on first glance, adapt to and play on relatively easily inside a game and perform well on and produce good games. These type of maps have staying power and are worth producing or identifying, both for players and map makers, even if some people think such maps are boring. Of course, a map could be imposed on players in an event setting, meaning they don't like it at first glance, and don't really like it after playing on it, even if the map was capable of producing some really good games. Maps take a long time to create and develop, and I am sure map makers would prefer making maps that players enjoy playing on, so that they have a long life span.
In any event, we are hoping an event like this one will help us discover and learn a lot about the following things (among others):
- maps, map making and map makers - what constitutes a 'standard' or 'experimental' map? - what sort of maps do members of the public, high level players, map makers, event organizers, etc. vote on and why? - are there any similarities or differences in voting preferences? - high level players' preferences for maps before and after they play test them (assuming they voted on a map and then played on it in a play test tour) - preferences of members of the public for maps before and after those maps are play tested by high level players and watched by the public - level of interest in an inclusive event such as this one involving map makers, the public, players and stream viewers and degree of collaboration between all these groups throughout the different stages of the event
1) Vertebrae by HeMsK The map looks great. I've watched HeMsK shape up this map since the contest began and he was receptive to feedback and put tons of work into it. I really want to see some games on this!
2) Turbin by Minerals At first I wasn't sure if this map qualified as standard because of the ez free natural, but I think this is mostly alright as the game will play out in a fairly standard way. 3 player maps are extremely difficult to make, and I was not happy about how the ASL testing phase went for it. I would like to see tons of games on this map as I know it will entertain everyone.
3) Sanctuary by JungleTerrain/Minerals I'm very interested to see games play out on this. The map is gorgeous, and the strategic elements will make for very interesting games to play out. It's really a very good balance of wide open areas and claustrophobic death traps. Nicely done!!
4) GOOD NIGHT by CrystalDrag This guy is insane, but sometimes he produces good maps. (Kidding kidding) This is truly a beautiful map and was very interesting to watch it unfold during the contest. Without a doubt will put on a show for us during the test tournament phase. I also appreciate the feedback I was given on my own map from CrystalDrag which helped me put things into perspective.
Honorable mentions Augustgrad by CookiMaster. Nicely done on your map. It started it a bit rough, but you were open to feedback and made many changes that improved it for the better. To see your level of tenacity was inspiring, and kept me going when things got tough. Regarding the map, I think there are too many height/elevation changes that could make ground play frustrating.
Thank you to Minerals and Freakling for their guidance during the map making phase. I must have leveled up 20 times at least.
augustgrad 6 bridge the gap 5 good night 8 mayday 7 sanctuary 8 terraform 4 wavelet 6
Shout out to Wavelet. if you could promise there would be no vertical spawns on same side of map, this would be a nine. but since you cant, and i think that spawn layout would lead to bad games.... sorry buddy. but i love it. if it was 2 player map.
my picks in order
#1 good night #2 vertebrae #3 sanctuary edit: #4 mayday
mayday i like slightly more than clock. i think the mid game army movement would be more interesting.
"Why did i rate some maps very low"
mostly either because -the expanding pattern looked boring to me. -early game pressure looked too strong (tends to be an issue when your main is the same elevation as your nat, and the maps didnt look to negate that much to me) -boring map design, by visuals.
but i am a dork like that. so dont take my opinion too serious. im stuck in my ways of what i like in a map <3
looks boring as hell. fuck two bases in the main. i hated the shit outta optimizer for a lot less. not my style.
terraform
no ramp between main and nat, and the high/low ground areas looks weird to map. especially the spots like at just below 12 oclock for example. i like the middle part, but thats about it sadly.
On May 13 2021 05:45 ox.tQ wrote: I really want to point something out - a map that turns out to be very popular or balanced and worthy of producing good games isn't always spotted by the public, or map makers or event organizers. A good example is Polypoid by KM-. Before it was publicly featured, it was submitted to a map contest organized by LatiAs (the author of Eclipse, Neo Sylphid and Ascension) but it didn't even make it into the top five maps. I am not sure how the evaluation/voting process worked, but LatiAs was running a standard map contest, and Polypoid, which many see as a very standard map today, wasn't recognized as such. But it went on to prove its potential and is highly popular among players now (both low and high level gamers).
I am KM-, author of the Polypoid. As for the case of the map contest by LatiAs, I have something to mention. You checked the result well but not the process correctly.
Polypoid qualified 1st round and given some period for modification, but I couldn't make it up on time, so I decided to give up final round. If you can find a picture of polypoid(2018), you will see that; it was somewhat different from current design and had poor quality. Although I am still unsatisfied with the details of 1.65 version, the first draft was reaaaly awful X(
On May 12 2021 21:51 Aiur wrote: 1) Sanctuary 2) Good night
None other meet the requirements of being up to par with FS or CB
Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.
he said "Chose 2 others because its required. 3) Mayday Almost up to par but not entirely 4) Terraform"
On May 12 2021 21:51 Aiur wrote: 1) Sanctuary 2) Good night
None other meet the requirements of being up to par with FS or CB
Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.
he said "Chose 2 others because its required. 3) Mayday Almost up to par but not entirely 4) Terraform"
On May 13 2021 05:45 ox.tQ wrote: I really want to point something out - a map that turns out to be very popular or balanced and worthy of producing good games isn't always spotted by the public, or map makers or event organizers. A good example is Polypoid by KM-. Before it was publicly featured, it was submitted to a map contest organized by LatiAs (the author of Eclipse, Neo Sylphid and Ascension) but it didn't even make it into the top five maps. I am not sure how the evaluation/voting process worked, but LatiAs was running a standard map contest, and Polypoid, which many see as a very standard map today, wasn't recognized as such. But it went on to prove its potential and is highly popular among players now (both low and high level gamers).
I am KM-, author of the Polypoid. As for the case of the map contest by LatiAs, I have something to mention. You checked the result well but not the process correctly.
Polypoid qualified 1st round and given some period for modification, but I couldn't make it up on time, so I decided to give up final round. If you can find a picture of polypoid(2018), you will see that; it was somewhat different from current design and had poor quality. Although I am still unsatisfied with the details of 1.65 version, the first draft was reaaaly awful X(
Hi KM- ! People love your map and I use it often in events! I want to thank you for checking out this thread and taking the time to respond to my message. Hope to coordinate with you in the future and get you to participate~