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Active: 639 users

New Worlds Map Contest: Semi Finals (VOTE HERE)

Forum Index > Brood War Tournaments
197 CommentsPost a Reply
Normal
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-23 10:06:36
May 11 2021 21:27 GMT
#1
+
____________________________

-- :: Donate to Map Makers Prize Pool :: --

-- :: Donate to Map Test Tournaments Prize Pool :: --

____________________________

[image loading]
____________________________

Welcome to the New Worlds Map Contest Semi Finals!

Voting Ends

____________________________

The map makers have finished polishing up their maps and are ready for YOU to place your votes and input.
There is prize $ on the line, so select carefully and thoughtfully!
____________________________

What will happen now?
- We ask everyone here to publicly vote (in a comment below) with their top 4 favorite maps in order.
- We need exactly 4 votes from each person. Voters with 2 or 3 selections, or not in order, will not be counted.
- Voting ends May 24 at 20:00 CEST.
- We will then tally up public votes and proceed with the top four map finalists to move onto the final stage using the Dowdall system.
- The final four maps will be featured in four exciting map test tournaments, each focusing on one map, involving top foreign progamers exclusively casted by us Team Think Quick & pe RemastrTV.
- After the map test tournaments are finished, we will have a final public vote on TL to decide the winner of the final four maps.
- Top voted map created by a "new map maker" will be awarded 20% of our Map Makers prize pool.
New map maker = has not had maps featured in any major league or tournament.

+
____________________________

New Worlds Map Contest: Semi Finalists

-- :: Download Map Pack :: --
____________________________

+

-- 2 Player Maps --

[image loading] (2)Clock Strikes 1.04 [image loading]
By CrystalDrag
+ Show Spoiler +
us
[image loading]


[image loading] (2)Static 0.16 [image loading]
By CharacteR

* removed from contest *
+ Show Spoiler +
ca
[image loading]


[image loading] (2)Vertebrae 1.3 [image loading]
By HeMsK
+ Show Spoiler +
se
[image loading]


+

-- 3 Player Maps --

[image loading] (3)Tundra 0.99 [image loading]
By StyleZerg (concept) & Freakling (decoration)
+ Show Spoiler +
mx / de
[image loading]


[image loading] (3)Turbine 1.02 [image loading]
By Minerals
+ Show Spoiler +
us [image loading]


+

-- 4 Player Maps --

[image loading] (4)Augustgrad 5.0 [image loading]
By nOm.CookiMaster
+ Show Spoiler +
ca
[image loading]


[image loading] (4)Bridging the Gap 0.90 [image loading]
by Freakling (concept) & StyleZerg (decoration)
+ Show Spoiler +
de / mx
[image loading]


[image loading] (4)GOOD NIGHT 1.26 [image loading]
By CrystalDrag
+ Show Spoiler +
us
[image loading]


[image loading] (4)Mayday 0.95 [image loading]
By nOm.Doglived
+ Show Spoiler +
us
[image loading]


[image loading] (4)Sanctuary 0.99 [image loading]
By JungleTerrain (concept) & Minerals (decoration)
+ Show Spoiler +
cl / us
[image loading]


[image loading] (4)Terraform 0.79 [image loading]
By SCSpider
+ Show Spoiler +
us
[image loading]


[image loading] (4)Wavelet 2.03 [image loading]
By Freakling (concept) & CrystalDrag (decoration)
+ Show Spoiler +
de / us
[image loading]


+

** Click on images for better view! **

-- :: Download Map Pack :: --

____________________________

Map Test Tournament Schedule:


+ Show Spoiler +
Test Tour #1 Play time 5/28 - 6/4 /// Stream on 6/5
Test Tour #2 Play time 6/5 - 6/11 /// Stream on 6/12
Test Tour #3 Play time 6/12 - 6/18 /// Stream on 6/19
Test Tour #4 Play time 6/19 - 6/25 /// Stream on 6/26
*Subject to change if we need to adjust

____________________________

Map Contest Threads:


-- :: NWMC Top 12 :: --

-- :: NWMC All Submissions :: --

-- :: NWMC Original Post :: --

____________________________

Brood War Maps Community:

-- :: BroodWarMaps.net :: --

-- :: BroodWarMaps Discord :: --

____________________________

Follow the Broadcasters:

-- :: TeamThinkQuickTTV :: --

-- :: RemastrTV :: --


Facebook Twitter Reddit
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-12 00:17:25
May 11 2021 21:39 GMT
#2
[image loading]
GL HF
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-20 16:38:53
May 11 2021 21:39 GMT
#3
LET'S G


Please note I've been asking A/S rank players to analyse and play test some of the maps in the race right now on their individual streams with prizes for the winners. All active map makers (irrespective of whether they made the map or not) were encouraged to watch these educational streams, either live or the VODs, in order to help them further fine tune their maps in case the player analyses and games prove insightful for their own map making purposes. These streams were also intended to reward map makers for their efforts and further incentivize them to develop their respective maps to make them as balanced and acceptable as possible.

I hope this is a fun, convenient and educationally effective format for analysing and play testing newer maps for map makers and players alike, and perhaps viewers as well!


1) Alm v Machine on Vertebrae by HeMsK

Alm (A rank, Swedish Terran) analysis and showmatch on Vertebrae
https://www.twitch.tv/videos/1024961524

Machine (A rank, American Zerg) analysis and showmatch on Vertebrae
https://www.twitch.tv/videos/1024969361

2) Alm v Machine on Augustgrad by ÇððkïM姆êr

Alm (A rank, Swedish Terran) analysis and showmatch on Augustgrad
https://www.twitch.tv/videos/1024961524?t=1h51m27s

Machine (A rank, American Zerg) analysis and showmatch on Augustgrad
https://www.twitch.tv/videos/1024969361?t=1h43m38s

3) Hawk v Voddy on Mayday by Doglived

Hawk (S rank, American Z) analysis and showmatch on Mayday
https://www.twitch.tv/videos/1025002774

Voddy (S rank, Swedish T) analysis and showmatch on Mayday
https://www.twitch.tv/videos/1025009131

4) Ultra v Hawk on Tundra by StyleZerg & Freakling

Ultra (S rank, Chilean Terran) analysis and showmatch on Tundra
https://trovo.live/video/ltv-101534590_101534590_1621125099?ltab=videos

Hawk (S rank, American Zerg) analysis and showmatch on Tundra
https://www.twitch.tv/videos/1024112335

5) Khala v Scan on Terraform by SCSpider

Khala (semi-pro Korean Protoss) analysis and showmatch on Terraform
https://www.twitch.tv/videos/1024395718

Scan (semi-pro Korean Terran) analysis and showmatch on Terraform
https://www.twitch.tv/videos/1024330869 (VOD requires SUB)

6) Khala v Scan on Sanctuary by JungleTerrain & Minerals

Khala (semi-pro Korean Protoss) analysis and showmatch on Sanctuary
https://www.twitch.tv/videos/1023179286?t=0h0m17s

Scan (semi-pro Korean Terran) analysis and showmatch on Sanctuary
https://www.twitch.tv/videos/1022914074 (VOD requires SUB)

7) Khala v Scan on Wavelet by Freakling & CrystalDrag

Khala (semi-pro Korean Protoss) analysis and showmatch on Wavelet
https://www.twitch.tv/videos/1023179286?t=2h43m36s

Scan (semi-pro Korean Terran) analysis and showmatch on Wavelet
https://www.twitch.tv/videos/1022914074

8) Khala v Scan on Turbine by Minerals

Khala (semi-pro Korean Protoss) analysis and showmatch on Turbine
https://www.twitch.tv/videos/1024395718?t=1h58m52s

Scan (semi-pro Korean Terran) analysis and showmatch on Turbine
https://www.twitch.tv/videos/1024330869 (VOD requires SUB)

9) Khala v Scan on GOOD NIGHT by Crystal Drag

Khala analyses GOOD NIGHT and plays showmatch vs Scan on it
https://www.twitch.tv/videos/1025520418?t=0h7m57s

Scan also analyses and plays on GOOD NIGHT but his VOD requires sub
https://www.twitch.tv/videos/1025248387 (after 5 hour and 45 minute mark)

10) Khala v Yabsab on GOOD NIGHT by Crystal Drag

Khala analyses GOOD NIGHT and plays showmatch vs Yabsab (semi pro Korean Zerg) on it
https://www.twitch.tv/videos/1020891014

11) Khala v Scan on Bridging the Gap by Freakling

Khala analyses and tests Bridging the Gap
https://www.twitch.tv/videos/1025520418?t=2h9m9s

Scan analyses and tests Bridging the Gap
https://www.twitch.tv/videos/1025248387 (VOD requires sub)

12) Dreamer (A rank Protoss) v Strudel (A rank Terran) on Clock Strikes by CrystalDrag

Dreamer analyses and tests CrystalDrag
https://www.twitch.tv/videos/1025931189

Dreamer analyses and tests CrystalDrag
https://www.twitch.tv/videos/1025940593

13) Dreamer (A rank P) and Machine (A rank Z) map analysis and play test of Tundra by StyleZerg & Freakling

Machine analysis and test games
https://www.twitch.tv/videos/1026086670

Dreamer didn't get a chance to analyse before game, but play tested it
https://www.twitch.tv/videos/1025931189?t=2h34m37s

14) Aegyo (A rank Z) v Strudel (A rank T) on Wavelet 2.04 by Freakling & CrystalDrag

Strudel analyses and tests Wavelet
https://www.twitch.tv/videos/1026154942?t=0h2m29s

Aegyo analyses and tests Wavelet
https://www.twitch.tv/videos/1026149049?t=0h3m19s

15) Machine (A rank Z) and Dreamer (A rank P) play test Terraform by SCSpider

Machine analysis and playtest
https://www.twitch.tv/videos/1027038463?t=0h1m49s

Dreamer playtest
https://www.twitch.tv/videos/1026950981?t=1h47m18s

16) Dewalt vs Octzerg play test on Sanctuary by JungleTerrain and Minerals

Dewalt playtest (no inside map analysis)
https://www.twitch.tv/videos/1027044354?t=1h17m36s

Octzerg playtest (no analysis)
https://www.twitch.tv/videos/1027128382?t=0h5m41s

17) Machine (A rank Z) and Dreamer (A rank P) play test GOOD NIGHT by Crystal Drag

Machine map analysis and play test
https://www.twitch.tv/videos/1027038463?t=2h33m35s

Dreamer map analysis and play test
https://www.twitch.tv/videos/1026950981?t=4h17m25s

18) Aegyo (A rank Z) v Pato (A rank T) on Terraform by SCSpider

Aegyo analyses and tests Terraform
https://www.twitch.tv/videos/1027301553?t=0h2m8s

Pato analyses and tests Terraform
https://www.twitch.tv/videos/1027315915?t=0h1m44s

19) Aegyo (A rank Z) v Pato (A rank T) on Turbine by Minerals

Aegyo analyses and tests Turbine
https://www.twitch.tv/videos/1027301553?t=1h38m0s

Pato analyses and tests Turbine
https://www.twitch.tv/videos/1027315915?t=1h20m16s

20) Strudel (A rank T) v Dreamer (A rank P) on Tundra

Strudel
https://www.facebook.com/BlanderStrudel/videos/261510922338362/

Dreamer
https://www.twitch.tv/videos/1027474366

21) Khala v Yabsab on Wavelet by Freakling & CrystalDrag

Yabsab
https://play.afreecatv.com/wnsgur2da/233230982

Khala
https://www.twitch.tv/videos/1027739044

22) Khala v Artuser (semi-pro Korean Z) on Turbine

Khala
https://www.twitch.tv/videos/1028217595?t=0h4m33s

ArtUser
https://vod.afreecatv.com/PLAYER/STATION/72706864

23) Dreamer (A rank P) vs Aegyo (A rank Z)

Aegyo analysis and map test
https://www.twitch.tv/videos/1028406681?t=0h0m34s

Dreamer map test
https://www.twitch.tv/videos/1028372493?t=0h42m19s

24) Aegyo v Dreamer on Mayday by Doglived

Aegyo
https://www.twitch.tv/videos/1028406681?t=1h17m8s

Dreamer
https://www.twitch.tv/videos/1028483074?t=0h0m32s

24) Alm (A rank T) v Dreamer (A rank P) on Tundra by StyleZerg & Freakling

Alm
https://www.twitch.tv/videos/1029180993?t=0h0m1s

Dreamer
https://www.twitch.tv/videos/1029187763


These will be broadcasted by us in the future as smaller stream events unrelated to the contest's play test tournament stream events.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-11 22:13:48
May 11 2021 22:13 GMT
#4
1) Static - In my opinion the best map for competitive play. The mid-game favors aggression on this map and that will result in some very exciting games (probably shorter in length than something like Eclipse, but that's ok).

2) GOOD NIGHT 1.2 - This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can't defend everything especially towards the mid to late game.

3) Turbine - This map will most probably play out like a mix of Transistor and Blockchain. That's quite exciting to think about.

4) Tundra - Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.
Hawk2
Profile Joined August 2010
United States229 Posts
Last Edited: 2021-05-11 22:32:28
May 11 2021 22:29 GMT
#5
1) GOOD NIGHT 1.2 - Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Concerns is the bottom right ramp, that's going to need to be changed, it's way more exposed than the ramps on other start positions. Also, possible balance issue with the natural mineral line parallel to the cliff.

2) Clock Strikes - Clean design, easy to follow movement and expand path, good mix of open and closed paths. Looks to be a solid map. Only concern is that the distance between expansions might be too much.

3) Sanctuary - Aesthetic is messy, but it has a good mix of open and closed areas. Looks to be reasonably balanced. P may have trouble sieging locations, and if so, I would recommend adding a gas and another mineral patch to the existing mineral only.

4) Turbine - Interesting design, possible balance issues related to high ground connected 3rd/4th base. But, seems interesting to play.
FakeFin
Profile Joined December 2018
Germany392 Posts
Last Edited: 2021-05-11 23:09:32
May 11 2021 23:08 GMT
#6
1) GOOD NIGHT - Looks like it would be the most fun to play, the star in the middle is also pretty cool. I think this map will produce some good games. But why shout when it's night?
2) Sanctuary - Also looks like it's fun to play. I think this map will produce some good games.
3) Vertebrae- Interesting concept. I think this map will produce some good games.
4) Wavelet - Seems like different starting positions can play out quite differently, also looks pretty cool. I think this map will produce some good games.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
May 11 2021 23:12 GMT
#7
1) Sanctuary
2) Terraform
3) Bridging the Gap
4) Static
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
May 11 2021 23:21 GMT
#8
1) Tundra
2) Turbine
3) Augustgrad
4) Wavelet
I'm like, the coolest
unit
Profile Blog Joined March 2009
United States2621 Posts
May 11 2021 23:24 GMT
#9
1) Static - I've played multiple games on this map in every P matchup, it has a good flow to it and feels better than some of the ladder maps for competitive play. It does favor aggression a bit which makes for some really fun games
2) Good Night - I look at this map and immediately picture solid macro play, from a players perspective I like the high ground around the 3rd both making it vulnerable and easy to hold depending on positioning. There's a very clear idea for the players to follow to get to the lategame, feels a bit like a more interesting CB
3) Tundra - Looks interesting to play, the base layout looks pretty solid for 2-3 base play and the center area looks really interesting to set up engagements in.
4) Sanctuary - This is a map that looks like it will be easy for players to adapt to, there are multiple angles of attack without losing good spots to efficiently defend.
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-11 23:33:45
May 11 2021 23:32 GMT
#10
Without voting for my own maps, here are my votes in order:

1)Good Night - I think almost any player can figure this map out without looking at the map preview.
2)Bridging the Gap - The theme of this map is great. The quirky center allows for a lot of positional variations which I enjoy. The ash decoration is 10/10 on this map.
3)Tundra - Layout is rational and tidy, this will produce strong games on this map. Also the ice decoration is 11/10.
4)Terraform - I have enjoyed watching this map become terraformed. I did play some games on this map and it plays solid.

My Runner ups are
Vertebrae & Mayday
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ox.tQ
Profile Joined November 2010
794 Posts
May 11 2021 23:34 GMT
#11
Here's Khala's votes and comments:

1. Clock Strikes : Looks good for mass games and protoss
2. Wavelet : might be shown different game style depending on the position of each spawn
3. Turbine : natural inside of main base
4. Bridging the Gap : just looks complicated
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
CharactR
Profile Joined January 2020
Canada106 Posts
May 11 2021 23:55 GMT
#12
1. Turbine: What can I say it's a cool concept, One that I had attempted before and failed to make work, so in that regard I kind of wish I had made Turbine. It's also not a map I would mind playing on at all.
2. Terraform: Out of all of them, It just looks like the most comfortable 4 player map to play on for me.
3. Tundra: Neat layout, thirds should be pretty easy to grab.
4. Sanctuary: Solid standard 4 player map.

are you happy oxtq? art thou not satisfied?
Seriously though, I don't know what to tell you because I don't have better reasons
there's my 4 votes. Peace.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
ChoboSiR
Profile Joined August 2008
United States9 Posts
May 12 2021 00:56 GMT
#13
1. Clock Strikes
2. Static
3. Tundra
4. Goodnight
I'm usually big on the 4 player maps being a 2v2 user, and although these are in order, it's still how I view them, Wasn't me being lazy I promise haha
Cool maps though. Great job you guys
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-12 01:08:42
May 12 2021 01:08 GMT
#14
Pato voted on the following maps (explanation to come later):

1.Wavelet
2.Sanctuary
3.Mayday
4.Vertebrae
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
May 12 2021 01:33 GMT
#15
1.Static
2. Wavelet
3. Good Night
4. Terraform
aka DragOn[NaS]
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4332 Posts
May 12 2021 01:51 GMT
#16
1.Bridging the gap - It is impressive to see such a map from the very limited ash tileset.Anyone who has spent time in the editor will know how restricted it is.
2.Clock strikes
3.Terraform - Looks like a lot of work has gone in to it since the first vote.It is better, so it gets my vote this time.
4.Good Night
https://www.youtube.com/watch?v=e7PvoI6gvQs
ElementShadow
Profile Joined May 2021
1 Post
May 12 2021 02:06 GMT
#17
1. Static
2. Tundra
3. Vertebrae
4. Terraform
ox.tQ
Profile Joined November 2010
794 Posts
May 12 2021 02:13 GMT
#18
JeremyAnderson voted and commented on the following maps:

"1. Bridging the Gap - Absolutely love the bridges to the potential third and the aesthetics are really nice

2. Clock Strikes - really cool concept with the entrances to the naturals, and I like the sort of ying yang dual terrain

3. Turbine - Because it is a 3 hatch muta every game map

4. Mayday - Nice elevation changes and aesthetics"
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
magicbullet3
Profile Joined November 2020
2 Posts
May 12 2021 03:24 GMT
#19
1: Terraform
2: Wavelet
3: Tundra
4: Bridging the Gap
CookiMaster
Profile Joined March 2021
2 Posts
Last Edited: 2021-05-12 05:24:45
May 12 2021 03:50 GMT
#20
Hey Everyone,

Being apart of this tournament has been a great experience for myself being a new map maker. It has been very inspiring to see everyone's creations. Congrats to all the map makers for the maps they have made. To choose 4 maps from these 12 was very hard but here are my selections!

1.) (4)Bridging the Gap 0.90 -I think this map has some beautiful terrain decoration, the lava pools are blended so smooth and the bridges look very cool. The third expansions are set up nicely and should be easy to hold. Overall the map looks very natural and has great decoration.

2.) (4)Terraform 0.79 - The blending on the middle of the map and near the tar pit areas (3&9) looks very smooth and the combination of terrain and sprites creates a war torn wasteland like appearance. I would like to see some battles at the center of the map in that pit. The decoration on the grey tile set in the center of the map and the darker red terrain is very nice. I like the overall layout of the map.

3.) (3)Turbine 1.02 - When you first look at this map its very eye catching, the symmetry really stands out. All the teal colored walls on the map are very interesting. The blending on the mains terrain into the roof terrain without having a high ground wall is pretty great. This map has potential to create different build orders and game styles that you would normally not see.

4.) (3)Tundra 0.99 - This map is the most decorated map I've ever seen and It looks amazing. The ramps exiting the natural expansions are blended into the ice terrain so nicely it looks very natural. All of the dead areas on the map have such great decoration that it appears so real.

My runners up were: Vertebrae, Good Night and Wavelet.
ZOrb_
Profile Joined May 2021
16 Posts
May 12 2021 05:16 GMT
#21
1. Terraform
2. Sanctuary
3. Turbine
4. Tundra

All really great maps and all very pretty :3
Volka
Profile Joined December 2010
Argentina409 Posts
May 12 2021 05:18 GMT
#22
1. Mayday
2. Bridging the gap
3. Terraform
4. Sanctuary

Congrats to all the mapmakers, such a talent!
http://www.starsite.com.ar
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 12 2021 05:32 GMT
#23
Several very good maps on this thread!

Discounting my own submissions I vote:

1) Wavelet
2) Turbine
3) Vertebrae
4) Terraform

With honorable mentions to
5) Good Night
6) Sanctuary
7) Static
10%
Zestypasta
Profile Joined August 2010
United States61 Posts
May 12 2021 05:54 GMT
#24
1. Static
2. Turbine
3. Clock Strikes
4. Wavelet
At least I got chicken
SouL)Z(Silver
Profile Joined September 2019
Russian Federation347 Posts
May 12 2021 06:00 GMT
#25
1. Static
2. Tundra
3. Vertebrae
4. Terraform
SouL Gaming team | The organizer & admin large online & offline of tournaments on SC:R | Top1 National Caster
ox.tQ
Profile Joined November 2010
794 Posts
May 12 2021 06:26 GMT
#26
Dewalt's votes (he's away from his PC and on a vacation trip):

1. Wavelet
2. Static
3. Clock strikes
4. Turbine.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Radivel-X17
Profile Joined January 2006
Canada144 Posts
May 12 2021 06:39 GMT
#27
1 - Wavelet
2 - Goodnight
3 - Clockstrikes
4 - Turbine
I used to run SC2GG, if you remember that. Come to NHFFA discord. It's where a bunch of old players who all suck at BW hang out, as well as people who like to play FFAs for some reason. https://discord.com/invite/kWNQvnd
lanaishot
Profile Joined December 2020
2 Posts
May 12 2021 06:39 GMT
#28
1. Bridging the Gap
2. Wavelet
3. Tundra
4. Terraform
ox.tQ
Profile Joined November 2010
794 Posts
May 12 2021 06:52 GMT
#29
Big thank you to those who responded positively to our request to participate as voters in this event.

Here are Zanril's votes. He doesn't have a TL account so I am sharing his list:

1) Vertebrae
2) Sanctuary
3) Mayday
4) Turbine
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
ash_dreamer_1
Profile Joined February 2020
Russian Federation181 Posts
May 12 2021 06:53 GMT
#30
1.(4)Terraform 0.79
2.(4)Wavelet 2.03
3.(4)GOOD NIGHT 1.2
4.(2)Clock Strikes 1.03
mustro161
Profile Joined May 2021
1 Post
May 12 2021 07:24 GMT
#31
1) Sanctuary
2) Terraform
3) Bridging the Gap
4) Static
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2021-05-12 07:47:12
May 12 2021 07:46 GMT
#32
I wrote a lot about the maps I like and why I like them in the previous topics, so I'm just going to post my top 4 list, since not that much changed about them since then.

1. Tundra
2. Terraform
3. Bridging the Gap
4. Wavelet

Cheers

P.S. - what about the other 8 that wont make the top 4, ox an Minerals? will we see any games on them? Would be cool. Anyways, thanks a lot for hosting this, my dudes. You're the best.
odi profanum vulgus et arceo
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 12 2021 08:21 GMT
#33
1) Clock Strikes
2) Wavelet
3) Goodnight
4) Bridging the gap
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
landowner
Profile Joined May 2021
1 Post
May 12 2021 08:57 GMT
#34
1) terraform
2) sanctuary
3) wavelet
4) goodnight
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
May 12 2021 08:59 GMT
#35
1. (2)Clock Strikes 1.03
2. (3)Turbine 1.02
3. (4)GOOD NIGHT 1.2
4. (4)Wavelet 2.03
https://www.facebook.com/StarcraftRemasteredVN/
Freakling
Profile Joined October 2012
Germany1529 Posts
May 12 2021 10:48 GMT
#36
WAVELET
EYE CANDY

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TUNDRA
EYE CANDY

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+ Show Spoiler +

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BRIDGING THE GAP
EYE CANDY

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+ Show Spoiler +

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vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
May 12 2021 11:00 GMT
#37
1 Vertebrae
2 Turbine
3 Augustgrad
4 Wavelet
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
May 12 2021 11:02 GMT
#38
Tundra
Terraform
Augustgrad
Static
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Galacsia
Profile Joined February 2020
Chile161 Posts
May 12 2021 11:43 GMT
#39
1. Static
2. Wavelet
3. Sanctuary
4. Good Night
BeSt / Bisu ftw!!
themoOsician
Profile Joined December 2020
Russian Federation8 Posts
May 12 2021 12:18 GMT
#40
1. (4) Wavelet
2. (3) Turbine
3. (4) GOOD NIGHT
4. (2) Clock Strikes
Battle.net: <Uncle> themoOsician || https://www.instagram.com/starcraft.highlights/
maybenexttime
Profile Blog Joined November 2006
Poland5558 Posts
May 12 2021 12:27 GMT
#41
1. Sanctuary
2. Tundra
3. Vertebrae
4. GOOD NIGHT

I wanted to pick at least one for each size. I couldn't decide between Vertebrae and Clock Strikes, tbh.
BlueStar
Profile Blog Joined August 2005
Bulgaria1166 Posts
May 12 2021 12:28 GMT
#42
1)(4)Augustgrad 5.0
2)(2)Vertebrae 1.3
3)(3)Turbine 1.02
4)(4)Mayday 0.95
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
ggByron
Profile Joined December 2017
24 Posts
May 12 2021 12:37 GMT
#43
1. Sanctuary 0.98
2. Turbine 1.02
3. Bridging the Gap 0.90
4. Clock Strikes 1.03
Aiur
Profile Joined November 2002
Sweden138 Posts
Last Edited: 2021-05-12 21:42:30
May 12 2021 12:51 GMT
#44
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB, and this is mostly because of the reason of building placability wich differ to much from FS and CB. Also the chokes right outskirts of the naturals are to different, to far away or none existing.

Chose 2 others because its required.
3) Mayday Almost up to par but not entirely
4) Terraform
Bugg.col
Profile Joined August 2019
Colombia8 Posts
May 12 2021 13:31 GMT
#45
1.Tundra
2.Good Night
3. Sanctuary
4. TerraForm
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
May 12 2021 13:42 GMT
#46
1. Clock Strikes
2. Vertebrae
3. Sanctuary
4. Wavelet
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
NoS-Craig
Profile Joined July 2011
Australia3110 Posts
May 12 2021 13:54 GMT
#47
1. Turbine
2. Mayday
3. Static
4. Terraform
Artosis loves Starcraft
TehRei
Profile Joined April 2012
Sweden261 Posts
May 12 2021 15:02 GMT
#48
1. (3)Tundra 0.99
Snow tileset + being a 3 player map already makes me like this one a ton. The fight to get a 3rd gas here seems like it could get pretty intense in some matchups. The possible variations in starting positions would also potentially (to my untrained eye at least) make for very different games. That's always a good thing in my book.

2. (4)GOOD NIGHT 1.2
A "standard"-looking 4 player map that doesn't feel too much like a revamped version of CB/FS? Hell yeah. Honestly a map I'd love to see/play some TvTs on. If you get contained you're screwed, but I feel like the way high ground is utilized here, along with the two paths out of the natural, gives the defender plenty of options.

3. (2)Clock Strikes 1.03
Loving the naturals in particular on this map. Should make for some cool -- but not too crazy -- games.

4. (3)Turbine 1.02
An awesome looking map that isn't super conventional, what with the in-base natural expansion and such. Still hard not to vote for it. The underlying ideas are too damn cool.

Honorable mentions to Vertebrae, Sanctuary, and Wavelet, all of which look fantastic and deserving of recognition. All of the submissions do tbf, but those 3 in particular stood out to me.

The quality of the submissions are mindblowing actually. So many awesome maps. So many talented mapmakers. Can't wait for the tournament!!
Freakling
Profile Joined October 2012
Germany1529 Posts
May 12 2021 15:07 GMT
#49
On May 12 2021 21:51 Aiur wrote:
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB

Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.
A.Alm
Profile Joined September 2012
Sweden522 Posts
Last Edited: 2021-05-12 15:57:39
May 12 2021 15:56 GMT
#50
(2) Clock Strike
(3) Tundra
(4) GOOD NIGHT
(4) Wavelet
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-12 18:07:33
May 12 2021 17:17 GMT
#51
If you're checking out this thread but haven't voted yet, please consider casting your votes! We created a fun, inclusive event for everyone so feel welcome to join in! Your input will determine the maps that will be selected for and played on by play test tournament players.

In the next stage, once we have four maps democratically selected, they will each be featured in a separate elimination tournament featuring top foreign players (with prizes for the winning players).

To determine the first place map (out of the final four maps) at the end, players will be asked to evaluate the map they played on in their respective tournament and assign a score to that map. Please note not all the same players may be participating in each play test tournament.

The public will also be asked to vote for their single favourite map (out of the final four maps) after the play test tournaments so they can watch the high level games on those four maps and make an informed vote. Thus, the single map that receives the highest scores and votes from players and the public will be declared the winner and its map maker will receive a separate prize for 1st place.

There will also be a small prize for the best new map (e.g., Mayday, Static, Terraform, Vertebrae and Augustgrad) by a new mapper, whether that map makes it into the final four or not, it doesn't matter.

Really cool format
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
VGhost
Profile Blog Joined March 2011
United States3613 Posts
May 12 2021 17:37 GMT
#52
1. Vertebrae
2. Good Night
3. Wavelet
4. Sanctuary
#4427 || I am not going to scan a ferret.
ox.tQ
Profile Joined November 2010
794 Posts
May 12 2021 18:59 GMT
#53
Here are Yeuo's votes and comments

"1. Turbine
2. Tundra
3. Good night
4. Vertebrae

I don't know about match up but tried to choose some nice one
I would have chosen Sanctuary but then is lots of high number and no 2 player map
I like the tree maybe some player could have gotten an edge in the middle with miss chance with those
I am not sure about balance of these maps though"
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
IceAxe
Profile Joined December 2020
United States4 Posts
May 12 2021 19:51 GMT
#54
1 Augusturd
2 Tundra
3 Mayday
4 Sanctuary
Give Up
Diggity
Profile Blog Joined September 2007
United States806 Posts
Last Edited: 2021-05-13 14:30:25
May 12 2021 20:08 GMT
#55
1) Good Night
2) Tundra
3) terraform
4) wavelet
Eidolonic
Profile Joined June 2020
29 Posts
May 12 2021 20:23 GMT
#56
On May 13 2021 05:08 Diggity wrote:
1) Good Night
2) Tundra
3) terraform



Could you pick one more map for your 4th place slot?
GoGG
Profile Joined September 2004
Germany92 Posts
May 12 2021 20:28 GMT
#57
These are my picks due to astonishing aesthetics and thoughtful design:

1 (4)Bridging the Gap 0.90
2 (3)Tundra 0.99
3 (4)Terraform 0.79
4 (3)Turbine 1.02

Runners-up: (4)Wavelet 2.03 (very close!)

favorite players: fOrGG | iloveoov | GARIMTO
OxTwo2
Profile Joined May 2021
1 Post
May 12 2021 20:34 GMT
#58
Honestly, too many good maps made deciding difficult.

1. (4) Terraform
2. (2) Clock strikes
3. (3) Turbine
4. (4) Augustgrad
dark.matter
Profile Joined April 2017
177 Posts
Last Edited: 2021-05-15 20:00:27
May 12 2021 20:36 GMT
#59
1) wavelet
2) sanctuary
3) vertebrae
4) tundra

I've changed my votes
sashn_statues
Profile Joined March 2021
2 Posts
May 12 2021 20:45 GMT
#60
1) Clock Strikes
2) Static
3) Mayday
4) Sanctuary
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-12 21:10:18
May 12 2021 20:45 GMT
#61
On May 12 2021 16:46 M3t4PhYzX wrote:
I wrote a lot about the maps I like and why I like them in the previous topics, so I'm just going to post my top 4 list, since not that much changed about them since then.

1. Tundra
2. Terraform
3. Bridging the Gap
4. Wavelet

Cheers

P.S. - what about the other 8 that wont make the top 4, ox an Minerals? will we see any games on them? Would be cool. Anyways, thanks a lot for hosting this, my dudes. You're the best.


Yes my friend, we'll organize 9-game showmatches and regular showmatches (bo5s from our regular showmatch series when we re-activate it soon) on the maps that don't make it into the top four. There's also a small chance that event organizers might take interest in a map that doesn't make it into the top four.

I really want to point something out - a map that turns out to be very popular or balanced and worthy of producing good games isn't always spotted by the public, or map makers or event organizers. A good example is Polypoid by KM-. Before it was publicly featured, it was submitted to a map contest organized by LatiAs (the author of Eclipse, Neo Sylphid and Ascension) but it didn't even make it into the top five maps. I am not sure how the evaluation/voting process worked, but LatiAs was running a standard map contest, and Polypoid, which many see as a very standard map today, wasn't recognized as such. But it went on to prove its potential and is highly popular among players now (both low and high level gamers).

I bring this up because I don't think there is a royal formula for identifying a really good map and by that I mean a map that most players will approve on first glance, adapt to and play on relatively easily inside a game and perform well on and produce good games. These type of maps have staying power and are worth producing or identifying, both for players and map makers, even if some people think such maps are boring. Of course, a map could be imposed on players in an event setting, meaning they don't like it at first glance, and don't really like it after playing on it, even if the map was capable of producing some really good games. Maps take a long time to create and develop, and I am sure map makers would prefer making maps that players enjoy playing on, so that they have a long life span.

In any event, we are hoping an event like this one will help us discover and learn a lot about the following things (among others):

- maps, map making and map makers
- what constitutes a 'standard' or 'experimental' map?
- what sort of maps do members of the public, high level players, map makers, event organizers, etc. vote on and why?
- are there any similarities or differences in voting preferences?
- high level players' preferences for maps before and after they play test them (assuming they voted on a map and then played on it in a play test tour)
- preferences of members of the public for maps before and after those maps are play tested by high level players and watched by the public
- level of interest in an inclusive event such as this one involving map makers, the public, players and stream viewers and degree of collaboration between all these groups throughout the different stages of the event
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1433 Posts
May 12 2021 21:06 GMT
#62
LOVE the eye candy!
ko-fi.com/luckynoob
littlechava
Profile Blog Joined March 2004
United States7218 Posts
May 12 2021 21:25 GMT
#63
1. Static
2. Vertebrae
3. Augustgrad
4. Mayday
Entusman #12
Eidolonic
Profile Joined June 2020
29 Posts
May 13 2021 00:05 GMT
#64
1) Vertebrae by HeMsK
The map looks great. I've watched HeMsK shape up this map since the contest began and he was receptive to feedback and put tons of work into it. I really want to see some games on this!

2) Turbin by Minerals
At first I wasn't sure if this map qualified as standard because of the ez free natural, but I think this is mostly alright as the game will play out in a fairly standard way. 3 player maps are extremely difficult to make, and I was not happy about how the ASL testing phase went for it. I would like to see tons of games on this map as I know it will entertain everyone.

3) Sanctuary by JungleTerrain/Minerals
I'm very interested to see games play out on this. The map is gorgeous, and the strategic elements will make for very interesting games to play out. It's really a very good balance of wide open areas and claustrophobic death traps. Nicely done!!

4) GOOD NIGHT by CrystalDrag
This guy is insane, but sometimes he produces good maps. (Kidding kidding) This is truly a beautiful map and was very interesting to watch it unfold during the contest. Without a doubt will put on a show for us during the test tournament phase. I also appreciate the feedback I was given on my own map from CrystalDrag which helped me put things into perspective.


Honorable mentions
Augustgrad by CookiMaster. Nicely done on your map. It started it a bit rough, but you were open to feedback and made many changes that improved it for the better. To see your level of tenacity was inspiring, and kept me going when things got tough. Regarding the map, I think there are too many height/elevation changes that could make ground play frustrating.

Thank you to Minerals and Freakling for their guidance during the map making phase. I must have leveled up 20 times at least.
SorandomoK
Profile Joined September 2010
United States47 Posts
May 13 2021 03:55 GMT
#65
1. Mayday
2. Terraform
3. Vertebrae
4. Turbine
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2021-05-13 07:39:51
May 13 2021 04:44 GMT
#66
here is my rating for all maps, out of 10

clock 7
static 5
vertebrae 8

tundra 6
turbine 4

augustgrad 6
bridge the gap 5
good night 8
mayday 7
sanctuary 8
terraform 4
wavelet 6

Shout out to Wavelet. if you could promise there would be no vertical spawns on same side of map, this would be a nine. but since you cant, and i think that spawn layout would lead to bad games.... sorry buddy. but i love it. if it was 2 player map.

my picks in order

#1 good night
#2 vertebrae
#3 sanctuary
edit:
#4 mayday

mayday i like slightly more than clock. i think the mid game army movement would be more interesting.

"Why did i rate some maps very low"

mostly either because
-the expanding pattern looked boring to me.
-early game pressure looked too strong (tends to be an issue when your main is the same elevation as your nat, and the maps didnt look to negate that much to me)
-boring map design, by visuals.

but i am a dork like that. so dont take my opinion too serious. im stuck in my ways of what i like in a map <3
Never Forget. #TheRevolutionist
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-13 04:50:12
May 13 2021 04:49 GMT
#67
On May 13 2021 13:44 SaetZero wrote:

my picks in order

#1 good night
#2 vertebrae
#3 sanctuary


Can you give us 4 votes? We need 4 votes for our voting system.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Eidolonic
Profile Joined June 2020
29 Posts
May 13 2021 04:58 GMT
#68
On May 13 2021 13:44 SaetZero wrote:

turbine 4

terraform 4


Why such low scores for these 2 maps?
MineraIs
Profile Joined September 2020
United States846 Posts
May 13 2021 05:04 GMT
#69
Evolution of Sanctuary
[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-13 07:23:14
May 13 2021 05:06 GMT
#70
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
SaetZero
Profile Blog Joined December 2009
United States855 Posts
May 13 2021 07:43 GMT
#71
updated my list to include 4 maps.

as for my low scores....

turbine

looks boring as hell. fuck two bases in the main. i hated the shit outta optimizer for a lot less. not my style.

terraform

no ramp between main and nat, and the high/low ground areas looks weird to map. especially the spots like at just below 12 oclock for example. i like the middle part, but thats about it sadly.
Never Forget. #TheRevolutionist
MineraIs
Profile Joined September 2020
United States846 Posts
May 13 2021 07:47 GMT
#72
Thanks for update and opinions.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ash.]Rancor[
Profile Joined December 2020
Germany29 Posts
May 13 2021 09:26 GMT
#73
1. Turbine
2. Sancutry
3. GOOD NIGHT
4. Wavelet
Hatred outlives the hateful.
zlald
Profile Joined October 2019
Korea (South)34 Posts
May 13 2021 09:52 GMT
#74
On May 13 2021 05:45 ox.tQ wrote:
I really want to point something out - a map that turns out to be very popular or balanced and worthy of producing good games isn't always spotted by the public, or map makers or event organizers. A good example is Polypoid by KM-. Before it was publicly featured, it was submitted to a map contest organized by LatiAs (the author of Eclipse, Neo Sylphid and Ascension) but it didn't even make it into the top five maps. I am not sure how the evaluation/voting process worked, but LatiAs was running a standard map contest, and Polypoid, which many see as a very standard map today, wasn't recognized as such. But it went on to prove its potential and is highly popular among players now (both low and high level gamers).


I am KM-, author of the Polypoid.
As for the case of the map contest by LatiAs, I have something to mention. You checked the result well but not the process correctly.

Polypoid qualified 1st round and given some period for modification, but I couldn't make it up on time, so I decided to give up final round.
If you can find a picture of polypoid(2018), you will see that; it was somewhat different from current design and had poor quality. Although I am still unsatisfied with the details of 1.65 version, the first draft was reaaaly awful X(
2019.10.27.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
May 13 2021 12:06 GMT
#75
Darn it I was thinking why these maps look so horrible and then realized its BW :D Oh well...

User was temp banned for this post.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Eidolonic
Profile Joined June 2020
29 Posts
May 13 2021 12:52 GMT
#76
On May 13 2021 16:43 SaetZero wrote:
updated my list to include 4 maps.
.

Thank you! Very helpful to understand what you are looking for. I appreciate the update.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2021-05-13 15:47:54
May 13 2021 15:43 GMT
#77
On May 13 2021 00:07 Freakling wrote:
Show nested quote +
On May 12 2021 21:51 Aiur wrote:
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB

Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.

he said "Chose 2 others because its required.
3) Mayday Almost up to par but not entirely
4) Terraform"

so it's

1) Sanctuary
2) Good night
3) Mayday
4) Terraform

so it can be counted.
odi profanum vulgus et arceo
sas.Sziky
Profile Joined October 2011
Hungary292 Posts
May 13 2021 15:55 GMT
#78
1) Wavelet
2) Static
3) Sanctuary
4) Good Night 1.2
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-13 16:27:54
May 13 2021 16:26 GMT
#79
On May 14 2021 00:43 M3t4PhYzX wrote:
Show nested quote +
On May 13 2021 00:07 Freakling wrote:
On May 12 2021 21:51 Aiur wrote:
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB

Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.

he said "Chose 2 others because its required.
3) Mayday Almost up to par but not entirely
4) Terraform"

so it's

1) Sanctuary
2) Good night
3) Mayday
4) Terraform

so it can be counted.


LOL. So you decided to vote for some random guy?

Trying to vote by proxy is the lamest thing ever.
ox.tQ
Profile Joined November 2010
794 Posts
May 13 2021 16:58 GMT
#80
On May 13 2021 18:52 zlald wrote:
Show nested quote +
On May 13 2021 05:45 ox.tQ wrote:
I really want to point something out - a map that turns out to be very popular or balanced and worthy of producing good games isn't always spotted by the public, or map makers or event organizers. A good example is Polypoid by KM-. Before it was publicly featured, it was submitted to a map contest organized by LatiAs (the author of Eclipse, Neo Sylphid and Ascension) but it didn't even make it into the top five maps. I am not sure how the evaluation/voting process worked, but LatiAs was running a standard map contest, and Polypoid, which many see as a very standard map today, wasn't recognized as such. But it went on to prove its potential and is highly popular among players now (both low and high level gamers).


I am KM-, author of the Polypoid.
As for the case of the map contest by LatiAs, I have something to mention. You checked the result well but not the process correctly.

Polypoid qualified 1st round and given some period for modification, but I couldn't make it up on time, so I decided to give up final round.
If you can find a picture of polypoid(2018), you will see that; it was somewhat different from current design and had poor quality. Although I am still unsatisfied with the details of 1.65 version, the first draft was reaaaly awful X(


Hi KM- ! People love your map and I use it often in events! I want to thank you for checking out this thread and taking the time to respond to my message. Hope to coordinate with you in the future and get you to participate~
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Freakling
Profile Joined October 2012
Germany1529 Posts
May 13 2021 17:31 GMT
#81
On May 14 2021 01:26 oxKnu wrote:
Show nested quote +
On May 14 2021 00:43 M3t4PhYzX wrote:
On May 13 2021 00:07 Freakling wrote:
On May 12 2021 21:51 Aiur wrote:
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB

Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.

he said "Chose 2 others because its required.
3) Mayday Almost up to par but not entirely
4) Terraform"

so it's

1) Sanctuary
2) Good night
3) Mayday
4) Terraform

so it can be counted.


LOL. So you decided to vote for some random guy?

Trying to vote by proxy is the lamest thing ever.

He already posted his own votes. He only tried to be helpful and clarify Aiur's vote. Please don't try to be a moderator of stuff you clearly didn't even bother to spend a minute on trying to understand.
oxKnu
Profile Joined December 2017
1180 Posts
May 13 2021 17:34 GMT
#82
On May 14 2021 02:31 Freakling wrote:
Show nested quote +
On May 14 2021 01:26 oxKnu wrote:
On May 14 2021 00:43 M3t4PhYzX wrote:
On May 13 2021 00:07 Freakling wrote:
On May 12 2021 21:51 Aiur wrote:
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB

Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.

he said "Chose 2 others because its required.
3) Mayday Almost up to par but not entirely
4) Terraform"

so it's

1) Sanctuary
2) Good night
3) Mayday
4) Terraform

so it can be counted.


LOL. So you decided to vote for some random guy?

Trying to vote by proxy is the lamest thing ever.

He already posted his own votes. He only tried to be helpful and clarify Aiur's vote. Please don't try to be a moderator of stuff you clearly didn't even bother to spend a minute on trying to understand.


Helpful how? Either the unique poster votes or not. The rules should be pretty clear.

Clearly the original poster didn't care enough to even read the rules, let alone requiring this kind of 'help'.


FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
May 13 2021 19:57 GMT
#83
1.Tundra
2.Sanctuary
3.Terraform
4. Vertebrae
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2021-05-13 20:12:46
May 13 2021 20:09 GMT
#84
On May 14 2021 01:26 oxKnu wrote:
Show nested quote +
On May 14 2021 00:43 M3t4PhYzX wrote:
On May 13 2021 00:07 Freakling wrote:
On May 12 2021 21:51 Aiur wrote:
1) Sanctuary
2) Good night

None other meet the requirements of being up to par with FS or CB

Not sure what you consider "up to par with FS or CB", or why you'd take that as a necessary condition, but lists with less than 4 maps cannot be counted in the vote.

he said "Chose 2 others because its required.
3) Mayday Almost up to par but not entirely
4) Terraform"

so it's

1) Sanctuary
2) Good night
3) Mayday
4) Terraform

so it can be counted.


LOL. So you decided to vote for some random guy?

Trying to vote by proxy is the lamest thing ever.

what the fuck are you talking about? you're a bit slow, aren't you..

he clearly said he's picking the other two also, even if they do not meet his criteria, because it's needed for the vote to count. Freakling missed it for some reason, so I just pointed it out to him.

How thick can you get, wow.. I'm kind of amazed you can even type to be honest. Gotta be hard, so well done. Yeesh..
odi profanum vulgus et arceo
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-13 20:25:04
May 13 2021 20:18 GMT
#85
Post was edited after I read it and after Freakling replied to it. So no harm done. The OP is fine now.
sashn_statues
Profile Joined March 2021
2 Posts
May 13 2021 21:30 GMT
#86
just played a series with a friend, we played on most of these maps once, they're all pretty nice, i liked mayday the most
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2021-05-14 21:34:17
May 14 2021 02:26 GMT
#87
Timeline of creation for GOOD NIGHT
+ Show Spoiler +
[image loading]


Version 1.25 mini update:

Natural mineral lines have been moved towards the cliff for 1 tile.
5 and 11 high ground cliff (between the ramp and edge of the map) have been pushed inwards by 1 tile
Some mineral and gas debugging

Download 1.25 @ broodwarmaps.net until the map pack is updated~!

If there are any bugs please feel free to let me know :D
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-14 03:59:32
May 14 2021 03:43 GMT
#88
On May 14 2021 05:18 oxKnu wrote:
Post was edited after I read it and after Freakling replied to it. So no harm done. The OP is fine now.


I updated this OP to end any confusion.
All should be good now.

We are pretty aware of the vote count and confidently have it under control with cross checking and such.
We will post the data afterwards so everyone can see the process.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
blabber
Profile Blog Joined June 2007
United States4448 Posts
May 14 2021 04:04 GMT
#89
1) Augustgrad
2) Tundra
3) Bridging the Gap
4) Static
blabberrrrr
Jubinell
Profile Blog Joined September 2009
333 Posts
May 14 2021 07:38 GMT
#90
Do we have a wiki for maps and map makers? Would love to see list of most popular map makers and what maps were made by them.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 14 2021 07:41 GMT
#91
Exciting stuff.
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
May 14 2021 08:57 GMT
#92
Thx to the awesome donators! <3
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
KD_MAN
Profile Joined April 2021
Korea (South)13 Posts
May 14 2021 12:06 GMT
#93
1.Vertebrae
2.Terraform
3.Tundra
4.Sanctuary
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-14 12:25:51
May 14 2021 12:25 GMT
#94
Seems like Sanctuary is definitely getting in. The rest seems to be hard to predict/calculate just from a glance.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 14 2021 13:12 GMT
#95
On May 14 2021 16:38 Jubinell wrote:
Do we have a wiki for maps and map makers? Would love to see list of most popular map makers and what maps were made by them.



You can go to BWMN and find most of the authors, I listed a couple of them, if I missed anyone please rply with link and I will add it:

http://www.panschk.de/mappage/maplist.php?wauthor=sTY_leZerG-eX

http://www.panschk.de/mappage/maplist.php?wauthor=Freakling

http://www.panschk.de/mappage/maplist.php?wauthor=CrystalDrag

http://www.panschk.de/mappage/maplist.php?wauthor=Minerals

http://www.panschk.de/mappage/maplist.php?wauthor=JungleTerrain

http://www.panschk.de/mappage/maplist.php?wauthor=CharacteR

http://www.panschk.de/mappage/maplist.php?wauthor=nOm.CookiMaster

http://www.panschk.de/mappage/maplist.php?wauthor=HeMsK

http://www.panschk.de/mappage/maplist.php?wauthor=Doglived

http://www.panschk.de/mappage/maplist.php?wauthor=Eidolon


10%
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-14 15:00:17
May 14 2021 14:58 GMT
#96
Shoutout to Minerals for this map: Molecule

I love the concept, would really love to see it worked out fully.

At the moment obviously it's basically unplayable PvZ (the open bases have to be modified to death I think) but I love the SCII-like approach to most of the bases and the rat-race that could ensue in the late-game on this map.
TeamThinkQuick
Profile Joined March 2021
200 Posts
May 14 2021 17:26 GMT
#97
Thanks for your continued interest and engagement everyone, particularly oxKnu.

Dior voted for the following maps:

"A. Wavelet
B. Augustgrad
C. Mayday
D. Clock Strikes"
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
TeamThinkQuick
Profile Joined March 2021
200 Posts
Last Edited: 2021-05-14 17:50:48
May 14 2021 17:47 GMT
#98
On May 14 2021 16:38 Jubinell wrote:
Do we have a wiki for maps and map makers? Would love to see list of most popular map makers and what maps were made by them.


Such a comprehensive article does not exist, I don't think. There is this one here consisting of mainly Korean map makers: (Wiki)Mapmakers
to which I have encouraged foreign map makers to add their names and/or maps to.

EarthAttack has produced many known or popular maps: Bluestorm, Destination, Circuit Breakers, Match Point, Pathfinder, Plasma (!), etc. and most recently the new ASL11 map Hidden Track. I am positive some of his maps are not listed in this article, however. And that may apply to some of the other map makers that you see listed.
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
MaD[AoV]
Profile Joined August 2011
Norway170 Posts
May 14 2021 18:12 GMT
#99
1. Clock Strikes
2. Turbine
3. Good Night
4. Terraform
C'est la vie.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
May 14 2021 18:34 GMT
#100
1. tundra
2. sanctuary
3. vertebrae
4. clock strikes
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
ToastedBagel
Profile Joined September 2010
Canada90 Posts
May 14 2021 19:05 GMT
#101
1. Clocks Strikes
2. Static
3. Sanctuary
4. Tundra
TeamThinkQuick
Profile Joined March 2021
200 Posts
Last Edited: 2021-05-14 19:15:07
May 14 2021 19:11 GMT
#102
Depleted (tQ graphics person) who is a high level A rank Zerg player voted as follows:

"1. tundra
2. sanctuary
3. wavelet
4. terraform"

Comments from him:

"Maps are extremely important, map makers are the ones who keep sc alive, they are the ones who also influence the meta. I really hate ashworld themed maps like ground zero, i cant even see my own lurkers. I also don't like in base expo maps at all."
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Freakling
Profile Joined October 2012
Germany1529 Posts
May 14 2021 19:20 GMT
#103
On May 15 2021 04:11 TeamThinkQuick wrote:I really hate ashworld themed maps like ground zero, i cant even see my own lurkers."

Sad to see people not even giving Bridging a chance for this reason when the map uses a completely new approach to decoration that explicitely avoids the super dark terrain types and stark contrasts that could cause visibility issues.
TeamThinkQuick
Profile Joined March 2021
200 Posts
Last Edited: 2021-05-14 20:11:53
May 14 2021 19:37 GMT
#104
bananatQ voted as follows:

1. static 0.16
2.vertebrae
3. sanctuary
4.wavelet
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
TeamThinkQuick
Profile Joined March 2021
200 Posts
May 14 2021 19:57 GMT
#105
Rodion from foreign BW discord (brood_war channel) posted the following list:

1. Static
2. bridging the gap
3. mayday
4. terraform
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
Liquid`Drone
Profile Joined September 2002
Norway28667 Posts
May 14 2021 20:43 GMT
#106
1 turbine 2 wavelet 3 tundra 4 good night
Moderator
figq
Profile Blog Joined May 2010
12519 Posts
May 14 2021 21:24 GMT
#107
1. (3)Tundra 0.99
2. (4)Bridging the Gap 0.90
3. (2)Clock Strikes 1.03
4. (4)GOOD NIGHT 1.2

Some really really good looking maps, I love it. Gotta say, I also saw the current SC2 ladder maps and they look yummy too. The tingling sensation in the finger tips to go back to playing some Starcraft is palpable.
If you stand next to my head, you can hear the ocean. - Day[9]
WGT-Baal
Profile Blog Joined June 2008
France3368 Posts
May 14 2021 21:24 GMT
#108
1) static
2) vertebrae
then idk tbh...
Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird...
Most 4 player maps are CB/FS with weird quirks
so...
3) turbine (interesting idea with in base mining)
4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ
Horang2 fan
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 14 2021 22:39 GMT
#109
On May 15 2021 04:20 Freakling wrote:
Show nested quote +
On May 15 2021 04:11 TeamThinkQuick wrote:I really hate ashworld themed maps like ground zero, i cant even see my own lurkers."

Sad to see people not even giving Bridging a chance for this reason when the map uses a completely new approach to decoration that explicitely avoids the super dark terrain types and stark contrasts that could cause visibility issues.

Agreed..
odi profanum vulgus et arceo
johnnybenz
Profile Joined May 2021
United States3 Posts
May 14 2021 23:00 GMT
#110
Hello All,
Glad to be a part of this poll, cool to know my vote impacts where the greats will be battling.

1. (4)Bridging the Gap 0.90 this map deserves way more votes in my opinion, it looks beautiful, difficult to use tile set, offers uniquely placed expansions and the natural third without a gas which leads to interesting gameplay.

2. (4)Terraform 0.79

3. (2)Vertebrae 1.3

4. (3)Tundra 0.99 amazing decoration
Its Johnny Benz, i go by plenty of nicknames. Protoss for life
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 15 2021 00:28 GMT
#111
On May 15 2021 06:24 WGT-Baal wrote:
1) static
2) vertebrae
then idk tbh...
Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird...
Most 4 player maps are CB/FS with weird quirks
so...
3) turbine (interesting idea with in base mining)
4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ



You should open Tundra in game before judging

If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see
10%
youvegotbrail
Profile Joined May 2021
1 Post
May 15 2021 01:35 GMT
#112
1. Terraform
2. Tundra
3. Static
4. Augustgrad
MineraIs
Profile Joined September 2020
United States846 Posts
May 15 2021 02:52 GMT
#113
On May 15 2021 04:20 Freakling wrote:
Show nested quote +
On May 15 2021 04:11 TeamThinkQuick wrote:I really hate ashworld themed maps like ground zero, i cant even see my own lurkers."

Sad to see people not even giving Bridging a chance for this reason when the map uses a completely new approach to decoration that explicitely avoids the super dark terrain types and stark contrasts that could cause visibility issues.


I agree. I haven't played Bridging the Gap yet but it does seem to fix the visibility issue the best that is possible.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
cRoSsy
Profile Joined August 2019
66 Posts
May 15 2021 04:01 GMT
#114
1. wavelet
2. tundra
3. mayday
4. sanctuary
Just_a_Moth
Profile Joined March 2012
Canada1952 Posts
Last Edited: 2021-05-15 07:34:17
May 15 2021 06:28 GMT
#115
1. Static
2. Clock Strike
3.Tundra
4. Wavelet
oxKnu
Profile Joined December 2017
1180 Posts
May 15 2021 10:16 GMT
#116
I am impressed with how nicely decorated Bridging The Gap is for an ash-world map as well. Really nice effort on that end.

My problem with it is large army control in macro games. It's very difficult to control a max army push, unless you're Terran in here. Which might propel some more diverse strategies like multiple location recalls, drops (from both Z and P).

Usually in this type of scenarios the latter doesn't happen though and the map becomes a bit too difficult to handle and mostly vetoed in tournaments.

Very much hope I'm wrong of course.
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
Last Edited: 2021-05-15 17:45:44
May 15 2021 16:07 GMT
#117
Clock Strikes
* early mech open in zvt is hard for zerg to defend against vulture -- the first vulture can either go behind nat minerals or just straight into main
* third is a bit far, zvp might be hard for P

Static
* looks pretty good as a macro map, lots of chokes to consider, I'd play this
* the tiny distance between the high third and the main is a bit concerning for the defender; basically if you lose control of that area you're pretty much dead
* also I hope that tanks can't hit, for example, the 7 oclock high ramp third base from the ledge north of it?

Vertebrae
* interesting layout, lots of bases and ramps separating left / right could lead to split map scenarios

Tundra
* interesting macro style map, I generally don't like ice tilesets because it's too bright

Turbine
* I generally don't think these maps are balanced, where the nat is free, choke is small, but third is hard to take (like Dies Irae) -- basically zerg is at a big disadvantage because P/T can greed like crazy and push out before zerg can reasonably control the map to secure third / fourth

Augustgrad
* interesting map, the number of pathways are a bit overwhelming, but probably gets better with practice
* the opening to nat is too far from the nat hatchery, so vulture runby behind nat minerals or main is too strong; remember that zerg's first sunk usually can be at most one space away from nat hatch

Bridging the Gap
* interesting concept, standard-ish looking macro map but the existence of many bridges makes army placement important, I'd play this map

Good Night
* interesting map, the center left / right bases seem very close, you basically get two of them if you get any one of them

Mayday
* looks interesting, standardish macro map, gives a Ride of Valkyries feel

Sanctuary
* very beautiful, the overall look is just detailed and doodads fit in well
* I like this map quite a bit, there's a lot of chokes and pathways so army positioning very important
* the bases have good spacing between them -- close enough to tempt expo continuation but far enough for opponents to threaten, especially from the upper terrain leading down into them

Terraform
* terrain layout and pathways look interesting

Wavelet
* this looks very interesting, there are a lot of paths from center, so it's quite open, but there are definitely some walls, so some frictions

my top 4: (top 1 first)
Sanctuary
Static
Wavelet
Bridging the Gap
Ars longa, vita brevis, principia aeturna.
Ley[tQ]
Profile Joined September 2020
11 Posts
May 15 2021 16:48 GMT
#118
Awesome!

My votes are:

wavelet
sanctuary
tundra
terraform
IceAxe
Profile Joined December 2020
United States4 Posts
Last Edited: 2021-05-15 17:47:12
May 15 2021 17:08 GMT
#119
Great maps
Give Up
Eidolonic
Profile Joined June 2020
29 Posts
May 15 2021 17:28 GMT
#120
On May 16 2021 02:08 IceAxe wrote:
1. Mayday
2. Tundra
3. Sanctuary
4. Augustgrad

I see you've voted earlier in the thread. Are you changing your vote?
TeamThinkQuick
Profile Joined March 2021
200 Posts
May 15 2021 17:28 GMT
#121
QueeN (tQ graphics person) voted as follows:

1. Tundra
2. Wavelet
3. Sanctuary
4. Turbine
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
TeamThinkQuick
Profile Joined March 2021
200 Posts
May 15 2021 17:38 GMT
#122
Bernie/WorstZerg voted as follows:

1 turbine
2 good night
3 terraform
4 vertebrae
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
IceAxe
Profile Joined December 2020
United States4 Posts
Last Edited: 2021-05-15 17:47:32
May 15 2021 17:38 GMT
#123
Great maps
Give Up
Eidolonic
Profile Joined June 2020
29 Posts
Last Edited: 2021-05-15 23:29:30
May 15 2021 22:45 GMT
#124
Terraform update 0.83 [Download]

Since the thumbnail doesn't do it justice I've included a short video of what the map looks like in game.



+ Show Spoiler +
[image loading]
[image loading]
WGT-Baal
Profile Blog Joined June 2008
France3368 Posts
Last Edited: 2021-05-16 00:21:10
May 16 2021 00:19 GMT
#125
On May 15 2021 09:28 sTYleZerG-eX wrote:
Show nested quote +
On May 15 2021 06:24 WGT-Baal wrote:
1) static
2) vertebrae
then idk tbh...
Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird...
Most 4 player maps are CB/FS with weird quirks
so...
3) turbine (interesting idea with in base mining)
4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ



You should open Tundra in game before judging

If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see


Perhaps you should read again what I wrote?
I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine
The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals
Horang2 fan
MineraIs
Profile Joined September 2020
United States846 Posts
May 16 2021 02:16 GMT
#126
On May 16 2021 09:19 WGT-Baal wrote:
Show nested quote +
On May 15 2021 09:28 sTYleZerG-eX wrote:
On May 15 2021 06:24 WGT-Baal wrote:
1) static
2) vertebrae
then idk tbh...
Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird...
Most 4 player maps are CB/FS with weird quirks
so...
3) turbine (interesting idea with in base mining)
4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ



You should open Tundra in game before judging

If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see


Perhaps you should read again what I wrote?
I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine
The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals


And what is the issue with the ice/snow blending?
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
HugoL
Profile Joined May 2021
1 Post
May 16 2021 06:41 GMT
#127
1. Turbine 1.02
2. Static 0.16
3. Tundra 0.99
4. Wavelet 2.03
Liquid`Drone
Profile Joined September 2002
Norway28667 Posts
May 16 2021 08:08 GMT
#128
On May 16 2021 11:16 MineraIs wrote:
Show nested quote +
On May 16 2021 09:19 WGT-Baal wrote:
On May 15 2021 09:28 sTYleZerG-eX wrote:
On May 15 2021 06:24 WGT-Baal wrote:
1) static
2) vertebrae
then idk tbh...
Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird...
Most 4 player maps are CB/FS with weird quirks
so...
3) turbine (interesting idea with in base mining)
4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ



You should open Tundra in game before judging

If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see


Perhaps you should read again what I wrote?
I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine
The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals


And what is the issue with the ice/snow blending?


His+returns issue is that they think it was painful to look at in game. It's a subjective thing. People have different preferences and you can't please everyone when you make something!
Moderator
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 16 2021 08:50 GMT
#129
On May 16 2021 07:45 Eidolonic wrote:
Terraform update 0.83 [Download]

Since the thumbnail doesn't do it justice I've included a short video of what the map looks like in game.

https://youtu.be/IZO5yEvG1HI

+ Show Spoiler +
[image loading]
[image loading]

Beautiful.
odi profanum vulgus et arceo
oxKnu
Profile Joined December 2017
1180 Posts
May 16 2021 09:45 GMT
#130
Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective.
Eidolonic
Profile Joined June 2020
29 Posts
Last Edited: 2021-05-16 15:53:59
May 16 2021 15:52 GMT
#131
On May 16 2021 18:45 oxKnu wrote:
Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective.

We asked Khala and Scan play on Terraform/Turbine (thank you ox!). You can check out the gameplay from Khala's VOD here https://www.twitch.tv/videos/1024395718

Seems maybe Terran favored a bit. What do you think?
TeamThinkQuick
Profile Joined March 2021
200 Posts
May 16 2021 16:44 GMT
#132
You're welcome!

SgT.FaT voted as follows:

1. wavelet
2. sanctuary
3. vertebrae
4. mayday
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
oxKnu
Profile Joined December 2017
1180 Posts
May 16 2021 16:49 GMT
#133
On May 17 2021 00:52 Eidolonic wrote:
Show nested quote +
On May 16 2021 18:45 oxKnu wrote:
Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective.

We asked Khala and Scan play on Terraform/Turbine (thank you ox!). You can check out the gameplay from Khala's VOD here https://www.twitch.tv/videos/1024395718

Seems maybe Terran favored a bit. What do you think?


Terraform seems destined to have the fate of Shakuras Temple (heavily T favored against P).

Turbine, hard to say. I think it will be similar to Blockchain or Transistor in that it will take a long time for players to figure out the optimal way to play on this map. The only thing that is certain is that will most probably be something else compared to standard play.
MineraIs
Profile Joined September 2020
United States846 Posts
May 16 2021 18:00 GMT
#134
On May 17 2021 01:49 oxKnu wrote:
Show nested quote +
On May 17 2021 00:52 Eidolonic wrote:
On May 16 2021 18:45 oxKnu wrote:
Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective.

We asked Khala and Scan play on Terraform/Turbine (thank you ox!). You can check out the gameplay from Khala's VOD here https://www.twitch.tv/videos/1024395718

Seems maybe Terran favored a bit. What do you think?


Terraform seems destined to have the fate of Shakuras Temple (heavily T favored against P).

Turbine, hard to say. I think it will be similar to Blockchain or Transistor in that it will take a long time for players to figure out the optimal way to play on this map. The only thing that is certain is that will most probably be something else compared to standard play.


Terraform feels better than shakuras temple to me since there isn't the crazy ramp madness everywhere.

Turbine seems to play standard enough. Block chain is a bad example because it had 4 semi-islands and there is nothing of the sorts on turbine, just the same structure tileset is all.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
TeamThinkQuick
Profile Joined March 2021
200 Posts
Last Edited: 2021-05-17 22:49:25
May 16 2021 21:18 GMT
#135
I've been asking A/S rank players to analyse and play test some of the maps in the race right now on their individual streams with prizes for the winners. All active map makers (irrespective of whether they made the map or not) were encouraged to watch these educational streams, either live or the VODs, in order to help them further fine tune their maps in case the player analyses and games prove insightful for their own map making purposes. These streams were also intended to reward map makers for their efforts and further incentivize them to develop their respective maps to make them as balanced and acceptable as possible.

I hope this is a fun, convenient and educationally effective format for analysing and play testing newer maps for map makers and players alike, and perhaps viewers as well!


1) Alm v Machine on Vertebrae by HeMsK

Alm (A rank, Swedish Terran) analysis and showmatch on Vertebrae
https://www.twitch.tv/videos/1024961524

Machine (A rank, American Zerg) analysis and showmatch on Vertebrae
https://www.twitch.tv/videos/1024969361

2) Alm v Machine on Augustgrad by ÇððkïM姆êr

Alm (A rank, Swedish Terran) analysis and showmatch on Augustgrad
https://www.twitch.tv/videos/1024961524?t=1h51m27s

Machine (A rank, American Zerg) analysis and showmatch on Augustgrad
https://www.twitch.tv/videos/1024969361?t=1h43m38s

3) Hawk v Voddy on Mayday by Doglived

Hawk (S rank, American Z) analysis and showmatch on Mayday
https://www.twitch.tv/videos/1025002774

Voddy (S rank, Swedish T) analysis and showmatch on Mayday
https://www.twitch.tv/videos/1025009131

4) Ultra v Hawk on Tundra by StyleZerg & Freakling

Ultra (S rank, Chilean Terran) analysis and showmatch on Tundra
https://trovo.live/video/ltv-101534590_101534590_1621125099?ltab=videos

Hawk (S rank, American Zerg) analysis and showmatch on Tundra
https://www.twitch.tv/videos/1024112335

5) Khala v Scan on Terraform by SCSpider

Khala (semi-pro Korean Protoss) analysis and showmatch on Terraform
https://www.twitch.tv/videos/1024395718

Scan (semi-pro Korean Terran) analysis and showmatch on Terraform
https://www.twitch.tv/videos/1024330869 (VOD requires SUB)

6) Khala v Scan on Sanctuary by JungleTerrain & Minerals

Khala (semi-pro Korean Protoss) analysis and showmatch on Sanctuary
https://www.twitch.tv/videos/1023179286?t=0h0m17s

Scan (semi-pro Korean Terran) analysis and showmatch on Sanctuary
https://www.twitch.tv/videos/1022914074 (VOD requires SUB)

7) Khala v Scan on Wavelet by Freakling & CrystalDrag

Khala (semi-pro Korean Protoss) analysis and showmatch on Wavelet
https://www.twitch.tv/videos/1023179286?t=2h43m36s

Scan (semi-pro Korean Terran) analysis and showmatch on Wavelet
https://www.twitch.tv/videos/1022914074

8) Khala v Scan on Turbine by Minerals

Khala (semi-pro Korean Protoss) analysis and showmatch on Turbine
https://www.twitch.tv/videos/1024395718?t=1h58m52s

Scan (semi-pro Korean Terran) analysis and showmatch on Turbine
https://www.twitch.tv/videos/1024330869 (VOD requires SUB)

9) Khala v Scan on GOOD NIGHT by Crystal Drag

Khala analyses GOOD NIGHT and plays showmatch vs Scan on it
https://www.twitch.tv/videos/1025520418?t=0h7m57s

Scan also analyses and plays on GOOD NIGHT but his VOD requires sub
https://www.twitch.tv/videos/1025248387 (after 5 hour and 45 minute mark)

10) Khala v Yabsab on GOOD NIGHT by Crystal Drag

Khala analyses GOOD NIGHT and plays showmatch vs Yabsab (semi pro Korean Zerg) on it
https://www.twitch.tv/videos/1020891014

11) Khala v Scan on Bridging the Gap by Freakling

Khala analyses and tests Bridging the Gap
https://www.twitch.tv/videos/1025520418?t=2h9m9s

Scan analyses and tests Bridging the Gap
https://www.twitch.tv/videos/1025248387 (VOD requires sub)

12) Dreamer (A rank Protoss) v Strudel (A rank Terran) on Clock Strikes by CrystalDrag

Dreamer analyses and tests CrystalDrag
https://www.twitch.tv/videos/1025931189

Dreamer analyses and tests CrystalDrag
https://www.twitch.tv/videos/1025940593

13) Dreamer (A rank P) and Machine (A rank Z) map analysis and play test of Tundra by StyleZerg & Freakling

Machine analysis and test games
https://www.twitch.tv/videos/1026086670

Dreamer didn't get a chance to analyse before game, but play tested it
https://www.twitch.tv/videos/1025931189?t=2h34m37s

14) Aegyo (A rank Z) v Strudel (A rank T) on Wavelet 2.04 by Freakling & CrystalDrag

Strudel analyses and tests Wavelet
https://www.twitch.tv/videos/1026154942?t=0h2m29s

Aegyo analyses and tests Wavelet
https://www.twitch.tv/videos/1026149049?t=0h3m19s

I have copied the info above in my post on the third page of this thread. I will provide new VOD links in that post instead of here from now on maybe.


These will be broadcasted by us in the future as smaller stream events unrelated to the map contest play test stream events.
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
ReFridgeRaider
Profile Joined March 2020
United States14 Posts
May 17 2021 06:33 GMT
#136
1. GOOD NIGHT 1.2
2. Tundra 0.99
3. Turbine 1.02
4. Terraform 0.79

Would've also loved to see Static 0.16 and Sanctuary 0.98
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 17 2021 10:10 GMT
#137
tq is so nuts.. holy smokes, what a blessing for the BW scene..

<3!
odi profanum vulgus et arceo
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
May 17 2021 13:01 GMT
#138
On May 17 2021 19:10 M3t4PhYzX wrote:
tq is so nuts.. holy smokes, what a blessing for the BW scene..

<3!


Oh yes! I agree, they have been truly fantastic! All the mappers are very grateful (and probably players and community as well)
10%
WGT-Baal
Profile Blog Joined June 2008
France3368 Posts
May 17 2021 18:11 GMT
#139
On May 16 2021 17:08 Liquid`Drone wrote:
Show nested quote +
On May 16 2021 11:16 MineraIs wrote:
On May 16 2021 09:19 WGT-Baal wrote:
On May 15 2021 09:28 sTYleZerG-eX wrote:
On May 15 2021 06:24 WGT-Baal wrote:
1) static
2) vertebrae
then idk tbh...
Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird...
Most 4 player maps are CB/FS with weird quirks
so...
3) turbine (interesting idea with in base mining)
4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ



You should open Tundra in game before judging

If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see


Perhaps you should read again what I wrote?
I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine
The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals


And what is the issue with the ice/snow blending?


His+returns issue is that they think it was painful to look at in game. It's a subjective thing. People have different preferences and you can't please everyone when you make something!


yes exactly. I m not trying to troll you or anything. I think the map has a good layout and is interesting. It is just that on my monitor on my PC I personally find it a pain to look at the blend. I cannot really explain to you why, it s a personal feeling. May be if it were full ice instead of the blend? Maybe it s the type of panel I use (IPS), maybe it s my graphic settings or monitor settings (brightness,contrast, gamma etc), I dont know. Sorry it is not very helpful.
Return had the same feeling while playing too.

It boils down to "it doesn't look right to me", I am not trying to belittle the work of the mapmaker, the concept of the map is cool.
Horang2 fan
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
May 18 2021 02:00 GMT
#140
My choice is

1) GOOD NIGHT
2) TERRAFORM
3) SANCTUARY
4) WAVELET

feedback after I've played for each map(terran's perspective)
1) GOOD NIGHT - 2nd base turret placements behind of mineral lines are not equal all locations.
2) TERRAFORM - 7 OC nat is small compare to 1 OC nat. 5 OC nat gas is shifted compare to 11 OC nat. 1 OC nat resource placement is very hard to put down turrets vs mutalisk harassment. 1 OC nat behind of gas cannot put turrets.
3) SANCTUARY - too many bridges(one small, one wide)
4) WAVELET - main base mineral lines were bad for optimization.
Trying my best for ASL, ASTL
tQDanTe
Profile Joined January 2008
United States270 Posts
May 18 2021 05:13 GMT
#141
1) Wavelet
2) GOOD NIGHT
3) Turbine
4) Static
UniqueKnowledge on PSN; Sup
Oya187
Profile Joined May 2018
50 Posts
May 18 2021 12:15 GMT
#142
1. Wavelet
2. Bridging the Gap
3. Static
4. Verbetrae
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2021-05-18 13:50:50
May 18 2021 13:50 GMT
#143
Okay, let me post my vote (excluding my own contributions of course):

1. OFFENSIVE ALLCAPS MAP+ Show Spoiler +
GOOD NIGHT

Just the most finished, most standard, most polished one right now.

2. Vertebrae
Need to give these new map makers a chance.

3. Turbine
Not as standard, but still one of the most polished ones right now

4. Terraform
If this were more finished and polished I would rate it even higher.
ShibaT
Profile Joined April 2021
Germany11 Posts
May 18 2021 16:31 GMT
#144
From my previous vote list:
1. Tundra
2. Mayday
3. Sanctuary

new one:
4. Bridging the Gap

Good Luck ;-)
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-18 22:47:37
May 18 2021 22:47 GMT
#145
I've been updating the list of VOD links of various map analyses and play tests on the first page of this thread for anyone interested.

https://tl.net/forum/bw-tournaments/572810-new-worlds-map-contest-semi-finals-vote-here#3

The VODs will expire after a little while so if you got time to check them out, please do so. And of course, we welcome any comments you may have about any of the maps after watching their accompanying VODs.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
HerbMon
Profile Blog Joined June 2009
United States461 Posts
May 19 2021 00:54 GMT
#146
(2)Static 0.16
(2)Vertebrae 1.3
(4)Terraform 0.79
4)Wavelet 2.03

Always excited to see new ideas :D
I like the direction this community is heading. Keep it up everybody!
How we will win in the period ahead.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 19 2021 11:11 GMT
#147
Machine vs Dreamer on Terraform was one of the best showmatches so far. Maybe only Khala vs Scan on Wavelet was better.

Really hope both of the maps will make the top 4
odi profanum vulgus et arceo
Eidolonic
Profile Joined June 2020
29 Posts
May 19 2021 13:20 GMT
#148
On May 19 2021 20:11 M3t4PhYzX wrote:
Machine vs Dreamer on Terraform was one of the best showmatches so far. Maybe only Khala vs Scan on Wavelet was better.

Really hope both of the maps will make the top 4

Just wanted to say I really appreciate your support and feedback for Terraform!
CharactR
Profile Joined January 2020
Canada106 Posts
May 19 2021 20:54 GMT
#149
I'm going to pull Static out. While it's getting votes by a lot of people, from the input of mapmakers and high level players it's clear that it actually needs a complete rework to the point where it may not even totally the same map completely that people had voted for.
Even if I left it as the current version and ironed out the kinks, I'm not sure players would actually want to play on it, so what would be the point?
This is mainly my fault for not putting nearly as much work into it before it even made it into the voting stage. So if you want to raise the pitchforks at me it'd be pretty justified, especially since I kinda cost a different map from making top 12.
Anyway, hope you understand and feel free to change your votes if you voted for static.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
oxKnu
Profile Joined December 2017
1180 Posts
May 19 2021 21:33 GMT
#150
Were there any games played on it? Players' opinion on maps is 'subjective' to say the least. (just from watching some of the vods posted earlier by TQ this feeling has been reinforced even further)

Obviously this can also be a personal decision which is totally fine, however it seems rather tactless overall as stated in the original post.
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-19 23:59:30
May 19 2021 21:53 GMT
#151
On May 12 2021 07:13 oxKnu wrote:
1) Static - In my opinion the best map for competitive play. The mid-game favors aggression on this map and that will result in some very exciting games (probably shorter in length than something like Eclipse, but that's ok).

2) GOOD NIGHT 1.2 - This map screams macro games and in my opinion it has the fixes for the flaws of Fighting Spirit and Circuit Breaker (think of PvT on those maps). It favors creative attacks (since you can't defend everything especially towards the mid to late game.

3) Turbine - This map will most probably play out like a mix of Transistor and Blockchain. That's quite exciting to think about.

4) Tundra - Again the play-ability of this map, especially with the latest changes is very intriguing. It does have its flaws but it has enormous potential for some incredible late-game macro play. Definitely worth that wildcard.


Considering the latest withdrawal of Static from the contest but also after watching some of the games on these maps I've decided to adjust my top 4 accordingly.

1.Sanctuary - After more consideration and analysis it seems pretty obvious that this is the best map in the pool, even though I initially didn't like it as much and considered it just another FS clone.

2.Bridging The Gap - I still have trouble admitting that having 9 bridges funneling towards the center of the map is a good idea but even if that won't be reduced to something like 6, I still think this plays well and 'standard'.

3.Turbine - the unconventional map that will lead in some more left-field strategies. It's playable it seems which I was happy to see.

4. Wavelet - not perfect, not necessary a 'better CB' but pretty cool overall and it looked fine in the play-testing.

Notes on the maps that have fell through:

Tundra : unplayable against Terran both from Z and P perspective, especially in horizontal spawns. T literally has 10 2-base all-ins that it seems will work every time unless the player really hates building turrets or a bunker.

GOODNIGHT - good night for you I suppose. The base layout deserves a second chance but this map as is is way too imbalanced in favor of Terran. Too easy to just spam turrets and backlines of tanks that will be virtually impenetrable. Once Terran stabilizes on 4-base it's gg.
CharactR
Profile Joined January 2020
Canada106 Posts
Last Edited: 2021-05-19 22:04:49
May 19 2021 22:03 GMT
#152
I mean everyone's opinion is subjective, that's what makes it an opinion. Secondly, it was of the mapmaker's opinions as well and
it's in a bit of a rougher state than what you can tell from the overview. If I'm going to rework it anyway I might as well pull it out. Especially when it's hard to tell what people like about the map if you drastically change things from what people had voted for even while trying to keep it recognizable, but if you also want my personal opinion: even if I clean up what I have in the current state and don't change anything drastically there are more deserving maps of the top 4 that players would likely want to play on more in whatever showmatches oxtq will probably setup and will probably make for better games.
Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
Eidolonic
Profile Joined June 2020
29 Posts
May 20 2021 00:12 GMT
#153
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.
MineraIs
Profile Joined September 2020
United States846 Posts
May 20 2021 02:33 GMT
#154
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Just_a_Moth
Profile Joined March 2012
Canada1952 Posts
May 20 2021 02:59 GMT
#155
Changing my vote because I had voted for Static. Should I wipe my old post?

1. Wavelet
2. Mayday
3. Clock Strike
4.Tundra
MineraIs
Profile Joined September 2020
United States846 Posts
May 20 2021 03:34 GMT
#156
On May 20 2021 11:59 Just_a_Moth wrote:
Changing my vote because I had voted for Static. Should I wipe my old post?

1. Wavelet
2. Mayday
3. Clock Strike
4.Tundra


Got it. You can wipe your post
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2021-05-20 05:15:48
May 20 2021 05:13 GMT
#157
On May 20 2021 06:53 oxKnu wrote:
GOODNIGHT - good night for you I suppose. The base layout deserves a second chance but this map as is is way too imbalanced in favor of Terran. Too easy to just spam turrets and backlines of tanks that will be virtually impenetrable. Once Terran stabilizes on 4-base it's gg.


I have been doing updates on the side while watching the showmatches that oxtQ have been supporting.

Here is v 1.26 (has been through a bit since the one posted on the OP.
+ Show Spoiler +
[image loading]


Here is the current buildability.
+ Show Spoiler +
[image loading]


Changelog of updates since last update.
+ Show Spoiler +
NW and NE Mains now have 2 tile gap between edge of map and geyser
Swapped tile for the northern edge of SE for better visuals

Adjusted natural mineral lines to have turrets behind mineral line
Adjusted natural geyser to be against the edge of the map.
Reduce natural mineral count 8 -> 7
Replaced doodads contributing to NW and SE natural choke to terrain to mitigate units getting stuck.
Unbuildable area added to platform outside of natural, 4x2 left for 2 turret space.
Small buildable area counterclockwise going from natural to the thirds. (no room for rax)

Added decoration to the mineral onlies.
2 Pylons will block vultures along the cliff at the mineral onlies.

Reduced the size of 3 and 9 thirds slightly.
Tile indications for two pylon wall added to the thirds.
Unbuildable area added to platform outside of thirds. (Room for turret, no room for turret+depot, no room for rax.)

Deleted ursadon.
aegyo
Profile Joined February 2011
Canada4 Posts
Last Edited: 2021-05-20 05:56:08
May 20 2021 05:53 GMT
#158
1. Wavelet
2. Mayday
3. Terraform
4. Vertebrae
oxKnu
Profile Joined December 2017
1180 Posts
Last Edited: 2021-05-20 06:56:07
May 20 2021 06:53 GMT
#159
On May 20 2021 14:13 CrystalDrag wrote:
Show nested quote +
On May 20 2021 06:53 oxKnu wrote:
GOODNIGHT - good night for you I suppose. The base layout deserves a second chance but this map as is is way too imbalanced in favor of Terran. Too easy to just spam turrets and backlines of tanks that will be virtually impenetrable. Once Terran stabilizes on 4-base it's gg.


I have been doing updates on the side while watching the showmatches that oxtQ have been supporting.

Here is v 1.26 (has been through a bit since the one posted on the OP.
+ Show Spoiler +
[image loading]


Here is the current buildability.
+ Show Spoiler +
[image loading]


Changelog of updates since last update.
+ Show Spoiler +
NW and NE Mains now have 2 tile gap between edge of map and geyser
Swapped tile for the northern edge of SE for better visuals

Adjusted natural mineral lines to have turrets behind mineral line
Adjusted natural geyser to be against the edge of the map.
Reduce natural mineral count 8 -> 7
Replaced doodads contributing to NW and SE natural choke to terrain to mitigate units getting stuck.
Unbuildable area added to platform outside of natural, 4x2 left for 2 turret space.
Small buildable area counterclockwise going from natural to the thirds. (no room for rax)

Added decoration to the mineral onlies.
2 Pylons will block vultures along the cliff at the mineral onlies.

Reduced the size of 3 and 9 thirds slightly.
Tile indications for two pylon wall added to the thirds.
Unbuildable area added to platform outside of thirds. (Room for turret, no room for turret+depot, no room for rax.)

Deleted ursadon.


That's much better.

But you also have to modify the main bases so that they have far less vision of the nat area. I think a whole triangle of the top right of the main has to be replaced with a blocker. (top right as you go from the main outward for each base)
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-20 07:35:36
May 20 2021 07:33 GMT
#160
Update since the recent show matches have happened.

Sanctuary 0.98 -> 0.99

Updates:

Naturals are a bit bigger.
'Outer' bridges are a little wider for better unit flow.
Some simcity adjustments

[image loading]

Size demonstration:
+ Show Spoiler +

[image loading]
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
kogeT
Profile Joined September 2013
Poland2037 Posts
May 20 2021 08:12 GMT
#161
Where is my favourite map Pearl?

1. Wavelet
2. Good Night
3. Tundra
4. Pearl.
https://www.twitch.tv/kogetbw
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2021-05-20 08:29:23
May 20 2021 08:28 GMT
#162
On May 20 2021 17:12 kogeT wrote:
Where is my favourite map Pearl?

1. Wavelet
2. Good Night
3. Tundra
4. Pearl.

it was too experimental. this is a standard(-ish) map contest

you have to vote for four that are still actually in the contest for your vote to count
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 20 2021 08:32 GMT
#163
On May 20 2021 11:33 MineraIs wrote:
Show nested quote +
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!

ok so what about ppl that will not visit this page to change their vote when Static was one of their choices? does it not count at all or do 3 other choices still count?

wouldn't be a BW contest without a little bit of drama now would it..
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
May 20 2021 08:50 GMT
#164
On May 20 2021 17:32 M3t4PhYzX wrote:
Show nested quote +
On May 20 2021 11:33 MineraIs wrote:
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!

ok so what about ppl that will not visit this page to change their vote when Static was one of their choices? does it not count at all or do 3 other choices still count?

wouldn't be a BW contest without a little bit of drama now would it..


Unless their vote changed and they notify us by a fresh comment, the votes stand.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Sneazel
Profile Joined May 2011
Poland152 Posts
May 20 2021 11:03 GMT
#165
1. Clock Strikes
2. Good night
3. Tundra
4. Bridging the Gap
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 20 2021 11:10 GMT
#166
On May 20 2021 17:50 MineraIs wrote:
Show nested quote +
On May 20 2021 17:32 M3t4PhYzX wrote:
On May 20 2021 11:33 MineraIs wrote:
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!

ok so what about ppl that will not visit this page to change their vote when Static was one of their choices? does it not count at all or do 3 other choices still count?

wouldn't be a BW contest without a little bit of drama now would it..


Unless their vote changed and they notify us by a fresh comment, the votes stand.

damn shame so many votes will go to the trash bin then..

nothing else can be done I guess.

Thx for the info.
odi profanum vulgus et arceo
oxKnu
Profile Joined December 2017
1180 Posts
May 20 2021 11:41 GMT
#167
Things that I haven't seen yet that I wish would've been implemented in some of these maps:

- 360 degree open bases with A LOT of resources (think of how open the outer 12/6 o'clock bases where on In The Way of An Eddy). I love a hectic/scrappy prolonged late-game.
- more 2-3 gas bases. I know having all bases with gas seems to be the new 'meta', or having some additional gas supply (Optimizer) but I do miss the insane wildcard maps like Longinus would throw into the mix, if not properly scouted.
- semi-island features. Island maps are forever broken so having some experimentation with semi-island sectors should be encouraged.
ox.tQ
Profile Joined November 2010
794 Posts
May 20 2021 15:06 GMT
#168
Thank you kindly for your continued interest and engagement. Please consider joining the BWMN discord where daily discussions about map making (including the contest) is happening.

https://discord.gg/Fj9rAwRwNu (oxknu consider joining if you use discord?)
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
A.Alm
Profile Joined September 2012
Sweden522 Posts
Last Edited: 2021-05-20 15:35:16
May 20 2021 15:33 GMT
#169
On May 20 2021 17:32 M3t4PhYzX wrote:
Show nested quote +
On May 20 2021 11:33 MineraIs wrote:
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!

ok so what about ppl that will not visit this page to change their vote when Static was one of their choices? does it not count at all or do 3 other choices still count?

wouldn't be a BW contest without a little bit of drama now would it..


If someone voted for Static (and 3 other maps), can't you just count the other 3 map votes? Why does it have to be exactly 4 valid map votes for it to count?
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-20 17:13:46
May 20 2021 16:41 GMT
#170
Happening now: Alm v Dreamer on Tundra (as always I updated my VOD list here)

https://www.twitch.tv/irkalm
https://www.twitch.tv/ash_dreamer_


I also believe the 'election committee' of the map contest is counting votes of people who happened to include static in their top four, but they are asking those individuals to replace static with another map in their lists if possible.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
oxKnu
Profile Joined December 2017
1180 Posts
May 20 2021 18:06 GMT
#171
On May 21 2021 00:06 ox.tQ wrote:
Thank you kindly for your continued interest and engagement. Please consider joining the BWMN discord where daily discussions about map making (including the contest) is happening.

https://discord.gg/Fj9rAwRwNu (oxknu consider joining if you use discord?)


Appreciate the invite, but I much prefer the asynchronous nature of discussion forums to chat apps.
ToastedBagel
Profile Joined September 2010
Canada90 Posts
May 20 2021 19:56 GMT
#172
1. Clocks Strikes
2. Sanctuary
3. Tundra
4. Wavelet

Re-vote because I had voted for Static before.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 21 2021 04:46 GMT
#173
On May 21 2021 00:33 A.Alm wrote:
Show nested quote +
On May 20 2021 17:32 M3t4PhYzX wrote:
On May 20 2021 11:33 MineraIs wrote:
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!

ok so what about ppl that will not visit this page to change their vote when Static was one of their choices? does it not count at all or do 3 other choices still count?

wouldn't be a BW contest without a little bit of drama now would it..


If someone voted for Static (and 3 other maps), can't you just count the other 3 map votes? Why does it have to be exactly 4 valid map votes for it to count?

No idea but it was said before in this topic that there need to be 4 choices for one of the counting methods to work. But Minerals said that in this particular case (Static) they will count the other, non-Static 3 votes only.
odi profanum vulgus et arceo
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-21 05:07:07
May 21 2021 05:05 GMT
#174
On May 21 2021 13:46 M3t4PhYzX wrote:
Show nested quote +
On May 21 2021 00:33 A.Alm wrote:
On May 20 2021 17:32 M3t4PhYzX wrote:
On May 20 2021 11:33 MineraIs wrote:
On May 20 2021 09:12 Eidolonic wrote:
I believe it would be alright to change votes if you voted for Static, correct? It is unfortunate this happened.


You are able to change your vote, just please verify and notify us of the changes in a new comment here so we can be sure to make sure everything is accurate on our side.

Thanks!

ok so what about ppl that will not visit this page to change their vote when Static was one of their choices? does it not count at all or do 3 other choices still count?

wouldn't be a BW contest without a little bit of drama now would it..


If someone voted for Static (and 3 other maps), can't you just count the other 3 map votes? Why does it have to be exactly 4 valid map votes for it to count?

No idea but it was said before in this topic that there need to be 4 choices for one of the counting methods to work. But Minerals said that in this particular case (Static) they will count the other, non-Static 3 votes only.


Yes, because static is still in our data sheet.
Yes, we need exactly 4 votes because we are using a ranked voting system.

✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
CrystalDrag
Profile Joined July 2010
173 Posts
Last Edited: 2021-05-21 13:53:12
May 21 2021 05:37 GMT
#175
Clock Strikes v1.04

Map Overview
+ Show Spoiler +
[image loading]


Buildable Terrain
+ Show Spoiler +
[image loading]


Changelog
+ Show Spoiler +
Start locations changed slightly
(Mains are the same sizes, think there was a concern on that)

Natural given an extra 744 value mineral patch.
Natural choke brought back 2 tiles to help Zerg reach the buildable area.

Terrain leading to both thirds is now mostly unbuildable, except by designated terrain.
2&8 Thirds is more difficult to Terran-Sim-City on
4&10 Thirds pushed further from the edges, hallway path extended.

Buildable area outside of cliffable expansions reduced
Unwalkable terrain outside of cliffable expansion removed
Additional mineral patch added to the central bases.
ZakRoM
Profile Joined December 2018
Costa Rica54 Posts
Last Edited: 2021-05-23 00:15:18
May 23 2021 00:14 GMT
#176
My choices, really great maps overall

1.Tundra
2.Vertebrae
3.Sanctuary
4.Terraform
phase
Profile Blog Joined January 2008
United States399 Posts
May 23 2021 04:04 GMT
#177
I would have no qualms with almost all of these maps going into rotation. Very solid.

My picks:
1. Tundra
2. Vertebrae
3. Wavelet
4. Good Night
FT.aCt)Sony
Profile Blog Joined June 2007
United States1047 Posts
May 23 2021 20:47 GMT
#178
1. Vertabrae
2. Wavelet
3. Good Night
4. Sanctuary
ox.tQ
Profile Joined November 2010
794 Posts
May 23 2021 21:57 GMT
#179
Here's a play test of a map that is currently not in the contest, as it didn't make it to this round. I share it to promote the mapmaker (jOjO) and in case viewer is interested in watching the games on this new map.

Dreamer v Machine bo5 on Scarabee by jOjO (fast forward VODs to game 1)
https://www.twitch.tv/videos/1032879678?t=0h4m50s
https://www.twitch.tv/videos/1032879114?t=0h0m15s
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 23 2021 22:38 GMT
#180
Eagerly awaiting the final results!
odi profanum vulgus et arceo
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2021-05-24 02:28:39
May 24 2021 01:11 GMT
#181
Me (A rank Protoss) and RatatataTeNG (A rank Terran) played 3-4 games on every map.
We decided on the Top 4 maps together, so it might make sense to count the vote twice, but that is your decision of course
EDIT: Rata's votes were posted by ox two posts below.


Top 4 list:

#1 GOOD NIGHT
  • High ground natural vs low ground, but the high ground extends a bit further so you have to decide between staying in natural choke vs going out and using high ground advantage.
  • Center is reasonably open with decent flanking and maneuverability.

#2 Wavelet
  • Very different playstyle required depending on the positions of the players: If both spawn left or right, there is no low ground between the players, if one spawns right and the other one left, the attacker has to fight vs a high ground.

#3 Augustgrad
  • Many height differences in the center. Rewards good army positioning, especially in early to mid game.

#4 Mayday
  • Distance and layout of the third base seems interesting.
  • Bridges to the center hub lead to little bit harder army movement but reward the player with good flanking and attack paths.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-24 01:59:51
May 24 2021 01:59 GMT
#182
Just a friendly reminder!
Voting Ends


Get your votes in!
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ox.tQ
Profile Joined November 2010
794 Posts
May 24 2021 02:19 GMT
#183
I asked RatatataTeNG to vote himself and he named the same maps and asked for me to post his votes:

1. Good Night
2. Wavelet
3. Augustgrad
4. Mayday
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
theleo_ua
Profile Joined December 2010
Ukraine150 Posts
May 24 2021 03:06 GMT
#184
1) Turbine
2) GOOD NIGHT
3) Terraform
4) Wavelet
My BW events/showmatches: https://tinyurl.com/theleo-fund / This will be awesome if they manage to only improve the graphics but keep the gameplay EXACTLY THE SAME. One thing that makes BW great to watch is actually the buggy pathfinding (c) Dante08
ox.tQ
Profile Joined November 2010
794 Posts
May 24 2021 03:10 GMT
#185
Big thanks to organizer Theleo_ua for participating in the contest and casting your votes <3
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
lazersnipe
Profile Joined November 2016
Canada219 Posts
May 24 2021 05:01 GMT
#186
Unfortunately I didn't get to look through these as thoroughly as I might have liked,I've been busy but I get my votes in time this way right? I wonder why Static was removed? I played on that map a couple of times and thought it was decent.. I also played on Sanctuary and Terraform so they get to make my list.

1. Good Night
2. Sanctuary
3. Terraform
4. Mayday
Mad_Mortigan
Profile Joined May 2021
1 Post
May 24 2021 09:26 GMT
#187
1. Clock strike
2. Good night
3. Turbine
4. Terraform
theleo_ua
Profile Joined December 2010
Ukraine150 Posts
May 24 2021 11:30 GMT
#188
On May 24 2021 12:10 ox.tQ wrote:
Big thanks to organizer Theleo_ua for participating in the contest and casting your votes <3


welcome
My BW events/showmatches: https://tinyurl.com/theleo-fund / This will be awesome if they manage to only improve the graphics but keep the gameplay EXACTLY THE SAME. One thing that makes BW great to watch is actually the buggy pathfinding (c) Dante08
Eidolonic
Profile Joined June 2020
29 Posts
Last Edited: 2021-05-24 17:34:23
May 24 2021 17:33 GMT
#189
Less than 26minutes left as of the time of writing this comment!!!!! Get your votes in!!!
fischei1
Profile Joined November 2015
127 Posts
May 24 2021 18:00 GMT
#190
1.Wavelet
2.Augustgrad
3.Sanctuary
4.Tundra
I Only Had You In My Heart.
MineraIs
Profile Joined September 2020
United States846 Posts
Last Edited: 2021-05-24 19:32:37
May 24 2021 19:11 GMT
#191
Voting has been closed. Thank you everyone who participated in this voting phase!

Here are the scores, based on dowdall ranked voting system with the 101 voters who participated.

1st) (4)Wavelet 28.92
2nd) (3)Tundra 24.83
3rd) (4)GOOD NIGHT 22.83
4th) (4)Sanctuary 20.58

5) (4)Terraform 18.58
6) (3)Turbine 18.50
7) (2)Clock Strikes 16.25
8) (2)Vertebrae 15.83
9) (4)Bridging the Gap 12.17
10) (4)Mayday 8.67
11) (4)Augustgrad 6.75
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-05-24 19:57:13
May 24 2021 19:53 GMT
#192
Big thanks to all the map makers who spent countless of hours working on their maps for this competition. Many maps that you see now received 50 hours of attention or more in the map editor. The four maps that receive the most votes here will be polished and prepared for the next stage of the series - play testing!

A note of gratitude is owed to the map makers who have been helping on the administration side of things and mentoring and providing feedback to other map makers.

Lastly, viewers and commentators of this thread deserve special recognition. It meant a lot to map makers that you all visited this thread with your eyes and voted on the maps and even sometimes provided valuable feedback.

Map making, map makers and map talk are somewhat marginalized within BW content, so this was a real treat for map enthusiasts! Thanks for supporting.

So the top four maps from this vote make it into the next stage. As a reward for making it into the next round, each finalist map will be featured in a separate prize single elimination tournament. Meaning an entire tournament on just one map! Top foreigners have been invited to participate in the tournaments, and there are prizes for the winning players! It will be a single elimination format, I believe, with 8 players, all bo5s and a final bo7.

Each tournament will be broadcasted in a single stream event throughout June. Each week one tournament will be broadcasted, and the first stream event of tournament #1 is planned for Saturday June 5. We contacted and invited most active S rank players, and some have agreed to participate in the tournaments.

The reason for featuring only S rank level players in these events is that they are the most experienced and knowledgeable players, and we wish to see how they respond/adapt to/perform on/evaluate these maps, and so it makes sense for them to be in the tournaments. It is also a reward to the map makers who spent countless of hours developing these maps for top competitive play. We wish to attract more map makers to the community with this kind of incentive system as well. Lastly, I think S rank level names are more likely to attract viewers and interest, which is important insofar as this event series is all about shedding light on a very marginalized aspect of BW - maps, map making and map makers! So we are also aiming to contribute to public education, awareness and dialogue over maps by 'riding the wave' of more established, known player names.

Map makers, however, have discussed the possibility of organizing tournaments with lower rank players on the (8) maps that did not make the final four cut. Those might be organized and broadcasted in the future, and they will be unrelated to the official format of this specific NWMC 1st edition.
https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2021-05-24 20:33:38
May 24 2021 20:32 GMT
#193
Very disappointed Terraform did not make the cut.. I was sure it will, considering the showmatches and all.. well, that sucks because GOOD NIGHT did not impress me at all.. ;/

Thanks for the contest anyways. Maybe next time don't let the dude suddenly drop out in the middle though, I feel lik that screwed up a lot of the votes that people casted..

Hope for some great games in the upcoming map test tournaments. Cheers
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
May 24 2021 20:35 GMT
#194
"Map makers, however, have discussed the possibility of organizing tournaments with lower rank players on the (8) maps that did not make the final four cut. Those might be organized and broadcasted in the future, and they will be unrelated to the official format of this specific NWMC 1st edition."

really hope this will happen. It was way too close not to give the 5th and 6th place the chance to shine.

Exciting stuff.
odi profanum vulgus et arceo
TeamThinkQuick
Profile Joined March 2021
200 Posts
June 04 2021 04:58 GMT
#195
On Thursday June 3 and Friday June 4 we are broadcasting 10 single test games on 10 semi-finalist maps from the NWMC.

Here is the VOD for Thursday's broadcast for anyone interested:
https://trovo.live/TeamThinkQuickTTV *** https://www.twitch.tv/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
June 05 2021 01:12 GMT
#196
There are so many maps similar each other. I know you need to create balance maps. But that thing doesn't require so we have many maps in a tournament.

Organizer will choose favorite maps for each race Terran, Protoss, Zerg and more maps for all. Normally, a map will favorite for 2 races. I think map makers should do creative more. Don't afraid of imbalance, there were imbalance maps very well in OSL, MSL. Example: Plasma, Crimson Isles, Neo Vertigo, Sin 815, Detonation, Desert Fox, Heartbreak Ridge, Benzene...
https://www.facebook.com/StarcraftRemasteredVN/
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
June 05 2021 02:55 GMT
#197
On June 05 2021 10:12 bovienchien wrote:
There are so many maps similar each other. I know you need to create balance maps. But that thing doesn't require so we have many maps in a tournament.

Organizer will choose favorite maps for each race Terran, Protoss, Zerg and more maps for all. Normally, a map will favorite for 2 races. I think map makers should do creative more. Don't afraid of imbalance, there were imbalance maps very well in OSL, MSL. Example: Plasma, Crimson Isles, Neo Vertigo, Sin 815, Detonation, Desert Fox, Heartbreak Ridge, Benzene...


I agree with you.. but this is a STANDARD map contesta ^^
10%
ox.tQ
Profile Joined November 2010
794 Posts
Last Edited: 2021-06-05 05:50:38
June 05 2021 05:50 GMT
#198
Here's the VOD to the second broadcast of play-test games on different semi-finalist maps.
Timestamps included in the YT description for anyone interested

https://www.twitch.tv/TeamThinkQuickTTV *** https://trovo.live/TeamThinkQuickTTV *** https://play.afreecatv.com/axtqttv
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