1. Tundra
2. Wavelet
3. Sanctuary
4. Turbine
Forum Index > Brood War Tournaments |
TeamThinkQuick
200 Posts
1. Tundra 2. Wavelet 3. Sanctuary 4. Turbine | ||
TeamThinkQuick
200 Posts
1 turbine 2 good night 3 terraform 4 vertebrae | ||
IceAxe
United States4 Posts
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Eidolonic
29 Posts
Since the thumbnail doesn't do it justice I've included a short video of what the map looks like in game. + Show Spoiler + | ||
WGT-Baal
France3133 Posts
On May 15 2021 09:28 sTYleZerG-eX wrote: Show nested quote + On May 15 2021 06:24 WGT-Baal wrote: 1) static 2) vertebrae then idk tbh... Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird... Most 4 player maps are CB/FS with weird quirks so... 3) turbine (interesting idea with in base mining) 4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ You should open Tundra in game before judging If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see Perhaps you should read again what I wrote? I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals | ||
MineraIs
United States803 Posts
On May 16 2021 09:19 WGT-Baal wrote: Show nested quote + On May 15 2021 09:28 sTYleZerG-eX wrote: On May 15 2021 06:24 WGT-Baal wrote: 1) static 2) vertebrae then idk tbh... Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird... Most 4 player maps are CB/FS with weird quirks so... 3) turbine (interesting idea with in base mining) 4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ You should open Tundra in game before judging If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see Perhaps you should read again what I wrote? I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals And what is the issue with the ice/snow blending? | ||
HugoL
1 Post
2. Static 0.16 3. Tundra 0.99 4. Wavelet 2.03 | ||
Liquid`Drone
Norway28239 Posts
On May 16 2021 11:16 MineraIs wrote: Show nested quote + On May 16 2021 09:19 WGT-Baal wrote: On May 15 2021 09:28 sTYleZerG-eX wrote: On May 15 2021 06:24 WGT-Baal wrote: 1) static 2) vertebrae then idk tbh... Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird... Most 4 player maps are CB/FS with weird quirks so... 3) turbine (interesting idea with in base mining) 4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ You should open Tundra in game before judging If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see Perhaps you should read again what I wrote? I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals And what is the issue with the ice/snow blending? His+returns issue is that they think it was painful to look at in game. It's a subjective thing. People have different preferences and you can't please everyone when you make something! | ||
M3t4PhYzX
Poland3710 Posts
On May 16 2021 07:45 Eidolonic wrote: Terraform update 0.83 [Download] Since the thumbnail doesn't do it justice I've included a short video of what the map looks like in game. https://youtu.be/IZO5yEvG1HI + Show Spoiler + Beautiful. | ||
oxKnu
1123 Posts
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Eidolonic
29 Posts
On May 16 2021 18:45 oxKnu wrote: Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective. We asked Khala and Scan play on Terraform/Turbine (thank you ox!). You can check out the gameplay from Khala's VOD here https://www.twitch.tv/videos/1024395718 Seems maybe Terran favored a bit. What do you think? | ||
TeamThinkQuick
200 Posts
SgT.FaT voted as follows: 1. wavelet 2. sanctuary 3. vertebrae 4. mayday | ||
oxKnu
1123 Posts
On May 17 2021 00:52 Eidolonic wrote: Show nested quote + On May 16 2021 18:45 oxKnu wrote: Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective. We asked Khala and Scan play on Terraform/Turbine (thank you ox!). You can check out the gameplay from Khala's VOD here https://www.twitch.tv/videos/1024395718 Seems maybe Terran favored a bit. What do you think? Terraform seems destined to have the fate of Shakuras Temple (heavily T favored against P). Turbine, hard to say. I think it will be similar to Blockchain or Transistor in that it will take a long time for players to figure out the optimal way to play on this map. The only thing that is certain is that will most probably be something else compared to standard play. | ||
MineraIs
United States803 Posts
On May 17 2021 01:49 oxKnu wrote: Show nested quote + On May 17 2021 00:52 Eidolonic wrote: On May 16 2021 18:45 oxKnu wrote: Terraform and Tundra are definitely the pretty ones out of the pack, no matter what you might think of them as maps from a playing perspective. We asked Khala and Scan play on Terraform/Turbine (thank you ox!). You can check out the gameplay from Khala's VOD here https://www.twitch.tv/videos/1024395718 Seems maybe Terran favored a bit. What do you think? Terraform seems destined to have the fate of Shakuras Temple (heavily T favored against P). Turbine, hard to say. I think it will be similar to Blockchain or Transistor in that it will take a long time for players to figure out the optimal way to play on this map. The only thing that is certain is that will most probably be something else compared to standard play. Terraform feels better than shakuras temple to me since there isn't the crazy ramp madness everywhere. Turbine seems to play standard enough. Block chain is a bad example because it had 4 semi-islands and there is nothing of the sorts on turbine, just the same structure tileset is all. | ||
TeamThinkQuick
200 Posts
I hope this is a fun, convenient and educationally effective format for analysing and play testing newer maps for map makers and players alike, and perhaps viewers as well! 1) Alm v Machine on Vertebrae by HeMsK Alm (A rank, Swedish Terran) analysis and showmatch on Vertebrae https://www.twitch.tv/videos/1024961524 Machine (A rank, American Zerg) analysis and showmatch on Vertebrae https://www.twitch.tv/videos/1024969361 2) Alm v Machine on Augustgrad by ÇððkïM姆êr Alm (A rank, Swedish Terran) analysis and showmatch on Augustgrad https://www.twitch.tv/videos/1024961524?t=1h51m27s Machine (A rank, American Zerg) analysis and showmatch on Augustgrad https://www.twitch.tv/videos/1024969361?t=1h43m38s 3) Hawk v Voddy on Mayday by Doglived Hawk (S rank, American Z) analysis and showmatch on Mayday https://www.twitch.tv/videos/1025002774 Voddy (S rank, Swedish T) analysis and showmatch on Mayday https://www.twitch.tv/videos/1025009131 4) Ultra v Hawk on Tundra by StyleZerg & Freakling Ultra (S rank, Chilean Terran) analysis and showmatch on Tundra https://trovo.live/video/ltv-101534590_101534590_1621125099?ltab=videos Hawk (S rank, American Zerg) analysis and showmatch on Tundra https://www.twitch.tv/videos/1024112335 5) Khala v Scan on Terraform by SCSpider Khala (semi-pro Korean Protoss) analysis and showmatch on Terraform https://www.twitch.tv/videos/1024395718 Scan (semi-pro Korean Terran) analysis and showmatch on Terraform https://www.twitch.tv/videos/1024330869 (VOD requires SUB) 6) Khala v Scan on Sanctuary by JungleTerrain & Minerals Khala (semi-pro Korean Protoss) analysis and showmatch on Sanctuary https://www.twitch.tv/videos/1023179286?t=0h0m17s Scan (semi-pro Korean Terran) analysis and showmatch on Sanctuary https://www.twitch.tv/videos/1022914074 (VOD requires SUB) 7) Khala v Scan on Wavelet by Freakling & CrystalDrag Khala (semi-pro Korean Protoss) analysis and showmatch on Wavelet https://www.twitch.tv/videos/1023179286?t=2h43m36s Scan (semi-pro Korean Terran) analysis and showmatch on Wavelet https://www.twitch.tv/videos/1022914074 8) Khala v Scan on Turbine by Minerals Khala (semi-pro Korean Protoss) analysis and showmatch on Turbine https://www.twitch.tv/videos/1024395718?t=1h58m52s Scan (semi-pro Korean Terran) analysis and showmatch on Turbine https://www.twitch.tv/videos/1024330869 (VOD requires SUB) 9) Khala v Scan on GOOD NIGHT by Crystal Drag Khala analyses GOOD NIGHT and plays showmatch vs Scan on it https://www.twitch.tv/videos/1025520418?t=0h7m57s Scan also analyses and plays on GOOD NIGHT but his VOD requires sub https://www.twitch.tv/videos/1025248387 (after 5 hour and 45 minute mark) 10) Khala v Yabsab on GOOD NIGHT by Crystal Drag Khala analyses GOOD NIGHT and plays showmatch vs Yabsab (semi pro Korean Zerg) on it https://www.twitch.tv/videos/1020891014 11) Khala v Scan on Bridging the Gap by Freakling Khala analyses and tests Bridging the Gap https://www.twitch.tv/videos/1025520418?t=2h9m9s Scan analyses and tests Bridging the Gap https://www.twitch.tv/videos/1025248387 (VOD requires sub) 12) Dreamer (A rank Protoss) v Strudel (A rank Terran) on Clock Strikes by CrystalDrag Dreamer analyses and tests CrystalDrag https://www.twitch.tv/videos/1025931189 Dreamer analyses and tests CrystalDrag https://www.twitch.tv/videos/1025940593 13) Dreamer (A rank P) and Machine (A rank Z) map analysis and play test of Tundra by StyleZerg & Freakling Machine analysis and test games https://www.twitch.tv/videos/1026086670 Dreamer didn't get a chance to analyse before game, but play tested it https://www.twitch.tv/videos/1025931189?t=2h34m37s 14) Aegyo (A rank Z) v Strudel (A rank T) on Wavelet 2.04 by Freakling & CrystalDrag Strudel analyses and tests Wavelet https://www.twitch.tv/videos/1026154942?t=0h2m29s Aegyo analyses and tests Wavelet https://www.twitch.tv/videos/1026149049?t=0h3m19s I have copied the info above in my post on the third page of this thread. I will provide new VOD links in that post instead of here from now on maybe. These will be broadcasted by us in the future as smaller stream events unrelated to the map contest play test stream events. | ||
ReFridgeRaider
United States14 Posts
2. Tundra 0.99 3. Turbine 1.02 4. Terraform 0.79 Would've also loved to see Static 0.16 and Sanctuary 0.98 | ||
M3t4PhYzX
Poland3710 Posts
<3! | ||
sTYleZerG-eX
Mexico473 Posts
On May 17 2021 19:10 M3t4PhYzX wrote: tq is so nuts.. holy smokes, what a blessing for the BW scene.. <3! Oh yes! I agree, they have been truly fantastic! All the mappers are very grateful (and probably players and community as well) | ||
WGT-Baal
France3133 Posts
On May 16 2021 17:08 Liquid`Drone wrote: Show nested quote + On May 16 2021 11:16 MineraIs wrote: On May 16 2021 09:19 WGT-Baal wrote: On May 15 2021 09:28 sTYleZerG-eX wrote: On May 15 2021 06:24 WGT-Baal wrote: 1) static 2) vertebrae then idk tbh... Tundra has a neat layout but the coulour (esp right below the nat) is really painful to look at in game.Hard to know where you can walk or not, and overall just weird... Most 4 player maps are CB/FS with weird quirks so... 3) turbine (interesting idea with in base mining) 4) Augustgrad - this map is nice, it has ramps but they are very open/wide so you dont get funneled too much. GJ You should open Tundra in game before judging If you leave pure snow in large patches.. yes it can be hard on the eyes.. but I added something called monguls ontop of it that helps out quite a bit, open it up on remastered and you will see Perhaps you should read again what I wrote? I said it is painful to look at IN GAME, I played it. Return and I went and played most of the maps before the vote. We both agreed it looked weird and painful to look at IN GAME. The picture s fine The issue we found was not the snow itself on the map, this is ok, it s the weird mix of ice/snow right outside the naturals And what is the issue with the ice/snow blending? His+returns issue is that they think it was painful to look at in game. It's a subjective thing. People have different preferences and you can't please everyone when you make something! yes exactly. I m not trying to troll you or anything. I think the map has a good layout and is interesting. It is just that on my monitor on my PC I personally find it a pain to look at the blend. I cannot really explain to you why, it s a personal feeling. May be if it were full ice instead of the blend? Maybe it s the type of panel I use (IPS), maybe it s my graphic settings or monitor settings (brightness,contrast, gamma etc), I dont know. Sorry it is not very helpful. Return had the same feeling while playing too. It boils down to "it doesn't look right to me", I am not trying to belittle the work of the mapmaker, the concept of the map is cool. | ||
LaStScan
Korea (South)1288 Posts
1) GOOD NIGHT 2) TERRAFORM 3) SANCTUARY 4) WAVELET feedback after I've played for each map(terran's perspective) 1) GOOD NIGHT - 2nd base turret placements behind of mineral lines are not equal all locations. 2) TERRAFORM - 7 OC nat is small compare to 1 OC nat. 5 OC nat gas is shifted compare to 11 OC nat. 1 OC nat resource placement is very hard to put down turrets vs mutalisk harassment. 1 OC nat behind of gas cannot put turrets. 3) SANCTUARY - too many bridges(one small, one wide) 4) WAVELET - main base mineral lines were bad for optimization. | ||
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